PKHeX/PKHeX.Core/PKM/XK3.cs

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using System;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary> Generation 3 <see cref="PKM"/> format, exclusively for Pokémon XD. </summary>
public sealed class XK3 : G3PKM, IShadowPKM
{
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private static readonly ushort[] Unused =
{
0x0A, 0x0B, 0x0C, 0x0D, 0x1E, 0x1F,
0x2A, 0x2B,
0x7A, 0x7B,
0x7E, 0x7F
};
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
public override int SIZE_PARTY => PokeCrypto.SIZE_3XSTORED;
public override int SIZE_STORED => PokeCrypto.SIZE_3XSTORED;
public override int Format => 3;
public override PersonalInfo PersonalInfo => PersonalTable.RS[Species];
public XK3(byte[] data) : base(data) { }
public XK3() : base(PokeCrypto.SIZE_3XSTORED) { }
public override PKM Clone() => new XK3((byte[])Data.Clone()){Identifier = Identifier, Purification = Purification};
private string GetString(int Offset, int Count) => StringConverter3.GetBEString3(Data, Offset, Count);
private static byte[] SetString(string value, int maxLength) => StringConverter3.SetBEString3(value, maxLength);
// Trash Bytes
public override byte[] Nickname_Trash { get => GetData(0x4E, 20); set { if (value.Length == 20) value.CopyTo(Data, 0x4E); } }
public override byte[] OT_Trash { get => GetData(0x38, 20); set { if (value.Length == 20) value.CopyTo(Data, 0x38); } }
// Silly Attributes
public override ushort Sanity { get => 0; set { } } // valid flag set in pkm structure.
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public override ushort Checksum { get => Checksums.CRC16_CCITT(Data); set { } } // totally false, just a way to get a 'random' ident for the pkm.
public override bool ChecksumValid => Valid;
public override int Species { get => SpeciesConverter.GetG4Species(BigEndian.ToUInt16(Data, 0x00)); set => BigEndian.GetBytes((ushort)SpeciesConverter.GetG3Species(value)).CopyTo(Data, 0x00); }
public override int SpriteItem => ItemConverter.GetItemFuture3((ushort)HeldItem);
public override int HeldItem { get => BigEndian.ToUInt16(Data, 0x02); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x02); }
public override int Stat_HPCurrent { get => BigEndian.ToUInt16(Data, 0x04); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x04); }
public override int OT_Friendship { get => BigEndian.ToUInt16(Data, 0x06); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x06); }
public override int Met_Location { get => BigEndian.ToUInt16(Data, 0x08); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x08); }
// 0x0A-0x0B Unknown
// 0x0C-0x0D Unknown
public override int Met_Level { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
public override int Ball { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
public override int OT_Gender { get => Data[0x10]; set => Data[0x10] = (byte)value; }
public override int Stat_Level { get => Data[0x11]; set => Data[0x11] = (byte)value; }
public override int CNT_Sheen { get => Data[0x12]; set => Data[0x12] = (byte)value; }
public override int PKRS_Strain { get => Data[0x13] & 0xF; set => Data[0x13] = (byte)(value & 0xF); }
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public override int MarkValue { get => SwapBits(Data[0x14], 1, 2); protected set => Data[0x14] = (byte)SwapBits(value, 1, 2); }
public override int PKRS_Days { get => Math.Max((sbyte)Data[0x15], (sbyte)0); set => Data[0x15] = (byte)(value == 0 ? 0xFF : value & 0xF); }
// 0x16-0x1C Battle Related
private int XDPKMFLAGS { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
public bool UnusedFlag0 { get => (XDPKMFLAGS & (1 << 0)) == 1 << 0; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 0)) | (value ? 1 << 0 : 0); }
public bool UnusedFlag1 { get => (XDPKMFLAGS & (1 << 1)) == 1 << 1; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 1)) | (value ? 1 << 1 : 0); }
public bool CapturedFlag { get => (XDPKMFLAGS & (1 << 2)) == 1 << 2; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 2)) | (value ? 1 << 2 : 0); }
public bool UnusedFlag3 { get => (XDPKMFLAGS & (1 << 3)) == 1 << 3; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 3)) | (value ? 1 << 3 : 0); }
