PKHeX/PKHeX.Core/Util/DataUtil.cs

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
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using System.Linq;
using System.Reflection;
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namespace PKHeX.Core
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{
public static partial class Util
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{
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private const string TranslationSplitter = " = ";
private static readonly Assembly thisAssembly = typeof(Util).GetTypeInfo().Assembly;
private static readonly string[] manifestResourceNames = thisAssembly.GetManifestResourceNames();
private static readonly Dictionary<string, string> resourceNameMap = new Dictionary<string, string>();
private static readonly Dictionary<string, string[]> stringListCache = new Dictionary<string, string[]>();
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#region String Lists
/// <summary>
/// Gets a list of all Pokémon species names.
/// </summary>
/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
public static string[] GetSpeciesList(string language) => GetStringList("species", language);
/// <summary>
/// Gets a list of all move names.
/// </summary>
/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
public static string[] GetMovesList(string language) => GetStringList("moves", language);
/// <summary>
/// Gets a list of all Pokémon ability names.
/// </summary>
/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
public static string[] GetAbilitiesList(string language) => GetStringList("abilities", language);
/// <summary>
/// Gets a list of all Pokémon nature names.
/// </summary>
/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
public static string[] GetNaturesList(string language) => GetStringList("natures", language);
/// <summary>
/// Gets a list of all Pokémon form names.
/// </summary>
/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
public static string[] GetFormsList(string language) => GetStringList("forms", language);
/// <summary>
/// Gets a list of all Pokémon type names.
/// </summary>
/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
public static string[] GetTypesList(string language) => GetStringList("types", language);
/// <summary>
/// Gets a list of all Pokémon characteristic.
/// </summary>
/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
public static string[] GetCharacteristicsList(string language) => GetStringList("character", language);
/// <summary>
/// Gets a list of all items.
/// </summary>
/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
public static string[] GetItemsList(string language) => GetStringList("items", language);
#endregion
public static string[] GetStringList(string f)
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{
if (stringListCache.ContainsKey(f))
return (string[])stringListCache[f].Clone();
var txt = GetStringResource(f); // Fetch File, \n to list.
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if (txt == null) return new string[0];
string[] rawlist = txt.Split('\n');
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for (int i = 0; i < rawlist.Length; i++)
rawlist[i] = rawlist[i].TrimEnd('\r');
stringListCache.Add(f, rawlist);
return (string[])rawlist.Clone();
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}
public static string[] GetStringList(string f, string l, string type = "text") => GetStringList($"{type}_{f}_{l}");
public static string[] GetNulledStringArray(string[] SimpleStringList)
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{
try
{
int len = ToInt32(SimpleStringList.Last().Split(',')[0]) + 1;
string[] newlist = new string[len];
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for (int i = 1; i < SimpleStringList.Length; i++)
{
var split = SimpleStringList[i].Split(',');
newlist[ToInt32(split[0])] = split[1];
}
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return newlist;
}
catch { return null; }
}
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public static byte[] GetBinaryResource(string name)
{
using (var resource = thisAssembly.GetManifestResourceStream(
$"PKHeX.Core.Resources.byte.{name}"))
{
var buffer = new byte[resource.Length];
resource.Read(buffer, 0, (int)resource.Length);
return buffer;
}
}
public static string GetStringResource(string name)
{
if (!resourceNameMap.ContainsKey(name))
{
bool Match(string x) => x.StartsWith("PKHeX.Core.Resources.text.") && x.EndsWith($"{name}.txt", StringComparison.OrdinalIgnoreCase);
var resname = Array.Find(manifestResourceNames, Match);
resourceNameMap.Add(name, resname);
}
if (resourceNameMap[name] == null)
return null;
using (var resource = thisAssembly.GetManifestResourceStream(resourceNameMap[name]))
using (var reader = new StreamReader(resource))
return reader.ReadToEnd();
}
#region Non-Form Translation
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/// <summary>
/// Gets the names of the properties defined in the given input
/// </summary>
/// <param name="input">Enumerable of translation definitions in the form "Property = Value".</param>
/// <returns></returns>
private static string[] GetProperties(IEnumerable<string> input)
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{
return input.Select(l => l.Substring(0, l.IndexOf(TranslationSplitter, StringComparison.Ordinal))).ToArray();
}
private static IEnumerable<string> DumpStrings(Type t)
{
var props = ReflectUtil.GetPropertiesStartWithPrefix(t, "");
return props.Select(p => $"{p}{TranslationSplitter}{ReflectUtil.GetValue(t, p)}");
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}
