Commit graph

12 commits

Author SHA1 Message Date
Kurt
3445b46526 Remove unnecessary array cloning
new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
6394dac19f Rework mysterygift pkm sprite generation
don't bother converting to pkm then generating the sprite off that; use
the overload with int/bool

removes sav/pkm dependency for generating gift descriptions, and
standardizes the names a little. maybe a PKMBase interface would be
useful...
2017-11-18 11:34:23 -08:00
Kurt
a46e56c917 Add xmldoc for mystery gift class names
refactor pattern checking to simpler representation, add null abort when
extension is not provided.
2017-10-23 15:45:58 -07:00
Kurt
6611e874c3 more usum prep
species added requires the 'latest personal table' reference to be
USUM's; the other referencs for .SM are fine as there's no possibility
to have a species ID high enough for it to matter.
2017-09-18 22:36:06 -07:00
Kurt
7fb9ce4131 Misc updates
Add global link mission stats (thanks Holla!)
remove some ToArray() linq in favor of direct copies
Relocate encounter suggestion logic to separate class
Closes #1396, addresses other edge cases like entree-non HA & happiny
egg.
2017-08-15 21:16:47 -07:00
Kurt
ee29b4a31f Reorder mysterygift 5+ egg generating logic
Closes #1331 where IsEgg was checked before it was set
handle legality cases (set nickname & flag)
2017-07-13 21:05:20 -07:00
Kurt
f15333ea6c Update speciesname fetch usages to be gen sensitive 2017-06-20 22:53:39 -07:00
Kurt
6921a2ebee Initial ribbon refactor
remove legality check's use of reflection which checked individual
properties; add interfaces to interact with the ribbons of each PKM
type. With this, every ribbon attribute is accessible via its
corresponding interface (cast)

will have to add checks for individual interfaces as per #1250

I didn't feel like adding much documentation, is pretty straightforward.
Cast a pkm object to the desired ribbon set; if not null, can access
ribbons regardless of pkm format.
2017-06-19 21:43:44 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
f674d45854 Misc changes
Properly handle egg hatch counters for generated mystery gifts, as well
as HT friendship for gen6+
fetch form specific (friendship doesn't change but abilities fetch
species specific data later, so just fetch once up front). Do not depend
on save file as SAV7 importing PGF may have different abilities
allocated
Pad buttons for folder popup
fix double Japanese/International error message for importing jpk1<->pk1
2017-05-16 20:34:24 -07:00
Kurt
a70a4d5e3f Switch to c# 7 get/set expressions
Add gen5 battle box locked flags
no functional change otherwise, just shorter
2017-05-12 20:32:43 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/MysteryGifts/WC7.cs (Browse further)