2016-11-08 16:43:57 +00:00
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using System;
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2017-02-27 02:23:29 +00:00
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using System.Collections.Generic;
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2017-02-12 17:52:26 +00:00
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using System.Linq;
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2016-11-08 16:43:57 +00:00
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2017-01-08 07:54:09 +00:00
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namespace PKHeX.Core
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2016-11-08 16:43:57 +00:00
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{
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2019-09-12 05:06:24 +00:00
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public sealed class EncounterArea4 : EncounterArea
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2016-11-08 16:43:57 +00:00
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{
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2017-10-24 06:12:58 +00:00
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 4 Diamond, Pearl and Platinum data.
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2017-10-24 06:12:58 +00:00
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/// </summary>
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/// <param name="entries">Raw data, one byte array per encounter area</param>
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/// <param name="pt">Platinum flag (for Trophy Garden slot insertion)</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea4[] GetArray4DPPt(byte[][] entries, bool pt = false)
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{
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return entries.Select(z => GetArea4DPPt(z, pt)).Where(Area => Area.Slots.Length != 0).ToArray();
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2017-03-19 15:44:36 +00:00
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}
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2019-09-12 05:06:24 +00:00
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 4 Heart Gold and Soul Silver data.
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/// </summary>
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/// <param name="entries">Raw data, one byte array per encounter area</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea4[] GetArray4HGSS(byte[][] entries)
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{
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return entries.Select(GetArea4HGSS).Where(Area => Area.Slots.Length != 0).ToArray();
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2017-02-12 17:52:26 +00:00
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}
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2018-08-26 23:29:52 +00:00
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2019-09-12 05:06:24 +00:00
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 4 Heart Gold and Soul Silver Headbutt tree data.
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/// </summary>
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/// <param name="entries">Raw data, one byte array per encounter area</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea4[] GetArray4HGSS_Headbutt(byte[][] entries)
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{
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return entries.Select(GetArea4HeadbuttHGSS).Where(Area => Area.Slots.Length != 0).ToArray();
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2017-02-12 17:52:26 +00:00
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}
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2018-05-12 15:13:39 +00:00
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2019-09-12 05:06:24 +00:00
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private static EncounterSlot[] GetSlots4GrassDPPt(byte[] data, int ofs, int numslots, SlotType t)
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{
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var slots = new EncounterSlot[numslots];
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2018-04-18 22:58:21 +00:00
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for (int i = 0; i < numslots; i++)
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{
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int o = ofs + (i * 8);
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int level = data[o];
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int species = BitConverter.ToInt32(data, o + 4);
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slots[i] = new EncounterSlot
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{
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LevelMax = level,
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LevelMin = level,
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Species = species,
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SlotNumber = i,
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Type = t
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};
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2017-02-27 02:23:29 +00:00
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}
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return slots;
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}
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private static EncounterSlot[] GetSlots4GrassHGSS(byte[] data, int ofs, int numslots, SlotType t)
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{
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var slots = new EncounterSlot[numslots * 3];
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// First 36 slots are morning, day and night grass slots
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// The order is 12 level values, 12 morning species, 12 day species and 12 night species
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for (int i = 0; i < numslots; i++)
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{
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int level = data[ofs + i];
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int species = BitConverter.ToUInt16(data, ofs + numslots + (i * 2));
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slots[i] = new EncounterSlot
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2017-02-27 05:46:00 +00:00
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{
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LevelMin = level,
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LevelMax = level,
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Species = species,
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2019-01-07 05:00:27 +00:00
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SlotNumber = i,
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Type = t
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};
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slots[numslots + i] = slots[i].Clone();
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slots[numslots + i].Species = BitConverter.ToUInt16(data, ofs + (numslots * 3) + (i * 2));
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slots[numslots + i].Type = t;
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slots[(numslots * 2) + i] = slots[i].Clone();
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slots[(numslots * 2) + i].Species = BitConverter.ToUInt16(data, ofs + (numslots * 5) + (i * 2));
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slots[(numslots * 2) + i].Type = t;
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2017-02-27 05:46:00 +00:00
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}
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2019-09-12 05:06:24 +00:00
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2017-10-24 06:12:58 +00:00
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return slots;
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2017-02-27 05:46:00 +00:00
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}
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2018-08-26 23:29:52 +00:00
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2019-09-12 05:06:24 +00:00
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/// <summary>
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/// Reads the GBA Pak Special slots, cloning <see cref="EncounterSlot"/> data from the area's base encounter slots.
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/// </summary>
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/// <remarks>
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/// These special slots only contain the info of species id; the level is copied from the corresponding <see cref="slotnums"/> index.
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/// </remarks>
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/// <param name="data">Encounter binary data</param>
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/// <param name="ofs">Offset to read from</param>
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/// <param name="slotSize">DP/Pt slotSize = 4 bytes/entry, HG/SS slotSize = 2 bytes/entry</param>
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/// <param name="ReplacedSlots">Slots from regular encounter table that end up replaced by in-game conditions</param>
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/// <param name="slotnums">Slot indexes to replace with read species IDs</param>
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/// <param name="t">Slot type of the special encounter</param>
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private static List<EncounterSlot> GetSlots4GrassSlotReplace(byte[] data, int ofs, int slotSize, EncounterSlot[] ReplacedSlots, int[] slotnums, SlotType t = SlotType.Grass)
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{
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var slots = new List<EncounterSlot>();
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int numslots = slotnums.Length;
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for (int i = 0; i < numslots; i++)
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{
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var baseSlot = ReplacedSlots[slotnums[i]];
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if (baseSlot.LevelMin <= 0)
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continue;
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int species = BitConverter.ToUInt16(data, ofs + (i / (4 / slotSize) * slotSize));
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if (species <= 0 || baseSlot.Species == species) // Empty or duplicate
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continue;
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var slot = baseSlot.Clone();
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slot.Species = species;
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slot.Type = t;
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slot.SlotNumber = i;
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slots.Add(slot);
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}
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return slots;
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2017-03-03 02:24:50 +00:00
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}
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2017-02-27 05:46:00 +00:00
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2019-09-12 05:06:24 +00:00
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private static IEnumerable<EncounterSlot> GetSlots4WaterFishingDPPt(byte[] data, int ofs, int numslots, SlotType t)
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{
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2019-09-12 05:06:24 +00:00
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var slots = new List<EncounterSlot>();
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for (int i = 0; i < numslots; i++)
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2017-02-27 02:23:29 +00:00
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{
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2019-09-12 05:06:24 +00:00
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// max, min, unused, unused, [32bit species]
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int Species = BitConverter.ToInt32(data, ofs + 4 + (i * 8));
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if (Species <= 0)
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continue;
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// Fishing and Surf slots without a species ID are not added
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// DPPt does not have fishing or surf swarms, and does not have any Rock Smash encounters.