public bool BlockTrades { get => (XDPKMFLAGS & (1 << 4)) == 1 << 4; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 4)) | (value ? 1 << 4 : 0); }
public override bool Valid { get => (XDPKMFLAGS & (1 << 5)) == 0; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 5)) | (value ? 0 : 1 << 5); } // invalid flag
public override bool AbilityBit { get => (XDPKMFLAGS & (1 << 6)) == 1 << 6; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 6)) | (value ? 1 << 6 : 0); }
public override bool IsEgg { get => (XDPKMFLAGS & (1 << 7)) == 1 << 7; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 7)) | (value ? 1 << 7 : 0); }
// 0x1E-0x1F Unknown
public override uint EXP { get => BigEndian.ToUInt32(Data, 0x20); set => BigEndian.GetBytes(value).CopyTo(Data, 0x20); }
public override int SID { get => BigEndian.ToUInt16(Data, 0x24); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x24); }
public override int TID { get => BigEndian.ToUInt16(Data, 0x26); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x26); }
public override uint PID { get => BigEndian.ToUInt32(Data, 0x28); set => BigEndian.GetBytes(value).CopyTo(Data, 0x28); }
// 0x2A-0x2B Unknown
// 0x2C-0x2F Battle Related
public bool Obedient { get => Data[0x30] == 1; set => Data[0x30] = value ? 1 : 0; }
// 0x31-0x32 Unknown
public int EncounterInfo { get => Data[0x33]; set => Data[0x33] = (byte)value; }
public override bool FatefulEncounter
{
get => EncounterInfo != 0 || Obedient;
set
{
if (EncounterInfo != 0)
{
if (!value)
EncounterInfo = 0;
return;
}
EncounterInfo = (byte) ((EncounterInfo & ~(1 << 0)) | (value ? 1 << 0 : 0));
}
}
public override int Version { get => GetGBAVersionID(Data[0x34]); set => Data[0x34] = GetGCVersionID(value); }
public int CurrentRegion { get => Data[0x35]; set => Data[0x35] = (byte)value; }
public int OriginalRegion { get => Data[0x36]; set => Data[0x36] = (byte)value; }
public override int Language { get => Core.Language.GetMainLangIDfromGC(Data[0x37]); set => Data[0x37] = Core.Language.GetGCLangIDfromMain((byte)value); }
public override string OT_Name { get => GetString(0x38, 20); set => SetString(value, 10).CopyTo(Data, 0x38); } // +2 terminator
public override string Nickname { get => GetString(0x4E, 20); set { SetString(value, 10).CopyTo(Data, 0x4E); NicknameCopy = value; } } // +2 terminator
public string NicknameCopy { get => GetString(0x64, 20); set => SetString(value, 10).CopyTo(Data, 0x64); } // +2 terminator
// 0x7A-0x7B Unknown
private ushort RIB0 { get => BigEndian.ToUInt16(Data, 0x7C); set => BigEndian.GetBytes(value).CopyTo(Data, 0x7C); }
public override bool RibbonChampionG3Hoenn { get => (RIB0 & (1 << 15)) == 1 << 15; set => RIB0 = (ushort)((RIB0 & ~(1 << 15)) | (value ? 1 << 15 : 0)); }
public override bool RibbonWinning { get => (RIB0 & (1 << 14)) == 1 << 14; set => RIB0 = (ushort)((RIB0 & ~(1 << 14)) | (value ? 1 << 14 : 0)); }
public override bool RibbonVictory { get => (RIB0 & (1 << 13)) == 1 << 13; set => RIB0 = (ushort)((RIB0 & ~(1 << 13)) | (value ? 1 << 13 : 0)); }
public override bool RibbonArtist { get => (RIB0 & (1 << 12)) == 1 << 12; set => RIB0 = (ushort)((RIB0 & ~(1 << 12)) | (value ? 1 << 12 : 0)); }
public override bool RibbonEffort { get => (RIB0 & (1 << 11)) == 1 << 11; set => RIB0 = (ushort)((RIB0 & ~(1 << 11)) | (value ? 1 << 11 : 0)); }
public override bool RibbonChampionBattle { get => (RIB0 & (1 << 10)) == 1 << 10; set => RIB0 = (ushort)((RIB0 & ~(1 << 10)) | (value ? 1 << 10 : 0)); }
public override bool RibbonChampionRegional { get => (RIB0 & (1 << 09)) == 1 << 09; set => RIB0 = (ushort)((RIB0 & ~(1 << 09)) | (value ? 1 << 09 : 0)); }
public override bool RibbonChampionNational { get => (RIB0 & (1 << 08)) == 1 << 08; set => RIB0 = (ushort)((RIB0 & ~(1 << 08)) | (value ? 1 << 08 : 0)); }
public override bool RibbonCountry { get => (RIB0 & (1 << 07)) == 1 << 07; set => RIB0 = (ushort)((RIB0 & ~(1 << 07)) | (value ? 1 << 07 : 0)); }
public override bool RibbonNational { get => (RIB0 & (1 << 06)) == 1 << 06; set => RIB0 = (ushort)((RIB0 & ~(1 << 06)) | (value ? 1 << 06 : 0)); }
