PKHeX/PKHeX.Core/Legality/Analysis.cs

400 lines
15 KiB
C#
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2017-11-09 06:59:18 +00:00
#define SUPPRESS
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
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using static PKHeX.Core.LegalityCheckStrings;
namespace PKHeX.Core
{
/// <summary>
/// Legality Check object containing the <see cref="CheckResult"/> data and overview values from the parse.
/// </summary>
public partial class LegalityAnalysis
{
private PKM pkm;
private readonly bool Error;
private readonly List<CheckResult> Parse = new List<CheckResult>();
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
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private IEncounterable EncounterOriginalGB;
private IEncounterable EncounterMatch => Info.EncounterMatch;
private Type Type; // Parent class when applicable (EncounterStatic / MysteryGift)
private CheckResult Encounter, History;
public readonly bool Parsed;
public readonly bool Valid;
private readonly PersonalInfo PersonalInfo;
public LegalInfo Info { get; private set; }
public bool ParsedValid => Parsed && Valid;
public bool ParsedInvalid => Parsed && !Valid;
public string Report(bool verbose = false) => verbose ? GetVerboseLegalityReport() : GetLegalityReport();
private IEnumerable<int> AllSuggestedMoves
{
get
{
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if (_allSuggestedMoves != null)
return _allSuggestedMoves;
if (Error || pkm == null || !pkm.IsOriginValid)
return new int[4];
return _allSuggestedMoves = GetSuggestedMoves(true, true, true);
}
}
private IEnumerable<int> AllSuggestedRelearnMoves
{
get
{
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if (_allSuggestedRelearnMoves != null)
return _allSuggestedRelearnMoves;
if (Error || pkm == null || !pkm.IsOriginValid)
return new int[4];
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var gender = pkm.PersonalInfo.Gender;
var inheritLvlMoves = gender > 0 && gender < 255 || Legal.MixedGenderBreeding.Contains(Info.EncounterMatch.Species);
return _allSuggestedRelearnMoves = Legal.GetValidRelearn(pkm, Info.EncounterMatch.Species, inheritLvlMoves).ToArray();
}
}
private int[] _allSuggestedMoves, _allSuggestedRelearnMoves;
public int[] AllSuggestedMovesAndRelearn => AllSuggestedMoves.Concat(AllSuggestedRelearnMoves).ToArray();
private string EncounterName
{
get
{
var enc = EncounterOriginalGB ?? EncounterMatch;
return $"{enc.GetEncounterTypeName()} ({SpeciesStrings[enc.Species]})";
}
}
private string EncounterLocation
{
get
{
var enc = (EncounterOriginalGB ?? EncounterMatch) as ILocation;
return enc?.GetEncounterLocation(Info.Generation, pkm.Version);
}
}
/// <summary>
/// Checks the input <see cref="PKM"/> data for legality.
/// </summary>
/// <param name="pk">Input data to check</param>
/// <param name="table"><see cref="SaveFile"/> specific personal data</param>
public LegalityAnalysis(PKM pk, PersonalTable table = null)
{
#if SUPPRESS
try
#endif
{
PersonalInfo = table?.GetFormeEntry(pk.Species, pk.AltForm) ?? pk.PersonalInfo;
ParseLegality(pk);
if (Parse.Count <= 0)
return;
Valid = Parse.All(chk => chk.Valid)
&& Info.Moves.All(m => m.Valid)
&& Info.Relearn.All(m => m.Valid);
if (pkm.FatefulEncounter && Info.Relearn.Any(chk => !chk.Valid) && EncounterMatch == null)
AddLine(Severity.Indeterminate, V188, CheckIdentifier.Fateful);
}
#if SUPPRESS
catch (Exception e)
{
System.Diagnostics.Debug.WriteLine(e.Message);
Valid = false;
AddLine(Severity.Invalid, V190, CheckIdentifier.Misc);
pkm = pk;
Error = true;
}
#endif
Parsed = true;
}
private void ParseLegality(PKM pk)
{
if (pk.Format == 1 || pk.Format == 2) // prior to storing GameVersion
{
ParsePK1(pk);
return;
}
switch (pk.GenNumber)
{
case 3: ParsePK3(pk); return;
case 4: ParsePK4(pk); return;
case 5: ParsePK5(pk); return;
case 6: ParsePK6(pk); return;
case 1: case 2:
case 7: ParsePK7(pk); return;
}
}
private void ParsePK1(PKM pk)
