Kurt
0ac33a0639
Cleanup
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Remove unnecessary logic.
2015-11-25 22:52:23 -08:00
Kurt
520af0ff55
Tweak stat retrieval logic
2015-11-25 22:46:16 -08:00
Kurt
c9d0db23ac
Refactoring
...
Increase flexibility, use game personal data and structure to clearly
define what is going on.
Helps for implementing future games.
2015-11-25 22:20:09 -08:00
Kurt
661052bcf9
Refactoring of Save File Usage
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Probably breaks a thing or two... time to get testing after this new
commit.
Wrapping the stored 'savefile' into an object which handles its use
allows a clearer separation of function and easier maintenance or future
updates.
May eventually move all get/sets for each form to allow property
fetching from any window, all logic handled within the class.
2015-10-23 20:13:32 -07:00
Kurt
bd8ff36e4b
Add FileName fetching
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Non language specific export, doesn't indicate egg either (the Nickname
will though!)
2015-10-12 17:05:34 -07:00
Kurt
4acfc8ed8b
HPivs to 2d array
2015-10-04 17:20:18 -07:00
Kurt
d9dfda4df2
Replace ExpTable with uint array
...
Should simplify reading the code too.
#region to hide as it does not collapse normally in vs
2015-10-04 17:16:01 -07:00
Kurt
ded26dccb7
Remove unnecessary sub-classes
...
Structures was originally intended to be a big class but that'd be way
too messy.
2015-10-04 16:58:17 -07:00
Kurt
b9fdaf5109
Add save->bool (valid) & documentation
2015-10-04 16:56:47 -07:00
Kurt
3cf58aa010
Refactor (clean) shuffle method
2015-10-04 16:37:34 -07:00
Kurt
08969a979c
Remove duplicate PK6 class
...
Has been redefined elsewhere and this instance was never used.
2015-10-03 08:01:48 -07:00
Kurt
578aeb66b0
Fix stackoverflow
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Yay recursion
2015-09-23 23:12:30 -07:00
Kurt
f331fb95c9
Minor refactoring
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Moved QR text generation and tweaked a few property generations.
2015-09-23 23:02:26 -07:00
Kurt
67aa4753d6
Remove 1MB native support
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Finally rid of this monster.
There still exists a bug when loading the pk6 data to tabs; still need
to fix that before it's stable.
2015-09-23 22:45:44 -07:00
Kurt
809148ed54
Refactoring round two
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Introduced the fully editable PK6 class object, which is now used by
PKHeX's pk6 editor, as well as updated the Box Data Report. Readability
should be increased as no
Includes bug fixes:
Odaxis' report regarding Event Flag Editor
Showdown sets using "Trait" instead of "Ability" (old old style) now can
be read.
Imported showdown sets will not use the imported gender label (instead
uses the current style, same 'value')
2015-09-23 20:29:31 -07:00
Kurt
d4ea56cfd6
Heavy refactoring
...
Remove numerous inter-form dependencies, remove hard-coded offsets,
update a few spots to use better programming practices.
Should increase the readability of PKHeX's source code.
2015-09-20 20:34:09 -07:00
Kurt
f45ff5125c
Fix Hidden Power Argument Usage
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getHPType's input order needed to be updated -- the form usage was
changed via the characteristic fix commit.
2015-09-07 13:02:18 -07:00
Kurt
84586f2da9
Fix untrimmed showdown set
2015-09-04 18:50:14 -07:00
Kurt
22c63b4662
Use existing getSprite method
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I thought I caught all these duplicate sprite fetch methods...
2015-08-06 20:50:26 -07:00
Kurt
8dfa356a77
Fix form/nickname detection
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Check for the form name in the inversion check
2015-07-21 18:17:10 -07:00
Kurt
04229d1b9a
Tweak set detection, added lineskip
2015-07-02 17:15:56 -07:00
Kurt
c1005945fd
Sanitize apostrophes
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King's Shield, King's Rock, Farfetch'd are notable examples of Showdown
strings differing from game default strings.
