transporter/bank parsed:
fix 벵벴 swaps (verified ingame)
switch ⋯ for … to match bank
add blank space (u3000) for 0xFF to match bank
note 0xB6C is incorrectly 0xB6D in transporter (=> "."); not an issue as
not a valid char choice ingame.
table data dump: https://pastebin.com/R254mB9p
reproduce via exefs: (kor1-B table followed by english analog
kor_table0)
int ofs0 = 0x1BE3C0;
int ofsK = 0x1BBE48;
int len0 = 0x130;
int lenK = ofs0-ofsK;
A+ parsing: https://pastebin.com/FAxpadxs
pull out transfer locations to const references
add vc2 & crown beast/celebi met location suggesting
add vc2 crystal sensitive detection
add 2 more usum trainer stats (thanks holla!)
fix roamer3 not setting IVs
fix usum z items rightmost pixel getting chopped off
use Gen* instead of GenNumber for specific cases (faster)
add WasGiftEgg location case for Gen7
remove some unnecessary array allocations
add german forme names
truncate some forme names
fix nidoran gender symbols
adds null check for invalid (caught error) pkm
disables accessory giving (needs more research)
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
closes#1550 , mgdb/pkmdb throw unconverted files which need conversion;
move main file load conversion to a reusable method and have pkmeditor
call it on every load.
add skip argument to ignore the conversion check (ie if the file is
loaded from an undoubtedly same type source).
Closes#1540 , check for german only characters (gen1/2 can trade
between resulting in only OT being checkable). May be worth changing the
german check to return an int instead and check for other language
specific values.
natures (>25) are invalid and causes IndexOutOfRangeException due to
being greater than the length of the array.
sanity check array length and amped stat prior to applying amplification
Closes#1515
fix ranch pkm hacks being treated as valid (wrong severity)
fix xml docs relative to recent changes
move kata/hiragana charmapping to be like the Farfetch'd alias
{"'", 0xE0}, // Alias ' to ’ for Farfetch'd
{"’", 0xE0},
- G1/G2 only have Hiragana letter he -> fixed Houndoom(ヘルガー) /Heracross (ヘラクロス) default name mismatch
- Fixed Stadium2 Farfetch'd move (Thrash -> Slash)
- Added VC Mew TID check
- Update Chinese legality strings
Resolves charmap duplications in the chinese char tables:
多边兽Z (Porygon-Z)
属性:空 (Type Null)
谜拟Q (Mimikyu)
卡璞・鸣鸣 (Tapu-Koko)
Games cannot have a nickname/OT in chinese as of current date... I
assume this will be fixed down the road