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slots.Add(new EncounterSlot
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{
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2019-09-12 05:06:24 +00:00
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LevelMax = data[ofs + 0 + (i * 8)],
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LevelMin = data[ofs + 1 + (i * 8)],
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Species = Species,
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SlotNumber = i,
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Type = t
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});
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2017-02-27 02:23:29 +00:00
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}
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2019-09-12 05:06:24 +00:00
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EncounterUtil.MarkEncountersStaticMagnetPull(slots, PersonalTable.HGSS);
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return slots;
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2017-02-27 02:23:29 +00:00
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}
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2018-08-26 23:29:52 +00:00
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2019-09-12 05:06:24 +00:00
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private static IEnumerable<EncounterSlot> GetSlots4WaterFishingHGSS(byte[] data, int ofs, int numslots, SlotType t)
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2017-02-27 05:46:00 +00:00
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{
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2019-09-12 05:06:24 +00:00
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var slots = new List<EncounterSlot>();
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for (int i = 0; i < numslots; i++)
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2017-02-27 05:46:00 +00:00
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{
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2019-09-12 05:06:24 +00:00
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// min, max, [16bit species]
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int Species = BitConverter.ToInt16(data, ofs + 2 + (i * 4));
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if (t == SlotType.Rock_Smash && Species <= 0)
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continue;
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// Fishing and surf Slots without a species ID are added too; these are needed for the swarm encounters.
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// These empty slots will will be deleted after we add swarm slots.
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slots.Add(new EncounterSlot
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{
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LevelMin = data[ofs + 0 + (i * 4)],
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LevelMax = data[ofs + 1 + (i * 4)],
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Species = Species,
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SlotNumber = i,
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Type = t
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});
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2017-02-27 05:46:00 +00:00
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}
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2019-09-12 05:06:24 +00:00
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EncounterUtil.MarkEncountersStaticMagnetPull(slots, PersonalTable.HGSS);
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return slots;
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}
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2017-06-12 23:54:39 +00:00
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2019-09-12 05:06:24 +00:00
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private static EncounterArea4 GetArea4DPPt(byte[] data, bool pt = false)
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{
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var Slots = new List<EncounterSlot>();
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2017-02-27 05:46:00 +00:00
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2019-09-12 05:06:24 +00:00
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int location = BitConverter.ToUInt16(data, 0x00);
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var GrassRatio = BitConverter.ToInt32(data, 0x02);
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if (GrassRatio > 0)
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2017-02-27 05:46:00 +00:00
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{
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2019-09-12 05:06:24 +00:00
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EncounterSlot[] GrassSlots = GetSlots4GrassDPPt(data, 0x06, 12, SlotType.Grass);
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//Swarming slots replace slots 0 and 1
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var swarm = GetSlots4GrassSlotReplace(data, 0x66, 4, GrassSlots, Legal.Slot4_Swarm, SlotType.Swarm);
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//Morning and Night slots replace slots 2 and 3
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var morning = GetSlots4GrassSlotReplace(data, 0x6E, 4, GrassSlots, Legal.Slot4_Time); // Morning
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var night = GetSlots4GrassSlotReplace(data, 0x76, 4, GrassSlots, Legal.Slot4_Time); // Night
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//Pokéradar slots replace slots 4,5,10 and 11
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//Pokéradar is marked with different slot type because it have different PID-IV generationn
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var radar = GetSlots4GrassSlotReplace(data, 0x7E, 4, GrassSlots, Legal.Slot4_Radar, SlotType.Pokeradar);
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//24 bytes padding
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//Dual Slots replace slots 8 and 9
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var ruby = GetSlots4GrassSlotReplace(data, 0xA6, 4, GrassSlots, Legal.Slot4_Dual); // Ruby
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var sapphire = GetSlots4GrassSlotReplace(data, 0xAE, 4, GrassSlots, Legal.Slot4_Dual); // Sapphire
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var emerald = GetSlots4GrassSlotReplace(data, 0xB6, 4, GrassSlots, Legal.Slot4_Dual); // Emerald
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var firered = GetSlots4GrassSlotReplace(data, 0xBE, 4, GrassSlots, Legal.Slot4_Dual); // FireRed
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var leafgreen = GetSlots4GrassSlotReplace(data, 0xC6, 4, GrassSlots, Legal.Slot4_Dual); // LeafGreen
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Slots.AddRange(GrassSlots);
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Slots.AddRange(swarm);
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Slots.AddRange(morning);
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Slots.AddRange(night);
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Slots.AddRange(radar);
