sora10pls
1be20be877
Fix GO Shiny permissions
2021-01-26 13:35:57 -05:00
Kurt
511797c1f9
Fix gen4 hm indexing
2021-01-25 20:58:56 -08:00
CanoeHope
94d6ce42bd
Add and update some Gen III and IV Event Flags ( #3134 )
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* Update const_frlg_en.txt
* Update const_frlg_es.txt
* Update flags_dp_en.txt
* Update flags_dp_es.txt
* Update flags_dp_ja.txt
* Update flags_dp_ko.txt
* Update flags_dp_zh.txt
* Update flags_pt_en.txt
* Update flags_pt_es.txt
* Update flags_pt_ja.txt
* Update flags_pt_ko.txt
* Update flags_pt_zh.txt
* Update flags_hgss_en.txt
* Update flags_hgss_es.txt
* Update flags_hgss_ja.txt
* Update flags_hgss_ko.txt
* Update flags_hgss_zh.txt
* Update const_hgss_en.txt
* Update const_hgss_es.txt
* Update const_hgss_ko.txt
2021-01-23 16:52:55 -08:00
Kurt
b1c3526618
Update WC8.cs
2021-01-23 11:43:56 -08:00
Kurt
f8c8a1b0e0
Trim out inaccessible headbutt tables
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57.1KB => 53.6KB (-3.5KB)
Refer to dumper project for filtering logic
3642bfaf9d
2021-01-23 11:33:43 -08:00
Kurt
edfb8fc2ff
Add TID/SID fetch for Battle Revolution
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Can unlock boxes by setting a nonzero TID/SID
https://projectpokemon.org/home/forums/topic/36582-pok%C3%A9mon-battle-revolution-save-research-thread/?do=findComment&comment=221812
ty Akunoko
2021-01-22 22:55:55 -08:00
Kurt
68673cf671
Flag all marks, unlike prior commit
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oops, unnecessary simplification
2021-01-22 21:17:41 -08:00
Kurt
acfbef6cfa
Disallow raids matching if has mark
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Closes #3133
not an ideal solution, but the encounter matching API is kinda limited in deferred-invalid vs deferred-notIdeal.
probably need to unify the match logic and generators so they can cache one secondary-check invalid
2021-01-22 20:28:54 -08:00
Kurt
5f8e2b13c5
Simplify headbutt tree pivot check
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See the EncounterSlotDumper with the memoization logic & json tree listing.
Simplifies things a lot, and improves checking speed. Unreachable trees are now treated the same as no-trees maps.
ez 1.5KB reduction in file size :P
2021-01-22 19:20:18 -08:00
Kurt
5abd61816f
Add gamesync interface for gen7
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oops; gamesync ID now shows up as intended
2021-01-22 19:04:54 -08:00
Kurt
6d0da504d5
Fix Tree Area list from Whirl Islands (0x1F) to Route 42 (0x22)
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https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=264118
Thanks Tlili !
2021-01-21 22:21:13 -08:00
Kurt
944ff107b0
Add new distribution raids
2021-01-21 16:30:07 -08:00
Kurt
8546ecaf46
Fix suggested moveset
2021-01-21 09:27:33 -08:00
Kurt
06e6242944
Update SAV4BR.cs
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Uses Big Endian unicode for savefile strings, but pkm strings are big-endian-g4
2021-01-20 22:13:59 -08:00
Kurt
ceb14c8468
Add consistent ctrl/alt modifiers for IV/EV/AV
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Closes #3132
2021-01-20 22:09:25 -08:00
Kurt
803b8675fe
Rework batrev current slot handling
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Show all slots even if they're uninitialized. Empty first slots but present second slots caused errors on init.
2021-01-20 20:29:26 -08:00
Kurt
4c49d489a8
Update SAV_Inventory.cs
2021-01-20 20:01:59 -08:00
Kurt
46b988b6fa
Remove unused checkbox
2021-01-20 17:06:37 -08:00
Kurt
fbc089e7eb
Minor tweaks
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Remove gen3 egg location hashset; only paths that reach it are for hatched eggs or current breed-eggs. Check breed eggs with the singular met location.
Simplify some logic flow
2021-01-20 12:37:51 -08:00
Kurt
9964c91dc6
Remove static init of yancy/curtis names
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static constructor ran after the initializer; flip it and remove the unnecessary all-set
2021-01-20 12:36:46 -08:00
CanoeHope
121ae9b611
Rename SWSH blocks and update Chinese HGSS Event Constant ( #3131 )
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* Update TrainerCard8.cs
* Update SaveBlockAccessor8SWSH.cs
* Update const_hgss_zh.txt
2021-01-19 12:46:54 -08:00
Kurt
d805167e7c
Save battle version value on value change
2021-01-18 18:18:42 -08:00
CanoeHope
b117c269fe
Add some HGSS Event Flags and update existing ones ( #3129 )
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* Update const_hgss_en.txt
* Update const_hgss_ko.txt
* Update const_hgss_es.txt
* Update const_hgss_zh.txt
* Update flags_hgss_en.txt
* Update flags_hgss_es.txt
* Update flags_hgss_ja.txt
* Update flags_hgss_ko.txt
* Update flags_hgss_zh.txt
* Update const_hgss_ko.txt
2021-01-18 09:04:03 -08:00
Kurt
680e8b711d
Add some code analysis for try-return with nullable out
2021-01-17 00:05:07 -08:00
Kurt
bfd948ee2b
Update pget binaries, check gender
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yay single gender availability! (frillish/jellicent being male only)
2021-01-16 18:29:27 -08:00
Kurt
b5c30193fa
Set initial capacity for stringbuilder to reduce reallocation
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Default capacity is 16 so it's rarely an issue, but sometimes we don't need that much.
