PKHeX/PKHeX.Core/Legality/RNG/Frame/Frame.cs

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namespace PKHeX.Core
{
public class Frame
{
public readonly uint Seed;
public readonly LeadRequired Lead;
private readonly FrameType FrameType;
private readonly RNG RNG;
public uint RandLevel { get; set; }
public uint ESV { get; set; }
public bool LevelSlotModified => Lead > LeadRequired.SynchronizeFail;
public Frame(uint seed, FrameType type, RNG rng, LeadRequired lead)
{
Seed = seed;
Lead = lead;
FrameType = type;
RNG = rng;
}
/// <summary>
/// Checks the Encounter Slot for RNG calls before the Nature loop.
/// </summary>
/// <param name="slot">Slot Data</param>
/// <param name="pkm">Ancillary pkm data for determining how to check level.</param>
/// <returns>Slot number for this frame & lead value.</returns>
public bool IsSlotCompatibile(EncounterSlot slot, PKM pkm)
{
// Level is before Nature, but usually isn't varied. Check ESV calc first.
int s = GetSlot(slot);
if (s != slot.SlotNumber)
return false;
// Check Level Now
int lvl = SlotRange.GetLevel(slot, Lead, RandLevel);
if (lvl < 0) { } // todo
else if (pkm.HasOriginalMetLocation)
{
if (lvl != pkm.Met_Level)
return false;
}
else
{
if (lvl < pkm.Met_Level)
return false;
}
// Check if the slot is actually encounterable (considering Sweet Scent)
bool encounterable = SlotRange.GetIsEncounterable(slot, FrameType, 0, Lead);
return encounterable;
}
/// <summary>
/// Gets the slot value for the input slot.
/// </summary>
/// <param name="slot">Slot Data</param>
/// <returns>Slot number for this frame & lead value.</returns>
private int GetSlot(EncounterSlot slot)
{
// Static and Magnet Pull do a slot search rather than slot mapping 0-99.
return Lead != LeadRequired.StaticMagnet
? GetSlot(slot.Type)
: GetSlotStaticMagnet(slot);
}
/// <summary>
/// Checks both Static and Magnet Pull ability type selection encounters to see if the encounter can be selected.
/// </summary>
/// <param name="slot">Slot Data</param>
/// <returns>Slot number from the slot data if the slot is selected on this frame, else an invalid slot value.</returns>
private int GetSlotStaticMagnet(EncounterSlot slot)
{
if (slot.Permissions.StaticIndex >= 0)
{
var index = ESV % slot.Permissions.StaticCount;
if (index == slot.Permissions.StaticIndex)
return slot.SlotNumber;
}
if (slot.Permissions.MagnetPullIndex >= 0)
{
var index = ESV % slot.Permissions.MagnetPullCount;
if (index == slot.Permissions.MagnetPullIndex)
return slot.SlotNumber;
}
return -1;
}
/// <summary>
/// Only use this for test methods.
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public int GetSlot(SlotType t) => SlotRange.GetSlot(t, ESV, FrameType, Seed);
}
}