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using System ;
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using System.Collections.Generic ;
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using System.IO ;
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using System.Linq ;
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using System.Text ;
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using static PKHeX . Core . MessageStrings ;
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namespace PKHeX.Core
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{
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/// <summary>
/// Logic for <see cref="SaveFile"/> data loading and manipulation.
/// </summary>
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public static class SaveUtil
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{
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public const int BEEF = 0x42454546 ;
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public const int SIZE_G7GG = 0x100000 ;
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public const int SIZE_G7USUM = 0x6CC00 ;
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public const int SIZE_G7SM = 0x6BE00 ;
public const int SIZE_G6XY = 0x65600 ;
public const int SIZE_G6ORAS = 0x76000 ;
public const int SIZE_G6ORASDEMO = 0x5A00 ;
public const int SIZE_G5RAW = 0x80000 ;
public const int SIZE_G5BW = 0x24000 ;
public const int SIZE_G5B2W2 = 0x26000 ;
public const int SIZE_G4BR = 0x380000 ;
public const int SIZE_G4RAW = 0x80000 ;
public const int SIZE_G3BOX = 0x76000 ;
public const int SIZE_G3BOXGCI = 0x76040 ; // +64 if has GCI data
public const int SIZE_G3COLO = 0x60000 ;
public const int SIZE_G3COLOGCI = 0x60040 ; // +64 if has GCI data
public const int SIZE_G3XD = 0x56000 ;
public const int SIZE_G3XDGCI = 0x56040 ; // +64 if has GCI data
public const int SIZE_G3RAW = 0x20000 ;
public const int SIZE_G3RAWHALF = 0x10000 ;
public const int SIZE_G2RAW_U = 0x8000 ;
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public const int SIZE_G2VC_U = 0x8010 ;
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public const int SIZE_G2BAT_U = 0x802C ;
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public const int SIZE_G2EMU_U = 0x8030 ;
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public const int SIZE_G2RAW_J = 0x10000 ;
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public const int SIZE_G2VC_J = 0x10010 ;
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public const int SIZE_G2BAT_J = 0x1002C ;
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public const int SIZE_G2EMU_J = 0x10030 ;
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public const int SIZE_G1RAW = 0x8000 ;
public const int SIZE_G1BAT = 0x802C ;
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// Bank Binaries
public const int SIZE_G7BANK = 0xACA48 ;
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public const int SIZE_G4BANK = 0x405C4 ;
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private static readonly HashSet < int > SIZES_2 = new HashSet < int >
{
SIZE_G2RAW_U , SIZE_G2VC_U , SIZE_G2BAT_U , SIZE_G2EMU_U , SIZE_G2RAW_J , SIZE_G2BAT_J , SIZE_G2EMU_J , SIZE_G2VC_J ,
} ;
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private static readonly HashSet < int > SIZES = new HashSet < int > ( SIZES_2 )
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{
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SIZE_G7SM , SIZE_G7USUM , SIZE_G7GG ,
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SIZE_G6XY , SIZE_G6ORAS , SIZE_G6ORASDEMO ,
SIZE_G5RAW , SIZE_G5BW , SIZE_G5B2W2 ,
SIZE_G4BR , SIZE_G4RAW ,
SIZE_G3BOX , SIZE_G3BOXGCI , SIZE_G3COLO , SIZE_G3COLOGCI , SIZE_G3XD , SIZE_G3XDGCI , SIZE_G3RAW , SIZE_G3RAWHALF ,
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// SIZES_2 covers gen2 sizes since there's so many
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SIZE_G1RAW , SIZE_G1BAT ,
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SIZE_G7BANK , SIZE_G4BANK ,
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} ;
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private static readonly int [ ] mainSizes = { SIZE_G6XY , SIZE_G6ORAS , SIZE_G7SM , SIZE_G7USUM } ;
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private static readonly byte [ ] FOOTER_DSV = Encoding . ASCII . GetBytes ( "|-DESMUME SAVE-|" ) ;
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internal static readonly string [ ] HEADER_COLO = { "GC6J" , "GC6E" , "GC6P" } ; // NTSC-J, NTSC-U, PAL
internal static readonly string [ ] HEADER_XD = { "GXXJ" , "GXXE" , "GXXP" } ; // NTSC-J, NTSC-U, PAL
internal static readonly string [ ] HEADER_RSBOX = { "GPXJ" , "GPXE" , "GPXP" } ; // NTSC-J, NTSC-U, PAL
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/// <summary>Determines the generation of the given save data.</summary>
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/// <param name="data">Save data of which to determine the generation</param>
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/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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private static GameVersion GetSAVGeneration ( byte [ ] data )
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{
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if ( GetIsG1SAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . Gen1 ;
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if ( GetIsG2SAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . Gen2 ;
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if ( GetIsG3SAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . Gen3 ;
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if ( GetIsG4SAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . Gen4 ;
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if ( GetIsG5SAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . Gen5 ;
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if ( GetIsG6SAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . Gen6 ;
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if ( GetIsG7SAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . Gen7 ;
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if ( GetIsBelugaSAV ( data ) ! = GameVersion . Invalid )
return GameVersion . GG ;
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if ( GetIsG3COLOSAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . COLO ;
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if ( GetIsG3XDSAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . XD ;
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if ( GetIsG3BOXSAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . RSBOX ;
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if ( GetIsG4BRSAV ( data ) ! = GameVersion . Invalid )
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return GameVersion . BATREV ;
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if ( GetIsBank7 ( data ) ) // pokebank
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return GameVersion . USUM ;
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if ( GetIsBank4 ( data ) ) // pokestock
return GameVersion . HGSS ;
if ( GetIsBank3 ( data ) ) // pokestock
return GameVersion . RS ;
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return GameVersion . Invalid ;
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}
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/// <summary>
/// Determines if a Gen2 Pokémon List is Invalid
/// </summary>
/// <param name="data">Save data</param>
/// <param name="offset">Offset the list starts at</param>
/// <param name="listCount">Max count of Pokémon in the list</param>
/// <returns>True if a valid list, False otherwise</returns>
private static bool IsG12ListValid ( byte [ ] data , int offset , int listCount )
{
byte num_entries = data [ offset ] ;
return num_entries < = listCount & & data [ offset + 1 + num_entries ] = = 0xFF ;
}
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/// <summary>Determines the type of 1st gen save</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG1SAV ( byte [ ] data )
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{
if ( data . Length ! = SIZE_G1RAW & & data . Length ! = SIZE_G1BAT )
return GameVersion . Invalid ;
// Check if it's not an american save or a japanese save
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if ( ! ( GetIsG1SAVU ( data ) | | GetIsG1SAVJ ( data ) ) )
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return GameVersion . Invalid ;
// I can't actually detect which game version, because it's not stored anywhere.
