reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
Closes#2004
no changes had been submitted since originally committed on 3/5/2015; 3y
of inactivity.
users can always place "lang_en" to replace the english translation with
their own GUI strings; not worth maintaining non-series language
support.
Closes#1317
Needs the events crew to produce serialized binaries with hash-flag data
for each generation before proceeding any further. I'm not really
interested in doing all the work for events since it doesn't impact
battle legality.
gen4 and below saves don't provide an accurate Version/Game; ignore the
version check if it is not a valid game ID.
secondary sort to current OT name so that same-named OT (ignoring case)
are immediately after the current save's pkms.
invalid/unknown usages were incorrectly interchangable; dex-sets were
looking at Unknown which was impossible for some cases.
only use GameVersion.Unknown as a temp placeholder for later resolution
by the user.
previously was only defined for gen1/2, why not all gens
can now query encounters in Core for encounters per generation via
reflection; can help group encounters for data vis or be faster than
getting individual gen numbers
fix bk4 ribbon checks (lacked interface inheritance)
change MN -> UM for get blank save (unused in PKHeX solution)
prevent inheriting from derived pkm classes
pull out transfer locations to const references
add vc2 & crown beast/celebi met location suggesting
add vc2 crystal sensitive detection
add 2 more usum trainer stats (thanks holla!)
Adds game names for languages other than english
adds z crystal sprites for held items
temp-fixes chinese pkm names (need manual translation for the new
species)
remove newline at eof
toggle back on legal item lists, add assumed Key Item list
differentiate duplicate item name strings (-arizers)
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
revisit comboitem providing, simplify some methods with fancy linq
probably faster as there's no use of dictionaries and Array.IndexOf
after sorting, as the values are kept with the text.
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
add docs, move some data fetching to more appropriate class
remove old XP memecrypto support handling, was previously removed due to
net standard/core split
refactor memecrypto to handle multiple save sizes (USUM won't be the
same size save file); placeholder -1 for USUM size