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using System ;
using System.Collections.Generic ;
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using System.Diagnostics ;
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using System.IO ;
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using System.Linq ;
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using System.Reflection ;
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namespace PKHeX.Core
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{
public partial class Util
{
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private const string TranslationSplitter = " = " ;
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#region String Lists
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/// <summary>
/// Gets a list of all Pokémon species names.
/// </summary>
/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
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public static string [ ] GetSpeciesList ( string language ) = > GetStringList ( "species" , language ) ;
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/// <summary>
/// Gets a list of all move names.
/// </summary>
/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
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public static string [ ] GetMovesList ( string language ) = > GetStringList ( "moves" , language ) ;
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/// <summary>
/// Gets a list of all Pokémon ability names.
/// </summary>
/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
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public static string [ ] GetAbilitiesList ( string language ) = > GetStringList ( "abilities" , language ) ;
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/// <summary>
/// Gets a list of all Pokémon nature names.
/// </summary>
/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
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public static string [ ] GetNaturesList ( string language ) = > GetStringList ( "natures" , language ) ;
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/// <summary>
/// Gets a list of all Pokémon form names.
/// </summary>
/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
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public static string [ ] GetFormsList ( string language ) = > GetStringList ( "forms" , language ) ;
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/// <summary>
/// Gets a list of all Pokémon type names.
/// </summary>
/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
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public static string [ ] GetTypesList ( string language ) = > GetStringList ( "types" , language ) ;
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/// <summary>
/// Gets a list of all Pokémon characteristic.
/// </summary>
/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
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public static string [ ] GetCharacteristicsList ( string language ) = > GetStringList ( "character" , language ) ;
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/// <summary>
/// Gets a list of all items.
/// </summary>
/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
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public static string [ ] GetItemsList ( string language ) = > GetStringList ( "items" , language ) ;
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#endregion
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public static string [ ] GetStringList ( string f )
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{
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var txt = GetStringResource ( f ) ; // Fetch File, \n to list.
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if ( txt = = null ) return new string [ 0 ] ;
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string [ ] rawlist = txt . Split ( '\n' ) ;
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for ( int i = 0 ; i < rawlist . Length ; i + + )
rawlist [ i ] = rawlist [ i ] . Trim ( ) ;
return rawlist ;
}
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public static string [ ] GetStringList ( string f , string l , string type = "text" ) = > GetStringList ( $"{type}_{f}_{l}" ) ;
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public static string [ ] GetNulledStringArray ( string [ ] SimpleStringList )
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{
try
{
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int len = ToInt32 ( SimpleStringList . Last ( ) . Split ( ',' ) [ 0 ] ) + 1 ;
string [ ] newlist = new string [ len ] ;
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for ( int i = 1 ; i < SimpleStringList . Length ; i + + )
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{
var split = SimpleStringList [ i ] . Split ( ',' ) ;
newlist [ ToInt32 ( split [ 0 ] ) ] = split [ 1 ] ;
}
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return newlist ;
}
catch { return null ; }
}
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public static byte [ ] GetBinaryResource ( string name )
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{
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using ( var resource = typeof ( Util ) . GetTypeInfo ( ) . Assembly . GetManifestResourceStream (
$"PKHeX.Core.Resources.byte.{name}" ) )
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{
var buffer = new byte [ resource . Length ] ;
resource . Read ( buffer , 0 , ( int ) resource . Length ) ;
return buffer ;
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}
}
public static string GetStringResource ( string name )
{
var resourceName = typeof ( Util ) . GetTypeInfo ( ) . Assembly . GetManifestResourceNames ( )
. Where ( x = > x . StartsWith ( "PKHeX.Core.Resources.text." ) & & x . EndsWith ( name + ".txt" , StringComparison . OrdinalIgnoreCase ) )
. FirstOrDefault ( ) ;
using ( var resource = typeof ( Util ) . GetTypeInfo ( ) . Assembly . GetManifestResourceStream ( resourceName ) )
using ( var reader = new StreamReader ( resource ) )
{
return reader . ReadToEnd ( ) ;
}
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}
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#region Non - Form Translation
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/// <summary>
/// Gets the names of the properties defined in the given input
/// </summary>
/// <param name="input">Enumerable of translation definitions in the form "Property = Value".</param>
/// <returns></returns>
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private static string [ ] GetProperties ( IEnumerable < string > input )
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{
return input . Select ( l = > l . Substring ( 0 , l . IndexOf ( TranslationSplitter , StringComparison . Ordinal ) ) ) . ToArray ( ) ;
}
private static IEnumerable < string > DumpStrings ( Type t )
{
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var props = ReflectUtil . GetPropertiesStartWithPrefix ( t , "V" ) ;
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return props . Select ( p = > $"{p}{TranslationSplitter}{ReflectUtil.GetValue(t, p).ToString()}" ) ;
