PKHeX/PKHeX.Core/PKM/XK3.cs

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using System;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary> Generation 3 <see cref="PKM"/> format, exclusively for Pokémon XD. </summary>
public sealed class XK3 : G3PKM, IShadowPKM
{
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private static readonly ushort[] Unused =
{
0x0A, 0x0B, 0x0C, 0x0D, 0x1E, 0x1F,
0x2A, 0x2B,
0x7A, 0x7B,
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0x7E, 0x7F,
};
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
public override int SIZE_PARTY => PokeCrypto.SIZE_3XSTORED;
public override int SIZE_STORED => PokeCrypto.SIZE_3XSTORED;
public override int Format => 3;
public override PersonalInfo PersonalInfo => PersonalTable.RS[Species];
public XK3(byte[] data) : base(data) { }
public XK3() : base(PokeCrypto.SIZE_3XSTORED) { }
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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public override PKM Clone() => new XK3((byte[])Data.Clone()){Purification = Purification};
public override void RefreshChecksum() => Valid = true;
// Trash Bytes
public override Span<byte> OT_Trash => Data.AsSpan(0x38, 22);
public override Span<byte> Nickname_Trash => Data.AsSpan(0x4E, 22);
public Span<byte> NicknameCopy_Trash => Data.AsSpan(0x64, 22);
public override int Species { get => SpeciesConverter.GetG4Species(ReadUInt16BigEndian(Data.AsSpan(0x00))); set => WriteUInt16BigEndian(Data.AsSpan(0x00), (ushort)SpeciesConverter.GetG3Species(value)); }
public override int SpriteItem => ItemConverter.GetItemFuture3((ushort)HeldItem);
public override int HeldItem { get => ReadUInt16BigEndian(Data.AsSpan(0x02)); set => WriteUInt16BigEndian(Data.AsSpan(0x02), (ushort)value); }
public override int Stat_HPCurrent { get => ReadUInt16BigEndian(Data.AsSpan(0x04)); set => WriteUInt16BigEndian(Data.AsSpan(0x04), (ushort)value); }
public override int OT_Friendship { get => ReadUInt16BigEndian(Data.AsSpan(0x06)); set => WriteUInt16BigEndian(Data.AsSpan(0x06), (ushort)value); }
public override int Met_Location { get => ReadUInt16BigEndian(Data.AsSpan(0x08)); set => WriteUInt16BigEndian(Data.AsSpan(0x08), (ushort)value); }
// 0x0A-0x0B Unknown
// 0x0C-0x0D Unknown
public override int Met_Level { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
public override int Ball { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
public override int OT_Gender { get => Data[0x10]; set => Data[0x10] = (byte)value; }
public override int Stat_Level { get => Data[0x11]; set => Data[0x11] = (byte)value; }
public override byte CNT_Sheen { get => Data[0x12]; set => Data[0x12] = value; }
public override int PKRS_Strain { get => Data[0x13] & 0xF; set => Data[0x13] = (byte)(value & 0xF); }
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public override int MarkValue { get => SwapBits(Data[0x14], 1, 2); protected set => Data[0x14] = (byte)SwapBits(value, 1, 2); }
public override int PKRS_Days { get => Math.Max((sbyte)Data[0x15], (sbyte)0); set => Data[0x15] = (byte)(value == 0 ? 0xFF : value & 0xF); }
// 0x16-0x1C Battle Related
private int XDPKMFLAGS { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
public bool UnusedFlag0 { get => (XDPKMFLAGS & (1 << 0)) == 1 << 0; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 0)) | (value ? 1 << 0 : 0); }
public bool UnusedFlag1 { get => (XDPKMFLAGS & (1 << 1)) == 1 << 1; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 1)) | (value ? 1 << 1 : 0); }
public bool CapturedFlag { get => (XDPKMFLAGS & (1 << 2)) == 1 << 2; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 2)) | (value ? 1 << 2 : 0); }
public bool UnusedFlag3 { get => (XDPKMFLAGS & (1 << 3)) == 1 << 3; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 3)) | (value ? 1 << 3 : 0); }
public bool BlockTrades { get => (XDPKMFLAGS & (1 << 4)) == 1 << 4; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 4)) | (value ? 1 << 4 : 0); }
public override bool Valid { get => (XDPKMFLAGS & (1 << 5)) == 0; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 5)) | (value ? 0 : 1 << 5); } // invalid flag
