Sitting on my todo-list for far too long
see pokefinder for similar implementation
PKHeX has a forward & reverse implementation available for 100% documentation purposes :)
The seed indicated in hover previews now matches that of the true Origin seed for the encounter (pre menu & accept dialog), similar to Method H/J/K encounters.
Co-Authored-By: Admiral-Fish <24730718+Admiral-Fish@users.noreply.github.com>
#4222
SuggestAppend species dropdown
Indicate trash-to-be-applied when hovering on button
Fix ClickOT in pkmEditor applying English on Japanese Gen3 saves
Adjust Gen 3/4 encodings to be consistent with Gen 5 Unicode encodings
Gen 3 quotation marks are displayed differently based on the game language
Implement how Pal Park handles invalid characters and corrupts certain accented characters
Implement how Poké Transfer handles invalid characters
Use U+25BA BLACK RIGHT-POINTING POINTER, since this character is used as the pointer in menus/etc., rather than as a bullet or generic shape
Removes incorrect slots ( see 2bf963009f )
Allow Unown of any form through (unspecified in Possible generator)
Adds SlotRange get method for Gen3/4 methods.
Pt doesn't do Sticky Hold/Suction Cups right for fishing (not just D/P)
HGSS has a follower boost that is now implemented
lol at my GetSuperRod comparing range wrong for slot4
For HGSS follower boost, don't bother indicating differently even though it's not entirely transparent. We just assume the most permissive case (+50) even though people looking to replicate in-game might not have >= 250 friendship.
- Fix Epoch0000DateTime.DisplayValue having seconds in the output even though they aren't stored
- Introduce RawYear and RawMonth in EpochDateTime to reduce duplicated logic
Were originally permitted because Generation == 0; now we properly indicate the origin of all Initial/Encounter/Shared moves and use that to remove anything not from the environment. Invalid/Sketch moves are still permitted to be Gen0 and skipped because their verification is a different branch.
ty notflyy (discord)
Stadium Eevee has less moves than if populated by initial moves; need to use the encounter moves for moveset mons.
Co-Authored-By: ShadowMario3 <36941677+ShadowMario3@users.noreply.github.com>