Commit graph

2229 commits

Author SHA1 Message Date
Hendi48
1c097598e7
HGSS: Add support for editing Pokeathlon Points (#4030) 2023-10-07 08:57:38 -07:00
Kurt
96e74a05d0 Add HoneyTree API 2023-09-28 17:35:29 -07:00
Kurt
963eaaaa40 Merge branch 'master' of https://github.com/kwsch/PKHeX 2023-09-28 16:40:17 -07:00
BlackShark
cfadf86d27
Load plugins before initial files (#4020) 2023-09-28 07:04:12 -07:00
Kurt
12ee201431 Extract EV limit logic 2023-09-27 22:15:59 -07:00
Kurt
35696c97ed Update GUI translations 2023-09-24 21:27:56 -07:00
Kurt
c00657f845 Update 23.09.25 2023-09-24 21:19:53 -07:00
Eelen
35d435db77
Update lang_zh.txt (#4015)
Co-authored-by: Professor Dirty <103500840+wubinwww@users.noreply.github.com>
2023-09-24 21:02:44 -07:00
Kurt
dd541e0bf2 Add TryGetBlock fetch method
Improves performance; only a single binary search for the block (instead of one or two).

Remove allcoation for SV flyhashes
2023-09-23 15:50:11 -07:00
sora10pls
9510272149 SV TM/Fly cheats: do not modify non-existent blocks
New fly location and TM Machine flags do not exist on older save revisions, which would've thrown an exception
2023-09-23 11:08:25 -04:00
Kurt
a45a7cc2d3 Misc fixes
Pokewalker: defer match if shiny
Jacq egg: recognize unhatched egg, traded
sv-pokedex-old: don't add rows for >1010 species (out of range)
static9: correctly flag scale mismatch

SAV4HGSS: expose pokegear #'s as span instead of alloc
2023-09-21 13:14:34 -07:00
Eelen
b68899e0dd
Update CHS CHT Translations (#4005)
Co-authored-by: Professor Dirty <103500840+wubinwww@users.noreply.github.com>
2023-09-18 10:01:54 -07:00
Kurt
96c0e199e1 Add Kitakami Raid edits, new dex block edits
Closes #3992

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2023-09-17 19:49:26 -07:00
sora10pls
5c1d165f2d Enhance SV fashion unlocker for DLC 1
No point in having a billion categorizations for fashion, makes things too bloated as more items get introduced.
Add in DLC items, fix giving opposite-gender starting uniforms.
Closes #3994
2023-09-16 15:34:21 -04:00
Kurt
7703576088 Update 23.09.16 - Teal Mask
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-09-15 23:36:21 -07:00
Kurt
45216dfa1b Set template version as byte
Be consistent with other templates

Also sets OT details for Static8a
Closes #3979
2023-09-04 18:50:35 -07:00
Kurt
3fdfd29e4b Misc tweaks
Gift1: use IVs if required
Gift2: Enforce 0 TimeOfDay
Egg9: Require Egg Location to match encounter
PGT: keep requested gender in the event of antishiny
PGT: never yield Korean Ranger Manaphy for Format4

Simplify ushort range checks
Rename `EReader` bool to `IsEReader`
Extract Gender/Nature fetch for unfixed encounters
Remove Unown PIDIV branch when template has no Unown
Remove unnecessary loop for Pokewalker PID creation
2023-09-04 00:50:26 -07:00
Kurt
978bcfa56f Misc enc template tweaks
Skip string fetch for Trade1
Set gender for Trade8
Add record to wrap Gen8 raid generate params, return & use bool for filtering results, fallback to unrestricted if none succeed
Fix gender comparison for Entree5 slot
Simplify gen2 ResetKey fetch (byte sum of Money/ID/OT(used)
Closes #3970 by filtering gender inside the method like Encounter9RNG with an early return
Adds IV filtering inside the method with an early return like Encounter9RNG
2023-08-29 22:22:23 -07:00
Kurt
5222fdc6ad Add more tagging for IFixedGender, IFixedNature 2023-08-28 21:09:52 -07:00
Kurt
fd02b97ce1 Misc tweaks
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
2023-08-27 23:05:50 -07:00
Kurt
4e13a0261d Update 23.08.23 2023-08-22 21:27:29 -07:00
Kurt
50608c1b15 Misc encounter tweaks (extract/pass personal)
Removes doublefetch for personal, maybe faster ctor.
2023-08-21 20:07:53 -07:00
Kurt
8dd9e0803d Update dex minmax read offsets
Closes #3943

