PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos/BV7.cs

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using System;
using System.Collections.Generic;
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using System.Linq;
namespace PKHeX.Core
{
public sealed class BV7 : BattleVideo
{
internal const int SIZE = 0x2BC0;
private const string NPC = "NPC";
private const int PlayerCount = 4;
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public override int Generation => 7;
private readonly byte[] Data;
public override IReadOnlyList<PKM> BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
internal new static bool IsValid(byte[] data) => data.Length == SIZE;
public BV7(byte[] data) => Data = (byte[])data.Clone();
private static readonly int[] offsets = { 0xE41, 0x145E, 0x1A7B, 0x2098 };
public IReadOnlyList<PKM[]> PlayerTeams
{
get
{
var Teams = new PKM[PlayerCount][];
for (int t = 0; t < PlayerCount; t++)
Teams[t] = GetTeam(t);
return Teams;
}
set
{
for (int t = 0; t < PlayerCount; t++)
SetTeam(value[t], t);
}
}
public PKM[] GetTeam(int teamIndex)
{
var team = new PKM[6];
var ofs = offsets[teamIndex];
for (int p = 0; p < 6; p++)
{
int offset = ofs + (PokeCrypto.SIZE_6PARTY * p);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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team[p] = new PK7(Data.Slice(offset, PokeCrypto.SIZE_6STORED));
}
return team;
}
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public void SetTeam(IReadOnlyList<PKM> team, int teamIndex)
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{
var ofs = offsets[teamIndex];
for (int p = 0; p < 6; p++)
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{
int offset = ofs + (PokeCrypto.SIZE_6PARTY * p);
team[p].EncryptedPartyData.CopyTo(Data, offset);
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}
}
public string[] GetPlayerNames()
{
string[] trainers = new string[PlayerCount];
for (int i = 0; i < PlayerCount; i++)
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{
var str = StringConverter.GetString7(Data, 0x12C + (0x1A * i), 0x1A);
trainers[i] = string.IsNullOrWhiteSpace(trainers[i]) ? NPC : str;
}
return trainers;
}
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public void SetPlayerNames(IReadOnlyList<string> value)
{
if (value.Count != PlayerCount)
return;
for (int i = 0; i < PlayerCount; i++)
{
string tr = value[i] == NPC ? string.Empty : value[i];
StringConverter.SetString7(tr, 12, 13).CopyTo(Data, 0xEC + (0x1A * i));
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}
}
private int MatchYear { get => BitConverter.ToUInt16(Data, 0x2BB0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2BB0); }
private int MatchDay { get => Data[0x2BB3]; set => Data[0x2BB3] = (byte)value; }
private int MatchMonth { get => Data[0x2BB2]; set => Data[0x2BB2] = (byte)value; }
private int MatchHour { get => Data[0x2BB4]; set => Data[0x2BB4] = (byte)value; }
private int MatchMinute { get => Data[0x2BB5]; set => Data[0x2BB5] = (byte)value; }
private int MatchSecond { get => Data[0x2BB6]; set => Data[0x2BB6] = (byte)value; }
public DateTime? MatchStamp
{
get
{
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if (!DateUtil.IsDateValid(MatchYear, MatchMonth, MatchDay))
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return null;
return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond);
}
set
{
if (value.HasValue)
{
MatchYear = value.Value.Year;
MatchDay = value.Value.Day;
MatchMonth = value.Value.Month;
MatchHour = value.Value.Hour;
MatchMinute = value.Value.Minute;
MatchSecond = value.Value.Second;
}
else
{
MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = 0;
}
}
}
public int MusicID { get => Data[0x21C]; set => Data[0x21C] = (byte)value; }
public bool SilentBGM { get => MusicID == 0xFF; set => MusicID = (byte)(value ? 0xFF : MusicID); }
}
}