PKHeX/PKHeX.Core/PKM/PK5.cs

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using System;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary> Generation 5 <see cref="PKM"/> format. </summary>
public sealed class PK5 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetUnique3, IRibbonSetUnique4, IRibbonSetCommon3, IRibbonSetCommon4, IContestStats, IContestStatsMutable
{
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private static readonly ushort[] Unused =
{
0x43, 0x44, 0x45, 0x46, 0x47,
0x5E, // unused
0x63, // last 8 bits of a 32bit ribbonset
0x64, 0x65, 0x66, 0x67, // unused 32bit ribbonset?
0x86, // unused
0x87, // PokeStar Fame
};
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
public override int SIZE_PARTY => PokeCrypto.SIZE_5PARTY;
public override int SIZE_STORED => PokeCrypto.SIZE_5STORED;
public override int Format => 5;
public override PersonalInfo PersonalInfo => PersonalTable.B2W2.GetFormEntry(Species, Form);
public PK5() : base(PokeCrypto.SIZE_5PARTY) { }
public PK5(byte[] data) : base(DecryptParty(data)) { }
private static byte[] DecryptParty(byte[] data)
{
PokeCrypto.DecryptIfEncrypted45(ref data);
Array.Resize(ref data, PokeCrypto.SIZE_5PARTY);
return data;
}
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public override PKM Clone() => new PK5((byte[])Data.Clone()){Identifier = Identifier};
private string GetString(int Offset, int Count) => StringConverter.GetString5(Data, Offset, Count);
private byte[] SetString(string value, int maxLength) => StringConverter.SetString5(value, maxLength);
// Trash Bytes
public override byte[] Nickname_Trash { get => GetData(0x48, 22); set { if (value.Length == 22) value.CopyTo(Data, 0x48); } }
public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value.Length == 16) value.CopyTo(Data, 0x68); } }
// Future Attributes
public override uint EncryptionConstant { get => PID; set { } }
public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; }
public override int CurrentHandler { get => 0; set { } }
public override int AbilityNumber { get => HiddenAbility ? 4 : 1 << PIDAbility; set { } }
// Structure
public override uint PID { get => BitConverter.ToUInt32(Data, 0x00); set => BitConverter.GetBytes(value).CopyTo(Data, 0x00); }
public override ushort Sanity { get => BitConverter.ToUInt16(Data, 0x04); set => BitConverter.GetBytes(value).CopyTo(Data, 0x04); }
public override ushort Checksum { get => BitConverter.ToUInt16(Data, 0x06); set => BitConverter.GetBytes(value).CopyTo(Data, 0x06); }
#region Block A
public override int Species { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); }
public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
public override int TID { get => BitConverter.ToUInt16(Data, 0x0C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); }
public override int SID { get => BitConverter.ToUInt16(Data, 0x0E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); }
public override uint EXP { get => BitConverter.ToUInt32(Data, 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, 0x10); }
public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public override int MarkValue { get => Data[0x16]; protected set => Data[0x16] = (byte)value; }
public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; }
public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; }
public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
public byte CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = value; }
public byte CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = value; }
public byte CNT_Cute { get => Data[0x20]; set => Data[0x20] = value; }
public byte CNT_Smart { get => Data[0x21]; set => Data[0x21] = value; }
public byte CNT_Tough { get => Data[0x22]; set => Data[0x22] = value; }
public byte CNT_Sheen { get => Data[0x23]; set => Data[0x23] = value; }
private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1
private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2
private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Unova 1
private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Unova 2
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public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
public bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
public bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
#endregion
#region Block B
public override int Move1 { get => BitConverter.ToUInt16(Data, 0x28); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); }
public override int Move2 { get => BitConverter.ToUInt16(Data, 0x2A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); }
public override int Move3 { get => BitConverter.ToUInt16(Data, 0x2C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); }
public override int Move4 { get => BitConverter.ToUInt16(Data, 0x2E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); }
public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; }
public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; }
public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; }
public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; }
public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; }
public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; }
public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; }
public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; }