// If you can think of anything to do here, please implement :)
return GameVersion . RBY ;
}
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/// <summary>Determines if 1st gen save is non-japanese</summary>
/// <param name="data">Save data of which to determine the region</param>
/// <returns>True if a valid non-japanese save, False otherwise.</returns>
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private static bool GetIsG1SAVU ( byte [ ] data )
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{
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return IsG12ListValid ( data , 0x2F2C , 20 ) & & IsG12ListValid ( data , 0x30C0 , 20 ) ;
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}
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/// <summary>Determines if 1st gen save is japanese</summary>
/// <param name="data">Save data of which to determine the region</param>
/// <returns>True if a valid japanese save, False otherwise.</returns>
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internal static bool GetIsG1SAVJ ( byte [ ] data )
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{
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return IsG12ListValid ( data , 0x2ED5 , 30 ) & & IsG12ListValid ( data , 0x302D , 30 ) ;
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}
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/// <summary>Determines the type of 2nd gen save</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG2SAV ( byte [ ] data )
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{
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if ( ! SIZES_2 . Contains ( data . Length ) )
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return GameVersion . Invalid ;
// Check if it's not an american save or a japanese save
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GameVersion result ;
if ( ( result = GetIsG2SAVU ( data ) ) ! = GameVersion . Invalid )
return result ;
if ( ( result = GetIsG2SAVJ ( data ) ) ! = GameVersion . Invalid )
return result ;
if ( ( result = GetIsG2SAVK ( data ) ) ! = GameVersion . Invalid )
return result ;
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return GameVersion . Invalid ;
}
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/// <summary>Determines if 2nd gen save is non-japanese</summary>
/// <param name="data">Save data of which to determine the region</param>
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/// <returns>True if a valid international save, False otherwise.</returns>
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private static GameVersion GetIsG2SAVU ( byte [ ] data )
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{
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if ( IsG12ListValid ( data , 0x288A , 20 ) & & IsG12ListValid ( data , 0x2D6C , 20 ) )
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return GameVersion . GS ;
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if ( IsG12ListValid ( data , 0x2865 , 20 ) & & IsG12ListValid ( data , 0x2D10 , 20 ) )
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return GameVersion . C ;
return GameVersion . Invalid ;
}
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/// <summary>Determines if 2nd gen save is japanese</summary>
/// <param name="data">Save data of which to determine the region</param>
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/// <returns>True if a valid Japanese save, False otherwise.</returns>
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internal static GameVersion GetIsG2SAVJ ( byte [ ] data )
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{
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if ( ! IsG12ListValid ( data , 0x2D10 , 30 ) )
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return GameVersion . Invalid ;
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if ( IsG12ListValid ( data , 0x283E , 30 ) )
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return GameVersion . GS ;
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if ( IsG12ListValid ( data , 0x281A , 30 ) )
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return GameVersion . C ;
return GameVersion . Invalid ;
}
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/// <summary>Determines if 2nd gen save is Korean</summary>
/// <param name="data">Save data of which to determine the region</param>
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/// <returns>True if a valid Korean save, False otherwise.</returns>
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internal static GameVersion GetIsG2SAVK ( byte [ ] data )
{
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if ( IsG12ListValid ( data , 0x2DAE , 20 ) & & IsG12ListValid ( data , 0x28CC , 20 ) )
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return GameVersion . GS ;
return GameVersion . Invalid ;
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}
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/// <summary>Determines the type of 3rd gen save</summary>
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/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG3SAV ( byte [ ] data )
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{
if ( data . Length ! = SIZE_G3RAW & & data . Length ! = SIZE_G3RAWHALF )
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return GameVersion . Invalid ;
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// check the save file(s)
int count = data . Length / SIZE_G3RAWHALF ;
for ( int s = 0 ; s < count ; s + + )
{
int ofs = 0xE000 * s ;
int [ ] BlockOrder = new int [ 14 ] ;
for ( int i = 0 ; i < 14 ; i + + )
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BlockOrder [ i ] = BitConverter . ToInt16 ( data , ( i * 0x1000 ) + 0xFF4 + ofs ) ;
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if ( BlockOrder . Any ( i = > i > 0xD | | i < 0 ) )
continue ;
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// Detect RS/E/FRLG
// Section 0 stores Game Code @ 0x00AC; 0 for RS, 1 for FRLG, else for Emerald
int Block0 = Array . IndexOf ( BlockOrder , 0 ) ;
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// Sometimes not all blocks are present (start of game), yielding multiple block0's.
// Real 0th block comes before block1.
if ( BlockOrder [ 0 ] = = 1 & & Block0 ! = BlockOrder . Length - 1 )
continue ;
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if ( BlockOrder . Count ( v = > v = = 0 ) = = BlockOrder . Length )
continue ;
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return SAV3 . GetVersion ( data , ( 0x1000 * Block0 ) + ofs ) ;
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}
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return GameVersion . Invalid ;
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}
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/// <summary>Determines the type of 3rd gen Box RS</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG3BOXSAV ( byte [ ] data )
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{
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if ( data . Length ! = SIZE_G3BOX & & data . Length ! = SIZE_G3BOXGCI )
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return GameVersion . Invalid ;
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byte [ ] sav = data ;
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// Verify first checksum
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ushort chk = 0 ; // initial value
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var ofs = data . Length - SIZE_G3BOX + 0x2000 ;
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for ( int i = 0x4 ; i < 0x1FFC ; i + = 2 )
chk + = BigEndian . ToUInt16 ( sav , ofs + i ) ;
ushort chkA = chk ;
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ushort chkB = ( ushort ) ( 0xF004 - chkA ) ;
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ushort CHK_A = BigEndian . ToUInt16 ( sav , ofs + 0 ) ;
ushort CHK_B = BigEndian . ToUInt16 ( sav , ofs + 2 ) ;
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return CHK_A = = chkA & & CHK_B = = chkB ? GameVersion . RSBOX : GameVersion . Invalid ;
}
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/// <summary>Determines the type of 3rd gen Colosseum</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG3COLOSAV ( byte [ ] data )
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{
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if ( data . Length ! = SIZE_G3COLO & & data . Length ! = SIZE_G3COLOGCI )
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return GameVersion . Invalid ;
// Check the intro bytes for each save slot
int offset = data . Length - SIZE_G3COLO ;
for ( int i = 0 ; i < 3 ; i + + )
{
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var ofs = 0x6000 + offset + ( 0x1E000 * i ) ;
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if ( BitConverter . ToUInt32 ( data , ofs ) ! = 0x00000101 )
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return GameVersion . Invalid ;
}
return GameVersion . COLO ;
}
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/// <summary>Determines the type of 3rd gen XD</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG3XDSAV ( byte [ ] data )
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{
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if ( data . Length ! = SIZE_G3XD & & data . Length ! = SIZE_G3XDGCI )
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return GameVersion . Invalid ;
// Check the intro bytes for each save slot
int offset = data . Length - SIZE_G3XD ;
for ( int i = 0 ; i < 2 ; i + + )
{
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var ofs = 0x6000 + offset + ( 0x28000 * i ) ;
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if ( ( BitConverter . ToUInt32 ( data , ofs ) & 0xFFFE _FFFF ) ! = 0x00000101 )
return GameVersion . Invalid ;
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}
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return GameVersion . XD ;
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}
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/// <summary>Determines the type of 4th gen save</summary>
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/// <param name="data">Save data of which to determine the type</param>
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/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG4SAV ( byte [ ] data )
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{
if ( data . Length ! = SIZE_G4RAW )
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return GameVersion . Invalid ;
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bool validSequence ( byte [ ] pattern , int shift = 0 )
{
int ofs = BitConverter . ToUInt16 ( pattern , 0 ) - 0xC + shift ;
for ( int i = 0 ; i < 10 ; i + + )
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{
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if ( data [ i + ofs ] ! = pattern [ i ] )
return false ;
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}
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return true ;
}
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// Check for block identifiers
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if ( validSequence ( BlockPattern_General_DP ) )
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return GameVersion . DP ;
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if ( validSequence ( BlockPattern_General_Pt ) )
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return GameVersion . Pt ;
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if ( validSequence ( BlockPattern_General_HS ) )
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return GameVersion . HGSS ;
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// Check the other save
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if ( validSequence ( BlockPattern_General_DP , 0x40000 ) )
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return GameVersion . DP ;
