2018-11-21 20:24:41 +00:00
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using System;
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2020-01-19 00:46:38 +00:00
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using System.Collections.Generic;
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2018-11-21 20:24:41 +00:00
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using System.Linq;
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using System.Text;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 7 Mystery Gift Template File
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/// </summary>
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2020-02-21 05:43:02 +00:00
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public sealed class WB7 : DataMysteryGift, ILangNick, IAwakened, INature
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2018-11-21 20:24:41 +00:00
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{
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public const int Size = 0x108;
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public const int SizeFull = 0x310;
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private const int CardStart = SizeFull - Size;
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public override int Format => 7;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public WB7() : this(new byte[SizeFull]) { }
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public WB7(byte[] data) : base(data) { }
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2018-11-21 20:24:41 +00:00
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public byte RestrictVersion { get => Data[0]; set => Data[0] = value; }
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public bool CanBeReceivedByVersion(int v)
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{
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if (v < (int)GameVersion.GP || v > (int)GameVersion.GE)
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return false;
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if (RestrictVersion == 0)
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return true; // no data
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2018-11-22 18:10:25 +00:00
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var bitIndex = v - (int)GameVersion.GP;
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2018-11-21 20:24:41 +00:00
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var bit = 1 << bitIndex;
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return (RestrictVersion & bit) != 0;
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}
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// General Card Properties
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public override int CardID
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{
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get => BitConverter.ToUInt16(Data, CardStart + 0);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0);
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}
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public override string CardTitle
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{
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// Max len 36 char, followed by null terminator
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get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, CardStart + 2, 72));
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set => Encoding.Unicode.GetBytes(value.PadRight(36, '\0')).CopyTo(Data, CardStart + 2);
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}
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private uint RawDate
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{
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get => BitConverter.ToUInt32(Data, CardStart + 0x4C);
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set => BitConverter.GetBytes(value).CopyTo(Data, CardStart + 0x4C);
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}
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private uint Year
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{
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get => (RawDate / 10000) + 2000;
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2018-12-11 04:32:08 +00:00
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set => RawDate = SetDate(value, Month, Day);
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2018-11-21 20:24:41 +00:00
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}
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private uint Month
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{
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get => RawDate % 10000 / 100;
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2018-12-11 04:32:08 +00:00
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set => RawDate = SetDate(Year, value, Day);
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2018-11-21 20:24:41 +00:00
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}
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private uint Day
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{
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get => RawDate % 100;
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2018-12-11 04:32:08 +00:00
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set => RawDate = SetDate(Year, Month, value);
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2018-11-21 20:24:41 +00:00
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}
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2019-09-10 07:21:51 +00:00
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private static uint SetDate(uint year, uint month, uint day) => (Math.Max(0, year - 2000) * 10000) + (month * 100) + day;
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2018-12-11 04:32:08 +00:00
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2018-11-21 20:24:41 +00:00
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/// <summary>
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/// Gets or sets the date of the card.
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/// </summary>
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public DateTime? Date
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{
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get
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{
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// Check to see if date is valid
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if (!Util.IsDateValid(Year, Month, Day))
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return null;
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return new DateTime((int)Year, (int)Month, (int)Day);
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}
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set
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{
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if (value.HasValue)
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{
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// Only update the properties if a value is provided.
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Year = (ushort)value.Value.Year;
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Month = (byte)value.Value.Month;
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Day = (byte)value.Value.Day;
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}
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else
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{
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// Clear the Met Date.
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// If code tries to access MetDate again, null will be returned.
