PKHeX/PKHeX.Core/Saves/SAV4BR.cs

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using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary>
/// Generation 4 <see cref="SaveFile"/> object for Pokémon Battle Revolution saves.
/// </summary>
public sealed class SAV4BR : SaveFile
{
protected internal override string ShortSummary => $"{Version} #{SaveCount:0000}";
public override string Extension => string.Empty;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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public override PersonalTable Personal => PersonalTable.DP;
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_DP;
private const int SAVE_COUNT = 4;
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public SAV4BR() : base(SaveUtil.SIZE_G4BR)
{
ClearBoxes();
}
public SAV4BR(byte[] data) : base(data)
{
InitializeData(data);
}
private void InitializeData(ReadOnlySpan<byte> data)
{
Data = DecryptPBRSaveData(data);
// Detect active save
var first = ReadUInt32BigEndian(Data.AsSpan(0x00004C));
var second = ReadUInt32BigEndian(Data.AsSpan(0x1C004C));
SaveCount = Math.Max(second, first);
if (second > first)
{
// swap halves
byte[] tempData = new byte[0x1C0000];
Array.Copy(Data, 0, tempData, 0, 0x1C0000);
Array.Copy(Data, 0x1C0000, Data, 0, 0x1C0000);
tempData.CopyTo(Data, 0x1C0000);
}
var names = (string[]) SaveNames;
for (int i = 0; i < SAVE_COUNT; i++)
{
var name = GetOTName(i);
if (string.IsNullOrWhiteSpace(name))
name = $"Empty {i + 1}";
else if (_currentSlot == -1)
_currentSlot = i;
names[i] = name;
}
if (_currentSlot == -1)
_currentSlot = 0;
CurrentSlot = _currentSlot;
}
/// <summary> Amount of times the primary save has been saved </summary>
private uint SaveCount;
protected override byte[] GetFinalData()
{
SetChecksums();
return EncryptPBRSaveData(Data);
}
// Configuration
protected override SaveFile CloneInternal() => new SAV4BR(Write());
public readonly IReadOnlyList<string> SaveNames = new string[SAVE_COUNT];
private int _currentSlot = -1;
private const int SIZE_SLOT = 0x6FF00;
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public int CurrentSlot
{
get => _currentSlot;
// 4 save slots, data reading depends on current slot
set
{
_currentSlot = value;
var ofs = SIZE_SLOT * _currentSlot;
Box = ofs + 0x978;
Party = ofs + 0x13A54; // first team slot after boxes
BoxName = ofs + 0x58674;
}
}
protected override int SIZE_STORED => PokeCrypto.SIZE_4STORED;
protected override int SIZE_PARTY => PokeCrypto.SIZE_4STORED + 4;
public override PKM BlankPKM => new BK4();
public override Type PKMType => typeof(BK4);
public override int MaxMoveID => 467;
public override int MaxSpeciesID => Legal.MaxSpeciesID_4;
public override int MaxAbilityID => Legal.MaxAbilityID_4;
public override int MaxItemID => Legal.MaxItemID_4_HGSS;
public override int MaxBallID => Legal.MaxBallID_4;
public override int MaxGameID => Legal.MaxGameID_4;
public override int MaxEV => 255;
public override int Generation => 4;
protected override int GiftCountMax => 1;
public override int OTLength => 7;
public override int NickLength => 10;
public override int MaxMoney => 999999;
public override int Language => (int)LanguageID.English; // prevent KOR from inhabiting
public override int BoxCount => 18;
public override int PartyCount
{
get
{
int ctr = 0;
for (int i = 0; i < 6; i++)
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{
if (Data[GetPartyOffset(i) + 4] != 0) // sanity
ctr++;
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}
return ctr;
}
protected set
{
// Ignore, value is calculated
}
}
// Checksums
protected override void SetChecksums()
{
SetChecksum(Data, 0, 0x100, 8);
SetChecksum(Data, 0, 0x1C0000, 0x1BFF80);
SetChecksum(Data, 0x1C0000, 0x100, 0x1C0008);
SetChecksum(Data, 0x1C0000, 0x1C0000, 0x1BFF80 + 0x1C0000);
}
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public override bool ChecksumsValid => IsChecksumsValid(Data);
public override string ChecksumInfo => $"Checksums valid: {ChecksumsValid}.";
public static bool IsChecksumsValid(Span<byte> sav)
{
return VerifyChecksum(sav, 0x000000, 0x1C0000, 0x1BFF80)
&& VerifyChecksum(sav, 0x000000, 0x000100, 0x000008)
&& VerifyChecksum(sav, 0x1C0000, 0x1C0000, 0x1BFF80 + 0x1C0000)
&& VerifyChecksum(sav, 0x1C0000, 0x000100, 0x1C0008);
}
// Trainer Info
public override GameVersion Version { get => GameVersion.BATREV; protected set { } }
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private string GetOTName(int slot)
{
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var ofs = 0x390 + (0x6FF00 * slot);
var span = Data.AsSpan(ofs, 16);
return GetString(span);
}
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private void SetOTName(int slot, string name)
{
var ofs = 0x390 + (0x6FF00 * slot);
var span = Data.AsSpan(ofs, 16);
SetString(span, name.AsSpan(), 7, StringConverterOption.ClearZero);
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}
public string CurrentOT { get => GetOTName(_currentSlot); set => SetOTName(_currentSlot, value); }
// Storage
public override int GetPartyOffset(int slot) => Party + (SIZE_PARTY * slot);
public override int GetBoxOffset(int box) => Box + (SIZE_STORED * box * 30);
public override int TID
{