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if ( validSequence ( BlockPattern_General_Pt , 0x40000 ) )
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return GameVersion . Pt ;
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if ( validSequence ( BlockPattern_General_HS , 0x40000 ) )
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return GameVersion . HGSS ;
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return GameVersion . Invalid ;
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}
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private static readonly byte [ ] BlockPattern_General_DP = { 0x00 , 0xC1 , 0x00 , 0x00 , 0x23 , 0x06 , 0x06 , 0x20 , 0x00 , 0x00 } ;
private static readonly byte [ ] BlockPattern_General_Pt = { 0x2C , 0xCF , 0x00 , 0x00 , 0x23 , 0x06 , 0x06 , 0x20 , 0x00 , 0x00 } ;
private static readonly byte [ ] BlockPattern_General_HS = { 0x28 , 0xF6 , 0x00 , 0x00 , 0x23 , 0x06 , 0x06 , 0x20 , 0x00 , 0x00 } ;
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/// <summary>Determines the type of 4th gen Battle Revolution</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG4BRSAV ( byte [ ] data )
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{
if ( data . Length ! = SIZE_G4BR )
return GameVersion . Invalid ;
byte [ ] sav = SAV4BR . DecryptPBRSaveData ( data ) ;
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return SAV4BR . IsChecksumsValid ( sav ) ? GameVersion . BATREV : GameVersion . Invalid ;
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}
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/// <summary>Determines the type of 5th gen save</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG5SAV ( byte [ ] data )
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{
if ( data . Length ! = SIZE_G5RAW )
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return GameVersion . Invalid ;
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ushort chk1 = BitConverter . ToUInt16 ( data , SIZE_G5BW - 0x100 + 0x8C + 0xE ) ;
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ushort actual1 = CRC16_CCITT ( data , SIZE_G5BW - 0x100 , 0x8C ) ;
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if ( chk1 = = actual1 )
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return GameVersion . BW ;
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ushort chk2 = BitConverter . ToUInt16 ( data , SIZE_G5B2W2 - 0x100 + 0x94 + 0xE ) ;
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ushort actual2 = CRC16_CCITT ( data , SIZE_G5B2W2 - 0x100 , 0x94 ) ;
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if ( chk2 = = actual2 )
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return GameVersion . B2W2 ;
return GameVersion . Invalid ;
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}
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/// <summary>Determines the type of 6th gen save</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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private static GameVersion GetIsG6SAV ( byte [ ] data )
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{
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if ( ! new [ ] { SIZE_G6XY , SIZE_G6ORAS , SIZE_G6ORASDEMO } . Contains ( data . Length ) )
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return GameVersion . Invalid ;
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if ( BitConverter . ToUInt32 ( data , data . Length - 0x1F0 ) ! = BEEF )
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return GameVersion . Invalid ;
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switch ( data . Length )
{
case SIZE_G6XY :
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return GameVersion . XY ;
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case SIZE_G6ORASDEMO :
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return GameVersion . ORASDEMO ;
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case SIZE_G6ORAS :
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return GameVersion . ORAS ;
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}
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return GameVersion . Invalid ;
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}
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/// <summary>Determines the type of 7th gen save</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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private static GameVersion GetIsG7SAV ( byte [ ] data )
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{
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if ( data . Length ! = SIZE_G7SM & & data . Length ! = SIZE_G7USUM )
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return GameVersion . Invalid ;
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if ( BitConverter . ToUInt32 ( data , data . Length - 0x1F0 ) ! = BEEF )
return GameVersion . Invalid ;
switch ( data . Length )
{
case SIZE_G7SM :
return GameVersion . SM ;
case SIZE_G7USUM :
return GameVersion . USUM ;
}
return GameVersion . Invalid ;
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}
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/// <summary>Determines if the input data belongs to a <see cref="SAV7b"/> save</summary>
/// <param name="data">Save data of which to determine the type</param>
/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
private static GameVersion GetIsBelugaSAV ( byte [ ] data )
{
if ( data . Length ! = SIZE_G7GG )
return GameVersion . Invalid ;
const int actualLength = 0xB8800 ;
if ( BitConverter . ToUInt32 ( data , actualLength - 0x1F0 ) ! = BEEF ) // beef table start
return GameVersion . Invalid ;
if ( BitConverter . ToUInt16 ( data , actualLength - 0x200 + 0xB0 ) ! = 0x13 ) // check a block number to double check
return GameVersion . Invalid ;
return GameVersion . GG ;
}
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private static bool GetIsBank7 ( byte [ ] data ) = > data . Length = = SIZE_G7BANK & & data [ 0 ] ! = 0 ;
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private static bool GetIsBank4 ( byte [ ] data ) = > data . Length = = SIZE_G4BANK & & BitConverter . ToUInt32 ( data , 0x3FC00 ) ! = 0 ; // box name present
private static bool GetIsBank3 ( byte [ ] data ) = > data . Length = = SIZE_G4BANK & & BitConverter . ToUInt32 ( data , 0x3FC00 ) = = 0 ; // size collision with ^
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/// <summary>Creates an instance of a SaveFile using the given save data.</summary>
/// <param name="path">File location from which to create a SaveFile.</param>
/// <returns>An appropriate type of save file for the given data, or null if the save data is invalid.</returns>
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public static SaveFile GetVariantSAV ( string path )
{
var data = File . ReadAllBytes ( path ) ;
var sav = GetVariantSAV ( data ) ;
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sav ? . SetFileInfo ( path ) ;
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return sav ;
}
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/// <summary>Creates an instance of a SaveFile using the given save data.</summary>
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/// <param name="data">Save data from which to create a SaveFile.</param>
/// <returns>An appropriate type of save file for the given data, or null if the save data is invalid.</returns>
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public static SaveFile GetVariantSAV ( byte [ ] data )
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{
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// Pre-check for header/footer signatures
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byte [ ] header = Array . Empty < byte > ( ) , footer = Array . Empty < byte > ( ) ;
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CheckHeaderFooter ( ref data , ref header , ref footer ) ;
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var sav = GetVariantSAVInternal ( data ) ;
if ( sav = = null )
return null ;
sav . Header = header ;
sav . Footer = footer ;
return sav ;
}
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private static SaveFile GetVariantSAVInternal ( byte [ ] data )
{
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switch ( GetSAVGeneration ( data ) )
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{
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// Main Games
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case GameVersion . Gen1 : return new SAV1 ( data ) ;
case GameVersion . Gen2 : return new SAV2 ( data ) ;
case GameVersion . Gen3 : return new SAV3 ( data ) ;
case GameVersion . Gen4 : return new SAV4 ( data ) ;
case GameVersion . Gen5 : return new SAV5 ( data ) ;
case GameVersion . Gen6 : return new SAV6 ( data ) ;
case GameVersion . Gen7 : return new SAV7 ( data ) ;
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// Side Games
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case GameVersion . COLO : return new SAV3Colosseum ( data ) ;
case GameVersion . XD : return new SAV3XD ( data ) ;
case GameVersion . RSBOX : return new SAV3RSBox ( data ) ;
case GameVersion . BATREV : return new SAV4BR ( data ) ;
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case GameVersion . GG : return new SAV7b ( data ) ;
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// Bulk Storage
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case GameVersion . USUM : return Bank7 . GetBank7 ( data ) ;
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case GameVersion . HGSS : return Bank4 . GetBank4 ( data ) ;
case GameVersion . RS : return Bank3 . GetBank3 ( data ) ;
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// No pattern matched
default : return null ;
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}
}
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public static SaveFile GetVariantSAV ( SAV3GCMemoryCard MC )
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{
// Pre-check for header/footer signatures
SaveFile sav ;
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byte [ ] header = Array . Empty < byte > ( ) , footer = Array . Empty < byte > ( ) ;
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byte [ ] data = MC . SelectedSaveData ;
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CheckHeaderFooter ( ref data , ref header , ref footer ) ;
switch ( MC . SelectedGameVersion )
{
// Side Games
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case GameVersion . COLO : sav = new SAV3Colosseum ( data , MC ) ; break ;
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case GameVersion . XD : sav = new SAV3XD ( data , MC ) ; break ;
case GameVersion . RSBOX : sav = new SAV3RSBox ( data , MC ) ; break ;
// No pattern matched
default : return null ;
}
sav . Header = header ;
sav . Footer = footer ;
return sav ;
}
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/// <summary>
/// Creates an instance of a SaveFile with a blank base.
/// </summary>
/// <param name="Game">Version to create the save file for.</param>
/// <param name="OT">Trainer Name</param>
/// <returns></returns>
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public static SaveFile GetBlankSAV ( GameVersion Game , string OT )
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{
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var SAV = GetBlankSAV ( Game ) ;
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if ( SAV = = null )
return null ;
SAV . Game = ( int ) Game ;
SAV . OT = OT ;
// Secondary Properties may not be used but can be filled in as template.
SAV . TID = 12345 ;
SAV . SID = 54321 ;
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SAV . Language = ( int ) LanguageID . English ; // English
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SAV . Country = 49 ; // USA
SAV . SubRegion = 7 ; // CA
SAV . ConsoleRegion = 1 ; // Americas
return SAV ;
}
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/// <summary>
/// Creates an instance of a SaveFile with a blank base.
