Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.
Simplify pk5 conversion
precompute result size
set Gen5 as lumped group for common encounters
remove linq usage (besides Sum call, whatever)
GetEncounters now only filters the in-game static encounters rather than the dreamworld too, as those are already filtered by separate arrays.
Get the variable rather than indexing into the array each time
Simplify some expressions in sav7 for readability
Make SAV_EventFlags use comboitem explicitly by type rather than an anonymous type with same member names
* Added PokeWalker Courses, Watts, and Steps editing
* Use util method for getting bitflags
* Keep old cheat method
Change signature so that the default value passed is to unlock all; can pass 0 instead to lock all
* Pass reference to derived sav4-type object
Wev'e already type-tested once, capture the reference and pass it into the appropriate load/save methods.
* Add control anchoring for window resizing
Also widen the labels for localization (longer strings possibly)
Also clamp give all for TMs to 1 instead of whatever the giveall value is, like for prior games' HMs
reuse the "free space" bool; no real benefit in increasing the amount of abstraction (even though that's my current urge for legality)
Because we pass in a reference to the raid block, rather than obtain the reference from the to-be-edited save file object (which was cloned), we need to restore the unmodified data to the save file instead of copying the modified save data.
Bad explanation, but we've edited the origin save data. Revert to original.
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>