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Year = 0;
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Month = 0;
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Day = 0;
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}
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}
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}
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public int CardLocation { get => Data[CardStart + 0x50]; set => Data[CardStart + 0x50] = (byte)value; }
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public int CardType { get => Data[CardStart + 0x51]; set => Data[CardStart + 0x51] = (byte)value; }
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public byte CardFlags { get => Data[CardStart + 0x52]; set => Data[CardStart + 0x52] = value; }
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public bool GiftRepeatable { get => (CardFlags & 1) == 0; set => CardFlags = (byte)((CardFlags & ~1) | (value ? 0 : 1)); }
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public override bool GiftUsed { get => (CardFlags & 2) == 2; set => CardFlags = (byte)((CardFlags & ~2) | (value ? 2 : 0)); }
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public bool GiftOncePerDay { get => (CardFlags & 4) == 4; set => CardFlags = (byte)((CardFlags & ~4) | (value ? 4 : 0)); }
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public bool MultiObtain { get => Data[CardStart + 0x53] == 1; set => Data[CardStart + 0x53] = (byte)(value ? 1 : 0); }
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// Item Properties
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public override bool IsItem { get => CardType == 1; set { if (value) CardType = 1; } }
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public override int ItemID { get => BitConverter.ToUInt16(Data, CardStart + 0x68); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x68); }
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public int GetItem(int index) => BitConverter.ToUInt16(Data, CardStart + 0x68 + (0x4 * index));
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public void SetItem(int index, ushort item) => BitConverter.GetBytes(item).CopyTo(Data, CardStart + 0x68 + (4 * index));
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public int GetQuantity(int index) => BitConverter.ToUInt16(Data, CardStart + 0x6A + (0x4 * index));
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public void SetQuantity(int index, ushort quantity) => BitConverter.GetBytes(quantity).CopyTo(Data, CardStart + 0x6A + (4 * index));
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public override int Quantity
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{
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get => BitConverter.ToUInt16(Data, CardStart + 0x6A);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x6A);
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}
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// Pokémon Properties
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public override bool IsPokémon { get => CardType == 0; set { if (value) CardType = 0; } }
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public override bool IsShiny => PIDType == Shiny.Always;
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public override int TID
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{
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get => BitConverter.ToUInt16(Data, CardStart + 0x68);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x68);
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}
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public override int SID {
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get => BitConverter.ToUInt16(Data, CardStart + 0x6A);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x6A);
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}
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public int OriginGame
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{
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2018-11-25 23:52:30 +00:00
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get => BitConverter.ToInt32(Data, CardStart + 0x6C);
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set => BitConverter.GetBytes(value).CopyTo(Data, CardStart + 0x6C);
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2018-11-21 20:24:41 +00:00
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}
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public uint EncryptionConstant {
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get => BitConverter.ToUInt32(Data, CardStart + 0x70);
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set => BitConverter.GetBytes(value).CopyTo(Data, CardStart + 0x70);