}
/// <summary>
/// Gets the current localization in a static class containing language-specific strings
/// </summary>
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public static string [ ] GetLocalization ( Type t , string [ ] existingLines = null )
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{
existingLines = existingLines ? ? new string [ 0 ] ;
var currentLines = DumpStrings ( t ) . ToArray ( ) ;
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var existing = GetProperties ( existingLines ) ;
var current = GetProperties ( currentLines ) ;
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var result = new string [ currentLines . Length ] ;
for ( int i = 0 ; i < current . Length ; i + + )
{
int index = Array . IndexOf ( existing , current [ i ] ) ;
result [ i ] = index < 0 ? currentLines [ i ] : existingLines [ index ] ;
}
return result ;
}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
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/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <param name="lines">Lines containing the localized strings</param>
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private static void SetLocalization ( Type t , IEnumerable < string > lines )
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{
if ( lines = = null )
return ;
foreach ( var line in lines . Where ( l = > l ! = null ) )
{
var index = line . IndexOf ( TranslationSplitter , StringComparison . Ordinal ) ;
if ( index < 0 )
continue ;
var prop = line . Substring ( 0 , index ) ;
var value = line . Substring ( index + TranslationSplitter . Length ) ;
try
{
ReflectUtil . SetValue ( t , prop . ToUpper ( ) , value ) ;
}
catch
{
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Debug . WriteLine ( $"Property not present: {prop} || Value written: {value}" ) ;
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}
}
}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
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/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <param name="languageFilePrefix">Prefix of the language file to use. Example: if the target is legality_en.txt, <paramref name="languageFilePrefix"/> should be "legality".</param>
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/// <param name="currentCultureCode">Culture information</param>
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private static void SetLocalization ( Type t , string languageFilePrefix , string currentCultureCode )
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{
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SetLocalization ( t , GetStringList ( $"{languageFilePrefix}_{currentCultureCode}" ) ) ;
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}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
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/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <remarks>The values used to translate the given static class are retrieved from [TypeName]_[CurrentLangCode2].txt in the resource manager of PKHeX.Core.</remarks>
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/// <param name="currentCultureCode">Culture information</param>
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public static void SetLocalization ( Type t , string currentCultureCode )
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{
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SetLocalization ( t , t . Name , currentCultureCode ) ;
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}
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#endregion
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#region DataSource Providing
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public static List < ComboItem > GetCBList ( string textfile , string lang )
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{
// Set up
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string [ ] inputCSV = GetStringList ( textfile ) ;
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// Get Language we're fetching for
int index = Array . IndexOf ( new [ ] { "ja" , "en" , "fr" , "de" , "it" , "es" , "ko" , "zh" , } , lang ) ;
// Gather our data from the input file
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return inputCSV . Skip ( 1 )
. Select ( entry = > entry . Split ( ',' ) )
. Select ( data = > new ComboItem { Text = data [ 1 + index ] , Value = Convert . ToInt32 ( data [ 0 ] ) } )
. OrderBy ( z = > z . Text )
. ToList ( ) ;
}
public static List < ComboItem > GetUnsortedCBList ( string textfile )
{
string [ ] inputCSV = GetStringList ( textfile ) ;
return inputCSV . Skip ( 1 )
. Select ( entry = > entry . Split ( ',' ) )
. Select ( data = > new ComboItem { Text = data [ 1 ] , Value = Convert . ToInt32 ( data [ 0 ] ) } )
. ToList ( ) ;
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}
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public static List < ComboItem > GetCBList ( string [ ] inStrings , params int [ ] [ ] allowed )
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{
if ( allowed ? . First ( ) = = null )
allowed = new [ ] { Enumerable . Range ( 0 , inStrings . Length ) . ToArray ( ) } ;
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return allowed . SelectMany ( list = > list
. Select ( z = > new ComboItem { Text = inStrings [ z ] , Value = z } )
. OrderBy ( z = > z . Text ) )
. ToList ( ) ;
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}
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public static List < ComboItem > GetOffsetCBList ( List < ComboItem > cbList , string [ ] inStrings , int offset , int [ ] allowed )
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{
if ( allowed = = null )
allowed = Enumerable . Range ( 0 , inStrings . Length ) . ToArray ( ) ;
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var list = allowed
. Select ( ( z , i ) = > new ComboItem { Text = inStrings [ z - offset ] , Value = z } )
. OrderBy ( z = > z . Text ) ;
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cbList . AddRange ( list ) ;
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return cbList ;
}
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public static List < ComboItem > GetVariedCBListBall ( string [ ] inStrings , int [ ] stringNum , int [ ] stringVal )
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{
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// First 3 Balls are always first
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List < ComboItem > newlist = new List < ComboItem > ( ) ;
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for ( int i = 4 ; i > 1 ; i - - ) // add 4,3,2
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newlist . Add ( new ComboItem { Text = inStrings [ i ] , Value = i } ) ;
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newlist . AddRange ( stringNum
. Select ( ( z , i ) = > new ComboItem { Text = inStrings [ z ] , Value = stringVal [ i ] } )
. OrderBy ( z = > z . Text ) ) ;
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return newlist ;
}
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#endregion
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}
}