{
pkm = pk;
if (!pkm.IsOriginValid)
{ AddLine(Severity.Invalid, V187, CheckIdentifier.GameOrigin); return; }
UpdateTradebackG12();
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
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UpdateInfo();
UpdateTypeInfo();
VerifyNickname();
VerifyDVs();
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VerifyEVs();
VerifyLevelG1();
VerifyOTG1();
VerifyMiscG1();
}
private void ParsePK3(PKM pk)
{
pkm = pk;
if (!pkm.IsOriginValid)
{ AddLine(Severity.Invalid, V187, CheckIdentifier.GameOrigin); return; }
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
UpdateInfo();
UpdateTypeInfo();
UpdateChecks();
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
if (pkm.Format > 3)
VerifyTransferLegalityG3();
if (pkm.Version == 15)
VerifyCXD();
if (Info.EncounterMatch is WC3 z && z.NotDistributed)
AddLine(Severity.Invalid, V413, CheckIdentifier.Encounter);
}
private void ParsePK4(PKM pk)
{
pkm = pk;
if (!pkm.IsOriginValid)
{ AddLine(Severity.Invalid, V187, CheckIdentifier.GameOrigin); return; }
UpdateInfo();
UpdateTypeInfo();
UpdateChecks();
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
if (pkm.Format > 4)
VerifyTransferLegalityG4();
}
private void ParsePK5(PKM pk)
{
pkm = pk;
if (!pkm.IsOriginValid)
{ AddLine(Severity.Invalid, V187, CheckIdentifier.GameOrigin); return; }
UpdateInfo();
UpdateTypeInfo();
UpdateChecks();
}
private void ParsePK6(PKM pk)
{
pkm = pk;
if (!pkm.IsOriginValid)
{ AddLine(Severity.Invalid, V187, CheckIdentifier.GameOrigin); return; }
UpdateInfo();
UpdateTypeInfo();
UpdateChecks();
}
private void ParsePK7(PKM pk)
{
pkm = pk;
if (!pkm.IsOriginValid)
{ AddLine(Severity.Invalid, V187, CheckIdentifier.GameOrigin); return; }
UpdateInfo();
if (pkm.VC)
UpdateVCTransferInfo();
UpdateTypeInfo();
UpdateChecks();
}
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private void AddLine(Severity s, string c, CheckIdentifier i) => AddLine(new CheckResult(s, c, i));
private void AddLine(CheckResult chk) => Parse.Add(chk);
private void UpdateVCTransferInfo()
{
EncounterOriginalGB = EncounterMatch;
Info.EncounterMatch = EncounterGenerator.GetVCStaticTransferEncounter(pkm);
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if (!(Info.EncounterMatch is EncounterStatic s) || !EncounterGenerator.IsVCStaticTransferEncounterValid(pkm, s))
{ AddLine(Severity.Invalid, V80, CheckIdentifier.Encounter); return; }
foreach (var z in VerifyVCEncounter(pkm, EncounterOriginalGB, s, Info.Moves))
AddLine(z);
}
private void UpdateInfo()
{
Info = EncounterFinder.FindVerifiedEncounter(pkm);
Encounter = Info.Parse[0];
Parse.AddRange(Info.Parse);
}
private void UpdateTradebackG12()
Generation 1 and 2 legal Improvements (#1099) * Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
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{
if (pkm.Format == 1)
{
Legal.SetTradebackStatusRBY(pkm);
return;
Generation 1 and 2 legal Improvements (#1099) * Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
2017-04-27 04:27:59 +00:00
}
if (pkm.Format == 2 || pkm.VC2)
Generation 1 and 2 legal Improvements (#1099) * Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
2017-04-27 04:27:59 +00:00
{
// Check for impossible tradeback scenarios
// Korean Gen2 games can't tradeback because there are no Gen1 Korean games released
bool g2only = pkm.Korean || pkm.IsEgg || pkm.HasOriginalMetLocation ||
pkm.Species > Legal.MaxSpeciesID_1 && !Legal.FutureEvolutionsGen1.Contains(pkm.Species);
pkm.TradebackStatus = g2only ? TradebackType.Gen2_NotTradeback : TradebackType.Any;
return;
Generation 1 and 2 legal Improvements (#1099) * Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
2017-04-27 04:27:59 +00:00
}
// VC2 is released, we can assume it will be TradebackType.Any.
// Is impossible to differentiate a VC1 pokemon traded to Gen7 after VC2 is available.
// Met Date cannot be used definitively as the player can change their system clock.
