Kurt
9930e8765a
Add frame level checking
...
still WIP but should be working fairly well
2017-11-29 23:20:49 -08:00
Kurt
d3d7d7d50d
Add slot level / IsEncounterable beginnings
...
dynamic level -> calc level
no sweet scent -> proc available (rock smash/fish)
change frame checking in encountergenerator to save which frame it was
found on (unused but possibly later can capture this for output)
2017-11-29 21:31:52 -08:00
Kurt
187726b4af
Use static/magnet pull values
...
reorganize a little for lead use cases
2017-11-26 16:09:24 -08:00
Kurt
1162ba5b3d
update bcc slot table
...
https://pastebin.com/Y0VRnJxu
not sure what the 2nd rand value is
still some things to sort out with RoC's PC
2017-11-25 22:28:38 -08:00
Kurt
3f38b123a3
Refactoring
...
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.
all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
d29acfb171
Add encounter slot checking
...
Frame list now can be queried for encounter slot matches
2017-05-14 23:21:34 -07:00
Kurt
6c6b3ae4b6
Refactoring
...
Add in frametype, rename classes for more coherent structure
2017-05-14 14:42:18 -07:00