Reuse some code in netutil for fetching stream (provide useragent for
all uses)
make sav4ranch use dynamicly read offsets to handle both variants
(quicker) #2248
still isn't close enough, but removes the usage of decimals for cp calc.
redd.it/ahac9i
CP calc doesn't flag anything I have that is legal, but the calc is
still off by 2 bits at most... whyyyy? Even the same code run in cpp
results in the same inaccuracy? Maybe this is some arm64 difference?
sav1: assign personal table based on (detected/provided) version
catchrate editor: allow to use savefile personal
remove gb era prompt whenever gb/blank loaded; have it as a setting (can
be overridden for VC now). keep allowgbera as autodetect
personaltable: track format for debugging purposes/info
update translations
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
Provide gen1/2 gb only version origin fetch for personal/moves ty
shadowmario (i assume this fixes things)
make listbox use ingame font for special characters
2f6e30bb3c (r31924945)
ty @pmarkive
Closes#2242 , adds OT font without cloning
add font to secret base editor, fix ability combobox binding --
apparently nobody has used this editor since it was changed back in July
lol
Update handler after friendship update (CurrentHandler needs to update
afterwards)
Fix argument order (gender & nonpresent region data)
#2235 side effect
don't continue; instead seek forward
#2235 part 1, need surgery for part 2 (starter/locked prevents writing
data to the slot, but the slot can still be swapped)
24 bytes per object -> 16 bytes
2,624 objects are made for legality checking; reduces from 73KB to 41KB
removing unnecessary clone recreation -> count from 2624 -> 414 (41KB to
6.6KB)
yay 10x reduction; not huge in the big picture but a fun exercise
reducing allocations, increasing clarity by removing some magic numbers
probably can rewrite some of the evo loading/checking for even less, but
good for now.
All IVs are flagged in LGPE even if they're perfect :(
Might have to revisit this for future games and if LGPE transfer out and
maintain these bad flags (this is bad for inspecting parents before
breeding).
Closes#2229 , thanks @SteelPhase (report) and @sora10pls (verified)!