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Slots.AddRange(ruby);
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Slots.AddRange(sapphire);
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Slots.AddRange(emerald);
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Slots.AddRange(firered);
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Slots.AddRange(leafgreen);
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// Permute Static-Magnet Pull combinations
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// [None/Swarm]-[None/Morning/Night]-[None/Radar]-[None/R/S/E/F/L] [None/TrophyGarden]
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// 2 * 3 * 2 * 6 = 72 different combinations of slots (more with trophy garden)
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var regular = new List<List<EncounterSlot>> { GrassSlots.Where(z => z.SlotNumber == 6 || z.SlotNumber == 7).ToList() }; // every other slot is in the product
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var pair0 = new List<List<EncounterSlot>> { GrassSlots.Where(z => Legal.Slot4_Swarm.Contains(z.SlotNumber)).ToList() };
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var pair1 = new List<List<EncounterSlot>> { GrassSlots.Where(z => Legal.Slot4_Time.Contains(z.SlotNumber)).ToList() };
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var pair2 = new List<List<EncounterSlot>> { GrassSlots.Where(z => Legal.Slot4_Radar.Contains(z.SlotNumber)).ToList() };
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var pair3 = new List<List<EncounterSlot>> { GrassSlots.Where(z => Legal.Slot4_Dual.Contains(z.SlotNumber)).ToList() };
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if (swarm.Count != 0) pair0.Add(swarm);
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if (morning.Count != 0) pair1.Add(morning); if (night.Count != 0) pair1.Add(night);
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if (radar.Count != 0) pair2.Add(radar);
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if (ruby.Count != 0) pair3.Add(ruby); if (sapphire.Count != 0) pair3.Add(sapphire); if (emerald.Count != 0) pair3.Add(emerald);
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if (firered.Count != 0) pair3.Add(firered); if (leafgreen.Count != 0) pair3.Add(leafgreen);
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if (location == 68) // Trophy Garden
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{
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// Occupy Slots 6 & 7
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var species = pt ? Encounters4.TrophyPt : Encounters4.TrophyDP;
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var slots = new List<EncounterSlot>();
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foreach (var s in species)
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{
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var slot = regular[0][0].Clone();
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slot.Species = s;
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slots.Add(slot);
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|
|
|
|
|
|
|
slot = regular[0][1].Clone();
|
|
|
|
|
slot.Species = s;
|
|
|
|
|
slots.Add(slot);
|
|
|
|
|
}
|
|
|
|
|
Slots.AddRange(slots);
|
|
|
|
|
// get all permutations of trophy inhabitants
|
|
|
|
|
var trophy = regular[0].Concat(slots).ToArray();
|
|
|
|
|
for (int i = 0; i < trophy.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = i + 1; j < trophy.Length; j++)
|
|
|
|
|
regular.Add(new List<EncounterSlot> { trophy[i], trophy[j] });
|
2017-02-27 05:46:00 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var set = new[] { regular, pair0, pair1, pair2, pair3 };
|
|
|
|
|
var product = set.CartesianProduct();
|
|
|
|
|
var extra = MarkStaticMagnetExtras(product);
|
|
|
|
|
Slots.AddRange(extra);
|
2017-03-03 02:24:50 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var SurfRatio = BitConverter.ToInt32(data, 0xCE);
|
|
|
|
|
if (SurfRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingDPPt(data, 0xD2, 5, SlotType.Surf));
|
2017-03-03 02:24:50 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
//44 bytes padding
|
2017-03-03 02:24:50 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var OldRodRatio = BitConverter.ToInt32(data, 0x126);
|
|
|
|
|
if (OldRodRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingDPPt(data, 0x12A, 5, SlotType.Old_Rod));
|
2017-03-03 02:24:50 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var GoodRodRatio = BitConverter.ToInt32(data, 0x152);
|
|
|
|
|
if (GoodRodRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingDPPt(data, 0x156, 5, SlotType.Good_Rod));
|
|
|
|
|
|
|
|
|
|
var SuperRodRatio = BitConverter.ToInt32(data, 0x17E);
|
|
|
|
|
if (SuperRodRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingDPPt(data, 0x182, 5, SlotType.Super_Rod));
|
|
|
|
|
|
|
|
|
|
EncounterArea4 Area4 = new EncounterArea4
|
2017-03-03 02:24:50 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
Location = location,
|
|
|
|
|
Slots = Slots.ToArray()
|
|
|
|
|
};
|
|
|
|
|
foreach (var slot in Area4.Slots)
|
|
|
|
|
slot.Area = Area4;
|
2017-03-03 02:24:50 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
return Area4;
|
2017-03-03 02:24:50 +00:00
|
|
|
|
}
|
2017-02-12 17:52:26 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static IEnumerable<EncounterSlot> MarkStaticMagnetExtras(IEnumerable<IEnumerable<List<EncounterSlot>>> product)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var trackPermute = new List<EncounterSlot>();
|
|
|
|
|
foreach (var p in product)
|
|
|
|
|
MarkStaticMagnetPermute(p.SelectMany(z => z), trackPermute);
|
|
|
|
|
return trackPermute;
|
|
|
|
|
}
|
2018-05-12 15:13:39 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static void MarkStaticMagnetPermute(IEnumerable<EncounterSlot> grp, List<EncounterSlot> trackPermute)
|
|
|
|
|
{
|
|
|
|
|
EncounterUtil.MarkEncountersStaticMagnetPullPermutation(grp, PersonalTable.HGSS, trackPermute);
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static EncounterArea4 GetArea4HGSS(byte[] data)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var Slots = new List<EncounterSlot>();
|
|
|
|
|
|
|
|
|
|
var GrassRatio = data[0x02];
|
|
|
|
|
var SurfRatio = data[0x03];
|
|
|
|
|
var RockSmashRatio = data[0x04];
|
|
|
|
|
var OldRodRatio = data[0x05];
|
|
|
|
|
var GoodRodRatio = data[0x06];
|
|
|
|
|
var SuperRodRatio = data[0x07];
|
|
|
|
|
// 2 bytes padding
|
|
|
|
|
|
|
|
|
|
if (GrassRatio > 0)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// First 36 slots are morning, day and night grass slots
|
|
|
|
|
// The order is 12 level values, 12 morning species, 12 day species and 12 night species
|
|
|
|
|
var GrassSlots = GetSlots4GrassHGSS(data, 0x0A, 12, SlotType.Grass);
|
|
|
|
|
//Grass slots with species = 0 are added too, it is needed for the swarm encounters, it will be deleted after swarms are added
|
|
|
|
|
|
|
|
|
|
// Hoenn Sound and Sinnoh Sound replace slots 4 and 5
|
|
|
|
|
var hoenn = GetSlots4GrassSlotReplace(data, 0x5E, 2, GrassSlots, Legal.Slot4_Sound); // Hoenn
|
|
|
|
|
var sinnoh = GetSlots4GrassSlotReplace(data, 0x62, 2, GrassSlots, Legal.Slot4_Sound); // Sinnoh
|
|
|
|
|
|
|
|
|
|
Slots.AddRange(GrassSlots);
|
|
|
|
|
Slots.AddRange(hoenn);
|
|
|
|
|
Slots.AddRange(sinnoh);
|
|
|
|
|
