Commit graph

887 commits

Author SHA1 Message Date
Kurt
1943ca37f6 Double check plugin path
with MERGED, can enter without having the folder exist
just double check rather than adding more conditional code
2018-07-23 21:47:31 -07:00
Kurt
b59ebb3002 Allow plugins to be activated if merged flag set
reduce some nesting
2018-07-23 21:36:26 -07:00
Kurt
8cb82560f6 sync unsaved
this closes #2068 , not the prior commit
2018-07-23 19:27:00 -07:00
Archit Date
e52838df37 glow setting (#2073)
* add PKM glow setting

* change setting name for consistency
2018-07-23 19:25:54 -07:00
Kurt
d685fec327 Sanity check listbox formes
SM does not have dex flags for totem forms, but pkhex now provides them
in the form dropdown

Closes #2068 thanks @iiippppk !
2018-07-23 19:15:54 -07:00
Kurt
d6f623ecfb Fix #2072
Just a guess; don't dispose of the bitmaps
suspected race where two beginhovers happen and one cancels the other
2018-07-23 18:31:01 -07:00
Kurt
68d251f89c Pass -1 for party/battlebox slot arg
Sprite creation uses slot>=0 for determining if it's in a box or not;
kinda should redo the logic but there's no upside to passing 0-6 to the
sprite generator for these.

Closes #2069 thanks @iiippppk !
2018-07-23 16:45:47 -07:00
Kurt
922cbdf583 Add glow animation to slothover 2018-07-22 20:04:28 -07:00
Kurt
3c4ba0d52b Misc cleanup 2018-07-22 17:26:19 -07:00
Kurt
b97e967304 Misc cleanup 2018-07-22 17:14:22 -07:00
Kurt
1e932e14e9 Add custom path popup button
autofills with current contents if none found
2018-07-22 14:27:48 -07:00
Kurt
a693ba87ba Update cosplay sprite handling
Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
2675130cba Fix venonat sprite (glow)
#2066
2018-07-22 11:42:59 -07:00
Kurt
f62902ba66 USUM sprites: Zero out transparent sprite pixels
Closes #2066
Refer to issue comments for silly fix script
2018-07-22 10:00:32 -07:00
Kurt
e1365c837c Glow sprite edges
Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
1c49b0681d Extract dex logic 2018-07-21 11:46:38 -07:00
Kurt
3510d72fef Fix legal/illegal qr image sizing 2018-07-21 10:42:23 -07:00
Kurt
2d472f11e6 Allow "About" form to be translated
use tabcontrol instead of toggling buttons
2018-07-21 10:35:01 -07:00
Kurt
63b9b72a49 Relocate save detection to core
Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
c7175fbdb4 Misc reorg
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
229dc96c00 Safe convert current level
Dry startup can cause a crash if the field is somehow not filled in:

https://projectpokemon.org/home/forums/topic/46313-pkhex-ver-180716-wont-run/
2018-07-19 16:46:56 -07:00
Kurt
33637836f2 Ignore detected saves when displaying backups 2018-07-18 21:26:18 -07:00
Kurt
e5d95bf178 Display autodetected path location better
Autodetect location not stored in a button path will show up as "???";
check the typical homebrew autodetect paths, then display the parent
folder

eg, Path.Combine(root, "3ds", "Checkpoint", "saves");
shave off "saves" to return X:\3ds\Checkpoint

add range checks to label translation
2018-07-18 19:32:57 -07:00
Kurt
c69b50daae Reload savefile from disk when loaded from folder
Folderlist stores savefile objects, can open A, edit A, open B, open A,
and all edits from prior are still there. Just re-open the save file
from disk. The folderlist already checks if the path exists prior to
calling it to reopen.
2018-07-18 17:33:03 -07:00
Kurt
e1b983bc59 Fix auto-detect save file on load
introduced in
99673706a0
reference the field that stores the full file path

https://projectpokemon.org/home/forums/topic/46293-not-reading-card/
2018-07-17 21:26:25 -07:00
Kurt
01c4ca348f Allow FolderList to be translated 2018-07-17 21:02:01 -07:00
Kurt
170390b49d Add datagrid filtering for folderlist view
can be a little silly if the tab hasn't been viewed yet, but works fine
2018-07-17 20:52:08 -07:00
Kurt
99c790a4b0 Update File name/path/folder fields
original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field

move some GetVariantSAV usages to the string method instead of byte[]
2018-07-16 21:00:43 -07:00
Kurt
87056aaf7c Increase save list population speed 2018-07-16 15:31:23 -07:00
Kurt
f51ac7d1f3 Update translations
Internal repositioning to match source
(auto generated changes)
2018-07-16 15:12:40 -07:00
Kurt
93ed2a8bb9 Restore location suggestion
closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1 Update undo/redo
Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
9a1695f319 Update 18.07.16
Update event binaries with latest from the Event Gallery
2018-07-15 21:44:50 -07:00
Kurt
921374c8eb Allow resize, add filename indication 2018-07-15 21:28:27 -07:00
Kurt
a81c28f114 Upgrade FolderList to show recent/backups
sortable grid like the ReportGrid for pkm, can open/browse individual
files
2018-07-15 17:48:31 -07:00
Kurt
99673706a0 Rework recent savefile detection
return a reference to the savefile rather than the path, since a
SaveFile has a FilePath property.
2018-07-15 13:35:58 -07:00
Kurt
f5bed410b4 sync csproj 2018-07-15 12:25:28 -07:00
Kurt
f3225d1c47 Extract pkm preview to individual files 2018-07-15 11:12:02 -07:00
Kurt
cce7f34f05 Re-add 'unused' qr pattern methods
simplify out the floor operations while we're at it

should have been a func array in the base lib but whatever ;)
2018-07-15 10:57:37 -07:00
Kurt
b749db10d8 Null check property value
EggMetDate, if none set, returns null.

https://projectpokemon.org/home/forums/topic/46265-batch-editor-bug-systemnullreferenceexception/
2018-07-15 08:46:31 -07:00
Kurt
46ece28f4c Add vc/gen1-2 search option
refactor out some searchable methods
2018-07-14 22:18:24 -07:00
Kurt
8d89776ae9 Remove unused portions of lib 2018-07-14 21:55:26 -07:00
Kurt
fae36e2086 Add layerimage overload
transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
6c8374f26f Extract inner sprite building to class
any romhack maker can replace the behavior with their own builder
2018-07-14 17:53:37 -07:00
Kurt
6b7ba49cba Remove unnecessary logic
gamestrings: call but not value used
text.cs: use gamestrings method for auto-filtered, now removes korean in
Gen3 context
2018-07-14 16:53:14 -07:00
Kurt
77c5d13034 Simplify memory ui handling
abstract away the details to another class
2018-07-14 16:32:06 -07:00
Kurt
4d73fa70d8 Simplify binding to ComboItem logic
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149 Refactoring
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
74f36b79af Extract color config values
easier to modify
2018-07-14 13:17:56 -07:00