PKHeX/PKHeX.WinForms/Controls/SAV Editor/SlotList.Designer.cs

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namespace PKHeX.WinForms.Controls
{
partial class SlotList
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.FLP_Slots = new System.Windows.Forms.FlowLayoutPanel();
this.SuspendLayout();
//
// FLP_Slots
//
this.FLP_Slots.Dock = System.Windows.Forms.DockStyle.Fill;
this.FLP_Slots.Location = new System.Drawing.Point(0, 0);
this.FLP_Slots.Name = "FLP_Slots";
this.FLP_Slots.Size = new System.Drawing.Size(86, 32);
this.FLP_Slots.TabIndex = 0;
//
// SlotList
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.FLP_Slots);
this.Name = "SlotList";
this.Size = new System.Drawing.Size(86, 32);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.FlowLayoutPanel FLP_Slots;
}
}