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}
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public override int Ball
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{
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get => Data[CardStart + 0x76];
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set => Data[CardStart + 0x76] = (byte)value; }
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2018-11-25 23:52:30 +00:00
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public override int HeldItem // no references
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2018-11-21 20:24:41 +00:00
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{
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get => BitConverter.ToUInt16(Data, CardStart + 0x78);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x78);
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}
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public int Move1 { get => BitConverter.ToUInt16(Data, CardStart + 0x7A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x7A); }
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public int Move2 { get => BitConverter.ToUInt16(Data, CardStart + 0x7C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x7C); }
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public int Move3 { get => BitConverter.ToUInt16(Data, CardStart + 0x7E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x7E); }
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public int Move4 { get => BitConverter.ToUInt16(Data, CardStart + 0x80); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x80); }
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public override int Species { get => BitConverter.ToUInt16(Data, CardStart + 0x82); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x82); }
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public override int Form { get => Data[CardStart + 0x84]; set => Data[CardStart + 0x84] = (byte)value; }
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// public int Language { get => Data[CardStart + 0x85]; set => Data[CardStart + 0x85] = (byte)value; }
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// public string Nickname
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// {
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// get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, CardStart + 0x86, 0x1A));
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// set => Encoding.Unicode.GetBytes(value.PadRight(12 + 1, '\0')).CopyTo(Data, CardStart + 0x86);
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// }
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public int Nature { get => (sbyte)Data[CardStart + 0xA0]; set => Data[CardStart + 0xA0] = (byte)value; }
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public override int Gender { get => Data[CardStart + 0xA1]; set => Data[CardStart + 0xA1] = (byte)value; }
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2020-03-19 05:31:27 +00:00
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public override int AbilityType { get => 3; set => Data[CardStart + 0xA2] = (byte)value; } // no references, always ability 0/1
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2018-11-21 20:24:41 +00:00
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public Shiny PIDType { get => (Shiny)Data[CardStart + 0xA3]; set => Data[CardStart + 0xA3] = (byte)value; }
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public override int EggLocation { get => BitConverter.ToUInt16(Data, CardStart + 0xA4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0xA4); }
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public int MetLocation { get => BitConverter.ToUInt16(Data, CardStart + 0xA6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0xA6); }
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public int MetLevel { get => Data[CardStart + 0xA8]; set => Data[CardStart + 0xA8] = (byte)value; }
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public int IV_HP { get => Data[CardStart + 0xAF]; set => Data[CardStart + 0xAF] = (byte)value; }
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public int IV_ATK { get => Data[CardStart + 0xB0]; set => Data[CardStart + 0xB0] = (byte)value; }
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public int IV_DEF { get => Data[CardStart + 0xB1]; set => Data[CardStart + 0xB1] = (byte)value; }
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public int IV_SPE { get => Data[CardStart + 0xB2]; set => Data[CardStart + 0xB2] = (byte)value; }
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public int IV_SPA { get => Data[CardStart + 0xB3]; set => Data[CardStart + 0xB3] = (byte)value; }
