PKHeX/PKHeX.Core/PKM/HOME/IGameDataSide.cs

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using System;
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namespace PKHeX.Core;
/// <summary>
/// Inter-format manipulation API for <see cref="IGameDataSide"/>.
/// </summary>
/// <typeparam name="T"></typeparam>
public interface IGameDataSide<T> : IGameDataSide where T : PKM, new()
{
/// <summary>
/// Copies the data from the current instance into the input <see cref="PKM"/>.
/// </summary>
/// <param name="pk">Entity to copy to</param>
/// <param name="pkh">Overall HOME data object</param>
void CopyTo(T pk, PKH pkh);
/// <summary>
/// Copies the data from the input <see cref="PKM"/> into the current instance.
/// </summary>
/// <param name="pk">Entity to copy from</param>
/// <param name="pkh">Overall HOME data object</param>
void CopyFrom(T pk, PKH pkh);
/// <summary>
/// Converts the data to a <see cref="PKM"/>.
/// </summary>
/// <param name="pkh">Overall HOME data object</param>
T ConvertToPKM(PKH pkh);
/// <summary>
/// Initializes the instance with data from the input <see cref="PKM"/>.
/// </summary>
/// <param name="other">Other game data to initialize from</param>
/// <param name="pkh">Overall HOME data object</param>
void InitializeFrom(IGameDataSide other, PKH pkh);
}
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/// <summary>
/// Common properties stored by HOME's side game data formats.
/// </summary>
public interface IGameDataSide
{
ushort Move1 { get; set; } int Move1_PP { get; set; } int Move1_PPUps { get; set; } ushort RelearnMove1 { get; set; }
ushort Move2 { get; set; } int Move2_PP { get; set; } int Move2_PPUps { get; set; } ushort RelearnMove2 { get; set; }
ushort Move3 { get; set; } int Move3_PP { get; set; } int Move3_PPUps { get; set; } ushort RelearnMove3 { get; set; }
ushort Move4 { get; set; } int Move4_PP { get; set; } int Move4_PPUps { get; set; } ushort RelearnMove4 { get; set; }
int Ball { get; set; }
int Met_Location { get; set; }
int Egg_Location { get; set; }
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/// <summary>
/// Gets the personal info for the input arguments.
/// </summary>
PersonalInfo GetPersonalInfo(ushort species, byte form);
}
public static class GameDataSideExtensions
{
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/// <summary>
/// Copies the shared properties into a destination.
/// </summary>
/// <param name="data">Source side game data</param>
/// <param name="pk">Destination entity</param>
public static void CopyTo(this IGameDataSide data, PKM pk)
{
pk.Move1 = data.Move1; pk.Move1_PP = data.Move1_PP; pk.Move1_PPUps = data.Move1_PPUps; pk.RelearnMove1 = data.RelearnMove1;
pk.Move2 = data.Move2; pk.Move2_PP = data.Move2_PP; pk.Move2_PPUps = data.Move2_PPUps; pk.RelearnMove2 = data.RelearnMove2;
pk.Move3 = data.Move3; pk.Move3_PP = data.Move3_PP; pk.Move3_PPUps = data.Move3_PPUps; pk.RelearnMove3 = data.RelearnMove3;
pk.Move4 = data.Move4; pk.Move4_PP = data.Move4_PP; pk.Move4_PPUps = data.Move4_PPUps; pk.RelearnMove4 = data.RelearnMove4;
pk.Ball = data.Ball;
pk.Met_Location = data.Met_Location;
pk.Egg_Location = data.Egg_Location;
}
/// <summary>
/// Copies the shared properties into a destination.
/// </summary>
/// <param name="data">Source side game data</param>
/// <param name="pk">Destination entity</param>
public static void CopyTo(this IGameDataSide data, IGameDataSide pk)
{
pk.Move1 = data.Move1; pk.Move1_PP = data.Move1_PP; pk.Move1_PPUps = data.Move1_PPUps; pk.RelearnMove1 = data.RelearnMove1;
pk.Move2 = data.Move2; pk.Move2_PP = data.Move2_PP; pk.Move2_PPUps = data.Move2_PPUps; pk.RelearnMove2 = data.RelearnMove2;
pk.Move3 = data.Move3; pk.Move3_PP = data.Move3_PP; pk.Move3_PPUps = data.Move3_PPUps; pk.RelearnMove3 = data.RelearnMove3;
pk.Move4 = data.Move4; pk.Move4_PP = data.Move4_PP; pk.Move4_PPUps = data.Move4_PPUps; pk.RelearnMove4 = data.RelearnMove4;
pk.Ball = data.Ball;
pk.Met_Location = data.Met_Location;
pk.Egg_Location = data.Egg_Location;
}
/// <summary>
/// Copies the shared properties into a destination.
/// </summary>
/// <param name="data">Source side game data</param>
/// <param name="pk">Destination entity</param>
public static void CopyFrom(this IGameDataSide data, PKM pk)
{
data.Move1 = pk.Move1; data.Move1_PP = pk.Move1_PP; data.Move1_PPUps = pk.Move1_PPUps; data.RelearnMove1 = pk.RelearnMove1;
data.Move2 = pk.Move2; data.Move2_PP = pk.Move2_PP; data.Move2_PPUps = pk.Move2_PPUps; data.RelearnMove2 = pk.RelearnMove2;
data.Move3 = pk.Move3; data.Move3_PP = pk.Move3_PP; data.Move3_PPUps = pk.Move3_PPUps; data.RelearnMove3 = pk.RelearnMove3;
data.Move4 = pk.Move4; data.Move4_PP = pk.Move4_PP; data.Move4_PPUps = pk.Move4_PPUps; data.RelearnMove4 = pk.RelearnMove4;
data.Ball = pk.Ball;
data.Met_Location = pk.Met_Location;
data.Egg_Location = pk.Egg_Location;
}
/// <summary>
/// Resets the moves using the <see cref="source"/> for the given level.
/// </summary>
public static void ResetMoves(this IGameDataSide data, ushort species, byte form, int level, ILearnSource source, EntityContext context)
{
var learn = source.GetLearnset(species, form);
Span<ushort> moves = stackalloc ushort[4];
learn.SetEncounterMoves(level, moves);
data.Move1 = moves[0];
data.Move2 = moves[1];
data.Move3 = moves[2];
data.Move4 = moves[3];
data.Move1_PP = MoveInfo.GetPP(context, moves[0]);
data.Move2_PP = MoveInfo.GetPP(context, moves[1]);
data.Move3_PP = MoveInfo.GetPP(context, moves[2]);
data.Move4_PP = MoveInfo.GetPP(context, moves[3]);
}
}