Commit graph

14 commits

Author SHA1 Message Date
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
541c9761df Minor clean
Make flag indexes immutable
Rename some properties for clarity
2020-08-14 20:23:54 -07:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
ce463d057a Add Pikachu Beach Score editing for YW saves
Closes #2585
2019-12-21 15:17:05 -08:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
5a8b421672 Add jp crystal eventflag offset
was pointing to an FF'd region, was added back via
e86b8c670f

Closes #2347
2019-07-04 15:07:37 -07:00
Kurt
7225b2b87b Add more sav1/2 option properties
Closes #2321
Closes #2322
no gui as SimpleTrainer is kinda getting overloaded; use linqpad or wait
for someone to make a GUI for the specific games
2019-06-09 14:15:42 -07:00
Kurt
4f347fbfa9 Misc reductions
no functional change
2019-03-30 16:21:45 -07:00
Kurt
e1a3c8edb3 Add RTC reset, allows game to define on continue
Closes #2273 , thanks @SatoMew !
2019-03-30 12:34:51 -07:00
Kurt
61bf82e2bd Add gs event flags
https://projectpokemon.org/home/forums/topic/49717-pkhex-flag-editing/?tab=comments#comment-240804

via pret repo; looks like 2000 event flags, and 0x100 event
consts/work-vals (byte)
add more rebattle toggles
2019-03-05 23:06:05 -08:00
Kurt
0296f98777 Add offset table for sav1
calling Japanese ? X : Y on every single access is too excessive, just
compute one layout for each type whenever the first sav1 requires it.

could probably reduce the amount of properties by reusing others + shift
value; offsets are different due to string lengths being different
2018-08-05 20:27:25 -07:00
Kurt
0de335d52b Misc reorg 2018-07-29 14:04:16 -07:00