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public int IV_SPD { get => Data[CardStart + 0xB4]; set => Data[CardStart + 0xB4] = (byte)value; }
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public int OTGender { get => Data[CardStart + 0xB5]; set => Data[CardStart + 0xB5] = (byte)value; }
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// public override string OT_Name
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// {
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// get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, CardStart + 0xB6, 0x1A));
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// set => Encoding.Unicode.GetBytes(value.PadRight(value.Length + 1, '\0')).CopyTo(Data, CardStart + 0xB6);
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// }
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public override int Level { get => Data[CardStart + 0xD0]; set => Data[CardStart + 0xD0] = (byte)value; }
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public override bool IsEgg { get => Data[CardStart + 0xD1] == 1; set => Data[CardStart + 0xD1] = (byte)(value ? 1 : 0); }
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public ushort AdditionalItem { get => BitConverter.ToUInt16(Data, CardStart + 0xD2); set => BitConverter.GetBytes(value).CopyTo(Data, CardStart + 0xD2); }
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public uint PID { get => BitConverter.ToUInt32(Data, 0xD4); set => BitConverter.GetBytes(value).CopyTo(Data, 0xD4); }
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public int RelearnMove1 { get => BitConverter.ToUInt16(Data, CardStart + 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0xD8); }
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public int RelearnMove2 { get => BitConverter.ToUInt16(Data, CardStart + 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0xDA); }
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public int RelearnMove3 { get => BitConverter.ToUInt16(Data, CardStart + 0xDC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0xDC); }
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public int RelearnMove4 { get => BitConverter.ToUInt16(Data, CardStart + 0xDE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0xDE); }
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2018-11-25 23:52:30 +00:00
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public int AV_HP { get => Data[CardStart + 0xE6]; set => Data[CardStart + 0xE6] = (byte)value; }
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public int AV_ATK { get => Data[CardStart + 0xE7]; set => Data[CardStart + 0xE7] = (byte)value; }
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public int AV_DEF { get => Data[CardStart + 0xE8]; set => Data[CardStart + 0xE8] = (byte)value; }
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public int AV_SPE { get => Data[CardStart + 0xE9]; set => Data[CardStart + 0xE9] = (byte)value; }
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public int AV_SPA { get => Data[CardStart + 0xEA]; set => Data[CardStart + 0xEA] = (byte)value; }
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public int AV_SPD { get => Data[CardStart + 0xEB]; set => Data[CardStart + 0xEB] = (byte)value; }
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2018-11-21 20:24:41 +00:00
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// Meta Accessible Properties
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public override int[] IVs
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{
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get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
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set
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
if (value.Length != 6) return;
|
2018-11-21 20:24:41 +00:00
|
|
|
|
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
|
|
|
|
|
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool GetIsNicknamed(int language) => Data[GetNicknameOffset(language)] != 0;
|
|
|
|
|
|
2019-11-19 06:48:03 +00:00
|
|
|
|
private static int GetLanguageIndex(int language)
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
|
|
|
|
var lang = (LanguageID) language;
|
2019-12-23 19:27:36 +00:00
|
|
|
|
if (lang < LanguageID.Japanese || lang == LanguageID.UNUSED_6 || lang > LanguageID.ChineseT)
|
2018-11-21 20:24:41 +00:00
|
|
|
|
return (int) LanguageID.English; // fallback
|
|
|
|
|
return lang < LanguageID.UNUSED_6 ? language - 1 : language - 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override int Location { get => MetLocation; set => MetLocation = (ushort)value; }
|
|
|
|
|
|
2020-01-19 00:46:38 +00:00
|
|
|
|
public override IReadOnlyList<int> Moves