public override bool RibbonEarth { get => (RIB0 & (1 << 05)) == 1 << 05; set => RIB0 = (ushort)((RIB0 & ~(1 << 05)) | (value ? 1 << 05 : 0)); }
public override bool RibbonWorld { get => (RIB0 & (1 << 04)) == 1 << 04; set => RIB0 = (ushort)((RIB0 & ~(1 << 04)) | (value ? 1 << 04 : 0)); }
public override bool Unused1 { get => (RIB0 & (1 << 03)) == 1 << 03; set => RIB0 = (ushort)((RIB0 & ~(1 << 03)) | (value ? 1 << 03 : 0)); }
public override bool Unused2 { get => (RIB0 & (1 << 02)) == 1 << 02; set => RIB0 = (ushort)((RIB0 & ~(1 << 02)) | (value ? 1 << 02 : 0)); }
public override bool Unused3 { get => (RIB0 & (1 << 01)) == 1 << 01; set => RIB0 = (ushort)((RIB0 & ~(1 << 01)) | (value ? 1 << 01 : 0)); }
public override bool Unused4 { get => (RIB0 & (1 << 00)) == 1 << 00; set => RIB0 = (ushort)((RIB0 & ~(1 << 00)) | (value ? 1 << 00 : 0)); }
// 0x7E-0x7F Unknown
// Moves
public override int Move1 { get => BigEndian.ToUInt16(Data, 0x80); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x80); }
public override int Move1_PP { get => Data[0x82]; set => Data[0x82] = (byte)value; }
public override int Move1_PPUps { get => Data[0x83]; set => Data[0x83] = (byte)value; }
public override int Move2 { get => BigEndian.ToUInt16(Data, 0x84); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x84); }
public override int Move2_PP { get => Data[0x86]; set => Data[0x86] = (byte)value; }
public override int Move2_PPUps { get => Data[0x87]; set => Data[0x87] = (byte)value; }
public override int Move3 { get => BigEndian.ToUInt16(Data, 0x88); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x88); }
public override int Move3_PP { get => Data[0x8A]; set => Data[0x8A] = (byte)value; }
public override int Move3_PPUps { get => Data[0x8B]; set => Data[0x8B] = (byte)value; }
public override int Move4 { get => BigEndian.ToUInt16(Data, 0x8C); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x8C); }
public override int Move4_PP { get => Data[0x8E]; set => Data[0x8E] = (byte)value; }
public override int Move4_PPUps { get => Data[0x8F]; set => Data[0x8F] = (byte)value; }
// More party stats
public override int Stat_HPMax { get => BigEndian.ToUInt16(Data, 0x90); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x90); }
public override int Stat_ATK { get => BigEndian.ToUInt16(Data, 0x92); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x92); }
public override int Stat_DEF { get => BigEndian.ToUInt16(Data, 0x94); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x94); }
public override int Stat_SPA { get => BigEndian.ToUInt16(Data, 0x96); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x96); }
public override int Stat_SPD { get => BigEndian.ToUInt16(Data, 0x98); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x98); }
public override int Stat_SPE { get => BigEndian.ToUInt16(Data, 0x9A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x9A); }
// EVs
public override int EV_HP
{
get => Math.Min(byte.MaxValue, BigEndian.ToUInt16(Data, 0x9C));
set => BigEndian.GetBytes((ushort)(value & 0xFF)).CopyTo(Data, 0x9C);
}
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public override int EV_ATK
{
get => Math.Min(byte.MaxValue, BigEndian.ToUInt16(Data, 0x9E));
set => BigEndian.GetBytes((ushort)(value & 0xFF)).CopyTo(Data, 0x9E);
}
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public override int EV_DEF
{
get => Math.Min(byte.MaxValue, BigEndian.ToUInt16(Data, 0xA0));
set => BigEndian.GetBytes((ushort)(value & 0xFF)).CopyTo(Data, 0xA0);
}
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public override int EV_SPA
{
get => Math.Min(byte.MaxValue, BigEndian.ToUInt16(Data, 0xA2));
set => BigEndian.GetBytes((ushort)(value & 0xFF)).CopyTo(Data, 0xA2);
}
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public override int EV_SPD
{
get => Math.Min(byte.MaxValue, BigEndian.ToUInt16(Data, 0xA4));
set => BigEndian.GetBytes((ushort)(value & 0xFF)).CopyTo(Data, 0xA4);
}
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public override int EV_SPE
{
get => Math.Min(byte.MaxValue, BigEndian.ToUInt16(Data, 0xA6));
set => BigEndian.GetBytes((ushort)(value & 0xFF)).CopyTo(Data, 0xA6);