|
|
|
|
|
// Static / Magnet Pull
|
|
|
|
|
var grass1 = GrassSlots.Take(12).ToList();
|
|
|
|
|
var grass2 = GrassSlots.Skip(12).Take(12).ToList();
|
|
|
|
|
var grass3 = GrassSlots.Skip(24).ToList();
|
|
|
|
|
// Swarm slots do not displace electric/steel types, with exception of SoulSilver Mawile (which doesn't displace) -- handle separately
|
|
|
|
|
|
|
|
|
|
foreach (var time in new[] { grass1, grass2, grass3 })
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// non radio
|
|
|
|
|
var regular = time.Where(z => !Legal.Slot4_Sound.Contains(z.SlotNumber)).ToList(); // every other slot is in the product
|
|
|
|
|
var radio = new List<List<EncounterSlot>> { time.Where(z => Legal.Slot4_Sound.Contains(z.SlotNumber)).ToList() };
|
|
|
|
|
if (hoenn.Count > 0)
|
|
|
|
|
radio.Add(hoenn);
|
|
|
|
|
if (sinnoh.Count > 0)
|
|
|
|
|
radio.Add(sinnoh);
|
2018-05-12 15:13:39 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var extra = new List<EncounterSlot>();
|
|
|
|
|
foreach (var t in radio)
|
|
|
|
|
MarkStaticMagnetPermute(regular.Concat(t), extra);
|
|
|
|
|
Slots.AddRange(extra);
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
|
|
|
|
|
if (SurfRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x66, 5, SlotType.Surf));
|
|
|
|
|
|
|
|
|
|
if (RockSmashRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x7A, 2, SlotType.Rock_Smash));
|
|
|
|
|
|
|
|
|
|
if (OldRodRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x82, 5, SlotType.Old_Rod));
|
|
|
|
|
|
|
|
|
|
if (GoodRodRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x96, 5, SlotType.Good_Rod));
|
|
|
|
|
|
|
|
|
|
if (SuperRodRatio > 0)
|
|
|
|
|
Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0xAA, 5, SlotType.Super_Rod));
|
|
|
|
|
|
|
|
|
|
// Last 6 bytes only have species ID info
|
|
|
|
|
if (data[0xC2] == 120) // Location = 182, 127, 130, 132, 167, 188, 210
|
|
|
|
|
Slots.AddRange(SlotsHGSS_Staryu);
|
|
|
|
|
|
|
|
|
|
EncounterArea4 Area4 = new EncounterArea4
|
|
|
|
|
{
|
|
|
|
|
Location = BitConverter.ToUInt16(data, 0x00),
|
|
|
|
|
Slots = Slots.ToArray()
|
|
|
|
|
};
|
|
|
|
|
foreach (var slot in Area4.Slots)
|
|
|
|
|
slot.Area = Area4;
|
|
|
|
|
return Area4;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static readonly EncounterSlot[] SlotsHGSS_Staryu =
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
new EncounterSlot { Species = 120, LevelMin = 20, LevelMax = 20, Type = SlotType.Good_Rod },
|
|
|
|
|
new EncounterSlot { Species = 120, LevelMin = 40, LevelMax = 40, Type = SlotType.Super_Rod },
|
|
|
|
|
};
|
2018-05-12 15:13:39 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static EncounterArea4 GetArea4HeadbuttHGSS(byte[] data)
|
|
|
|
|
{
|
|
|
|
|
if (data.Length < 78)
|
|
|
|
|
return new EncounterArea4(); // bad data
|
|
|
|
|
|
|
|
|
|
//2 byte location ID (defer to end)
|
|
|
|
|
//4 bytes padding
|
|
|
|
|
var Slots = new List<EncounterSlot>();
|
|
|
|
|
|
|
|
|
|
// 00-11 Normal trees
|
|
|
|
|
// 12-17 Special trees
|
|
|
|
|
for (int i = 0; i < 18; i++)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int Species = BitConverter.ToInt16(data, 6 + (i * 4));
|
|
|
|
|
if (Species <= 0)
|
|
|
|
|
continue;
|
|
|
|
|
Slots.Add(new EncounterSlot
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
Species = Species,
|
|
|
|
|
LevelMin = data[8 + (i * 4)],
|
|
|
|
|
LevelMax = data[9 + (i * 4)],
|
|
|
|
|
Type = i <= 11 ? SlotType.Headbutt : SlotType.Headbutt_Special
|
|
|
|
|
});
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
|
|
|
|
|
var Area = new EncounterArea4
|
|
|
|
|
{
|
|
|
|
|
Location = BitConverter.ToUInt16(data, 0),
|
|
|
|
|
Slots = Slots.ToArray()
|
|
|
|
|
};
|
|
|
|
|
foreach (var slot in Area.Slots)
|
|
|
|
|
slot.Area = Area;
|
|
|
|
|
return Area;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private EncounterArea4 Clone(int location) => new EncounterArea4 {Slots = Slots, Location = location};
|
|
|
|
|
|
|
|
|
|
public EncounterArea4[] Clone(int[] locations)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var Areas = new EncounterArea4[locations.Length];
|
|
|
|
|
for (int i = 0; i < locations.Length; i++)
|
|
|
|
|
Areas[i] = Clone(locations[i]);
|
|
|
|
|
return Areas;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public sealed class EncounterArea1 : EncounterAreaGB
|
|
|
|
|
{
|
|
|
|
|
private static EncounterSlot1[] ReadSlots1FishingYellow(byte[] data, ref int ofs, int count, SlotType t, int rate)
|
|
|
|
|
{
|
|
|
|
|
// Convert byte to actual number
|
|
|
|
|
int[] Levelbytelist = { 0xFF, 0x15, 0x67, 0x1D, 0x3B, 0x5C, 0x72, 0x16, 0x71, 0x18, 0x00, 0x6D, 0x80, };
|
|
|
|
|
int[] dexbytelist = { 0x47, 0x6E, 0x18, 0x9B, 0x17, 0x4E, 0x8A, 0x5C, 0x5D, 0x9D, 0x9E, 0x1B, 0x85, 0x16, 0x58, 0x59, };
|
|
|
|
|
int[] specieslist = { 060, 061, 072, 073, 090, 098, 099, 116, 117, 118, 119, 120, 129, 130, 147, 148, };
|
|
|
|
|
|
|
|
|
|
EncounterSlot1[] slots = new EncounterSlot1[count];
|
|
|
|
|
for (int i = 0; i < count; i++)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int spec = specieslist[Array.IndexOf(dexbytelist, data[ofs++])];
|
|
|
|
|
int lvl = Array.IndexOf(Levelbytelist, data[ofs++]) * 5;
|
|
|
|
|
|
|
|
|
|
slots[i] = new EncounterSlot1
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
LevelMax = lvl,
|
|
|
|
|
LevelMin = lvl,
|
|
|
|
|
Species = spec,
|
|
|
|
|
Type = t,
|
|
|
|
|
Rate = rate,
|
2017-03-19 19:27:58 +00:00
|
|
|
|
SlotNumber = i,
|
2017-03-19 12:19:45 +00:00
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
return slots;
|
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-02-24 21:57:10 +00:00
|
|
|
|
/// <summary>
|
2019-09-12 05:06:24 +00:00
|
|
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 1 Grass/Water data.
|
2019-02-24 21:57:10 +00:00
|
|
|
|
/// </summary>
|
2019-09-12 05:06:24 +00:00
|
|
|
|
/// <param name="data">Input raw data.</param>
|
|
|
|
|
/// <returns>Array of encounter areas.</returns>
|
|
|
|
|
public static EncounterArea1[] GetArray1GrassWater(byte[] data)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// RBY Format
|
|
|
|
|
var ptr = new int[255];
|
|
|
|
|
int count = 0;
|
|
|
|
|
for (int i = 0; i < ptr.Length; i++)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
ptr[i] = BitConverter.ToInt16(data, i * 2);
|
|
|
|
|
if (ptr[i] != -1)
|
2017-03-19 19:27:58 +00:00
|
|
|
|
continue;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
count = i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
2017-03-19 13:38:30 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
EncounterArea1[] areas = new EncounterArea1[count];
|
|
|
|
|
for (int i = 0; i < areas.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
var grass = GetSlots1GrassWater(data, ref ptr[i], SlotType.Grass);
|
|
|
|
|
var water = GetSlots1GrassWater(data, ref ptr[i], SlotType.Surf);
|
|
|
|
|
areas[i] = new EncounterArea1
|
|
|
|
|
{
|
|
|
|
|
Location = i,
|
|
|
|
|
Slots = grass.Concat(water).ToArray()
|
|
|
|
|
};
|
2017-03-19 13:38:30 +00:00
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
return areas.Where(area => area.Slots.Length != 0).ToArray();
|
2017-03-19 13:38:30 +00:00
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Pokémon Yellow (Generation 1) Fishing data.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="data">Input raw data.</param>
|
|
|
|
|
/// <returns>Array of encounter areas.</returns>