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
|
|
|
|
get => new[] { Move1, Move2, Move3, Move4 };
|
|
|
|
|
set
|
|
|
|
|
{
|
2020-01-19 00:46:38 +00:00
|
|
|
|
if (value.Count > 0) Move1 = value[0];
|
|
|
|
|
if (value.Count > 1) Move2 = value[1];
|
|
|
|
|
if (value.Count > 2) Move3 = value[2];
|
|
|
|
|
if (value.Count > 3) Move4 = value[3];
|
2018-11-21 20:24:41 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-01-19 00:46:38 +00:00
|
|
|
|
public override IReadOnlyList<int> Relearn
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
|
|
|
|
get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 };
|
|
|
|
|
set
|
|
|
|
|
{
|
2020-01-19 00:46:38 +00:00
|
|
|
|
if (value.Count > 0) RelearnMove1 = value[0];
|
|
|
|
|
if (value.Count > 1) RelearnMove2 = value[1];
|
|
|
|
|
if (value.Count > 2) RelearnMove3 = value[2];
|
|
|
|
|
if (value.Count > 3) RelearnMove4 = value[3];
|
2018-11-21 20:24:41 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string OT_Name { get; set; } = string.Empty;
|
|
|
|
|
public string Nickname => string.Empty;
|
|
|
|
|
public bool IsNicknamed => false;
|
|
|
|
|
public int Language => 2;
|
|
|
|
|
|
|
|
|
|
public string GetNickname(int language) => Util.TrimFromZero(Encoding.Unicode.GetString(Data, GetNicknameOffset(language), 0x1A));
|
|
|
|
|
public void SetNickname(int language, string value) => Encoding.Unicode.GetBytes(value.PadRight(0x1A / 2, '\0')).CopyTo(Data, GetNicknameOffset(language));
|
|
|
|
|
|
|
|
|
|
public string GetOT(int language) => Util.TrimFromZero(Encoding.Unicode.GetString(Data, GetOTOffset(language), 0x1A));
|
|
|
|
|
public void SetOT(int language, string value) => Encoding.Unicode.GetBytes(value.PadRight(0x1A / 2, '\0')).CopyTo(Data, GetOTOffset(language));
|
|
|
|
|
|
2020-09-09 19:47:24 +00:00
|
|
|
|
private static int GetNicknameOffset(int language)
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
|
|
|
|
int index = GetLanguageIndex(language);
|
|
|
|
|
return 0x04 + (index * 0x1A);
|
|
|
|
|
}
|
|
|
|
|
|
2020-09-09 19:47:24 +00:00
|
|
|
|
private static int GetOTOffset(int language)
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
|
|
|
|
int index = GetLanguageIndex(language);
|
|
|
|
|
return 0xEE + (index * 0x1A);
|
|
|
|
|
}
|
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
public override PKM ConvertToPKM(ITrainerInfo sav, EncounterCriteria criteria)
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
|
|
|
|
if (!IsPokémon)
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
throw new ArgumentException(nameof(IsPokémon));
|
2018-11-21 20:24:41 +00:00
|
|
|
|
|
2020-01-26 05:49:52 +00:00
|
|
|
|
var rnd = Util.Rand;
|
|
|
|
|
|
|
|
|
|
int currentLevel = Level > 0 ? Level : rnd.Next(1, 101);
|
2018-11-21 20:24:41 +00:00
|
|
|
|
int metLevel = MetLevel > 0 ? MetLevel : currentLevel;
|
2019-02-09 19:37:20 +00:00
|
|
|
|
var pi = PersonalTable.GG.GetFormeEntry(Species, Form);
|
2020-06-17 02:46:22 +00:00
|
|
|
|
var OT = GetOT(sav.Language);
|
2019-02-09 19:37:20 +00:00
|
|
|
|
|
2018-11-21 20:24:41 +00:00
|
|
|
|
var pk = new PB7
|
|
|
|
|
{
|
|
|
|
|
Species = Species,
|
|
|
|
|
HeldItem = HeldItem,
|
|
|
|
|
TID = TID,
|
|
|
|
|
SID = SID,
|
|
|
|
|
Met_Level = metLevel,
|
|
|
|
|
AltForm = Form,
|
|
|
|
|
EncryptionConstant = EncryptionConstant != 0 ? EncryptionConstant : Util.Rand32(),
|
2020-06-17 02:46:22 +00:00
|
|
|
|
Version = OriginGame != 0 ? OriginGame : sav.Game,
|
|
|
|
|
Language = sav.Language,
|
2018-11-21 20:24:41 +00:00
|
|
|
|
Ball = Ball,
|
2019-02-09 19:37:20 +00:00
|
|
|
|
Move1 = Move1,
|
|
|
|
|
Move2 = Move2,
|
|
|
|
|
Move3 = Move3,
|
|
|
|
|
Move4 = Move4,
|
|
|
|
|
RelearnMove1 = RelearnMove1,
|
|
|
|
|
RelearnMove2 = RelearnMove2,
|
|
|
|
|
RelearnMove3 = RelearnMove3,
|
|
|
|
|
RelearnMove4 = RelearnMove4,
|
2018-11-21 20:24:41 +00:00
|
|
|
|
Met_Location = MetLocation,
|
|
|
|
|
Egg_Location = EggLocation,
|
|
|
|
|
AV_HP = AV_HP,
|
|
|
|
|
AV_ATK = AV_ATK,
|
|
|
|
|
AV_DEF = AV_DEF,
|
|
|
|
|
AV_SPE = AV_SPE,
|
|
|
|
|
AV_SPA = AV_SPA,
|
|
|
|
|
AV_SPD = AV_SPD,
|
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
OT_Name = OT.Length > 0 ? OT : sav.OT,
|
|
|
|
|
OT_Gender = OTGender != 3 ? OTGender % 2 : sav.Gender,
|
|
|
|
|
HT_Name = OT_Name.Length > 0 ? sav.OT : string.Empty,
|
|
|
|
|
HT_Gender = OT_Name.Length > 0 ? sav.Gender : 0,
|
2018-11-21 20:24:41 +00:00
|
|
|
|
CurrentHandler = OT_Name.Length > 0 ? 1 : 0,
|
|
|
|
|
|
2019-11-16 01:34:18 +00:00
|
|
|
|
EXP = Experience.GetEXP(currentLevel, pi.EXPGrowth),
|
2018-11-21 20:24:41 +00:00
|
|
|
|
|
|
|
|
|
OT_Friendship = pi.BaseFriendship,
|
|
|
|
|
FatefulEncounter = true,
|
|
|
|
|
};
|
2019-02-09 19:37:20 +00:00
|
|
|
|
pk.SetMaximumPPCurrent();
|
2018-11-21 20:24:41 +00:00
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
