Commit graph

9 commits

Author SHA1 Message Date
Kaphotics
28547b00f7 Relocate g6 integrity checks
Move into the object.
2016-07-17 16:01:06 -07:00
Kaphotics
1779420af1 Add gen3 personal info, move object refs
All PersonalInfo arrays are referenced from PersonalInfo's class instead
of Legal

Fixed a few bugs in the process (species translation, gen switch)
2016-07-03 15:05:15 -07:00
Kaphotics
8e62803897 Tweak savefile enumeration
Use one enum to denote Version across all code, also identifies if data
is invalid
Move some SAV code to virtual members in abstract class
(BAK/Exportable/Footer)

Few minor bugfixes here and there (hiding Characteristic label, loading
pk6 to sav3, sav3 version detection via gamecode)
2016-06-27 23:03:57 -07:00
Evan Dixon
37fb94c8c0 Fixed each save file's Footer not being initialized within the class 2016-06-26 14:39:53 -05:00
Kaphotics
3351c7f9bb Add simple trainer editor (past gen)
Fixed save invalidation as well. GameVersions were detected based on
checksum validity.
Gonna change that so an invalid save can still be recognized (based off
of other markers)
2016-06-21 17:35:12 -07:00
Kaphotics
cb0c5998cd Change argument name, check maxspecies
pretty template for the future, I don't like the PKX.Personal reference.
If multidex bool setting is added that'd have to change.
2016-06-20 22:59:10 -07:00
Kaphotics
28141729a9 Limit PKX dropdowns when Version changes
Filters out choices that are not obtainable in the loaded version of
game (such as new Mega Stones).
2016-06-20 18:58:06 -07:00
Kaphotics
e6a4f4cce1 Add .dsv support
Even catches the 1MB misconfigured DSV's (stuffs the bak data in with
the footer).

Works by searching for the DeSmuME footer signature in the input data,
if present, breaking up the info.
2016-06-19 22:11:53 -07:00
Kaphotics
6378eb7f56 Current progress
Still a few milestones left to hit before official release.
2016-06-19 21:22:43 -07:00
Renamed from Misc/SAV6.cs (Browse further)