}
// IVs
public override int IV_HP { get => Data[0xA8]; set => Data[0xA8] = (byte)(value & 0x1F); }
public override int IV_ATK { get => Data[0xA9]; set => Data[0xA9] = (byte)(value & 0x1F); }
public override int IV_DEF { get => Data[0xAA]; set => Data[0xAA] = (byte)(value & 0x1F); }
public override int IV_SPA { get => Data[0xAB]; set => Data[0xAB] = (byte)(value & 0x1F); }
public override int IV_SPD { get => Data[0xAC]; set => Data[0xAC] = (byte)(value & 0x1F); }
public override int IV_SPE { get => Data[0xAD]; set => Data[0xAD] = (byte)(value & 0x1F); }
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// Contest
public override int CNT_Cool { get => Data[0xAE]; set => Data[0xAE] = (byte)value; }
public override int CNT_Beauty { get => Data[0xAF]; set => Data[0xAF] = (byte)value; }
public override int CNT_Cute { get => Data[0xB0]; set => Data[0xB0] = (byte)value; }
public override int CNT_Smart { get => Data[0xB1]; set => Data[0xB1] = (byte)value; }
public override int CNT_Tough { get => Data[0xB2]; set => Data[0xB2] = (byte)value; }
public override int RibbonCountG3Cool { get => Data[0xB3]; set => Data[0xB3] = (byte)value; }
public override int RibbonCountG3Beauty { get => Data[0xB4]; set => Data[0xB4] = (byte)value; }
public override int RibbonCountG3Cute { get => Data[0xB5]; set => Data[0xB5] = (byte)value; }
public override int RibbonCountG3Smart { get => Data[0xB6]; set => Data[0xB6] = (byte)value; }
public override int RibbonCountG3Tough { get => Data[0xB7]; set => Data[0xB7] = (byte)value; }
public int ShadowID { get => BigEndian.ToUInt16(Data, 0xBA); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0xBA); }
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// Purification information is stored in the save file and accessed based on the Shadow ID.
public int Purification { get; set; }
// stored in the data, offset undocumented
public override int Status_Condition { get; set; }
public bool IsShadow => Purification != 0;
protected override byte[] Encrypt()
{
return (byte[])Data.Clone();
}
public PK3 ConvertToPK3()
{
var pk = ConvertTo<PK3>();
if (Version == 15)
{
// Transferring XK3 to PK3 when it originates from XD sets the fateful encounter (obedience) flag.
if (ShadowID != 0)
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pk.RibbonNational = true; // must be purified before trading away; force purify
if (IsOriginXD())
pk.FatefulEncounter = true;
}
pk.RefreshChecksum();
return pk;
}
private bool IsOriginXD()
{
if (ShadowID != 0)
return true;
return IsOriginXD(Species, Met_Level);
}
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private static bool IsOriginXD(int species, int metLevel)
{
switch (species)
{
case 296: // Makuhita 30 Colo 18 XD
case 297:
return metLevel != 30;
case 175: // Togepi 20 Colo 25 XD, also 20 as Togetic in Colo
case 176:
return metLevel != 20;
case 179: // Mareep 37 Colo 17 XD
case 180: // Flaafy 30 Colo
case 181:
return metLevel != 37 && metLevel != 30;
case 219: // Magcargo 30 Colo 38 XD (Slugma in Colo)
return metLevel != 30;
case 195: // Quagsire 30 Colo // ** Wooper XD
return metLevel != 30;
case 334: // Altaria 33 Colo // 36 XD (Swablu in Colo)
return metLevel != 33;
case 167: // Ledian 40 Colo // 10 Ledyba XD
return metLevel != 40;
case 207: // Gligar 43 Colo // ** Gligar XD
return metLevel != 43;
case 221: // Piloswine 43 Colo // 22 Swinub XD
return metLevel != 43;
case 205: // Forretress 43 Colo // 20 Pineco XD
return metLevel != 43;
case 168: // Ariados 43 Colo // 14 Spinarak XD
return metLevel != 43;
case 229: // Houndoom 48 Colo // 17 Houndour XD
return metLevel != 48;
case 217: // Ursaring 45 Colo // 11 Teddiursa XD
return metLevel != 45;
case 212: // Scizor 50 Colo // 40 Scyther XD
return metLevel != 50;
case 196: // Espeon
return metLevel != 25;
case 197: // Umbreon
return metLevel != 26;
// Gifts
case 213: // Shuckle
case 239: case 240: // Elekid
case 246: case 247: case 248: // Larvitar
case 307: case 308: // Meditite
return metLevel == 20;
}
// all other cases handled, if not in Colo's table it's from XD.
return !Legal.ValidSpecies_Colo.Contains(species);
}
}
}