using static PKHeX.Core.ContestStatGranting; using static PKHeX.Core.ContestStatInfo; using static PKHeX.Core.LegalityCheckStrings; namespace PKHeX.Core; /// /// Verifies the Contest stat details. /// public sealed class ContestStatVerifier : Verifier { protected override CheckIdentifier Identifier => CheckIdentifier.Memory; public override void Verify(LegalityAnalysis data) { var pk = data.Entity; if (pk is not IContestStatsReadOnly s) return; // If no stats have been increased from the initial amount, then we're done here. // some encounters have contest stats built in. they're already checked by the initial encounter match. if (!s.HasContestStats()) return; // Check the correlation of Stats & Sheen! // In generations 3,4 and BD/SP, blocks/poffins have a feel(sheen) equal to sheen=sum(stats)/5, with +/- 10% for a favored stat. // In generation 6 (OR/AS), they don't award any sheen, so any value is legal. var correlation = GetContestStatRestriction(pk, data.Info.Generation, data.Info.EvoChainsAllGens); if (correlation == None) { // We're only here because we have contest stat values. We aren't permitted to have any, so flag it. data.AddLine(GetInvalid(LContestZero)); } else if (correlation == NoSheen) { // We can get contest stat values, but we can't get any for Sheen. // Any combination of non-sheen is ok, but nonzero sheen is illegal. if (s.ContestSheen != 0) data.AddLine(GetInvalid(LContestZeroSheen)); } else if (correlation == CorrelateSheen) { bool gen3 = data.Info.Generation == 3; bool bdsp = data.Info.EvoChainsAllGens.HasVisitedBDSP; var method = gen3 ? ContestStatGrantingSheen.Gen3 : bdsp ? ContestStatGrantingSheen.Gen8b : ContestStatGrantingSheen.Gen4; // Check for stat values that exceed a valid sheen value. var initial = GetReferenceTemplate(data.Info.EncounterMatch); var minSheen = CalculateMinimumSheen(s, initial, pk, method); if (s.ContestSheen < minSheen) data.AddLine(GetInvalid(string.Format(LContestSheenTooLow_0, minSheen))); // Check for sheen values that are too high. var maxSheen = CalculateMaximumSheen(s, pk.Nature, initial, gen3); if (s.ContestSheen > maxSheen) data.AddLine(GetInvalid(string.Format(LContestSheenTooHigh_0, maxSheen))); } else if (correlation == Mixed) { bool gen3 = data.Info.Generation == 3; // Check for sheen values that are too high. var initial = GetReferenceTemplate(data.Info.EncounterMatch); var maxSheen = CalculateMaximumSheen(s, pk.Nature, initial, gen3); if (s.ContestSheen > maxSheen) data.AddLine(GetInvalid(string.Format(LContestSheenTooHigh_0, maxSheen))); } } }