public override bool AbilityBit { get => (XDPKMFLAGS & (1 << 6)) == 1 << 6; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 6)) | (value ? 1 << 6 : 0); }
public override bool IsEgg { get => (XDPKMFLAGS & (1 << 7)) == 1 << 7; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 7)) | (value ? 1 << 7 : 0); }
// 0x1E-0x1F Unknown
public override uint EXP { get => ReadUInt32BigEndian(Data.AsSpan(0x20)); set => WriteUInt32BigEndian(Data.AsSpan(0x20), value); }
public override int SID { get => ReadUInt16BigEndian(Data.AsSpan(0x24)); set => WriteUInt16BigEndian(Data.AsSpan(0x24), (ushort)value); }
public override int TID { get => ReadUInt16BigEndian(Data.AsSpan(0x26)); set => WriteUInt16BigEndian(Data.AsSpan(0x26), (ushort)value); }
public override uint PID { get => ReadUInt32BigEndian(Data.AsSpan(0x28)); set => WriteUInt32BigEndian(Data.AsSpan(0x28), value); }
// 0x2A-0x2B Unknown
// 0x2C-0x2F Battle Related
public bool Obedient { get => Data[0x30] == 1; set => Data[0x30] = value ? (byte)1 : (byte)0; }
// 0x31-0x32 Unknown
public int EncounterInfo { get => Data[0x33]; set => Data[0x33] = (byte)value; }
public override bool FatefulEncounter
{
get => EncounterInfo != 0 || Obedient;
set
{
if (EncounterInfo != 0)
{
if (!value)
EncounterInfo = 0;
return;
}
EncounterInfo = (byte) ((EncounterInfo & ~(1 << 0)) | (value ? 1 << 0 : 0));
}
}
public override int Version { get => GetGBAVersionID(Data[0x34]); set => Data[0x34] = GetGCVersionID(value); }
public int CurrentRegion { get => Data[0x35]; set => Data[0x35] = (byte)value; }
public int OriginalRegion { get => Data[0x36]; set => Data[0x36] = (byte)value; }
public override int Language { get => Core.Language.GetMainLangIDfromGC(Data[0x37]); set => Data[0x37] = Core.Language.GetGCLangIDfromMain((byte)value); }
public override string OT_Name { get => StringConverter3GC.GetString(OT_Trash); set => StringConverter3GC.SetString(OT_Trash, value.AsSpan(), 10, StringConverterOption.None); }
public override string Nickname { get => StringConverter3GC.GetString(Nickname_Trash); set { StringConverter3GC.SetString(Nickname_Trash, value.AsSpan(), 10, StringConverterOption.None); NicknameCopy = value; } }
public string NicknameCopy { get => StringConverter3GC.GetString(NicknameCopy_Trash); set => StringConverter3GC.SetString(NicknameCopy_Trash, value.AsSpan(), 10, StringConverterOption.None); }
// 0x7A-0x7B Unknown
private ushort RIB0 { get => ReadUInt16BigEndian(Data.AsSpan(0x7C)); set => WriteUInt16BigEndian(Data.AsSpan(0x7C), value); }
public override bool RibbonChampionG3 { get => (RIB0 & (1 << 15)) == 1 << 15; set => RIB0 = (ushort)((RIB0 & ~(1 << 15)) | (value ? 1 << 15 : 0)); }
public override bool RibbonWinning { get => (RIB0 & (1 << 14)) == 1 << 14; set => RIB0 = (ushort)((RIB0 & ~(1 << 14)) | (value ? 1 << 14 : 0)); }
public override bool RibbonVictory { get => (RIB0 & (1 << 13)) == 1 << 13; set => RIB0 = (ushort)((RIB0 & ~(1 << 13)) | (value ? 1 << 13 : 0)); }
public override bool RibbonArtist { get => (RIB0 & (1 << 12)) == 1 << 12; set => RIB0 = (ushort)((RIB0 & ~(1 << 12)) | (value ? 1 << 12 : 0)); }
public override bool RibbonEffort { get => (RIB0 & (1 << 11)) == 1 << 11; set => RIB0 = (ushort)((RIB0 & ~(1 << 11)) | (value ? 1 << 11 : 0)); }
public override bool RibbonChampionBattle { get => (RIB0 & (1 << 10)) == 1 << 10; set => RIB0 = (ushort)((RIB0 & ~(1 << 10)) | (value ? 1 << 10 : 0)); }
public override bool RibbonChampionRegional { get => (RIB0 & (1 << 09)) == 1 << 09; set => RIB0 = (ushort)((RIB0 & ~(1 << 09)) | (value ? 1 << 09 : 0)); }
public override bool RibbonChampionNational { get => (RIB0 & (1 << 08)) == 1 << 08; set => RIB0 = (ushort)((RIB0 & ~(1 << 08)) | (value ? 1 << 08 : 0)); }
public override bool RibbonCountry { get => (RIB0 & (1 << 07)) == 1 << 07; set => RIB0 = (ushort)((RIB0 & ~(1 << 07)) | (value ? 1 << 07 : 0)); }
public override bool RibbonNational { get => (RIB0 & (1 << 06)) == 1 << 06; set => RIB0 = (ushort)((RIB0 & ~(1 << 06)) | (value ? 1 << 06 : 0)); }
public override bool RibbonEarth { get => (RIB0 & (1 << 05)) == 1 << 05; set => RIB0 = (ushort)((RIB0 & ~(1 << 05)) | (value ? 1 << 05 : 0)); }