Also exposes the boolean flag in between the height/weight tuple.
Pretty sure this struct has an unused second half, and is just {byte, bool, byte}[2].
2023-08-20 13:48:01 -07:00
Kurt
07042233be Allow US/UM new moves in Relearn for S/M 2023-08-17 17:43:11 -07:00
Kurt
6a373ee5db Tweak pokerus load indication
Closes #3957
2023-08-15 17:47:12 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
18fd790657 Minor perf tweaks
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
2023-07-15 11:22:48 -07:00
Kurt
ee9ae63c22 Misc tweaks
Move enum -> ushort instead of int
Redo handling of HOME Volt Tackle (disallow on SWSH Cap Pikachu)
Pass spans instead of strings to use span methods
Reset encounter filters on early abort
2023-07-13 22:18:34 -07:00
Kurt
a49508b354 Check scale copy in non-SV formats
Rather than ignoring it
2023-07-11 11:05:55 -07:00
Kurt
4f560c3ba6 Indicate moves currently known in TechRecordEditor 2023-07-11 09:12:24 -07:00
Kurt
0876c8044a Set TR flags for all evos, indicate yellow 2023-07-10 18:41:56 -07:00
Kurt
26cabd022b Update 23.07.09 2023-07-09 14:10:40 -07:00
Kurt
2ea6ee4e10 Misc fixes
Add sound for adding all XY fashion items (was silent)

Fix Gen7 Resort PKM loading (4 bytes extra per slot)
Fix Gen6 HallOfFame TID/SID validation dropping leading zeroes
Fix Gen6 Best Friends ribbon validation
Treat GO8 as server date restricted, give detailed message outside window
HasTracker => must have HT name
2023-07-08 20:00:41 -07:00
Kurt
04e7baaeee Fix Stat Editor randomize buttons centering
Hiding and Showing doesn't trigger an update to the FlowLayoutPanel's width; force a layout to happen so the size updates prior to re-centering controls. Only move if it is a different X coordinate (perf?)
2023-07-08 19:29:46 -07:00
Kurt
cbb5ab0971 Fix Memory editor Gen7 editor of Geolocation
set up binding for both comboboxes before setting data source
skip setting up if entity does not expose these
2023-07-08 18:21:17 -07:00
Kurt
79729de90c Misc fixes
ty matt
2023-07-08 08:40:57 -07:00
Kurt
014cd8c738 Ban voltorb-1 ball inheritance 2023-07-07 21:20:15 -07:00
Kurt
00b3e111f8 Extract some CGear logic
More span based interaction, less allocation.
2023-07-06 22:20:25 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Eelen
84694c63df
Update CHS translations (#3915)
Update CHS translations

Co-authored-by: Leo <103500840+wubinwww@users.noreply.github.com>
2023-06-18 23:43:21 -07:00
Kurt
e06368ea1d Don't add tickets on full pouch
-1 for first empty index => full
clean up initial sanity checks
https://projectpokemon.org/home/forums/topic/63498-pkhex-230603/?do=findComment&comment=283990
2023-06-13 10:18:58 -07:00
abcboy101
b0da14b71e
Add Geonet/Unity Tower editor (#3909)
Adds a basic editor for recorded Geonet/Unity Tower locations for the Gen 4/5 games, building on this [post by Danius88](https://projectpokemon.org/home/forums/topic/62055-bw-b2w2-unity-tower-geonet-and-passerby-research/).
So far, I've implemented buttons that set all locations (including unused ones), set all legal locations, and clear all recorded locations; and checkboxes to toggle whether the whole globe is visible (used in Japanese games) and whether the ferry to Unity Tower is unlocked.

Haven't implemented any UI for editing the status of individual locations, since I'm not sure how to lay it out.
Also haven't implemented anything related to how the data of the other players in Unity Tower is stored.
2023-06-11 09:38:24 -07:00
Eelen
f94c4f4420
Update CHS Translations (#3903)
Update CHS Translations

Co-authored-by: Leo <103500840+wubinwww@users.noreply.github.com>
2023-06-04 23:43:09 -07:00
Kurt
e3d8d167be Update 23.06.03 2023-06-03 18:29:07 -07:00
Kurt
941a8fa13e Update SAV_Inventory.cs
Closes #3892
2023-05-28 02:01:36 -07:00
Pasquale Nardiello
3ca16b435c
[SV] Give All Clothing button (#3876)
* Mapped Fashion items for S/V and added injection logic
* Added 'Unlock Clothes' button in Trainer Editor's misc section alongside ComboBox to select type to add all.
2023-05-26 10:24:27 -07:00
Kurt
ae07937de6 Enhance TechRecord editor
Closes #3888
Closes #3879

Adds type sprite indication and green if the flag is legal to be set.
Allow sort by has-flag, index, type, and move name.
Sorting by Type will sort by type->valid->name for a nicely ordered view.
2023-05-25 20:26:58 -07:00
Kurt
1ed6efd465 Remove HighDpiMode.PerMonitorV2 2023-05-12 08:26:42 -07:00
Lusamine
e77b39635b Precisely realign Gen 9 Trainer Editor GUI elements 2023-05-12 01:26:32 -05:00
Kurt
401c545ca8 Update 23.05.11 2023-05-11 21:44:36 -07:00