private uint IV32 { get => BitConverter.ToUInt32(Data, 0x38); set => BitConverter.GetBytes(value).CopyTo(Data, 0x38); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
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private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a
private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b
private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a
private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b
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public bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonChampionG3 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)((RIB7 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)((RIB7 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)((RIB7 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)((RIB7 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)((RIB7 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)((RIB7 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)((RIB7 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)((RIB7 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool FatefulEncounter { get => (Data[0x40] & 1) == 1; set => Data[0x40] = (byte)((Data[0x40] & ~0x01) | (value ? 1 : 0)); }
public override int Gender { get => (Data[0x40] >> 1) & 0x3; set => Data[0x40] = (byte)((Data[0x40] & ~0x06) | (value << 1)); }
public override int Form { get => Data[0x40] >> 3; set => Data[0x40] = (byte)((Data[0x40] & 0x07) | (value << 3)); }
public override int Nature { get => Data[0x41]; set => Data[0x41] = (byte)value; }
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public bool HiddenAbility { get => (Data[0x42] & 1) == 1; set => Data[0x42] = (byte)((Data[0x42] & ~0x01) | (value ? 1 : 0)); }
public bool NPokémon { get => (Data[0x42] & 2) == 2; set => Data[0x42] = (byte)((Data[0x42] & ~0x02) | (value ? 2 : 0)); }
// 0x43-0x47 Unused
#endregion
#region Block C
public override string Nickname { get => GetString(0x48, 22); set => SetString(value, 11).CopyTo(Data, 0x48); }
// 0x5E unused
public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
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public bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)((RIB8 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)((RIB8 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)((RIB8 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)((RIB8 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)((RIB8 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)((RIB8 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)((RIB8 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)((RIB8 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)((RIB9 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)((RIB9 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)((RIB9 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)((RIB9 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)((RIB9 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)((RIB9 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)((RIB9 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)((RIB9 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)((RIBA & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)((RIBA & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)((RIBA & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)((RIBA & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)((RIBA & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
public bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)((RIBA & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
public bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)((RIBA & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)((RIBA & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
public bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)((RIBB & ~(1 << 0)) | (value ? 1 << 0 : 0)); } // Unused
public bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)((RIBB & ~(1 << 1)) | (value ? 1 << 1 : 0)); } // Unused
public bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)((RIBB & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused
public bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)((RIBB & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused
public bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)((RIBB & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
public bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)((RIBB & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
public bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)((RIBB & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)((RIBB & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
// 0x64-0x67 Unused
#endregion
#region Block D
public override string OT_Name { get => GetString(0x68, 0x16); set => SetString(value, 7).CopyTo(Data, 0x68); }
public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; }
public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; }
public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; }
public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0x7E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); }
public override int Met_Location { get => BitConverter.ToUInt16(Data, 0x80); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); }