public override bool RibbonWorld { get => (RIB0 & (1 << 04)) == 1 << 04; set => RIB0 = (ushort)((RIB0 & ~(1 << 04)) | (value ? 1 << 04 : 0)); }
public override bool Unused1 { get => (RIB0 & (1 << 03)) == 1 << 03; set => RIB0 = (ushort)((RIB0 & ~(1 << 03)) | (value ? 1 << 03 : 0)); }
public override bool Unused2 { get => (RIB0 & (1 << 02)) == 1 << 02; set => RIB0 = (ushort)((RIB0 & ~(1 << 02)) | (value ? 1 << 02 : 0)); }
public override bool Unused3 { get => (RIB0 & (1 << 01)) == 1 << 01; set => RIB0 = (ushort)((RIB0 & ~(1 << 01)) | (value ? 1 << 01 : 0)); }
public override bool Unused4 { get => (RIB0 & (1 << 00)) == 1 << 00; set => RIB0 = (ushort)((RIB0 & ~(1 << 00)) | (value ? 1 << 00 : 0)); }
// 0x7E-0x7F Unknown
// Moves
public override int Move1 { get => ReadUInt16BigEndian(Data.AsSpan(0x80)); set => WriteUInt16BigEndian(Data.AsSpan(0x80), (ushort)value); }
public override int Move1_PP { get => Data[0x82]; set => Data[0x82] = (byte)value; }
public override int Move1_PPUps { get => Data[0x83]; set => Data[0x83] = (byte)value; }
public override int Move2 { get => ReadUInt16BigEndian(Data.AsSpan(0x84)); set => WriteUInt16BigEndian(Data.AsSpan(0x84), (ushort)value); }
public override int Move2_PP { get => Data[0x86]; set => Data[0x86] = (byte)value; }
public override int Move2_PPUps { get => Data[0x87]; set => Data[0x87] = (byte)value; }
public override int Move3 { get => ReadUInt16BigEndian(Data.AsSpan(0x88)); set => WriteUInt16BigEndian(Data.AsSpan(0x88), (ushort)value); }
public override int Move3_PP { get => Data[0x8A]; set => Data[0x8A] = (byte)value; }
public override int Move3_PPUps { get => Data[0x8B]; set => Data[0x8B] = (byte)value; }
public override int Move4 { get => ReadUInt16BigEndian(Data.AsSpan(0x8C)); set => WriteUInt16BigEndian(Data.AsSpan(0x8C), (ushort)value); }
public override int Move4_PP { get => Data[0x8E]; set => Data[0x8E] = (byte)value; }
public override int Move4_PPUps { get => Data[0x8F]; set => Data[0x8F] = (byte)value; }
// More party stats
public override int Stat_HPMax { get => ReadUInt16BigEndian(Data.AsSpan(0x90)); set => WriteUInt16BigEndian(Data.AsSpan(0x90), (ushort)value); }
public override int Stat_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x92)); set => WriteUInt16BigEndian(Data.AsSpan(0x92), (ushort)value); }
public override int Stat_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x94)); set => WriteUInt16BigEndian(Data.AsSpan(0x94), (ushort)value); }
public override int Stat_SPA { get => ReadUInt16BigEndian(Data.AsSpan(0x96)); set => WriteUInt16BigEndian(Data.AsSpan(0x96), (ushort)value); }
public override int Stat_SPD { get => ReadUInt16BigEndian(Data.AsSpan(0x98)); set => WriteUInt16BigEndian(Data.AsSpan(0x98), (ushort)value); }
public override int Stat_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x9A)); set => WriteUInt16BigEndian(Data.AsSpan(0x9A), (ushort)value); }
// EVs
public override int EV_HP
{
get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x9C)));
set => WriteUInt16BigEndian(Data.AsSpan(0x9C), (ushort)(value & 0xFF));
}
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public override int EV_ATK
{
get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x9E)));
set => WriteUInt16BigEndian(Data.AsSpan(0x9E), (ushort)(value & 0xFF));
}
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public override int EV_DEF
{
get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA0)));
set => WriteUInt16BigEndian(Data.AsSpan(0xA0), (ushort)(value & 0xFF));
}
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public override int EV_SPA
{
get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA2)));
set => WriteUInt16BigEndian(Data.AsSpan(0xA2), (ushort)(value & 0xFF));
}
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public override int EV_SPD
{
get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA4)));
set => WriteUInt16BigEndian(Data.AsSpan(0xA4), (ushort)(value & 0xFF));
}
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public override int EV_SPE
{