Update xmldoc for more clarity
2021-01-16 17:31:05 -08:00
Kurt
c31285fd6d
Dump csv async
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Skip Sprite column completely
2021-01-16 17:25:55 -08:00
Kurt
03ae3d470c
Simplify value passing
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buffers are fixed size matching the StringLength anyways; don't bother with confusing max length passing when the buffer is obvious
2021-01-16 13:56:37 -08:00
Kurt
3c42978afa
Use IndexOf instead of FindIndex when possible
2021-01-16 12:47:02 -08:00
Kurt
de418e8db2
Simplify string termination handling
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If 0x50,00.. terminated, treat differently than 0x50.. terminated buffer
2021-01-16 12:43:17 -08:00
Kurt
bb1d23e112
Minor clean
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Use some enums, save a few virtual/static fetches
2021-01-16 12:01:40 -08:00
Lusamine
15da92f9bc
Document weather for static encounters ( #3127 )
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This only matches the weather table with the Pokemon and does not fully
account for whether a location can spawn a particular weather.
Additional minor changes:
- Adds ScriptedNoMarks to Regis and Glimwood Tangle static encounters
- Corrects a few version-specific Pokemon such as Ludicolo/Shiftry
- Removes erroneous encounters such as Milotic in East/West Lake Axewell
- Removes an unused Motostoke Stadium encounter
2021-01-16 09:31:21 -08:00
Kurt
8eb499c4d0
Update EncounterStatic5.cs
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Use base deferral method which only checks fateful flag.
2021-01-14 22:51:01 -08:00
Kurt
613e6db744
Use StringConverter api consistently; use stringbuilder when possible
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Retain a stringbuilder to mutate the string rather than finalizing temporary strings
yields some speed improvements (less gen0 string objects allocated)
2021-01-14 22:50:13 -08:00
Kurt
3816d25f7b
Condense some expressions
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Simplify legal held item array creation, reduce linq usage in startup
Discard unreleased item array references; no need to retain after startup
2021-01-12 22:38:18 -08:00
Kurt
c32b38a53c
Minor annotation tweaks
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no functional change
2021-01-12 22:26:08 -08:00
Kurt
890ce9ea4e
Simplify some expressions
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Search array for index rather than loop and check; gives early-break too -- was O(n) now is O(<~n)
2021-01-12 22:25:30 -08:00
Kurt
e62ea685c3
Make SpeciesConverter methods visible (class)
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4 public methods; shouldn't need these except for fringe scenarios.
2021-01-11 17:52:02 -08:00
Kurt
2d3d6b49da
Force bad vc1 (should be vc2) to be vc2 templates
2021-01-11 17:47:25 -08:00
Kurt
621e708d23
Minor clean
2021-01-10 18:15:33 -08:00
CanoeHope
291ec5b073
Added 4 FRLG flags ( #3124 )
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* Update flags_frlg_en.txt
* Update flags_frlg_es.txt
* Update flags_frlg_zh.txt
2021-01-10 17:17:21 -08:00
Kurt
6566b0ed1f
Add Pokedex flag properties
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Closes #2954 ; can set directly from propertygrid already, but might as well clean things up a little bit to match the disassembly logic.
Open the simple editor center parent rather than next-form-position
2021-01-09 23:27:22 -08:00
Kurt
76ae6b2b3d
Minor tweaks
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Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00
Kurt
a235cae9e0
Add Move enum, similar to Species/Ability
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dash,apostrophe,space => empty
Z Moves have P/S suffixed
10mil volt thunderbolt "TenM"
2021-01-09 13:07:29 -08:00
Kurt
c83208c915
Rename CheckIdentifier.Move to CheckIdentifier.CurrentMove
2021-01-09 13:05:56 -08:00
Kurt
6a3fa4c90f
Shift puff strings down by 1, remove init shift
2021-01-09 08:43:57 -08:00
Kurt
89a4dde4ee
Minor perf improvements for location list init
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Strip out unused lines [~ XX]; behaviorially equivalent to empty strings.
Mutate original met list rather than making a copy and moving any changes into it (saves extra allocations)
Change initial loop start to pre-skip iterations not meeting criteria
Manually mark duplicate lines (only 2 exist); no more linq/searching.
Wipe merged location sub-names prior to merging (bounds check optimization, maybe? already accessed, setting should be fine).
Tests still pass :)
Check for negative met location IDs to return empty (fuzzing?)
2021-01-08 19:26:20 -08:00
Kurt
1882d284bd
Enable Gen1 slot location indication
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Change "FRLG" -> "Kanto" as strings are reused
Used lines:
39c3968e5e/Gen1/DumpUtil.cs (L5)
table.Where(z => z != 0).Select(z => lines[z]).Distinct()
The only two that had FRLG are now showing "Kanto"
2021-01-08 13:59:18 -08:00
Kurt
3e0b52195a
Minor clean
2021-01-08 13:17:59 -08:00
Kurt
4a3a8dd090
Add japanese blue encounter tables (unique to jp_blue)
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When creating a new pk1 for the slot->pkm, get it as a pk1-japanese.
Export the gameversion when in pk1/2 format (same as VC).
2021-01-08 11:29:00 -08:00