private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; }
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public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
public override int Ball { get => Data[0x83]; set => Data[0x83] = (byte)value; }
public override int Met_Level { get => Data[0x84] & ~0x80; set => Data[0x84] = (byte)((Data[0x84] & 0x80) | value); }
public override int OT_Gender { get => Data[0x84] >> 7; set => Data[0x84] = (byte)((Data[0x84] & ~0x80) | value << 7); }
public override int EncounterType { get => Data[0x85]; set => Data[0x85] = (byte)value; }
// 0x86 Unused
public byte PokeStarFame { get => Data[0x87]; set => Data[0x87] = value; }
public bool IsPokeStar { get => PokeStarFame > 250; set => PokeStarFame = value ? (byte)255 : (byte)0; }
#endregion
#region Battle Stats
public override int Status_Condition { get => BitConverter.ToInt32(Data, 0x88); set => BitConverter.GetBytes(value).CopyTo(Data, 0x88); }
public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; }
public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0x8E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x8E); }
public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0x90); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x90); }
public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0x92); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x92); }
public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0x94); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x94); }
public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0x96); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x96); }
public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0x98); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x98); }
public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0x9A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x9A); }
public byte[] GetHeldMailData() => Data.Slice(0x9C, 0x38);
public void SetHeldMailData(byte[] value) => value.CopyTo(Data, 0x9C);
public void ClearHeldMailData() => Array.Clear(Data, 0x9C, 0x38);
#endregion
// Generated Attributes
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public override int PSV => (int)((PID >> 16 ^ (PID & 0xFFFF)) >> 3);
public override int TSV => (TID ^ SID) >> 3;
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public override int Characteristic
{
get
{
int pm6 = (int)(PID % 6); // PID
int maxIV = MaximumIV;
int pm6stat = 0;
for (int i = 0; i < 6; i++)
{
pm6stat = (pm6 + i) % 6;
if (GetIV(pm6stat) == maxIV)
break;
}
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return (pm6stat * 5) + (maxIV % 5);
}
}
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// Maximums
public override int MaxMoveID => Legal.MaxMoveID_5;
public override int MaxSpeciesID => Legal.MaxSpeciesID_5;
public override int MaxAbilityID => Legal.MaxAbilityID_5;
public override int MaxItemID => Legal.MaxItemID_5_B2W2;
public override int MaxBallID => Legal.MaxBallID_5;
public override int MaxGameID => Legal.MaxGameID_5; // B2
public override int MaxIV => 31;
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public override int MaxEV => 255;
public override int OTLength => 7;
public override int NickLength => 10;
// Methods
protected override byte[] Encrypt()
{
RefreshChecksum();
return PokeCrypto.EncryptArray45(Data);
}
// Synthetic Trading Logic
public bool Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_GENDER, int Day = 1, int Month = 1, int Year = 2013)
{
if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
{
SetLinkTradeEgg(Day, Month, Year, Locations.LinkTrade5);
return true;
}
return false;
}
public override void RefreshAbility(int n)
{
base.RefreshAbility(n);
HiddenAbility = n == 2;
}
public PK6 ConvertToPK6()
{
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PK6 pk6 = new() // Convert away!
{
EncryptionConstant = PID,
Species = Species,
TID = TID,
SID = SID,
EXP = EXP,
PID = PID,
Ability = Ability,
AbilityNumber = 1 << CalculateAbilityIndex(),
Markings = Markings,
Language = Math.Max((int)LanguageID.Japanese, Language), // Hacked or Bad IngameTrade (Japanese B/W)
CNT_Cool = CNT_Cool,
CNT_Beauty = CNT_Beauty,
CNT_Cute = CNT_Cute,
CNT_Smart = CNT_Smart,
CNT_Tough = CNT_Tough,
CNT_Sheen = CNT_Sheen,
// Cap EVs
EV_HP = Math.Min(EV_HP, 252),
EV_ATK = Math.Min(EV_ATK, 252),
EV_DEF = Math.Min(EV_DEF, 252),
EV_SPA = Math.Min(EV_SPA, 252),
EV_SPD = Math.Min(EV_SPD, 252),
EV_SPE = Math.Min(EV_SPE, 252),
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
Move1_PPUps = Move1_PPUps,
Move2_PPUps = Move2_PPUps,
Move3_PPUps = Move3_PPUps,
Move4_PPUps = Move4_PPUps,
IV_HP = IV_HP,
IV_ATK = IV_ATK,
IV_DEF = IV_DEF,
IV_SPA = IV_SPA,
IV_SPD = IV_SPD,
IV_SPE = IV_SPE,
IsEgg = IsEgg,
IsNicknamed = IsNicknamed,
FatefulEncounter = FatefulEncounter,
Gender = Gender,
Form = Form,
Nature = Nature,
Version = Version,
OT_Name = OT_Name,
// Dates are kept upon transfer
MetDate = MetDate,
EggMetDate = EggMetDate,
// Locations are kept upon transfer
Met_Location = Met_Location,
Egg_Location = Egg_Location,
PKRS_Strain = PKRS_Strain,
PKRS_Days = PKRS_Days,
Ball = Ball,
// OT Gender & Encounter Level
Met_Level = Met_Level,
OT_Gender = OT_Gender,
EncounterType = EncounterType,
// Fill the Ribbon Counter Bytes
RibbonCountMemoryContest = CountContestRibbons(),
RibbonCountMemoryBattle = CountBattleRibbons(),
// Copy Ribbons to their new locations.