/// </summary>
/// <param name="Game">Version to create the save file for.</param>
/// <returns></returns>
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private static SaveFile GetBlankSAV ( GameVersion Game )
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{
switch ( Game )
{
case GameVersion . RBY :
return new SAV1 ( ) ;
case GameVersion . GS : case GameVersion . C : case GameVersion . GSC :
return new SAV2 ( ) ;
case GameVersion . R : case GameVersion . S : case GameVersion . E : case GameVersion . FR : case GameVersion . LG :
return new SAV3 ( versionOverride : Game ) ;
case GameVersion . COLO :
return new SAV3Colosseum ( ) ;
case GameVersion . XD :
return new SAV3XD ( ) ;
case GameVersion . RSBOX :
return new SAV3RSBox ( ) ;
case GameVersion . D : case GameVersion . P : case GameVersion . DP :
return new SAV4 ( new byte [ SIZE_G4RAW ] , GameVersion . DP ) ;
case GameVersion . Pt :
return new SAV4 ( new byte [ SIZE_G4RAW ] , GameVersion . Pt ) ;
case GameVersion . HG : case GameVersion . SS : case GameVersion . HGSS :
return new SAV4 ( new byte [ SIZE_G4RAW ] , GameVersion . HGSS ) ;
case GameVersion . B : case GameVersion . W : case GameVersion . BW :
return new SAV5 ( new byte [ SIZE_G5RAW ] , GameVersion . BW ) ;
case GameVersion . B2 : case GameVersion . W2 : case GameVersion . B2W2 :
return new SAV5 ( new byte [ SIZE_G5RAW ] , GameVersion . B2W2 ) ;
case GameVersion . X : case GameVersion . Y : case GameVersion . XY :
return new SAV6 ( new byte [ SIZE_G6XY ] ) ;
case GameVersion . ORASDEMO :
return new SAV6 ( new byte [ SIZE_G6ORASDEMO ] ) ;
case GameVersion . OR : case GameVersion . AS : case GameVersion . ORAS :
return new SAV6 ( new byte [ SIZE_G6ORAS ] ) ;
case GameVersion . SN : case GameVersion . MN : case GameVersion . SM :
return new SAV7 ( new byte [ SIZE_G7SM ] ) ;
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case GameVersion . US : case GameVersion . UM : case GameVersion . USUM :
return new SAV7 ( new byte [ SIZE_G7USUM ] ) ;
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case GameVersion . GP : case GameVersion . GE : case GameVersion . GG :
return new SAV7b ( new byte [ SIZE_G7GG ] ) ;
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default :
return null ;
}
}
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/// <summary>
/// Creates an instance of a SaveFile with a blank base.
/// </summary>
/// <param name="generation">Generation of the Save File.</param>
/// <param name="OT">Trainer Name</param>
/// <returns>Save File for that generation.</returns>
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public static SaveFile GetBlankSAV ( int generation , string OT )
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{
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var ver = GameUtil . GetVersion ( generation ) ;
return GetBlankSAV ( ver , OT ) ;
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}
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/// <summary>
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/// Retrieves possible save file paths from the provided <see cref="folderPath"/>.
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/// </summary>
/// <param name="folderPath">Folder to look within</param>
/// <param name="deep">Search all subfolders</param>
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/// <param name="result">If this function returns true, full path of all <see cref="SaveFile"/> that match criteria. If this function returns false, the error message, or null if the directory could not be found</param>
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/// <returns>Boolean indicating whether or not operation was successful.</returns>
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public static bool GetSavesFromFolder ( string folderPath , bool deep , out IEnumerable < string > result )
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{
if ( ! Directory . Exists ( folderPath ) )
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{
result = null ;
return false ;
}
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try
{
var searchOption = deep ? SearchOption . AllDirectories : SearchOption . TopDirectoryOnly ;
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var files = Directory . EnumerateFiles ( folderPath , "*" , searchOption ) ;
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int safelen ( string file )
{
try { return ( int ) new FileInfo ( file ) . Length ; }
catch { return - 1 ; } // Bad File / Locked
}
result = files . Where ( f = > IsSizeValid ( safelen ( f ) ) ) ;
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return true ;
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}
catch ( ArgumentException )
{
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result = new [ ] { MsgFileLoadFailAuto + Environment . NewLine + folderPath , MsgFileLoadFailAutoAdvise + Environment . NewLine + MsgFileLoadFailAutoCause } ;
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return false ;
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}
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}
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/// <summary>
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/// Determines whether the save data size is valid for autodetecting saves.
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/// </summary>
/// <param name="size">Size in bytes of the save data</param>
/// <returns>A boolean indicating whether or not the save data size is valid.</returns>
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private static bool IsSizeValid ( int size ) = > SIZES . Contains ( size ) ;
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/// <summary>Calculates the CRC16-CCITT checksum over an input byte array.</summary>
/// <param name="data">Input byte array</param>
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/// <param name="start">Starting point for checksum</param>
/// <param name="length"></param>
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/// <returns>Checksum</returns>
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public static ushort CRC16_CCITT ( byte [ ] data , int start , int length )
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{
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byte top = 0xFF ;
byte bot = 0xFF ;
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int end = start + length ;
for ( int i = start ; i < end ; i + + )
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{
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var x = data [ i ] ^ top ;
x ^ = ( x > > 4 ) ;
top = ( byte ) ( bot ^ ( x > > 3 ) ^ ( x < < 4 ) ) ;
bot = ( byte ) ( x ^ ( x < < 5 ) ) ;
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}
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return ( ushort ) ( top < < 8 | bot ) ;
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}
2016-10-20 01:19:01 +00:00
2017-06-11 07:23:04 +00:00
/// <summary>Calculates the CRC16-CCITT checksum over an input byte array.</summary>
/// <param name="data">Input byte array</param>
/// <returns>Checksum</returns>
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public static ushort CRC16_CCITT ( byte [ ] data ) = > CRC16_CCITT ( data , 0 , data . Length ) ;
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2016-10-30 02:10:40 +00:00
private static readonly ushort [ ] crc16 =
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{
0x0000 , 0xC0C1 , 0xC181 , 0x0140 , 0xC301 , 0x03C0 , 0x0280 , 0xC241 ,
0xC601 , 0x06C0 , 0x0780 , 0xC741 , 0x0500 , 0xC5C1 , 0xC481 , 0x0440 ,
0xCC01 , 0x0CC0 , 0x0D80 , 0xCD41 , 0x0F00 , 0xCFC1 , 0xCE81 , 0x0E40 ,
0x0A00 , 0xCAC1 , 0xCB81 , 0x0B40 , 0xC901 , 0x09C0 , 0x0880 , 0xC841 ,
0xD801 , 0x18C0 , 0x1980 , 0xD941 , 0x1B00 , 0xDBC1 , 0xDA81 , 0x1A40 ,
0x1E00 , 0xDEC1 , 0xDF81 , 0x1F40 , 0xDD01 , 0x1DC0 , 0x1C80 , 0xDC41 ,
0x1400 , 0xD4C1 , 0xD581 , 0x1540 , 0xD701 , 0x17C0 , 0x1680 , 0xD641 ,
0xD201 , 0x12C0 , 0x1380 , 0xD341 , 0x1100 , 0xD1C1 , 0xD081 , 0x1040 ,
0xF001 , 0x30C0 , 0x3180 , 0xF141 , 0x3300 , 0xF3C1 , 0xF281 , 0x3240 ,
