since there's 300 calls to rand to shuffle, I wouldn't be surprised if
there are vblanks messing up the frames
judging from my data 6 years ago (wow, still wrong, just look at the
frame offsets)
http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-35#post-4021415
looks like it happens quite erratically. may have to just override this
to return true for all gen3 safari mons as it's entirely unpredictable.
via pret/pokeemerald (and pokeruby); rate is set at 50%
swarm pokemon have the ability to have 4 fixed moves, so derive from
EncounterSlot to have moves, and remove special handling from
VerifyCurrentMoves (now picked up by IMoveset pattern
allows hgss safari mons regardless of frame call (table is currently all
Slot=0).
may need separate handling down the road:
* switch slot number to an enum for slot codes (>0 = slot number, less
than -> do something else).
not something im interested in right now
focus the dll not found check to FileNotFoundException for filename
(dll) check; existing checked for targetsite which didn't trigger
define out release methods for debug builds
transporter/bank parsed:
fix 벵벴 swaps (verified ingame)
switch ⋯ for … to match bank
add blank space (u3000) for 0xFF to match bank
note 0xB6C is incorrectly 0xB6D in transporter (=> "."); not an issue as
not a valid char choice ingame.
table data dump: https://pastebin.com/R254mB9p
reproduce via exefs: (kor1-B table followed by english analog
kor_table0)
int ofs0 = 0x1BE3C0;
int ofsK = 0x1BBE48;
int len0 = 0x130;
int lenK = ofs0-ofsK;
A+ parsing: https://pastebin.com/FAxpadxs
pull out transfer locations to const references
add vc2 & crown beast/celebi met location suggesting
add vc2 crystal sensitive detection
add 2 more usum trainer stats (thanks holla!)
move MarkEncounterTypeData back above the area size reduction so that
the mark-by-locationID special handling will work
prevent slottype from becoming overwritten if already defined by special
case handling
add examples provided to automated test cases
closes#1648