|
|
|
|
|
public static EncounterArea1[] GetArray1FishingYellow(byte[] data)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
const int size = 9;
|
|
|
|
|
int count = data.Length / size;
|
|
|
|
|
EncounterArea1[] areas = new EncounterArea1[count];
|
|
|
|
|
for (int i = 0; i < count; i++)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int ofs = (i * size) + 1;
|
|
|
|
|
areas[i] = new EncounterArea1
|
2017-03-19 19:27:58 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
Location = data[(i * size) + 0],
|
|
|
|
|
Slots = ReadSlots1FishingYellow(data, ref ofs, 4, SlotType.Super_Rod, -1)
|
|
|
|
|
};
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
return areas;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 1 Fishing data.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="data">Input raw data.</param>
|
|
|
|
|
/// <returns>Array of encounter areas.</returns>
|
|
|
|
|
public static EncounterArea1[] GetArray1Fishing(byte[] data)
|
2017-03-19 13:38:30 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var ptr = new int[255];
|
|
|
|
|
var map = new int[255];
|
|
|
|
|
int count = 0;
|
|
|
|
|
for (int i = 0; i < ptr.Length; i++)
|
2017-03-19 13:38:30 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
map[i] = data[(i * 3) + 0];
|
|
|
|
|
if (map[i] == 0xFF)
|
|
|
|
|
{
|
|
|
|
|
count = i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ptr[i] = BitConverter.ToInt16(data, (i * 3) + 1);
|
|
|
|
|
}
|
2017-03-19 13:38:30 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
EncounterArea1[] areas = new EncounterArea1[count];
|
|
|
|
|
for (int i = 0; i < areas.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
areas[i] = new EncounterArea1
|
2017-03-19 19:27:58 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
Location = map[i],
|
|
|
|
|
Slots = GetSlots1Fishing(data, ref ptr[i])
|
|
|
|
|
};
|
2017-03-19 13:38:30 +00:00
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
return areas;
|
2017-03-19 13:38:30 +00:00
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static IEnumerable<EncounterSlot1> GetSlots1GrassWater(byte[] data, ref int ofs, SlotType t)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int rate = data[ofs++];
|
|
|
|
|
return rate == 0 ? Enumerable.Empty<EncounterSlot1>() : ReadSlots1(data, ref ofs, 10, t, rate);
|
|
|
|
|
}
|
2017-11-26 02:16:50 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static EncounterSlot1[] GetSlots1Fishing(byte[] data, ref int ofs)
|
|
|
|
|
{
|
|
|
|
|
int count = data[ofs++];
|
|
|
|
|
return ReadSlots1(data, ref ofs, count, SlotType.Super_Rod, -1);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-11-26 02:16:50 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea2 : EncounterAreaGB
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 2 Grass/Water data.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="data">Input raw data.</param>
|
|
|
|
|
/// <returns>Array of encounter areas.</returns>
|
|
|
|
|
public static EncounterArea2[] GetArray2GrassWater(byte[] data)
|
|
|
|
|
{
|
|
|
|
|
int ofs = 0;
|
|
|
|
|
var areas = new List<EncounterArea2>();
|
|
|
|
|
areas.AddRange(GetAreas2(data, ref ofs, SlotType.Grass, 3, 7)); // Johto Grass
|
|
|
|
|
areas.AddRange(GetAreas2(data, ref ofs, SlotType.Surf, 1, 3)); // Johto Water
|
|
|
|
|
areas.AddRange(GetAreas2(data, ref ofs, SlotType.Grass, 3, 7)); // Kanto Grass
|
|
|
|
|
areas.AddRange(GetAreas2(data, ref ofs, SlotType.Surf, 1, 3)); // Kanto Water
|
|
|
|
|
areas.AddRange(GetAreas2(data, ref ofs, SlotType.Swarm, 3, 7)); // Swarm
|
|
|
|
|
areas.AddRange(GetAreas2(data, ref ofs, SlotType.Special, 1, 3)); // Union Cave
|
|
|
|
|
return areas.ToArray();
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// Fishing Tables are not associated to a single map; a map picks a table to use.
|
|
|
|
|
// For all maps that use a table, create a new EncounterArea with reference to the table's slots.
|
|
|
|
|
private static readonly sbyte[] convMapIDtoFishLocationID =
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
-1, 1, -1, 0, 3, 3, 3, -1, 10, 3, 2, -1, -1, 2, 3, 0,
|
|
|
|
|
-1, -1, 3, -1, -1, -1, 3, -1, -1, -1, -1, 0, -1, -1, 0, 9,
|
|
|
|
|
1, 0, 2, 2, -1, 3, 7, 3, -1, 3, 4, 8, 2, -1, 2, 1,
|
|
|
|
|
-1, 3, -1, -1, -1, -1, -1, 0, 2, 2, -1, -1, 3, 1, -1, -1,
|
|
|
|
|
-1, 2, -1, 2, -1, -1, -1, -1, -1, -1, 10, 10, -1, -1, -1, -1,
|
|
|
|
|
-1, 7, 0, 1, -1, 1, 1, 3, -1, -1, -1, 1, 1, 2, 3, -1,
|
|
|
|
|
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
|
|
|
|
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
|
|
|
|
};
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 2 Grass/Water data.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="data">Input raw data.</param>
|
|
|
|
|
/// <returns>Array of encounter areas.</returns>
|
|
|
|
|
public static EncounterArea2[] GetArray2Fishing(byte[] data)
|
|
|
|
|
{
|
|
|
|
|
int ofs = 0;
|
|
|
|
|
var f = GetAreas2Fishing(data, ref ofs);
|
|
|
|
|
|
|
|
|
|
var areas = new List<EncounterArea2>();
|
|
|
|
|
for (int i = 0; i < convMapIDtoFishLocationID.Length; i++)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var loc = convMapIDtoFishLocationID[i];
|
|
|
|
|
if (loc == -1) // no table for map
|
|
|
|
|
continue;
|
|
|
|
|
areas.Add(new EncounterArea2 { Location = i, Slots = f[loc].Slots });
|
|
|
|
|
}
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// Some maps have two tables. Fortunately, there's only two. Add the second table.
|
|
|
|
|
areas.Add(new EncounterArea2 { Location = 0x1B, Slots = f[1].Slots }); // Olivine City (0: Harbor, 1: City)
|
|
|
|
|
areas.Add(new EncounterArea2 { Location = 0x2E, Slots = f[3].Slots }); // Silver Cave (2: Inside, 3: Outside)
|
|
|
|
|
return areas.ToArray();
|
|
|
|
|
}
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public static EncounterArea2[] GetArray2Headbutt(byte[] data)
|
|
|
|
|
{
|
|
|
|
|
int ofs = 0;
|
|
|
|
|
return GetAreas2Headbutt(data, ref ofs).ToArray();
|
|
|
|
|
}
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static EncounterSlot1[] GetSlots2GrassWater(byte[] data, ref int ofs, SlotType t, int slotSets, int slotCount)
|
|
|
|
|
{
|
|
|
|
|
byte[] rates = new byte[slotSets];
|
|
|
|
|
for (int i = 0; i < rates.Length; i++)
|
|
|
|
|
rates[i] = data[ofs++];
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var slots = ReadSlots1(data, ref ofs, slotSets * slotCount, t, rates[0]);
|
|
|
|
|
if (slotSets <= 1)
|
|
|
|
|
return slots;
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
for (int i = 0; i < slotCount; i++)
|
|
|
|
|
{
|
|
|
|
|
slots[i].Time = EncounterTime.Morning;
|
|
|
|
|
}
|
|
|
|
|
for (int r = 1; r < slotSets; r++)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < slotCount; i++)
|
|
|
|
|
{
|
|
|
|
|
int index = i + (r * slotCount);
|
|
|
|
|
slots[index].Rate = rates[r];
|
|
|
|
|
slots[index].SlotNumber = i;
|
|
|
|
|
slots[index].Time = r == 1 ? EncounterTime.Day : EncounterTime.Night;
|
2017-12-03 20:20:49 +00:00
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
return slots;
|
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static EncounterSlot1[] GetSlots2Fishing(byte[] data, ref int ofs, SlotType t)
|
|
|
|
|
{
|
|
|
|
|
// slot set ends with final slot having 0xFF 0x** 0x**
|
|
|
|
|
const int size = 3;
|
|
|
|
|
int end = ofs; // scan for count
|
|
|
|
|
while (data[end] != 0xFF)
|
|
|
|
|
end += size;
|