/// <summary>
/// Gets the current localization in a static class containing language-specific strings
/// </summary>
/// <param name="t"></param>
/// <param name="existingLines">Existing localization lines (if provided)</param>
public static string[] GetLocalization(Type t, string[] existingLines = null)
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{
var currentLines = DumpStrings(t).ToArray();
if (existingLines == null)
return currentLines;
var existing = GetProperties(existingLines);
var current = GetProperties(currentLines);
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var result = new string[currentLines.Length];
for (int i = 0; i < current.Length; i++)
{
int index = Array.IndexOf(existing, current[i]);
result[i] = index < 0 ? currentLines[i] : existingLines[index];
}
return result;
}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <param name="lines">Lines containing the localized strings</param>
private static void SetLocalization(Type t, IEnumerable<string> lines)
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{
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if (lines == null)
return;
foreach (var line in lines.Where(l => l != null))
{
var index = line.IndexOf(TranslationSplitter, StringComparison.Ordinal);
if (index < 0)
continue;
var prop = line.Substring(0, index);
var value = line.Substring(index + TranslationSplitter.Length);
try
{
ReflectUtil.SetValue(t, prop, value);
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}
catch
{
Debug.WriteLine($"Property not present: {prop} || Value written: {value}");
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}
}
}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <param name="languageFilePrefix">Prefix of the language file to use. Example: if the target is legality_en.txt, <paramref name="languageFilePrefix"/> should be "legality".</param>
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/// <param name="currentCultureCode">Culture information</param>
private static void SetLocalization(Type t, string languageFilePrefix, string currentCultureCode)
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{
SetLocalization(t, GetStringList($"{languageFilePrefix}_{currentCultureCode}"));
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}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <remarks>The values used to translate the given static class are retrieved from [TypeName]_[CurrentLangCode2].txt in the resource manager of PKHeX.Core.</remarks>
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/// <param name="currentCultureCode">Culture information</param>
public static void SetLocalization(Type t, string currentCultureCode)
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{
SetLocalization(t, t.Name, currentCultureCode);
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}
#endregion
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#region DataSource Providing
public static List<ComboItem> GetCBList(string textfile, string lang)
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{
// Set up
string[] inputCSV = GetStringList(textfile);
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// Get Language we're fetching for
int index = Array.IndexOf(new[] { "ja", "en", "fr", "de", "it", "es", "ko", "zh", }, lang);
// Gather our data from the input file
return inputCSV.Skip(1)
.Select(entry => entry.Split(','))
.Select(data => new ComboItem { Text = data[1 + index], Value = Convert.ToInt32(data[0]) })
.OrderBy(z => z.Text)
.ToList();
}
public static List<ComboItem> GetUnsortedCBList(string textfile)
{
string[] inputCSV = GetStringList(textfile);
return inputCSV.Skip(1)
.Select(entry => entry.Split(','))
.Select(data => new ComboItem { Text = data[1], Value = Convert.ToInt32(data[0]) })
.ToList();
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}
public static List<ComboItem> GetCBList(string[] inStrings, params int[][] allowed)
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{
if (allowed?[0] == null)
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allowed = new[] { Enumerable.Range(0, inStrings.Length).ToArray() };
return allowed.SelectMany(list => list
.Select(z => new ComboItem { Text = inStrings[z], Value = z })
.OrderBy(z => z.Text))
.ToList();
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}
public static List<ComboItem> GetOffsetCBList(List<ComboItem> cbList, string[] inStrings, int offset, int[] allowed)
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{
if (allowed == null)
allowed = Enumerable.Range(0, inStrings.Length).ToArray();
var list = allowed
.Select(z => new ComboItem {Text = inStrings[z - offset], Value = z})
.OrderBy(z => z.Text);
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cbList.AddRange(list);
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return cbList;
}
public static List<ComboItem> GetVariedCBListBall(string[] inStrings, int[] stringNum, int[] stringVal)
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{
// First 3 Balls are always first
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List<ComboItem> newlist = new List<ComboItem>();
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for (int i = 4; i > 1; i--) // add 4,3,2
newlist.Add(new ComboItem { Text = inStrings[i], Value = i });
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newlist.AddRange(stringNum
.Select((z, i) => new ComboItem { Text = inStrings[z], Value = stringVal[i] })
.OrderBy(z => z.Text));
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return newlist;
}
#endregion
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}
}