get => (Data[(_currentSlot * SIZE_SLOT) + 0x12867] << 8) | Data[(_currentSlot * SIZE_SLOT) + 0x12860];
set
{
Data[(_currentSlot * SIZE_SLOT) + 0x12867] = (byte)(value >> 8);
Data[(_currentSlot * SIZE_SLOT) + 0x12860] = (byte)(value & 0xFF);
}
}
public override int SID
{
get => (Data[(_currentSlot * SIZE_SLOT) + 0x12865] << 8) | Data[(_currentSlot * SIZE_SLOT) + 0x12866];
set
{
Data[(_currentSlot * SIZE_SLOT) + 0x12865] = (byte)(value >> 8);
Data[(_currentSlot * SIZE_SLOT) + 0x12866] = (byte)(value & 0xFF);
}
}
// Save file does not have Box Name / Wallpaper info
private int BoxName = -1;
private const int BoxNameLength = 0x28;
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public override string GetBoxName(int box)
{
if (BoxName < 0)
return $"BOX {box + 1}";
int ofs = BoxName + (box * BoxNameLength);
var span = Data.AsSpan(ofs, BoxNameLength);
if (ReadUInt16BigEndian(span) == 0)
return $"BOX {box + 1}";
return GetString(ofs, BoxNameLength);
}
public override void SetBoxName(int box, string value)
{
if (BoxName < 0)
return;
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int ofs = BoxName + (box * BoxNameLength);
var span = Data.AsSpan(ofs, BoxNameLength);
if (ReadUInt16BigEndian(span) == 0)
return;
SetString(span, value.AsSpan(), BoxNameLength / 2, StringConverterOption.ClearZero);
}
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protected override PKM GetPKM(byte[] data)
{
if (data.Length != SIZE_STORED)
Array.Resize(ref data, SIZE_STORED);
return BK4.ReadUnshuffle(data);
}
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protected override byte[] DecryptPKM(byte[] data) => data;
protected override void SetDex(PKM pkm) { /* There's no PokéDex */ }
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protected override void SetPKM(PKM pkm, bool isParty = false)
{
var pk4 = (BK4)pkm;
// Apply to this Save File
DateTime Date = DateTime.Now;
if (pk4.Trade(OT, TID, SID, Gender, Date.Day, Date.Month, Date.Year))
pkm.RefreshChecksum();
}
protected override void SetPartyValues(PKM pkm, bool isParty)
{
if (pkm is G4PKM g4)
g4.Sanity = isParty ? (ushort)0xC000 : (ushort)0x4000;
}
public static byte[] DecryptPBRSaveData(ReadOnlySpan<byte> input)
{
byte[] output = new byte[input.Length];
Span<ushort> keys = stackalloc ushort[4];
for (int i = 0; i < SaveUtil.SIZE_G4BR; i += 0x1C0000)
{
ReadKeys(input, i, keys);
input.Slice(i, 8).CopyTo(output.AsSpan(i, 8));
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GeniusCrypto.Decrypt(input, i + 8, i + 0x1C0000, keys, output);
}
return output;
}
private static byte[] EncryptPBRSaveData(ReadOnlySpan<byte> input)
{
byte[] output = new byte[input.Length];
Span<ushort> keys = stackalloc ushort[4];
for (int i = 0; i < SaveUtil.SIZE_G4BR; i += 0x1C0000)
{
ReadKeys(input, i, keys);
input.Slice(i, 8).CopyTo(output.AsSpan(i, 8));
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GeniusCrypto.Encrypt(input, i + 8, i + 0x1C0000, keys, output);
}
return output;
}
private static void ReadKeys(ReadOnlySpan<byte> input, int ofs, Span<ushort> keys)
{
for (int i = 0; i < keys.Length; i++)
keys[i] = ReadUInt16BigEndian(input[(ofs + (i * 2))..]);
}
public static bool VerifyChecksum(Span<byte> input, int offset, int len, int checksum_offset)
{
Span<uint> originalChecksums = stackalloc uint[16];
for (int i = 0; i < originalChecksums.Length; i++)
{
var chk = input.Slice(checksum_offset + (i * 4), 4);
originalChecksums[i] = ReadUInt32BigEndian(chk);
chk.Clear();
}
Span<uint> checksums = stackalloc uint[16];
var span = input.Slice(offset, len);
for (int i = 0; i < span.Length; i += 2)
{
uint val = ReadUInt16BigEndian(span[i..]);
for (int j = 0; j < 16; j++)
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checksums[j] += ((val >> j) & 1);
}
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// Restore original checksums
for (int i = 0; i < originalChecksums.Length; i++)
{
var chk = originalChecksums[i];
var dest = input[(checksum_offset + (i * 4))..];
WriteUInt32BigEndian(dest, chk);
}
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// Check if they match
for (int i = 0; i < originalChecksums.Length; i++)
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{
if (originalChecksums[i] != checksums[i])
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return false;
}
return true;
}
private static void SetChecksum(Span<byte> input, int offset, int len, int checksum_offset)
{
// Wipe Checksum region.
input.Slice(checksum_offset, 4 * 16).Clear();
Span<uint> checksums = stackalloc uint[16];
var span = input.Slice(offset, len);
for (int i = 0; i < len; i += 2)
{
uint val = ReadUInt16BigEndian(span[i..]);
for (int j = 0; j < 16; j++)
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checksums[j] += ((val >> j) & 1);
}
for (int i = 0; i < checksums.Length; i++)
{
var chk = checksums[i];
var dest = input[(checksum_offset + (i * 4))..];
WriteUInt32BigEndian(dest, chk);
}
}
public override string GetString(ReadOnlySpan<byte> data) => StringConverter4GC.GetStringUnicode(data);
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public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option) => StringConverter4GC.SetStringUnicode(value, destBuffer, maxLength, option);
}
}