|
|
|
|
var count = ((end - ofs) / size) + 1;
|
|
|
|
|
var slots = new EncounterSlot1[count];
|
|
|
|
|
for (int i = 0; i < slots.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
int rate = data[ofs++];
|
|
|
|
|
int species = data[ofs++];
|
|
|
|
|
int level = data[ofs++];
|
2017-11-26 02:16:50 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
slots[i] = new EncounterSlot1
|
|
|
|
|
{
|
|
|
|
|
Rate = rate,
|
|
|
|
|
Species = species,
|
|
|
|
|
LevelMin = level,
|
|
|
|
|
LevelMax = level,
|
|
|
|
|
SlotNumber = i,
|
|
|
|
|
Type = species == 0 ? SlotType.Special : t // day/night specific
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
return slots;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static EncounterSlot1[] GetSlots2Headbutt(byte[] data, ref int ofs, SlotType t)
|
2017-12-03 20:20:49 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// slot set ends in 0xFF
|
|
|
|
|
var slots = new List<EncounterSlot1>();
|
|
|
|
|
int tableCount = t == SlotType.Headbutt ? 2 : 1;
|
|
|
|
|
SlotType slottype = t;
|
|
|
|
|
while (tableCount != 0)
|
|
|
|
|
{
|
|
|
|
|
if (t == SlotType.Headbutt)
|
|
|
|
|
slottype = tableCount == 2 ? SlotType.Headbutt_Special : SlotType.Headbutt;
|
|
|
|
|
int rate = data[ofs++];
|
|
|
|
|
if (rate == 0xFF) // end of table
|
|
|
|
|
{
|
|
|
|
|
tableCount--;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int species = data[ofs++];
|
|
|
|
|
int level = data[ofs++];
|
|
|
|
|
|
|
|
|
|
slots.Add(new EncounterSlot1
|
|
|
|
|
{
|
|
|
|
|
Rate = rate,
|
|
|
|
|
Species = species,
|
|
|
|
|
LevelMin = level,
|
|
|
|
|
LevelMax = level,
|
|
|
|
|
Type = slottype
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
return slots.ToArray();
|
2017-12-03 20:20:49 +00:00
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static IEnumerable<EncounterArea2> GetAreas2(byte[] data, ref int ofs, SlotType t, int slotSets, int slotCount)
|
2017-12-03 20:20:49 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var areas = new List<EncounterArea2>();
|
|
|
|
|
while (data[ofs] != 0xFF) // end
|
|
|
|
|
{
|
|
|
|
|
var location = data[ofs++] << 8 | data[ofs++];
|
|
|
|
|
var slots = GetSlots2GrassWater(data, ref ofs, t, slotSets, slotCount);
|
|
|
|
|
var area = new EncounterArea2
|
|
|
|
|
{
|
|
|
|
|
Location = location,
|
|
|
|
|
Slots = slots,
|
|
|
|
|
};
|
|
|
|
|
foreach (var slot in slots)
|
|
|
|
|
slot.Area = area;
|
|
|
|
|
areas.Add(area);
|
|
|
|
|
}
|
|
|
|
|
ofs++;
|
|
|
|
|
return areas;
|
2017-12-03 20:20:49 +00:00
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static List<EncounterArea2> GetAreas2Fishing(byte[] data, ref int ofs)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var areas = new List<EncounterArea2>();
|
|
|
|
|
var types = new[] { SlotType.Old_Rod, SlotType.Good_Rod, SlotType.Super_Rod };
|
|
|
|
|
while (ofs != 0x18C)
|
2017-03-19 12:19:45 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
areas.Add(new EncounterArea2
|
|
|
|
|
{
|
|
|
|
|
Slots = GetSlots2Fishing(data, ref ofs, types[0])
|
|
|
|
|
.Concat(GetSlots2Fishing(data, ref ofs, types[1]))
|
|
|
|
|
.Concat(GetSlots2Fishing(data, ref ofs, types[2])).ToArray()
|
|
|
|
|
});
|
|
|
|
|
}
|
2017-03-19 19:27:58 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// Read TimeFishGroups
|
|
|
|
|
var dl = new List<DexLevel>();
|
|
|
|
|
while (ofs < data.Length)
|
|
|
|
|
dl.Add(new DexLevel { Species = data[ofs++], Level = data[ofs++] });
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// Add TimeSlots
|
|
|
|
|
foreach (var area in areas)
|
|
|
|
|
{
|
|
|
|
|
var slots = area.Slots;
|
|
|
|
|
for (int i = 0; i < slots.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
var slot = slots[i];
|
|
|
|
|
if (slot.Type != SlotType.Special)
|
|
|
|
|
continue;
|
|
|
|
|
Array.Resize(ref slots, slots.Length + 1);
|
|
|
|
|
Array.Copy(slots, i, slots, i + 1, slots.Length - i - 1); // shift slots down
|
|
|
|
|
slots[i + 1] = slot.Clone(); // differentiate copied slot
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int index = slot.LevelMin * 2;
|
|
|
|
|
for (int j = 0; j < 2; j++) // load special slot info
|
|
|
|
|
{
|
|
|
|
|
var s = (EncounterSlot1)slots[i + j];
|
|
|
|
|
s.Species = dl[index + j].Species;
|
|
|
|
|
s.LevelMin = s.LevelMax = dl[index + j].Level;
|
|
|
|
|
s.Type = slots[i - 1].Type; // special slots are never first in a set, so copy previous type
|
|
|
|
|
s.Time = j == 0 ? EncounterTime.Morning | EncounterTime.Day : EncounterTime.Night;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
area.Slots = slots;
|
|
|
|
|
}
|
|
|
|
|
return areas;
|
|
|
|
|
}
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static IEnumerable<EncounterArea2> GetAreas2Headbutt(byte[] data, ref int ofs)
|
|
|
|
|
{
|
|
|
|
|
// Read Location Table
|
|
|
|
|
var head = new List<EncounterArea2>();
|
|
|
|
|
var headID = new List<int>();
|
|
|
|
|
while (data[ofs] != 0xFF)
|
|
|
|
|
{
|
|
|
|
|
head.Add(new EncounterArea2
|
2017-12-03 20:20:49 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
Location = (data[ofs++] << 8) | data[ofs++],
|
|
|
|
|
//Slots = null, // later
|
|
|
|
|
});
|
|
|
|
|
headID.Add(data[ofs++]);
|
|
|
|
|
}
|
|
|
|
|
ofs++;
|
2017-12-03 20:20:49 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var rock = new List<EncounterArea2>();
|
|
|
|
|
var rockID = new List<int>();
|
|
|
|
|
while (data[ofs] != 0xFF)
|
|
|
|
|
{
|
|
|
|
|
rock.Add(new EncounterArea2
|
|
|
|
|
{
|
|
|
|
|
Location = (data[ofs++] << 8) | data[ofs++],
|
|
|
|
|
//Slots = null, // later
|
|
|
|
|
});
|
|
|
|
|
rockID.Add(data[ofs++]);
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
ofs++;
|
|
|
|
|
ofs += 0x16; // jump over GetTreeMons
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// Read ptr table
|
|
|
|
|
int[] ptr = new int[data.Length == 0x109 ? 6 : 9]; // GS : C
|
|
|
|
|
for (int i = 0; i < ptr.Length; i++)
|
|
|
|
|
ptr[i] = data[ofs++] | (data[ofs++] << 8);
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int baseOffset = ptr.Min() - ofs;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// Read Tables
|
|
|
|
|
for (int i = 0; i < head.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
int o = ptr[headID[i]] - baseOffset;
|
|
|
|
|
head[i].Slots = GetSlots2Headbutt(data, ref o, SlotType.Headbutt);
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; i < rock.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
int o = ptr[rockID[i]] - baseOffset;
|
|
|
|
|
rock[i].Slots = GetSlots2Headbutt(data, ref o, SlotType.Rock_Smash);
|
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
return head.Concat(rock);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea3 : EncounterArea
|
|
|
|
|
{
|
|
|
|
|
private static IEnumerable<EncounterSlot> GetSlots3(byte[] data, ref int ofs, int numslots, SlotType t)
|
|
|
|
|
{
|
|
|
|
|
var slots = new List<EncounterSlot>();
|
|
|
|
|
int Ratio = data[ofs];
|
|
|
|
|
//1 byte padding
|
|
|
|
|
if (Ratio > 0)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < numslots; i++)
|
|
|
|
|
{
|
|
|
|
|
int o = ofs + (i * 4);
|
|
|
|
|
int Species = BitConverter.ToInt16(data, o + 4);
|
|
|
|
|
if (Species <= 0)
|
|
|
|
|
continue;
|
2017-03-19 13:38:30 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
slots.Add(new EncounterSlot
|
|
|
|
|
{
|
|
|
|
|
LevelMin = data[o + 2],
|
|
|
|
|
LevelMax = data[o + 3],
|
|
|
|
|
Species = Species,
