PKHeX/PKHeX.Core/Legality/Areas/EncounterArea.cs

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using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Represents an Area where <see cref="PKM"/> can be encountered, which contains a Location ID and <see cref="EncounterSlot"/> data.
/// </summary>
public class EncounterArea
{
public int Location;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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public EncounterSlot[] Slots = Array.Empty<EncounterSlot>();
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/// <summary>
/// Gets the encounter areas for species with same level range and same slot type at same location
/// </summary>
/// <param name="species">List of species that exist in the Area.</param>
/// <param name="lvls">Paired min and max levels of the encounter slots.</param>
/// <param name="location">Location index of the encounter area.</param>
/// <param name="t">Encounter slot type of the encounter area.</param>
/// <returns>Encounter area with slots</returns>
public static TArea[] GetSimpleEncounterArea<TArea, TSlot>(int[] species, int[] lvls, int location, SlotType t)
where TArea : EncounterArea, new()
where TSlot : EncounterSlot, new()
{
if ((lvls.Length & 1) != 0) // levels data not paired; expect multiple of 2
throw new ArgumentException(nameof(lvls));
var count = species.Length * (lvls.Length / 2);
var slots = new TSlot[count];
int ctr = 0;
foreach (var s in species)
{
for (int i = 0; i < lvls.Length;)
{
slots[ctr++] = new TSlot
{
LevelMin = lvls[i++],
LevelMax = lvls[i++],
Species = s,
Type = t
};
}
}
return new[] { new TArea { Location = location, Slots = slots } };
}
/// <summary>
/// Gets the slots contained in the area that match the provided data.
/// </summary>
/// <param name="pkm">Pokémon Data</param>
/// <param name="chain">Evolution lineage</param>
/// <returns>Enumerable list of encounters</returns>
public virtual IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
{
foreach (var slot in Slots)
{
foreach (var evo in chain)
{
if (slot.Species != evo.Species)
continue;
if (!slot.IsLevelWithinRange(pkm.Met_Level))
break;
if (slot.Form != evo.Form && !Legal.WildChangeFormAfter.Contains(slot.Species))
break;
yield return slot;
break;
}
}
}
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/// <summary>
/// Checks if the provided met location ID matches the parameters for the area.
/// </summary>
/// <param name="location">Met Location ID</param>
/// <returns>True if possibly originated from this area, false otherwise.</returns>
public virtual bool IsMatchLocation(int location) => Location == location;
}
}