Commit graph

170 commits

Author SHA1 Message Date
Kurt
5d8a5ba045 Revise "Is HOME" gift check, add height/weight scalar condition 2020-07-02 17:18:36 -05:00
Kurt
0836d3191d Rewrite some magic gender value logic
it's always been a byte for ratios, but we never know; plus, it's a little more self documenting
2020-06-27 12:01:28 -05:00
Kurt
a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
93308ca4ae Account for losing/gaining gmax for comparison
Don't defer for static, and don't skip for WC8

skip home gifts with player OT when SID7 not 0 (all home OTs have 6digit TID and 0 SID)
2020-06-22 21:29:21 -05:00
Kurt
645db23706 Extract EvoBase and MoveList from Core
These are really old bloated parts of the original legality checking logic; separating for now to rewrite.
2020-06-20 19:44:05 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
301350d32b Make IEncounterable expose IVersion get 2020-05-19 21:07:30 -07:00
Kurt
6164884700 Merge IGeneration into IEncounterable
all but egg exposed it; now, just make egg expose it and remove the unnecessary interface

we still need to Set generation for non-eggs/mgift, so have a separate Settable interface for internal purposes.
2020-05-17 12:32:28 -07:00
Kurt
913d2773bf Pass form when form doesn't match encounter
This is still a horrible hack, needs to be done similar to encounter slots

handle the galar NFE formchange cases
2020-04-23 20:53:57 -07:00
Kurt
e9406599e0 Remove more unnecessary null checks 2020-04-16 13:11:27 -07:00
Kurt
3100471299 Strip out some unnecessary logic
notnull => no need to check for null manually
2020-04-16 12:58:48 -07:00
Kurt
afeb06d3ae Allow ability 1/2 for wb7 origin 2020-03-18 22:31:27 -07:00
Kurt
3aaf318035 Update event database, handle HOME gifts horribly 2020-03-14 14:22:45 -07:00
Kurt
c4ce22412a Handle japanese name if egg
Closes #2756

For eggs that we don't know the OT of, they'll still show invalid (empty string).
ty @PrometheusG !
2020-03-13 18:37:51 -07:00
Kurt
fbd533092d Fix misspelling of the word "Received"
Closes #2757

Co-Authored-By: pi1024e <pi1024e@users.noreply.github.com>
2020-03-12 15:05:34 -07:00
Kurt
4771158194 Remove ribbon check for mew
- Data is set to give a Classic ribbon
- The classic ribbon isnt ever applied
- nor does a transferred pb7->pk8 get it

so just remove the interface and treat it as unused (cuz it is, unused.)
2020-02-20 21:43:02 -08:00
Kurt
03c58dbe89 Use selected language instead of sav lang 2020-02-19 21:32:01 -08:00
Kurt
bdf6afd2f3 Fix egg trainer name logic for wc3
Closes #2676
2020-02-03 19:22:16 -08:00
Kurt
a3e9649f09 Update 20.01.26
Update with latest events from EventsGallery
2020-01-26 00:35:31 -08:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
467045e95c Swap rand call order, rename as overload 2020-01-22 19:04:20 -08:00
Kurt
5be9c6bcc8 Remove unnecessary null handling
objects are no longer null
2020-01-20 23:32:05 -08:00
Kurt
8312c52cc1 Make Move[] readonly list
contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Kurt
11978dab4f Make pgt ranger manaphy IsEgg true 2020-01-12 23:00:32 -08:00
Kurt
3d581283c2 Minor clean
move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
bfd9bf6b53 Simplify formchange calls
Don't use the dex chain for certain checks, it's unnecessary.
2019-12-28 19:00:01 -08:00
Kurt
827a7649c1 Export PCD/PGT as encrypted format
add Write method for writing the data outside the program; only use Data
if you know what you're doing!
2019-12-24 23:24:28 -08:00
Kurt
bc3e84d30e Check high bound of language when generating wb7/8
Closes #2599 ty @slp32
2019-12-23 11:27:36 -08:00
Kurt
802b93bb16 Fix xor order
oops, upper half gets the star/square xor
no real difference since PID is random
2019-12-10 22:05:47 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
5ba396db6e Update shiny comparisons for (traded)eggs
PID rerolls happen on trade to ensure star/square state is kept
2019-11-28 12:40:33 -08:00
Kurt
e8bdc34a18 Tweak gift generator
Yield ranger manaphy gift as possible (encmoveset generator)
Move ranger manaphy equals check to PGT
2019-11-28 10:42:24 -08:00
Kurt
7a51e48747 Add wc8 star/square pid types 2019-11-28 09:46:48 -08:00
Kurt
445fdee2ba Add shared memory interface (encounter) 2019-11-26 10:46:16 -08:00
Kurt
a368b81519 Minor clean 2019-11-18 22:48:03 -08:00
Kurt
f88388cb70 Add Form (AltForm) to IEncounterable interface
All of the encounterable templates have Form anyway; funny that I was
consistent naming them all differently than pkm.AltForm :)

Closes #2452
2019-11-18 22:20:55 -08:00
Kurt
21c3b4e1b1 Add Ribbon interfaces to WC8
pretty silly but gets the job done
Closes #2446 by fully implementing all ribbon checks possible
2019-11-18 17:37:38 -08:00
Kurt
53cec64e5e Add recognition for dropped wc8 files 2019-11-16 09:35:14 -08:00
Kurt
502adc6d74 Don't throw exception on setting giftused
needed in mystery gift db to clear flags (why idk)
2019-11-16 08:24:46 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
4be35890e7 Make some usages generic 2019-10-24 18:10:23 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00