2015-06-13 00:30:45 -07:00
Kurt
bbf43d7e34
Refactoring and Showdown Bug Fix
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Thanks Odaxis for reporting the Showdown import edge case with Mr. Mime!
2015-04-28 07:39:50 -07:00
Kurt
6b841cce2b
Showdown import allow inverted nicknames
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Thanks Favna for the edge case; simple implementation.
2015-04-16 23:03:01 -07:00
Kurt
a003db55b4
Import sets without items
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Thanks Favna for bringing this to my attention!
http://projectpokemon.org/forums/showthread.php?45955
2015-04-14 17:50:16 -07:00
Kurt
8f2bc04a82
Fix hidden power string detection
2015-04-01 17:20:09 -07:00
Kurt
1aa77e2c9b
Set Import Fixes & Trash Byte Fix
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Set will now import gender and set nickname properly, also will now
import Showdown's stat descriptions.
Latest OT will now write only enough bytes and won't overwrite any
previous names, leading to trash bytes. Fun.
2015-03-18 20:45:06 -07:00
Kurt
0839f1b43c
Finish implementing Showdown/Smogon paste importing
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Some other minor tweaks to smooth the code.
2015-03-16 19:25:59 -07:00
Kurt
b906491d2f
Refactoring, QR operations -> method
2015-03-13 19:59:51 -07:00
Kurt
bf7cd278cc
Refactoring
...
Refactoring complete (for now).
2015-03-10 18:44:51 -07:00
Kurt
8b3b7ba29b
Refactoring
2015-03-09 23:37:40 -07:00
Kurt
1ff60e7231
Click Hidden Power Type to change
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Hold Control to go backwards in the list.
2015-03-03 18:57:08 -08:00
Kurt
925293f9d6
Fix Hidden Power recalc
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Oops.
2015-02-21 12:59:04 -08:00
Kurt
a0c96bd329
Hidden Power IVs method simplification
2015-02-20 14:24:50 -08:00
Kurt
21a2fe866e
Hidden Power Type creation from current IVs
2015-02-19 16:26:01 -08:00
Kurt
8ddf420560
Init set IVs
2015-02-18 23:46:34 -08:00
Kurt
725b66d047
Improving set parser (still untested)
2015-02-16 22:35:06 -08:00
Kurt
e44fa449ea
Fixing compile time errors
...
Thanks VS for not telling me before I commit... my fault for not test
compiling though!
2015-02-15 21:45:39 -08:00
Kurt
c7a32b1e0b
Add beginnings of a set parser
2015-02-15 21:39:21 -08:00
Kaisonic
249b06ec5c
Add Level to Box Data Report
2015-02-11 17:06:51 -05:00
Kurt
25e71d39a9
Box Data Report Bugfix
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3DSRegion and Game Language should now have the correct index text.
2015-02-02 21:51:08 -08:00
Kurt
b1659c9f55
Shedinja Stat Calculation Fix
2015-02-02 20:52:10 -08:00
Kurt
6f516a23d1
Cleaning & Minor Improvements/Additions
2015-01-31 20:40:35 -08:00
Kurt
43b1afec3f
Bugfixes
2015-01-31 15:59:23 -08:00
Kurt
d2ba6eb051
Attempting to fix Font issues
2015-01-30 22:37:38 -08:00
Kurt
5eaf603c3b
Code cleanup
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Seems like every time I go through the code I find more of my newb code.
2015-01-02 17:07:29 -08:00
Kurt
bc1776f8a2
Added verbosity to export and internal arrays
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Also finished implementation of PKRS strain/days hiding depending on
infected/cured status.
2014-12-26 10:46:18 -08:00
Kurt
12a022cd38
Relearn moves now show text instead of num
2014-12-25 00:48:03 -08:00
Kurt
a2dd748762
PKX.Structures improving
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Added a better defined PK6 struct too.
2014-12-24 16:20:39 -08:00
Kurt
0aa0101573
Improved clarity on EXP calculation loop
2014-12-20 11:27:06 -08:00