0x3600 , 0xF6C1 , 0xF781 , 0x3740 , 0xF501 , 0x35C0 , 0x3480 , 0xF441 ,
0x3C00 , 0xFCC1 , 0xFD81 , 0x3D40 , 0xFF01 , 0x3FC0 , 0x3E80 , 0xFE41 ,
0xFA01 , 0x3AC0 , 0x3B80 , 0xFB41 , 0x3900 , 0xF9C1 , 0xF881 , 0x3840 ,
0x2800 , 0xE8C1 , 0xE981 , 0x2940 , 0xEB01 , 0x2BC0 , 0x2A80 , 0xEA41 ,
0xEE01 , 0x2EC0 , 0x2F80 , 0xEF41 , 0x2D00 , 0xEDC1 , 0xEC81 , 0x2C40 ,
0xE401 , 0x24C0 , 0x2580 , 0xE541 , 0x2700 , 0xE7C1 , 0xE681 , 0x2640 ,
0x2200 , 0xE2C1 , 0xE381 , 0x2340 , 0xE101 , 0x21C0 , 0x2080 , 0xE041 ,
0xA001 , 0x60C0 , 0x6180 , 0xA141 , 0x6300 , 0xA3C1 , 0xA281 , 0x6240 ,
0x6600 , 0xA6C1 , 0xA781 , 0x6740 , 0xA501 , 0x65C0 , 0x6480 , 0xA441 ,
0x6C00 , 0xACC1 , 0xAD81 , 0x6D40 , 0xAF01 , 0x6FC0 , 0x6E80 , 0xAE41 ,
0xAA01 , 0x6AC0 , 0x6B80 , 0xAB41 , 0x6900 , 0xA9C1 , 0xA881 , 0x6840 ,
0x7800 , 0xB8C1 , 0xB981 , 0x7940 , 0xBB01 , 0x7BC0 , 0x7A80 , 0xBA41 ,
0xBE01 , 0x7EC0 , 0x7F80 , 0xBF41 , 0x7D00 , 0xBDC1 , 0xBC81 , 0x7C40 ,
0xB401 , 0x74C0 , 0x7580 , 0xB541 , 0x7700 , 0xB7C1 , 0xB681 , 0x7640 ,
0x7200 , 0xB2C1 , 0xB381 , 0x7340 , 0xB101 , 0x71C0 , 0x7080 , 0xB041 ,
0x5000 , 0x90C1 , 0x9181 , 0x5140 , 0x9301 , 0x53C0 , 0x5280 , 0x9241 ,
0x9601 , 0x56C0 , 0x5780 , 0x9741 , 0x5500 , 0x95C1 , 0x9481 , 0x5440 ,
0x9C01 , 0x5CC0 , 0x5D80 , 0x9D41 , 0x5F00 , 0x9FC1 , 0x9E81 , 0x5E40 ,
0x5A00 , 0x9AC1 , 0x9B81 , 0x5B40 , 0x9901 , 0x59C0 , 0x5880 , 0x9841 ,
0x8801 , 0x48C0 , 0x4980 , 0x8941 , 0x4B00 , 0x8BC1 , 0x8A81 , 0x4A40 ,
0x4E00 , 0x8EC1 , 0x8F81 , 0x4F40 , 0x8D01 , 0x4DC0 , 0x4C80 , 0x8C41 ,
0x4400 , 0x84C1 , 0x8581 , 0x4540 , 0x8701 , 0x47C0 , 0x4680 , 0x8641 ,
0x8201 , 0x42C0 , 0x4380 , 0x8341 , 0x4100 , 0x81C1 , 0x8081 , 0x4040
} ;
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/// <summary>Calculates the 16bit checksum over an input byte array.</summary>
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/// <param name="data">Input byte array</param>
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/// <param name="start">Offset to start checksum at</param>
/// <param name="length">Length of array to checksum</param>
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/// <param name="initial">Initial value for checksum</param>
/// <returns>Checksum</returns>
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public static ushort CRC16 ( byte [ ] data , int start , int length , ushort initial )
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{
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ushort chk = initial ;
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for ( var i = start ; i < start + length ; i + + )
chk = ( ushort ) ( crc16 [ ( data [ i ] ^ chk ) & 0xFF ] ^ chk > > 8 ) ;
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return chk ;
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}
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/// <summary>Calculates the 16bit checksum over an input byte array.</summary>
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/// <param name="data">Input byte array</param>
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/// <param name="start">Offset to start checksum at</param>
/// <param name="length">Length of array to checksum</param>
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/// <returns>Checksum</returns>
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public static ushort CRC16 ( byte [ ] data , int start , int length ) = > ( ushort ) ~ CRC16 ( data , start , length , unchecked ( ( ushort ) ~ 0 ) ) ;
/// <summary>Calculates the 16bit checksum over an input byte array.</summary>
/// <param name="data">Input byte array</param>
/// <param name="start">Offset to start checksum at</param>
/// <param name="length">Length of array to checksum</param>
/// <returns>Checksum</returns>
public static ushort CRC16NoInvert ( byte [ ] data , int start , int length ) = > CRC16 ( data , start , length , 0 ) ;
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public static byte [ ] Resign7 ( byte [ ] sav7 )
{
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return MemeCrypto . Resign7 ( sav7 ) ;
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}
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/// <summary>Calculates the 32bit checksum over an input byte array. Used in GBA save files.</summary>
/// <param name="data">Input byte array</param>
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/// <param name="start">Offset to start checksum at</param>
/// <param name="length">Length of array to checksum</param>
/// <param name="initial">Initial value for checksum</param>
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/// <returns>Checksum</returns>
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public static ushort CRC32 ( byte [ ] data , int start , int length , uint initial = 0 )
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{
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uint val = initial ;
for ( int i = start ; i < start + length ; i + = 4 )
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val + = BitConverter . ToUInt32 ( data , i ) ;
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return ( ushort ) ( val + ( val > > 16 ) ) ;
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}
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/// <summary>Calculates the 32bit checksum over an input byte array. Used in GBA save files.</summary>
/// <param name="data">Input byte array</param>
/// <param name="initial">Initial value for checksum</param>
/// <returns>Checksum</returns>
public static ushort CRC32 ( byte [ ] data , uint initial = 0 ) = > CRC32 ( data , 0 , data . Length , initial ) ;
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private static void CheckHeaderFooter ( ref byte [ ] input , ref byte [ ] header , ref byte [ ] footer )
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{
if ( input . Length > SIZE_G4RAW ) // DeSmuME Gen4/5 DSV
{
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if ( input . Length = = 0x800A4 ) // Action Replay
{
header = input . Take ( 0xA4 ) . ToArray ( ) ;
input = input . Skip ( header . Length ) . ToArray ( ) ;
return ;
}
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int start = input . Length - FOOTER_DSV . Length ;
for ( int i = 0 ; i < FOOTER_DSV . Length ; i + + )
{
if ( FOOTER_DSV [ i ] ! = input [ start + i ] )
return ;
}
footer = GetSubsection ( input , SIZE_G4RAW ) ;
input = GetSubsection ( input , 0 , SIZE_G4RAW ) ;
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}
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else if ( input . Length = = SIZE_G3BOXGCI )
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{
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if ( ! IsGameMatchHeader ( HEADER_RSBOX , input ) )
return ; // not gci
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header = GetSubsection ( input , 0 , SIZE_G3BOXGCI - SIZE_G3BOX ) ;
input = GetSubsection ( input , header . Length ) ;
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}
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else if ( input . Length = = SIZE_G3COLOGCI )
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{
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if ( ! IsGameMatchHeader ( HEADER_COLO , input ) )
return ; // not gci
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header = GetSubsection ( input , 0 , SIZE_G3COLOGCI - SIZE_G3COLO ) ;
input = GetSubsection ( input , header . Length ) ;
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}
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else if ( input . Length = = SIZE_G3XDGCI )
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{
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if ( ! IsGameMatchHeader ( HEADER_XD , input ) )
return ; // not gci
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header = GetSubsection ( input , 0 , SIZE_G3XDGCI - SIZE_G3XD ) ;
input = GetSubsection ( input , header . Length ) ;
}
byte [ ] GetSubsection ( byte [ ] data , int start , int length = - 1 )
{
if ( length < 0 )
length = data . Length - start ;
byte [ ] result = new byte [ length ] ;