|
|
|
|
|
SlotNumber = i,
|
|
|
|
|
Type = t
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ofs += 2 + (numslots * 4);
|
|
|
|
|
return slots;
|
|
|
|
|
}
|
2017-04-04 03:02:40 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static IEnumerable<EncounterSlot> GetSlots3Fishing(byte[] data, ref int ofs, int numslots)
|
|
|
|
|
{
|
|
|
|
|
var slots = new List<EncounterSlot>();
|
|
|
|
|
int Ratio = data[ofs];
|
|
|
|
|
//1 byte padding
|
|
|
|
|
if (Ratio > 0)
|
2017-11-26 02:16:50 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
for (int i = 0; i < numslots; i++)
|
|
|
|
|
{
|
|
|
|
|
int Species = BitConverter.ToInt16(data, ofs + 4 + (i * 4));
|
|
|
|
|
if (Species <= 0)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
var slot = new EncounterSlot
|
|
|
|
|
{
|
|
|
|
|
LevelMin = data[ofs + 2 + (i * 4)],
|
|
|
|
|
LevelMax = data[ofs + 3 + (i * 4)],
|
|
|
|
|
Species = Species,
|
|
|
|
|
};
|
|
|
|
|
if (i < 2)
|
|
|
|
|
{
|
|
|
|
|
slot.Type = SlotType.Old_Rod;
|
|
|
|
|
slot.SlotNumber = i; // 0,1
|
|
|
|
|
}
|
|
|
|
|
else if (i < 5)
|
|
|
|
|
{
|
|
|
|
|
slot.Type = SlotType.Good_Rod;
|
|
|
|
|
slot.SlotNumber = i - 2; // 0,1,2
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
slot.Type = SlotType.Super_Rod;
|
|
|
|
|
slot.SlotNumber = i - 5; // 0,1,2,3,4
|
|
|
|
|
}
|
|
|
|
|
slots.Add(slot);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ofs += 2 + (numslots * 4);
|
|
|
|
|
return slots;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
private static EncounterArea3 GetArea3(byte[] data)
|
2017-03-19 15:23:46 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var HaveGrassSlots = data[1] == 1;
|
|
|
|
|
var HaveSurfSlots = data[2] == 1;
|
|
|
|
|
var HaveRockSmashSlots = data[3] == 1;
|
|
|
|
|
var HaveFishingSlots = data[4] == 1;
|
2017-03-19 15:23:46 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int offset = 5;
|
|
|
|
|
var slots = new List<EncounterSlot>();
|
|
|
|
|
if (HaveGrassSlots)
|
|
|
|
|
slots.AddRange(GetSlots3(data, ref offset, 12, SlotType.Grass));
|
|
|
|
|
if (HaveSurfSlots)
|
|
|
|
|
slots.AddRange(GetSlots3(data, ref offset, 5, SlotType.Surf));
|
|
|
|
|
if (HaveRockSmashSlots)
|
|
|
|
|
slots.AddRange(GetSlots3(data, ref offset, 5, SlotType.Rock_Smash));
|
|
|
|
|
if (HaveFishingSlots)
|
|
|
|
|
slots.AddRange(GetSlots3Fishing(data, ref offset, 10));
|
2017-03-19 19:27:58 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var area = new EncounterArea3
|
2017-03-19 19:27:58 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
Location = data[0],
|
|
|
|
|
Slots = slots.ToArray()
|
2017-03-19 19:27:58 +00:00
|
|
|
|
};
|
2019-09-12 05:06:24 +00:00
|
|
|
|
foreach (var slot in area.Slots)
|
|
|
|
|
slot.Area = area;
|
|
|
|
|
|
|
|
|
|
return area;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 3 data.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="entries">Raw data, one byte array per encounter area</param>
|
|
|
|
|
/// <returns>Array of encounter areas.</returns>
|
|
|
|
|
public static EncounterArea3[] GetArray3(byte[][] entries)
|
|
|
|
|
{
|
|
|
|
|
return entries.Select(GetArea3).Where(Area => Area.Slots.Length != 0).ToArray();
|
2017-03-19 15:23:46 +00:00
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
}
|
2017-03-19 15:23:46 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public abstract class EncounterAreaGB : EncounterArea
|
|
|
|
|
{
|
2017-02-12 17:52:26 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// RBY Format Slot Getter from data.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="data">Byte array containing complete slot data table.</param>
|
|
|
|
|
/// <param name="ofs">Offset to start reading from.</param>
|
|
|
|
|
/// <param name="count">Amount of slots to read.</param>
|
|
|
|
|
/// <param name="t">Type of encounter slot.</param>
|
|
|
|
|
/// <param name="rate">Slot type encounter rate.</param>
|
|
|
|
|
/// <returns>Array of encounter slots.</returns>
|
2019-09-12 05:06:24 +00:00
|
|
|
|
protected static EncounterSlot1[] ReadSlots1(byte[] data, ref int ofs, int count, SlotType t, int rate)
|
2017-02-12 17:52:26 +00:00
|
|
|
|
{
|
|
|
|
|
EncounterSlot1[] slots = new EncounterSlot1[count];
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
|
{
|
|
|
|
|
int lvl = data[ofs++];
|
|
|
|
|
int spec = data[ofs++];
|
|
|
|
|
|
|
|
|
|
slots[i] = new EncounterSlot1
|
|
|
|
|
{
|
2017-06-16 05:42:43 +00:00
|
|
|
|
LevelMax = t == SlotType.Surf ? lvl + 4 : lvl,
|
2017-02-12 17:52:26 +00:00
|
|
|
|
LevelMin = lvl,
|
|
|
|
|
Species = spec,
|
|
|
|
|
Type = t,
|
|
|
|
|
Rate = rate,
|
2017-02-27 02:23:29 +00:00
|
|
|
|
SlotNumber = i,
|
2017-02-12 17:52:26 +00:00
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
return slots;
|
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
}
|
2017-02-27 02:23:29 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
// Encounter Data is stored in the following format: (u16 Location, n*[u16 Species/Form, u8 Min, u8 Max])
|
|
|
|
|
public abstract class EncounterArea32 : EncounterArea
|
|
|
|
|
{
|
|
|
|
|
protected internal void LoadSlots(byte[] areaData)
|
2017-02-12 17:52:26 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
var count = (areaData.Length - 2) / 4;
|
|
|
|
|
Location = BitConverter.ToUInt16(areaData, 0);
|
|
|
|
|
Slots = new EncounterSlot[count];
|
|
|
|
|
for (int i = 0; i < Slots.Length; i++)
|
2017-02-12 17:52:26 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
int ofs = 2 + (i * 4);
|
|
|
|
|
ushort SpecForm = BitConverter.ToUInt16(areaData, ofs);
|
|
|
|
|
Slots[i] = new EncounterSlot
|
2017-02-12 17:52:26 +00:00
|
|
|
|
{
|
2019-09-12 05:06:24 +00:00
|
|
|
|
Species = SpecForm & 0x7FF,
|
|
|
|
|
Form = SpecForm >> 11,
|
|
|
|
|
LevelMin = areaData[ofs + 2],
|
|
|
|
|
LevelMax = areaData[ofs + 3],
|
2017-02-12 17:52:26 +00:00
|
|
|
|
};
|
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
foreach (var slot in Slots)
|
|
|
|
|
slot.Area = this;
|
2017-02-12 17:52:26 +00:00
|
|
|
|
}
|
2019-09-12 05:06:24 +00:00
|
|
|
|
}
|
2017-02-27 02:23:29 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea5 : EncounterArea32
|
|
|
|
|
{
|
|
|
|
|
}
|
2017-02-27 02:23:29 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea6XY : EncounterArea32
|
|
|
|
|
{
|
|
|
|
|
}
|
2017-06-12 23:54:39 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea6AO : EncounterArea32
|
|
|
|
|
{
|
|
|
|
|
}
|
2017-06-12 23:54:39 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea7 : EncounterArea32
|
|
|
|
|
{
|
|
|
|
|
}
|
2018-08-26 23:29:52 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea7b : EncounterArea32
|
|
|
|
|
{
|
|
|
|
|
}
|
2017-02-27 05:46:00 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterArea7g : EncounterArea32
|
|
|
|
|
{
|
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
public sealed class EncounterAreaFake : EncounterArea
|
|
|
|
|
{
|
|
|
|
|
}
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2019-09-12 05:06:24 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Represents an Area where <see cref="PKM"/> can be encountered, which contains a Location ID and <see cref="EncounterSlot"/> data.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public abstract class EncounterArea
|
|
|
|
|
{
|
|
|
|
|
public int Location;
|
|
|
|
|
public EncounterSlot[] Slots;
|
2017-03-19 12:19:45 +00:00
|
|
|
|
|
2017-03-19 15:23:46 +00:00