if ((sav.Generation > Format && OriginGame == 0) || !CanBeReceivedByVersion(pk.Version))
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
|
|
|
|
// give random valid game
|
2020-01-26 05:49:52 +00:00
|
|
|
|
do { pk.Version = (int)GameVersion.GP + rnd.Next(2); }
|
2018-11-21 20:24:41 +00:00
|
|
|
|
while (!CanBeReceivedByVersion(pk.Version));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (OTGender == 3)
|
|
|
|
|
{
|
2020-06-17 02:46:22 +00:00
|
|
|
|
pk.TID = sav.TID;
|
|
|
|
|
pk.SID = sav.SID;
|
2018-11-21 20:24:41 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pk.MetDate = Date ?? DateTime.Now;
|
|
|
|
|
pk.IsNicknamed = GetIsNicknamed(pk.Language);
|
2019-09-19 02:58:23 +00:00
|
|
|
|
pk.Nickname = pk.IsNicknamed ? GetNickname(pk.Language) : SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, Format);
|
2018-11-21 20:24:41 +00:00
|
|
|
|
|
2019-02-09 19:37:20 +00:00
|
|
|
|
SetPINGA(pk, criteria);
|
|
|
|
|
|
|
|
|
|
if (IsEgg)
|
|
|
|
|
SetEggMetData(pk);
|
|
|
|
|
pk.CurrentFriendship = pk.IsEgg ? pi.HatchCycles : pi.BaseFriendship;
|
|
|
|
|
|
2020-01-26 05:49:52 +00:00
|
|
|
|
pk.HeightScalar = rnd.Next(0x100);
|
|
|
|
|
pk.WeightScalar = rnd.Next(0x100);
|
2019-02-09 19:37:20 +00:00
|
|
|
|
pk.ResetCalculatedValues(); // cp & dimensions
|
|
|
|
|
|
|
|
|
|
pk.RefreshChecksum();
|
|
|
|
|
return pk;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void SetEggMetData(PKM pk)
|
|
|
|
|
{
|
|
|
|
|
pk.IsEgg = true;
|
|
|
|
|
pk.EggMetDate = Date;
|
2019-09-19 02:58:23 +00:00
|
|
|
|
pk.Nickname = SpeciesName.GetSpeciesNameGeneration(0, pk.Language, Format);
|
2019-02-09 19:37:20 +00:00
|
|
|
|
pk.IsNicknamed = true;
|
|
|
|
|
}
|
2018-11-21 20:24:41 +00:00
|
|
|
|
|
2019-02-09 19:37:20 +00:00
|
|
|
|
private void SetPINGA(PKM pk, EncounterCriteria criteria)
|
|
|
|
|
{
|
|
|
|
|
var pi = PersonalTable.GG.GetFormeEntry(Species, Form);
|
|
|
|
|
pk.Nature = (int)criteria.GetNature((Nature)Nature);
|
|
|
|
|
pk.Gender = criteria.GetGender(Gender, pi);
|
|
|
|
|
var av = GetAbilityIndex(criteria, pi);
|
|
|
|
|
pk.RefreshAbility(av);
|
|
|
|
|
SetPID(pk);
|
|
|
|
|
SetIVs(pk);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private int GetAbilityIndex(EncounterCriteria criteria, PersonalInfo pi)
|
|
|
|
|
{
|
2018-11-21 20:24:41 +00:00
|
|
|
|
switch (AbilityType)
|
|
|
|
|
{
|
|
|
|
|
case 00: // 0 - 0
|
|
|
|
|
case 01: // 1 - 1
|
|
|
|
|
case 02: // 2 - H
|
2019-02-09 19:37:20 +00:00
|
|
|
|
return AbilityType;
|
2018-11-21 20:24:41 +00:00
|
|
|
|
case 03: // 0/1
|
|
|
|
|
case 04: // 0/1/H
|
2020-06-23 03:01:42 +00:00
|
|
|
|
return criteria.GetAbilityFromType(AbilityType, pi); // 3 or 2
|
2019-02-09 19:37:20 +00:00
|
|
|
|
default:
|
|
|
|
|
throw new ArgumentException(nameof(AbilityType));
|
2018-11-21 20:24:41 +00:00
|
|
|
|
}
|
2019-02-09 19:37:20 +00:00
|
|
|
|
}
|
2018-11-21 20:24:41 +00:00
|
|
|
|
|
2019-02-09 19:37:20 +00:00
|
|
|
|
private void SetPID(PKM pk)
|
|
|
|
|
{
|
2018-11-21 20:24:41 +00:00
|
|
|
|
switch (PIDType)
|
|
|
|
|
{
|
|
|
|
|
case Shiny.FixedValue: // Specified
|
|
|
|
|
pk.PID = PID;
|
|
|
|
|
break;
|
|
|
|
|
case Shiny.Random: // Random
|
|
|
|
|
pk.PID = Util.Rand32();
|
|
|
|
|
break;
|
|
|
|
|
case Shiny.Always: // Random Shiny
|
|
|
|
|
pk.PID = Util.Rand32();
|
|
|
|
|
pk.PID = (uint)(((pk.TID ^ pk.SID ^ (pk.PID & 0xFFFF)) << 16) | (pk.PID & 0xFFFF));
|
|
|
|
|
break;
|
|
|
|
|
case Shiny.Never: // Random Nonshiny
|
|
|
|
|
pk.PID = Util.Rand32();
|
|
|
|
|
if (pk.IsShiny) pk.PID ^= 0x10000000;
|
|
|
|
|
break;
|
|
|
|
|
}
|
2019-02-09 19:37:20 +00:00
|
|
|
|
}
|
2018-11-21 20:24:41 +00:00
|
|
|
|
|
2019-02-09 19:37:20 +00:00
|
|
|
|
private void SetIVs(PKM pk)
|
|
|
|
|
{
|
|
|
|
|
int[] finalIVs = new int[6];
|
|
|
|
|
var ivflag = Array.Find(IVs, iv => (byte)(iv - 0xFC) < 3);
|
2020-01-26 05:49:52 +00:00
|
|
|
|
var rng = Util.Rand;
|
2019-02-09 19:37:20 +00:00
|
|
|
|
if (ivflag == 0) // Random IVs
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < 6; i++)
|
2020-01-26 05:49:52 +00:00
|
|
|
|
finalIVs[i] = IVs[i] > 31 ? rng.Next(32) : IVs[i];
|
2019-02-09 19:37:20 +00:00
|
|
|
|
}
|
|
|
|
|
else // 1/2/3 perfect IVs
|
2018-11-21 20:24:41 +00:00
|
|
|
|
{
|
2019-02-09 19:37:20 +00:00
|
|
|
|
int IVCount = ivflag - 0xFB;
|
2020-01-26 05:49:52 +00:00
|
|
|
|
do { finalIVs[rng.Next(6)] = 31; }
|
2019-02-09 19:37:20 +00:00
|
|
|
|
while (finalIVs.Count(iv => iv == 31) < IVCount);
|
|
|
|
|
for (int i = 0; i < 6; i++)
|
2020-01-26 05:49:52 +00:00
|
|
|
|
finalIVs[i] = finalIVs[i] == 31 ? 31 : rng.Next(32);
|
2018-11-21 20:24:41 +00:00
|
|
|
|
}
|
2019-02-09 19:37:20 +00:00
|
|
|
|
pk.IVs = finalIVs;
|
2018-11-21 20:24:41 +00:00
|
|
|
|
}
|
2018-12-27 09:00:08 +00:00
|
|
|
|
|
2020-07-18 18:29:16 +00:00