pkm.TradebackStatus = TradebackType.Any;
Generation 1 and 2 legal Improvements (#1099) * Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
2017-04-27 04:27:59 +00:00
}
private void UpdateTypeInfo()
{
if (pkm.GenNumber <= 2 && pkm.TradebackStatus == TradebackType.Any && EncounterMatch is IGeneration g && g.Generation != pkm.GenNumber)
2017-05-01 15:07:20 +00:00
// Example: GSC Pokemon with only possible encounters in RBY, like the legendary birds
pkm.TradebackStatus = TradebackType.WasTradeback;
Type = (EncounterOriginalGB ?? EncounterMatch)?.GetType();
var bt = Type.GetTypeInfo().BaseType;
if (bt != null && !(bt == typeof(Array) || bt == typeof(object) || bt.GetTypeInfo().IsPrimitive)) // a parent exists
Type = bt; // use base type
}
private void UpdateChecks()
{
VerifyECPID();
VerifyNickname();
VerifyOT();
VerifyIVs();
VerifyEVs();
VerifyLevel();
VerifyRibbons();
VerifyAbility();
VerifyBall();
VerifyForm();
VerifyMisc();
VerifyGender();
VerifyItem();
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if (pkm.Format <= 6 && pkm.Format >= 4)
VerifyEncounterType(); // Gen 6->7 transfer deletes encounter type data
if (pkm.Format >= 6)
{
History = VerifyHistory();
AddLine(History);
VerifyOTMemory();
VerifyHTMemory();
VerifyHyperTraining();
VerifyMedals();
VerifyConsoleRegion();
VerifyVersionEvolution();
}
}
private string GetLegalityReport()
{
if (!Parsed || pkm == null || Info == null)
return V189;
var lines = new List<string>();
var vMoves = Info.Moves;
var vRelearn = Info.Relearn;
for (int i = 0; i < 4; i++)
if (!vMoves[i].Valid)
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lines.Add(string.Format(V191, vMoves[i].Rating, i + 1, vMoves[i].Comment));
if (pkm.Format >= 6)
for (int i = 0; i < 4; i++)
if (!vRelearn[i].Valid)
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lines.Add(string.Format(V192, vRelearn[i].Rating, i + 1, vRelearn[i].Comment));
if (lines.Count == 0 && Parse.All(chk => chk.Valid) && Valid)
return V193;
// Build result string...
var outputLines = Parse.Where(chk => !chk.Valid); // Only invalid
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lines.AddRange(outputLines.Select(chk => string.Format(V196, chk.Rating, chk.Comment)));
if (lines.Count == 0)
return V190;
return string.Join(Environment.NewLine, lines);
}
private string GetVerboseLegalityReport()
{
if (!Parsed || pkm == null || Info == null)
return V189;
const string separator = "===";
string[] br = {separator, ""};
var lines = new List<string> {br[1]};
lines.AddRange(br);
int rl = lines.Count;
var vMoves = Info.Moves;
var vRelearn = Info.Relearn;
for (int i = 0; i < 4; i++)
if (vMoves[i].Valid)
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lines.Add(string.Format(V191, vMoves[i].Rating, i + 1, vMoves[i].Comment));
if (pkm.Format >= 6)
for (int i = 0; i < 4; i++)
if (vRelearn[i].Valid)
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lines.Add(string.Format(V192, vRelearn[i].Rating, i + 1, vRelearn[i].Comment));
if (rl != lines.Count) // move info added, break for next section
lines.Add(br[1]);
var outputLines = Parse.Where(chk => chk != null && chk.Valid && chk.Comment != V).OrderBy(chk => chk.Judgement); // Fishy sorted to top
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lines.AddRange(outputLines.Select(chk => string.Format(V196, chk.Rating, chk.Comment)));
lines.AddRange(br);
lines.Add(string.Format(V195, EncounterName));
var loc = EncounterLocation;
if (!string.IsNullOrEmpty(loc))
lines.Add(string.Format(V196, "Location", loc));
if (pkm.VC)
lines.Add(string.Format(V196, nameof(GameVersion), Info.Game));
var pidiv = Info.PIDIV ?? MethodFinder.Analyze(pkm);
if (pidiv != null)
{
if (!pidiv.NoSeed)
lines.Add(string.Format(V248, pidiv.OriginSeed.ToString("X8")));
lines.Add(string.Format(V249, pidiv.Type));
}
if (!Valid && Info.InvalidMatches != null)
{
lines.Add("Other match(es):");
lines.AddRange(Info.InvalidMatches.Select(z => $"{z.Name}: {z.Reason}"));
}
return GetLegalityReport() + string.Join(Environment.NewLine, lines);
}
// Suggestions
public int[] GetSuggestedRelearn()
{
if (Info.RelearnBase == null || pkm.GenNumber < 6 || !pkm.IsOriginValid)
return new int[4];
if (!pkm.WasEgg)
return Info.RelearnBase;
List<int> window = new List<int>(Info.RelearnBase.Where(z => z != 0));
window.AddRange(pkm.Moves.Where((v, i) => !Info.Moves[i].Valid || Info.Moves[i].Flag));
window = window.Distinct().ToList();
int[] moves = new int[4];
int start = Math.Max(0, window.Count - 4);
int count = Math.Min(4, window.Count);
window.CopyTo(start, moves, 0, count);
return moves;
}
public int[] GetSuggestedMoves(bool tm, bool tutor, bool reminder)
{
if (pkm == null || !pkm.IsOriginValid)
return null;
if (!Parsed)
return new int[4];
return Legal.GetValidMoves(pkm, Info.EvoChainsAllGens, Tutor: tutor, Machine: tm, MoveReminder: reminder).Skip(1).ToArray(); // skip move 0
}
public EncounterStatic GetSuggestedMetInfo() => EncounterSuggestion.GetSuggestedMetInfo(pkm);
}
}