get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA6)));
set => WriteUInt16BigEndian(Data.AsSpan(0xA6), (ushort)(value & 0xFF));
}
// IVs
public override int IV_HP { get => Data[0xA8]; set => Data[0xA8] = (byte)(value & 0x1F); }
public override int IV_ATK { get => Data[0xA9]; set => Data[0xA9] = (byte)(value & 0x1F); }
public override int IV_DEF { get => Data[0xAA]; set => Data[0xAA] = (byte)(value & 0x1F); }
public override int IV_SPA { get => Data[0xAB]; set => Data[0xAB] = (byte)(value & 0x1F); }
public override int IV_SPD { get => Data[0xAC]; set => Data[0xAC] = (byte)(value & 0x1F); }
public override int IV_SPE { get => Data[0xAD]; set => Data[0xAD] = (byte)(value & 0x1F); }
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// Contest
public override byte CNT_Cool { get => Data[0xAE]; set => Data[0xAE] = value; }
public override byte CNT_Beauty { get => Data[0xAF]; set => Data[0xAF] = value; }
public override byte CNT_Cute { get => Data[0xB0]; set => Data[0xB0] = value; }
public override byte CNT_Smart { get => Data[0xB1]; set => Data[0xB1] = value; }
public override byte CNT_Tough { get => Data[0xB2]; set => Data[0xB2] = value; }
public override int RibbonCountG3Cool { get => Data[0xB3]; set => Data[0xB3] = (byte)value; }
public override int RibbonCountG3Beauty { get => Data[0xB4]; set => Data[0xB4] = (byte)value; }
public override int RibbonCountG3Cute { get => Data[0xB5]; set => Data[0xB5] = (byte)value; }
public override int RibbonCountG3Smart { get => Data[0xB6]; set => Data[0xB6] = (byte)value; }
public override int RibbonCountG3Tough { get => Data[0xB7]; set => Data[0xB7] = (byte)value; }
public ushort ShadowID { get => ReadUInt16BigEndian(Data.AsSpan(0xBA)); set => WriteUInt16BigEndian(Data.AsSpan(0xBA), value); }
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// Purification information is stored in the save file and accessed based on the Shadow ID.
public int Purification { get; set; }
// stored in the data, offset undocumented
public override int Status_Condition { get; set; }
public bool IsShadow => Purification != 0;
protected override byte[] Encrypt()
{
return (byte[])Data.Clone();
}
public PK3 ConvertToPK3()
{
var pk = ConvertTo<PK3>();
if (Version == 15)
{
// Transferring XK3 to PK3 when it originates from XD sets the fateful encounter (obedience) flag.
if (ShadowID != 0)
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pk.RibbonNational = true; // must be purified before trading away; force purify
if (IsOriginXD())
pk.FatefulEncounter = true;
}
pk.RefreshChecksum();
return pk;
}
private bool IsOriginXD()
{
if (ShadowID != 0)
return true;
return IsOriginXD(Species, Met_Level);
}
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private static bool IsOriginXD(int species, int metLevel) => species switch
{
296 or 297 => metLevel != 30, // Makuhita 30 Colo 18 XD
175 or 176 => metLevel != 20, // Togepi 20 Colo 25 XD, also 20 as Togetic in Colo
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179 or 180 or 181 => metLevel is not (37 or 30), // Mareep: 37 Colo 17 XD, Flaafy: 30 Colo
219 => metLevel != 30, // Magcargo 30 Colo 38 XD (Slugma in Colo)
195 => metLevel != 30, // Quagsire 30 Colo // ** Wooper XD
334 => metLevel != 33, // Altaria 33 Colo // 36 XD (Swablu in Colo)
167 => metLevel != 40, // Ledian 40 Colo // 10 Ledyba XD
207 => metLevel != 43, // Gligar 43 Colo // ** Gligar XD
221 => metLevel != 43, // Piloswine 43 Colo // 22 Swinub XD
205 => metLevel != 43, // Forretress 43 Colo // 20 Pineco XD
168 => metLevel != 43, // Ariados 43 Colo // 14 Spinarak XD
229 => metLevel != 48, // Houndoom 48 Colo // 17 Houndour XD
217 => metLevel != 45, // Ursaring 45 Colo // 11 Teddiursa XD
212 => metLevel != 50, // Scizor 50 Colo // 40 Scyther XD
196 => metLevel != 25, // Espeon
197 => metLevel != 26, // Umbreon
// Shuckle, Elekid, Larvitar, Meditite
213 or 239 or 240 or 246 or 247 or 248 or 307 or 308 => metLevel == 20,
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// all other cases handled, if not in Colo's table it's from XD.
_ => !Legal.ValidSpecies_Colo.Contains(species),
};
}
}