PKHeX/PKHeX.Core/Legality/Verifiers/ContestStatVerifier.cs

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using static PKHeX.Core.ContestStatGranting;
using static PKHeX.Core.ContestStatInfo;
using static PKHeX.Core.LegalityCheckStrings;
namespace PKHeX.Core;
/// <summary>
/// Verifies the Contest stat details.
/// </summary>
public sealed class ContestStatVerifier : Verifier
{
protected override CheckIdentifier Identifier => CheckIdentifier.Memory;
public override void Verify(LegalityAnalysis data)
{
var pk = data.Entity;
if (pk is not IContestStatsReadOnly s)
return;
// If no stats have been increased from the initial amount, then we're done here.
// some encounters have contest stats built in. they're already checked by the initial encounter match.
if (!s.HasContestStats())
return;
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// Check the correlation of Stats & Sheen!
// In generations 3,4 and BD/SP, blocks/poffins have a feel(sheen) equal to sheen=sum(stats)/5, with +/- 10% for a favored stat.
// In generation 6 (OR/AS), they don't award any sheen, so any value is legal.
var correlation = GetContestStatRestriction(pk, data.Info.Generation, data.Info.EvoChainsAllGens);
if (correlation == None)
{
// We're only here because we have contest stat values. We aren't permitted to have any, so flag it.
data.AddLine(GetInvalid(LContestZero));
}
else if (correlation == NoSheen)
{
// We can get contest stat values, but we can't get any for Sheen.
// Any combination of non-sheen is ok, but nonzero sheen is illegal.
if (s.ContestSheen != 0)
data.AddLine(GetInvalid(LContestZeroSheen));
}
else if (correlation == CorrelateSheen)
{
bool gen3 = data.Info.Generation == 3;
bool bdsp = data.Info.EvoChainsAllGens.HasVisitedBDSP;
var method = gen3 ? ContestStatGrantingSheen.Gen3 :
bdsp ? ContestStatGrantingSheen.Gen8b : ContestStatGrantingSheen.Gen4;
// Check for stat values that exceed a valid sheen value.
var initial = GetReferenceTemplate(data.Info.EncounterMatch);
var minSheen = CalculateMinimumSheen(s, initial, pk, method);
if (s.ContestSheen < minSheen)
data.AddLine(GetInvalid(string.Format(LContestSheenTooLow_0, minSheen)));
// Check for sheen values that are too high.
var maxSheen = CalculateMaximumSheen(s, pk.Nature, initial, gen3);
if (s.ContestSheen > maxSheen)
data.AddLine(GetInvalid(string.Format(LContestSheenTooHigh_0, maxSheen)));
}
else if (correlation == Mixed)
{
bool gen3 = data.Info.Generation == 3;
// Check for sheen values that are too high.
var initial = GetReferenceTemplate(data.Info.EncounterMatch);
var maxSheen = CalculateMaximumSheen(s, pk.Nature, initial, gen3);
if (s.ContestSheen > maxSheen)
data.AddLine(GetInvalid(string.Format(LContestSheenTooHigh_0, maxSheen)));
}
}
}