|
|
|
|
/// <summary>
|
2019-09-12 05:06:24 +00:00
|
|
|
|
/// Creates an empty encounter area ready for initialization.
|
2017-03-19 15:23:46 +00:00
|
|
|
|
/// </summary>
|
|
|
|
|
|
2017-03-27 03:23:45 +00:00
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/// <summary>
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/// Gets the encounter areas for species with same level range and same slottype at same location
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/// </summary>
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/// <param name="species">List of species that exist in the Area.</param>
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/// <param name="lvls">Paired LevelMins and LevelMaxs of the encounter slots.</param>
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/// <param name="location">Location index of the encounter area.</param>
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/// <param name="t">Encounter slot type of the encounter area.</param>
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/// <returns></returns>
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2019-09-12 05:06:24 +00:00
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public static T[] GetSimpleEncounterArea<T>(int[] species, int[] lvls, int location, SlotType t) where T : EncounterArea, new()
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2017-03-27 03:23:45 +00:00
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{
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// levels data not paired
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2019-01-07 05:00:27 +00:00
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if ((lvls.Length & 1) != 0)
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2019-09-12 05:06:24 +00:00
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return new[] { new T { Location = location, Slots = Array.Empty<EncounterSlot>() } };
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2017-03-27 03:23:45 +00:00
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2019-09-12 05:06:24 +00:00
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var count = species.Length * (lvls.Length / 2);
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var slots = new EncounterSlot[count];
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2019-01-07 05:00:27 +00:00
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int ctr = 0;
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2017-03-27 03:23:45 +00:00
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foreach (var s in species)
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{
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for (int i = 0; i < lvls.Length;)
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{
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2019-01-07 05:00:27 +00:00
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slots[ctr++] = new EncounterSlot
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2017-03-27 03:23:45 +00:00
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{
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LevelMin = lvls[i++],
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LevelMax = lvls[i++],
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Species = s,
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Type = t
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2019-01-07 05:00:27 +00:00
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};
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2017-03-27 03:23:45 +00:00
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}
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}
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2019-09-12 05:06:24 +00:00
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return new[] { new T { Location = location, Slots = slots } };
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2017-03-27 03:23:45 +00:00
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}
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2017-10-24 06:12:58 +00:00
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/// <summary>
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/// Gets an array of areas from an array of raw area data
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/// </summary>
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/// <param name="entries">Simplified raw format of an Area</param>
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/// <returns>Array of areas</returns>
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2019-09-12 05:06:24 +00:00
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public static T[] GetArray<T>(byte[][] entries) where T : EncounterArea32, new()
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2016-11-08 16:43:57 +00:00
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{
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2019-09-12 05:06:24 +00:00
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T[] data = new T[entries.Length];
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2016-11-08 16:43:57 +00:00
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for (int i = 0; i < data.Length; i++)
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2019-09-12 05:06:24 +00:00
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{
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var loc = data[i] = new T();
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loc.LoadSlots(entries[i]);
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}
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2016-11-08 16:43:57 +00:00
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return data;
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}
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}
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2017-12-03 20:20:49 +00:00
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2018-05-12 19:28:48 +00:00
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public static partial class Extensions
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2017-12-03 20:20:49 +00:00
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{
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public static IEnumerable<IEnumerable<T>> CartesianProduct<T>(this IEnumerable<IEnumerable<T>> sequences)
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{
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IEnumerable<IEnumerable<T>> emptyProduct = new[] { Enumerable.Empty<T>() };
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return sequences.Aggregate(
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emptyProduct,
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(accumulator, sequence) =>
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from accseq in accumulator
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from item in sequence
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select accseq.Concat(new[] { item }));
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}
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}
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2016-11-08 16:43:57 +00:00
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}
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