Buffer . BlockCopy ( data , start , result , 0 , length ) ;
return result ;
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}
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bool IsGameMatchHeader ( IEnumerable < string > headers , byte [ ] data ) = > headers . Contains ( Encoding . ASCII . GetString ( data , 0 , 4 ) ) ;
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}
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private static readonly ushort [ ] formtable_SM = // u16 species, u16 formcount
{
0x0003 , 0x0002 , 0x0006 , 0x0003 , 0x0009 , 0x0002 , 0x000F , 0x0002 ,
0x0012 , 0x0002 , 0x0013 , 0x0002 , 0x0014 , 0x0003 , 0x0019 , 0x0007 ,
0x001A , 0x0002 , 0x001B , 0x0002 , 0x001C , 0x0002 , 0x0025 , 0x0002 ,
0x0026 , 0x0002 , 0x0032 , 0x0002 , 0x0033 , 0x0002 , 0x0034 , 0x0002 ,
0x0035 , 0x0002 , 0x0041 , 0x0002 , 0x004A , 0x0002 , 0x004B , 0x0002 ,
0x004C , 0x0002 , 0x0050 , 0x0002 , 0x0058 , 0x0002 , 0x0059 , 0x0002 ,
0x005E , 0x0002 , 0x0067 , 0x0002 , 0x0069 , 0x0002 , 0x0073 , 0x0002 ,
0x007F , 0x0002 , 0x0082 , 0x0002 , 0x008E , 0x0002 , 0x0096 , 0x0003 ,
0x00B5 , 0x0002 , 0x00C9 , 0x001C , 0x00D0 , 0x0002 , 0x00D4 , 0x0002 ,
0x00D6 , 0x0002 , 0x00E5 , 0x0002 , 0x00F8 , 0x0002 , 0x00FE , 0x0002 ,
0x0101 , 0x0002 , 0x0104 , 0x0002 , 0x011A , 0x0002 , 0x012E , 0x0002 ,
0x012F , 0x0002 , 0x0132 , 0x0002 , 0x0134 , 0x0002 , 0x0136 , 0x0002 ,
0x013F , 0x0002 , 0x0143 , 0x0002 , 0x014E , 0x0002 , 0x015F , 0x0004 ,
0x0162 , 0x0002 , 0x0167 , 0x0002 , 0x016A , 0x0002 , 0x0175 , 0x0002 ,
0x0178 , 0x0002 , 0x017C , 0x0002 , 0x017D , 0x0002 , 0x017E , 0x0002 ,
0x017F , 0x0002 , 0x0180 , 0x0002 , 0x0182 , 0x0004 , 0x019C , 0x0003 ,
0x019D , 0x0003 , 0x01A5 , 0x0002 , 0x01A6 , 0x0002 , 0x01A7 , 0x0002 ,
0x01AC , 0x0002 , 0x01BD , 0x0002 , 0x01C0 , 0x0002 , 0x01CC , 0x0002 ,
0x01DB , 0x0002 , 0x01DF , 0x0006 , 0x01E7 , 0x0002 , 0x01EC , 0x0002 ,
0x01ED , 0x0012 , 0x0213 , 0x0002 , 0x0226 , 0x0002 , 0x022B , 0x0002 ,
0x0249 , 0x0004 , 0x024A , 0x0004 , 0x0281 , 0x0002 , 0x0282 , 0x0002 ,
0x0285 , 0x0002 , 0x0286 , 0x0003 , 0x0287 , 0x0002 , 0x0288 , 0x0002 ,
0x0289 , 0x0005 , 0x0292 , 0x0003 , 0x029A , 0x0014 , 0x029D , 0x0005 ,
0x029E , 0x0006 , 0x029F , 0x0005 , 0x02A4 , 0x000A , 0x02A6 , 0x0002 ,
0x02A9 , 0x0002 , 0x02C6 , 0x0004 , 0x02C7 , 0x0004 , 0x02CC , 0x0002 ,
0x02CE , 0x0005 , 0x02CF , 0x0002 , 0x02D0 , 0x0002 , 0x02DF , 0x0002 ,
0x02E2 , 0x0002 , 0x02E5 , 0x0004 , 0x02E9 , 0x0002 , 0x02EA , 0x0002 ,
0x02F2 , 0x0002 , 0x02F6 , 0x0002 , 0x0305 , 0x0012 , 0x0306 , 0x000E ,
0x030A , 0x0004 , 0x0310 , 0x0002 , 0x0321 , 0x0002 ,
} ;
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private static readonly ushort [ ] formtable_USUM = // u16 species, u16 formcount
{
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0x0003 , 0x0002 , 0x0006 , 0x0003 , 0x0009 , 0x0002 , 0x000F , 0x0002 ,
0x0012 , 0x0002 , 0x0013 , 0x0002 , 0x0014 , 0x0003 , 0x0019 , 0x0008 ,
0x001A , 0x0002 , 0x001B , 0x0002 , 0x001C , 0x0002 , 0x0025 , 0x0002 ,
0x0026 , 0x0002 , 0x0032 , 0x0002 , 0x0033 , 0x0002 , 0x0034 , 0x0002 ,
0x0035 , 0x0002 , 0x0041 , 0x0002 , 0x004A , 0x0002 , 0x004B , 0x0002 ,
0x004C , 0x0002 , 0x0050 , 0x0002 , 0x0058 , 0x0002 , 0x0059 , 0x0002 ,
0x005E , 0x0002 , 0x0067 , 0x0002 , 0x0069 , 0x0003 , 0x0073 , 0x0002 ,
0x007F , 0x0002 , 0x0082 , 0x0002 , 0x008E , 0x0002 , 0x0096 , 0x0003 ,
0x00B5 , 0x0002 , 0x00C9 , 0x001C , 0x00D0 , 0x0002 , 0x00D4 , 0x0002 ,
0x00D6 , 0x0002 , 0x00E5 , 0x0002 , 0x00F8 , 0x0002 , 0x00FE , 0x0002 ,
0x0101 , 0x0002 , 0x0104 , 0x0002 , 0x011A , 0x0002 , 0x012E , 0x0002 ,
0x012F , 0x0002 , 0x0132 , 0x0002 , 0x0134 , 0x0002 , 0x0136 , 0x0002 ,
0x013F , 0x0002 , 0x0143 , 0x0002 , 0x014E , 0x0002 , 0x015F , 0x0004 ,
0x0162 , 0x0002 , 0x0167 , 0x0002 , 0x016A , 0x0002 , 0x0175 , 0x0002 ,
0x0178 , 0x0002 , 0x017C , 0x0002 , 0x017D , 0x0002 , 0x017E , 0x0002 ,
0x017F , 0x0002 , 0x0180 , 0x0002 , 0x0182 , 0x0004 , 0x019C , 0x0003 ,
0x019D , 0x0003 , 0x019E , 0x0003 , 0x01A5 , 0x0002 , 0x01A6 , 0x0002 ,
0x01A7 , 0x0002 , 0x01AC , 0x0002 , 0x01BD , 0x0002 , 0x01C0 , 0x0002 ,
0x01CC , 0x0002 , 0x01DB , 0x0002 , 0x01DF , 0x0006 , 0x01E7 , 0x0002 ,
0x01EC , 0x0002 , 0x01ED , 0x0012 , 0x0213 , 0x0002 , 0x0226 , 0x0002 ,
0x022B , 0x0002 , 0x0249 , 0x0004 , 0x024A , 0x0004 , 0x0281 , 0x0002 ,
0x0282 , 0x0002 , 0x0285 , 0x0002 , 0x0286 , 0x0003 , 0x0287 , 0x0002 ,
0x0288 , 0x0002 , 0x0289 , 0x0005 , 0x0292 , 0x0003 , 0x0298 , 0x0014 ,
0x0299 , 0x0014 , 0x029A , 0x0014 , 0x029D , 0x0005 , 0x029E , 0x0006 ,
0x029F , 0x0005 , 0x02A4 , 0x000A , 0x02A6 , 0x0002 , 0x02A9 , 0x0002 ,
0x02C6 , 0x0004 , 0x02C7 , 0x0004 , 0x02CC , 0x0002 , 0x02CE , 0x0005 ,
0x02CF , 0x0002 , 0x02D0 , 0x0002 , 0x02DF , 0x0002 , 0x02E2 , 0x0002 ,
0x02E5 , 0x0004 , 0x02E7 , 0x0002 , 0x02E8 , 0x0002 , 0x02E9 , 0x0003 ,
0x02EA , 0x0002 , 0x02F0 , 0x0002 , 0x02F2 , 0x0002 , 0x02F6 , 0x0002 ,
0x0305 , 0x0012 , 0x0306 , 0x000E , 0x0309 , 0x0002 , 0x030A , 0x0004 ,
0x0310 , 0x0002 , 0x0320 , 0x0004 , 0x0321 , 0x0002
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} ;
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private static readonly ushort [ ] formtable_GG = // u16 species, u16 formcount
{
0x0003 , 0x0002 , 0x0006 , 0x0003 , 0x0009 , 0x0002 , 0x000F , 0x0002 ,
0x0012 , 0x0002 , 0x0013 , 0x0002 , 0x0014 , 0x0003 , 0x0019 , 0x0009 ,
0x001A , 0x0002 , 0x001B , 0x0002 , 0x001C , 0x0002 , 0x0025 , 0x0002 ,
0x0026 , 0x0002 , 0x0032 , 0x0002 , 0x0033 , 0x0002 , 0x0034 , 0x0002 ,
0x0035 , 0x0002 , 0x0041 , 0x0002 , 0x004A , 0x0002 , 0x004B , 0x0002 ,
0x004C , 0x0002 , 0x0050 , 0x0002 , 0x0058 , 0x0002 , 0x0059 , 0x0002 ,
0x005E , 0x0002 , 0x0067 , 0x0002 , 0x0069 , 0x0003 , 0x0073 , 0x0002 ,
0x007F , 0x0002 , 0x0082 , 0x0002 , 0x008E , 0x0002 , 0x0096 , 0x0003 ,
} ;
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private static int GetDexFormBitIndex ( int species , int formct , int start , IReadOnlyList < ushort > formtable )
{
int formindex = start ;
int f = 0 ;
for ( int i = 0 ; i < formtable . Count ; i + = 2 )
{
int s = formtable [ i ] ;
f = formtable [ i + 1 ] ;
if ( s = = species )
break ;
formindex + = f - 1 ;
}
if ( f > formct )
return - 1 ;
return formindex ;
}
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private static int GetDexFormCount ( int species , IReadOnlyList < ushort > formtable )
{
for ( int i = 0 ; i < formtable . Count ; i + = 2 )
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{
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if ( formtable [ i ] = = species )
return formtable [ i + 1 ] ;
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}
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return 0 ;
}
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public static int GetDexFormIndexBW ( int species , int formct )
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{
if ( formct < 1 | | species < 0 )
return - 1 ; // invalid
switch ( species )
{
case 201 : return 000 ; // 28 Unown
case 386 : return 028 ; // 4 Deoxys
case 492 : return 032 ; // 2 Shaymin
case 487 : return 034 ; // 2 Giratina
case 479 : return 036 ; // 6 Rotom
case 422 : return 042 ; // 2 Shellos
case 423 : return 044 ; // 2 Gastrodon
case 412 : return 046 ; // 3 Burmy
case 413 : return 049 ; // 3 Wormadam
case 351 : return 052 ; // 4 Castform
case 421 : return 056 ; // 2 Cherrim
case 585 : return 058 ; // 4 Deerling
case 586 : return 062 ; // 4 Sawsbuck
case 648 : return 066 ; // 2 Meloetta
case 555 : return 068 ; // 2 Darmanitan
case 550 : return 070 ; // 2 Basculin
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default : return - 1 ;
}
}
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public static int GetDexFormIndexB2W2 ( int species , int formct )
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{
if ( formct < 1 | | species < 0 )
return - 1 ; // invalid
switch ( species )
{
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case 646 : return 072 ; // 3 Kyurem
case 647 : return 075 ; // 2 Keldeo
case 642 : return 077 ; // 2 Thundurus
case 641 : return 079 ; // 2 Tornadus
case 645 : return 081 ; // 2 Landorus