|
|
|
|
protected override bool IsMatchExact(PKM pkm, DexLevel evo)
|
2018-12-27 09:00:08 +00:00
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{
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if (pkm.Egg_Location == 0) // Not Egg
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{
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if (OTGender != 3)
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{
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if (SID != pkm.SID) return false;
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if (TID != pkm.TID) return false;
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if (OTGender != pkm.OT_Gender) return false;
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}
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var OT = GetOT(pkm.Language);
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if (!string.IsNullOrEmpty(OT) && OT != pkm.OT_Name) return false;
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if (OriginGame != 0 && OriginGame != pkm.Version) return false;
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if (EncryptionConstant != 0 && EncryptionConstant != pkm.EncryptionConstant) return false;
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}
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2020-08-21 23:35:49 +00:00
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if (Form != evo.Form && !Legal.IsFormChangeable(Species, Form, pkm.Format))
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2018-12-27 09:00:08 +00:00
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return false;
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if (IsEgg)
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{
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if (EggLocation != pkm.Egg_Location) // traded
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{
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2019-05-11 03:46:49 +00:00
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if (pkm.Egg_Location != Locations.LinkTrade6)
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2018-12-27 09:00:08 +00:00
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return false;
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}
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else if (PIDType == 0 && pkm.IsShiny)
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{
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return false; // can't be traded away for unshiny
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}
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if (pkm.IsEgg && !pkm.IsNative)
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return false;
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}
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else
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{
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if (!PIDType.IsValid(pkm)) return false;
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if (EggLocation != pkm.Egg_Location) return false;
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if (MetLocation != pkm.Met_Location) return false;
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}
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if (MetLevel != pkm.Met_Level) return false;
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if (Ball != pkm.Ball) return false;
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if (OTGender < 3 && OTGender != pkm.OT_Gender) return false;
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2019-11-16 01:34:18 +00:00
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if (Nature != -1 && pkm.Nature != Nature) return false;
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2018-12-27 09:00:08 +00:00
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if (Gender != 3 && Gender != pkm.Gender) return false;
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if (pkm is IAwakened s && s.IsAwakeningBelow(this))
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return false;
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return true;
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}
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protected override bool IsMatchDeferred(PKM pkm)
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{
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return pkm.Species == Species;
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}
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2018-11-21 20:24:41 +00:00
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}
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}
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