RibbonChampionG3 = RibbonChampionG3,
RibbonChampionSinnoh = RibbonChampionSinnoh,
RibbonEffort = RibbonEffort,
RibbonAlert = RibbonAlert,
RibbonShock = RibbonShock,
RibbonDowncast = RibbonDowncast,
RibbonCareless = RibbonCareless,
RibbonRelax = RibbonRelax,
RibbonSnooze = RibbonSnooze,
RibbonSmile = RibbonSmile,
RibbonGorgeous = RibbonGorgeous,
RibbonRoyal = RibbonRoyal,
RibbonGorgeousRoyal = RibbonGorgeousRoyal,
RibbonArtist = RibbonArtist,
RibbonFootprint = RibbonFootprint,
RibbonRecord = RibbonRecord,
RibbonLegend = RibbonLegend,
RibbonCountry = RibbonCountry,
RibbonNational = RibbonNational,
RibbonEarth = RibbonEarth,
RibbonWorld = RibbonWorld,
RibbonClassic = RibbonClassic,
RibbonPremier = RibbonPremier,
RibbonEvent = RibbonEvent,
RibbonBirthday = RibbonBirthday,
RibbonSpecial = RibbonSpecial,
RibbonSouvenir = RibbonSouvenir,
RibbonWishing = RibbonWishing,
RibbonChampionBattle = RibbonChampionBattle,
RibbonChampionRegional = RibbonChampionRegional,
RibbonChampionNational = RibbonChampionNational,
RibbonChampionWorld = RibbonChampionWorld,
// Write the Memories, Friendship, and Origin!
CurrentHandler = 1,
HT_Name = PKMConverter.OT_Name,
HT_Gender = PKMConverter.OT_Gender,
HT_Intensity = 1,
HT_Memory = 4,
HT_Feeling = Memories.GetRandomFeeling(4),
};
// Write Transfer Location - location is dependent on 3DS system that transfers.
PKMConverter.SetConsoleRegionData3DS(pk6);
PKMConverter.SetFirstCountryRegion(pk6);
// Apply trash bytes for species name of current app language -- default to PKM's language if no match
int curLang = SpeciesName.GetSpeciesNameLanguage(Species, Nickname, 5);
if (curLang < 0)
curLang = Language;
pk6.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, curLang, 6);
if (IsNicknamed)
pk6.Nickname = Nickname;
// When transferred, friendship gets reset.
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pk6.OT_Friendship = pk6.HT_Friendship = PersonalInfo.BaseFriendship;
// Gen6 changed the shiny correlation to have 2x the rate.
// If the current PID would be shiny with those increased odds, fix it.
if ((PSV ^ TSV) == 1)
pk6.PID ^= 0x80000000;
// HMs are not deleted 5->6, transfer away (but fix if blank spots?)
pk6.FixMoves();
// Fix PP
pk6.HealPP();
// Fix Name Strings
pk6.Nickname = StringConverter345.TransferGlyphs56(pk6.Nickname);
pk6.OT_Name = StringConverter345.TransferGlyphs56(pk6.OT_Name);
// Fix Checksum
pk6.RefreshChecksum();
return pk6; // Done!
}
private byte CountBattleRibbons()
{
byte count = 0;
if (RibbonWinning) count++;
if (RibbonVictory) count++;
for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons
{
if (((Data[0x24] >> i) & 1) == 1)
count++;
}
return count;
}
private byte CountContestRibbons()
{
byte count = 0;
for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1
{
if ((Data[0x60] >> i & 1) == 1) count++;
if (((Data[0x61] >> i) & 1) == 1) count++;
if (((Data[0x3C] >> i) & 1) == 1) count++;
if (((Data[0x3D] >> i) & 1) == 1) count++;
}
for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2
{
if (((Data[0x62] >> i) & 1) == 1) count++;
if (((Data[0x3E] >> i) & 1) == 1) count++;
}
return count;
}
private int CalculateAbilityIndex()
{
var pi = (PersonalInfoB2W2) PersonalInfo;
if (HiddenAbility)
return 2;
if (pi.Ability1 == Ability)
return 0;
if (pi.Ability2 == Ability)
return 1;
// reset ability, invalid
var pid = PID;
if (Gen5)
pid >>= 16;
return (int)(pid & 1);
}
}
}