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default : return GetDexFormIndexBW ( species , formct ) ;
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}
}
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public static int GetDexFormIndexXY ( int species , int formct )
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{
if ( formct < 1 | | species < 0 )
return - 1 ; // invalid
switch ( species )
{
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case 666 : return 083 ; // 20 Vivillion
case 669 : return 103 ; // 5 Flabébé
case 670 : return 108 ; // 6 Floette
case 671 : return 114 ; // 5 Florges
case 710 : return 119 ; // 4 Pumpkaboo
case 711 : return 123 ; // 4 Gourgeist
case 681 : return 127 ; // 2 Aegislash
case 716 : return 129 ; // 2 Xerneas
case 003 : return 131 ; // 2 Venusaur
case 006 : return 133 ; // 3 Charizard
case 009 : return 136 ; // 2 Blastoise
case 065 : return 138 ; // 2 Alakazam
case 094 : return 140 ; // 2 Gengar
case 115 : return 142 ; // 2 Kangaskhan
case 127 : return 144 ; // 2 Pinsir
case 130 : return 146 ; // 2 Gyarados
case 142 : return 148 ; // 2 Aerodactyl
case 150 : return 150 ; // 3 Mewtwo
case 181 : return 153 ; // 2 Ampharos
case 212 : return 155 ; // 2 Scizor
case 214 : return 157 ; // 2 Heracros
case 229 : return 159 ; // 2 Houndoom
case 248 : return 161 ; // 2 Tyranitar
case 257 : return 163 ; // 2 Blaziken
case 282 : return 165 ; // 2 Gardevoir
case 303 : return 167 ; // 2 Mawile
case 306 : return 169 ; // 2 Aggron
case 308 : return 171 ; // 2 Medicham
case 310 : return 173 ; // 2 Manetric
case 354 : return 175 ; // 2 Banette
case 359 : return 177 ; // 2 Absol
case 380 : return 179 ; // 2 Latias
case 381 : return 181 ; // 2 Latios
case 445 : return 183 ; // 2 Garchomp
case 448 : return 185 ; // 2 Lucario
case 460 : return 187 ; // 2 Abomasnow
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default : return GetDexFormIndexB2W2 ( species , formct ) ;
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}
}
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public static int GetDexFormIndexORAS ( int species , int formct )
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{
if ( formct < 1 | | species < 0 )
return - 1 ; // invalid
switch ( species )
{
case 025 : return 189 ; // 7 Pikachu
case 720 : return 196 ; // 2 Hoopa
case 015 : return 198 ; // 2 Beedrill
case 018 : return 200 ; // 2 Pidgeot
case 080 : return 202 ; // 2 Slowbro
case 208 : return 204 ; // 2 Steelix
case 254 : return 206 ; // 2 Sceptile
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case 260 : return 208 ; // 2 Swampert
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case 302 : return 210 ; // 2 Sableye
case 319 : return 212 ; // 2 Sharpedo
case 323 : return 214 ; // 2 Camerupt
case 334 : return 216 ; // 2 Altaria
case 362 : return 218 ; // 2 Glalie
case 373 : return 220 ; // 2 Salamence
case 376 : return 222 ; // 2 Metagross
case 384 : return 224 ; // 2 Rayquaza
case 428 : return 226 ; // 2 Lopunny
case 475 : return 228 ; // 2 Gallade
case 531 : return 230 ; // 2 Audino
case 719 : return 232 ; // 2 Diancie
case 382 : return 234 ; // 2 Kyogre
case 383 : return 236 ; // 2 Groudon
case 493 : return 238 ; // 18 Arceus
case 649 : return 256 ; // 5 Genesect
case 676 : return 261 ; // 10 Furfrou
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default : return GetDexFormIndexXY ( species , formct ) ;
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}
}
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public static int GetDexFormIndexSM ( int species , int formct , int start ) = > GetDexFormBitIndex ( species , formct , start , formtable_SM ) ;
public static int GetDexFormIndexUSUM ( int species , int formct , int start ) = > GetDexFormBitIndex ( species , formct , start , formtable_USUM ) ;
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public static int GetDexFormIndexGG ( int species , int formct , int start ) = > GetDexFormBitIndex ( species , formct , start , formtable_GG ) ;
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public static int GetDexFormCountSM ( int species ) = > GetDexFormCount ( species , formtable_SM ) ;
public static int GetDexFormCountUSUM ( int species ) = > GetDexFormCount ( species , formtable_USUM ) ;
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public static int GetDexFormCountGG ( int species ) = > GetDexFormCount ( species , formtable_GG ) ;
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public static int GetCXDVersionID ( int gen3version )
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{
switch ( ( GameVersion ) gen3version )
{
case GameVersion . FR : return 1 ;
case GameVersion . LG : return 2 ;
case GameVersion . S : return 8 ;
case GameVersion . R : return 9 ;
case GameVersion . E : return 10 ;
case GameVersion . CXD : return 11 ;
default : return 0 ;
}
}
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public static int GetG3VersionID ( int CXDversion )
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{
switch ( CXDversion )
{
case 1 : return ( int ) GameVersion . FR ;
case 2 : return ( int ) GameVersion . LG ;
case 8 : return ( int ) GameVersion . S ;
case 9 : return ( int ) GameVersion . R ;
case 10 : return ( int ) GameVersion . E ;
case 11 : return ( int ) GameVersion . CXD ;
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default : return ( int ) GameVersion . Invalid ;
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}
}
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public static byte [ ] DecryptGC ( byte [ ] input , int start , int end , ushort [ ] keys )
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{
byte [ ] output = ( byte [ ] ) input . Clone ( ) ;
for ( int ofs = start ; ofs < end ; ofs + = 8 )
{
for ( int i = 0 ; i < keys . Length ; i + + )
{
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var index = ofs + ( i * 2 ) ;
ushort val = BigEndian . ToUInt16 ( input , index ) ;
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val - = keys [ i ] ;
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output [ index ] = ( byte ) ( val > > 8 ) ;
output [ index + 1 ] = ( byte ) val ;
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}
keys = AdvanceGCKeys ( keys ) ;
}
return output ;
}
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public static byte [ ] EncryptGC ( byte [ ] input , int start , int end , ushort [ ] keys )
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{
byte [ ] output = ( byte [ ] ) input . Clone ( ) ;
for ( int ofs = start ; ofs < end ; ofs + = 8 )
{
for ( int i = 0 ; i < keys . Length ; i + + )
{
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var index = ofs + ( i * 2 ) ;
ushort val = BigEndian . ToUInt16 ( input , index ) ;
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val + = keys [ i ] ;
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output [ index ] = ( byte ) ( val > > 8 ) ;
output [ index + 1 ] = ( byte ) val ;
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}
keys = AdvanceGCKeys ( keys ) ;
}
return output ;
}
public static ushort [ ] AdvanceGCKeys ( ushort [ ] oldKeys )
{
oldKeys [ 0 ] + = 0x43 ;
oldKeys [ 1 ] + = 0x29 ;
oldKeys [ 2 ] + = 0x17 ;
oldKeys [ 3 ] + = 0x13 ;
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return new [ ]
{
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( ushort ) ( ( oldKeys [ 0 ] > > 00 & 0xf ) | ( oldKeys [ 1 ] < < 4 & 0xf0 ) | ( oldKeys [ 2 ] < < 8 & 0xf00 ) | ( oldKeys [ 3 ] < < 12 & 0xf000 ) ) ,
( ushort ) ( ( oldKeys [ 0 ] > > 04 & 0xf ) | ( oldKeys [ 1 ] < < 0 & 0xf0 ) | ( oldKeys [ 2 ] < < 4 & 0xf00 ) | ( oldKeys [ 3 ] < < 08 & 0xf000 ) ) ,
( ushort ) ( ( oldKeys [ 0 ] > > 08 & 0xf ) | ( oldKeys [ 1 ] > > 4 & 0xf0 ) | ( oldKeys [ 2 ] > > 0 & 0xf00 ) | ( oldKeys [ 3 ] < < 04 & 0xf000 ) ) ,
( ushort ) ( ( oldKeys [ 0 ] > > 12 & 0xf ) | ( oldKeys [ 1 ] > > 8 & 0xf0 ) | ( oldKeys [ 2 ] > > 4 & 0xf00 ) | ( oldKeys [ 3 ] < < 00 & 0xf000 ) ) ,
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} ;
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}
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/// <summary>
/// Creates a 16bit TID/SID tuple for a given G7TID.
