PKHeX/PKHeX.Core/PKM/HOME/IGameDataSide.cs

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namespace PKHeX.Core;
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/// <summary>
/// Common properties stored by HOME's side game data formats.
/// </summary>
public interface IGameDataSide
{
ushort Move1 { get; set; } int Move1_PP { get; set; } int Move1_PPUps { get; set; } ushort RelearnMove1 { get; set; }
ushort Move2 { get; set; } int Move2_PP { get; set; } int Move2_PPUps { get; set; } ushort RelearnMove2 { get; set; }
ushort Move3 { get; set; } int Move3_PP { get; set; } int Move3_PPUps { get; set; } ushort RelearnMove3 { get; set; }
ushort Move4 { get; set; } int Move4_PP { get; set; } int Move4_PPUps { get; set; } ushort RelearnMove4 { get; set; }
int Ball { get; set; }
int Met_Location { get; set; }
int Egg_Location { get; set; }
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/// <summary>
/// Gets the personal info for the input arguments.
/// </summary>
PersonalInfo GetPersonalInfo(ushort species, byte form);
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/// <summary>
/// Converts the data to a <see cref="PKM"/>.
/// </summary>
/// <param name="pkh">HOME entity</param>
PKM ConvertToPKM(PKH pkh);
}
public static class GameDataSideExtensions
{
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/// <summary>
/// Copies the shared properties into a destination.
/// </summary>
/// <param name="data">Source side game data</param>
/// <param name="pk">Destination entity</param>
public static void CopyTo(this IGameDataSide data, PKM pk)
{
pk.Move1 = data.Move1; pk.Move1_PP = data.Move1_PP; pk.Move1_PPUps = data.Move1_PPUps; pk.RelearnMove1 = data.RelearnMove1;
pk.Move2 = data.Move2; pk.Move2_PP = data.Move1_PP; pk.Move2_PPUps = data.Move2_PPUps; pk.RelearnMove2 = data.RelearnMove2;
pk.Move3 = data.Move3; pk.Move3_PP = data.Move1_PP; pk.Move3_PPUps = data.Move3_PPUps; pk.RelearnMove3 = data.RelearnMove3;
pk.Move4 = data.Move4; pk.Move4_PP = data.Move1_PP; pk.Move4_PPUps = data.Move4_PPUps; pk.RelearnMove4 = data.RelearnMove4;
pk.Ball = data.Ball;
pk.Met_Location = data.Met_Location;
pk.Egg_Location = data.Egg_Location;
}
/// <summary>
/// Copies the shared properties into a destination.
/// </summary>
/// <param name="data">Source side game data</param>
/// <param name="pk">Destination entity</param>
public static void CopyTo(this IGameDataSide data, IGameDataSide pk)
{
pk.Move1 = data.Move1; pk.Move1_PP = data.Move1_PP; pk.Move1_PPUps = data.Move1_PPUps; pk.RelearnMove1 = data.RelearnMove1;
pk.Move2 = data.Move2; pk.Move2_PP = data.Move1_PP; pk.Move2_PPUps = data.Move2_PPUps; pk.RelearnMove2 = data.RelearnMove2;
pk.Move3 = data.Move3; pk.Move3_PP = data.Move1_PP; pk.Move3_PPUps = data.Move3_PPUps; pk.RelearnMove3 = data.RelearnMove3;
pk.Move4 = data.Move4; pk.Move4_PP = data.Move1_PP; pk.Move4_PPUps = data.Move4_PPUps; pk.RelearnMove4 = data.RelearnMove4;
pk.Ball = data.Ball;
pk.Met_Location = data.Met_Location;
pk.Egg_Location = data.Egg_Location;
}
}