/// </summary>
/// <param name="G7TID">Desired G7TID</param>
/// <param name="minimizeSID">Optional param to yield minimum SID.</param>
/// <returns>16bit TID/SID tuple</returns>
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public static Tuple < ushort , ushort > GetTIDSID ( uint G7TID , bool minimizeSID = false )
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{
// 32 bit number = 4294 967295
// lowest 6 digits G7TID
// Bare minimum 32bit value to get ID, yields min SID
uint val = G7TID ;
if ( ! minimizeSID ) // randomize SID
{
uint s7 = 4294 ;
if ( val > 967295 )
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s7 - - ;
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s7 = ( uint ) Util . Rand . Next ( ( int ) s7 ) ;
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val + = s7 * 1000000 ;
}
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var TID = ( ushort ) ( val & 0xFFFF ) ;
var SID = ( ushort ) ( val > > 16 ) ;
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return new Tuple < ushort , ushort > ( TID , SID ) ;
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}
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/// <summary>
/// Creates a <see cref="SaveFile"/> via decryption using a stored xorpad.
/// </summary>
/// <param name="input">Encrypted byte array of savedata to decrypt.</param>
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/// <param name="xorpadPaths">Possible paths to check for xorpad compatibility.</param>
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/// <returns>Returns a <see cref="SaveFile"/> if decryption was successful, else null.</returns>
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public static SaveFile GetSAVfromXORpads ( byte [ ] input , IEnumerable < string > xorpadPaths )
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{
byte [ ] savID = new byte [ 0x10 ] ;
Array . Copy ( input , 0x10 , savID , 0 , 0x10 ) ;
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var pads = GetXorpadsFromFiles ( xorpadPaths ) ;
foreach ( var xorpad in pads )
{
// Check if encrypted 00's match save
if ( ! xorpad . Skip ( 0x10 ) . Take ( 0x10 ) . SequenceEqual ( savID ) )
continue ;
DecryptFromXorpad ( input , xorpad ) ;
var main = GetMainFromSaveContainer ( input ) ;
if ( main = = null )
continue ;
// Save file is now decrypted!
var SAV = GetVariantSAV ( main ) ;
if ( SAV = = null )
continue ;
return SAV ;
}
return null ; // no xorpad compatible
}
/// <summary>
/// Filters the specified files and returns a list of valid enumerable xorpads (keystreams).
/// </summary>
/// <param name="files">Files that may (or may not) be xorpads.</param>
/// <returns>Valid xorpads to enumerate.</returns>
public static IEnumerable < byte [ ] > GetXorpadsFromFiles ( IEnumerable < string > files )
{
foreach ( var file in files )
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{
// Check if xorpad
FileInfo fi = new FileInfo ( file ) ;
string filename = fi . Name . ToLower ( ) ;
if ( ! filename . Contains ( "xorpad" ) & & ! filename . Contains ( "key" ) )
continue ;
var length = fi . Length ;
if ( length ! = 0x10009C & & length ! = 0x100000 )
continue ;
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// Fix xorpad alignment
byte [ ] xorpad = File . ReadAllBytes ( file ) ;
if ( xorpad . Length = = 0x10009C ) // Trim off Powersaves' header
{
Array . Copy ( xorpad , 0x9C , xorpad , 0 , 0x100000 ) ;
Array . Resize ( ref xorpad , 0x100000 ) ;
}
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yield return xorpad ;
}
}
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/// <summary>
/// Decrypts an input array with a xorpad.
/// </summary>
/// <param name="input">Input byte array which will be decrypted in place.</param>
/// <param name="xorpad">Keystream data</param>
public static void DecryptFromXorpad ( IList < byte > input , IReadOnlyList < byte > xorpad )
{
for ( int z = 0 ; z < input . Count ; z + + )
input [ z ] ^ = xorpad [ z ] ;
}
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/// <summary>
/// Gets the "main" save file from an input data array.
/// </summary>
/// <param name="input">Input data array</param>
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/// <param name="shift">Offset shift to rip from</param>
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/// <returns>Output data array containing raw save data</returns>
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public static byte [ ] GetMainFromSaveContainer ( byte [ ] input , int shift = 0 )
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{
// Check the validity of the decrypted content by finding the checksum block
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int mainOffset = 0x5400 + shift ;
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foreach ( int size in mainSizes . OrderByDescending ( z = > z ) )
{
int chkBlockOffset = mainOffset + size - 0x1F0 ;
if ( BitConverter . ToUInt32 ( input , chkBlockOffset ) ! = BEEF )
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continue ;
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byte [ ] data = new byte [ size ] ;
Buffer . BlockCopy ( input , mainOffset , data , 0 , size ) ;
return data ;
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}
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return null ;
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}
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/// <summary>
/// Force loads the provided <see cref="sav"/> to the requested <see cref="ver"/>.
/// </summary>
/// <param name="sav">SaveFile data to force</param>
/// <param name="ver">Version to retrieve for</param>
/// <returns>New <see cref="SaveFile"/> object.</returns>
public static SaveFile GetG3SaveOverride ( SaveFile sav , GameVersion ver )
{
switch ( ver ) // Reset save file info
{
case GameVersion . R :
case GameVersion . S :
case GameVersion . RS :
return new SAV3 ( sav . BAK , GameVersion . RS ) ;
case GameVersion . E :
return new SAV3 ( sav . BAK , GameVersion . E ) ;
case GameVersion . FRLG :
case GameVersion . FR :
case GameVersion . LG :
return new SAV3 ( sav . BAK , GameVersion . FRLG ) ;
default :
return null ;
}
}
/// <summary>
/// Gets the <see cref="PersonalTable"/> for a Gen3 save file.
/// </summary>
/// <param name="ver">Version to retrieve for</param>
/// <returns>Reference to the <see cref="PersonalTable"/>.</returns>
public static PersonalTable GetG3Personal ( GameVersion ver )
{
switch ( ver )
{
case GameVersion . FRLG :
case GameVersion . FR :
return PersonalTable . FR ;
case GameVersion . LG :
return PersonalTable . LG ;
case GameVersion . E :
return PersonalTable . E ;
case GameVersion . R :
case GameVersion . S :
case GameVersion . RS :
return PersonalTable . RS ;
default :
return null ;
}
}
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}
}