2016-06-20 04:22:43 +00:00
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using System;
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2017-07-02 02:43:51 +00:00
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using System.Diagnostics;
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2016-09-26 23:14:11 +00:00
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using System.Linq;
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2017-05-12 04:34:18 +00:00
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using System.Reflection;
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2016-06-20 04:22:43 +00:00
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2018-07-24 22:36:46 +00:00
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using static PKHeX.Core.MessageStrings;
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2017-01-08 07:54:09 +00:00
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namespace PKHeX.Core
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2016-06-20 04:22:43 +00:00
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{
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2017-10-24 06:12:58 +00:00
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/// <summary>
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/// Logic for converting a <see cref="PKM"/> from one generation specific format to another.
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/// </summary>
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2016-08-08 20:47:56 +00:00
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public static class PKMConverter
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2016-06-20 04:22:43 +00:00
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{
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2020-01-06 05:51:02 +00:00
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public static void SetPrimaryTrainer(ITrainerInfo t)
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{
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Trainer = t;
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2020-07-31 20:53:42 +00:00
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if (t is IRegionOrigin o)
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Trainer67 = o;
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2020-01-06 05:51:02 +00:00
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}
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private static ITrainerInfo Trainer { get; set; } = new SimpleTrainerInfo();
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2020-07-31 20:53:42 +00:00
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private static IRegionOrigin Trainer67 { get; set; } = new SimpleTrainerInfo(GameVersion.SN);
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2018-07-13 01:15:20 +00:00
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public static string OT_Name => Trainer.OT;
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public static int OT_Gender => Trainer.Gender;
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public static int Language => Trainer.Language;
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public static int Format => Trainer.Generation;
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2020-01-06 05:51:02 +00:00
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public static int Game => Trainer.Game;
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2018-01-29 06:47:03 +00:00
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public static bool AllowIncompatibleConversion { private get; set; }
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2017-01-08 07:54:09 +00:00
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2020-10-04 21:15:13 +00:00
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public static void SetConsoleRegionData3DS(IRegionOrigin pkm)
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2020-01-06 05:41:32 +00:00
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{
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2020-07-31 20:53:42 +00:00
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var trainer = Trainer is IRegionOrigin r ? r : Trainer67;
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2020-01-06 05:41:32 +00:00
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pkm.ConsoleRegion = trainer.ConsoleRegion;
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pkm.Country = trainer.Country;
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2020-07-31 20:53:42 +00:00
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pkm.Region = trainer.Region;
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2020-01-06 05:41:32 +00:00
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}
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public static void SetFirstCountryRegion(IGeoTrack pkm)
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{
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2020-07-31 20:53:42 +00:00
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var trainer = Trainer is IRegionOrigin r ? r : Trainer67;
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2020-01-06 05:41:32 +00:00
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pkm.Geo1_Country = trainer.Country;
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2020-07-31 20:53:42 +00:00
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pkm.Geo1_Region = trainer.Region;
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2020-01-06 05:41:32 +00:00
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}
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2016-08-08 20:47:56 +00:00
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/// <summary>
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/// Gets the generation of the Pokemon data.
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/// </summary>
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/// <param name="data">Raw data representing a Pokemon.</param>
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/// <returns>An integer indicating the generation of the PKM file, or -1 if the data is invalid.</returns>
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2017-06-18 01:37:19 +00:00
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public static int GetPKMDataFormat(byte[] data)
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2016-06-20 04:22:43 +00:00
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{
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2017-06-18 01:37:19 +00:00
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if (!PKX.IsPKM(data.Length))
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2016-06-20 04:22:43 +00:00
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return -1;
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switch (data.Length)
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{
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2020-12-25 18:58:33 +00:00
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case PokeCrypto.SIZE_1JLIST or PokeCrypto.SIZE_1ULIST:
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2016-08-29 05:21:55 +00:00
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return 1;
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2020-12-25 18:58:33 +00:00
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case PokeCrypto.SIZE_2JLIST or PokeCrypto.SIZE_2ULIST:
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2020-10-03 01:08:40 +00:00
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case PokeCrypto.SIZE_2STADIUM:
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2016-09-04 01:57:54 +00:00
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return 2;
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2020-12-25 18:58:33 +00:00
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case PokeCrypto.SIZE_3PARTY or PokeCrypto.SIZE_3STORED:
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2020-01-04 22:48:39 +00:00
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case PokeCrypto.SIZE_3CSTORED:
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case PokeCrypto.SIZE_3XSTORED:
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2016-06-20 04:22:43 +00:00
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return 3;
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2020-12-25 18:58:33 +00:00
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case PokeCrypto.SIZE_4PARTY or PokeCrypto.SIZE_4STORED:
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2020-01-04 22:48:39 +00:00
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case PokeCrypto.SIZE_5PARTY:
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2016-10-23 03:09:22 +00:00
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if ((BitConverter.ToUInt16(data, 0x4) == 0) && (BitConverter.ToUInt16(data, 0x80) >= 0x3333 || data[0x5F] >= 0x10) && BitConverter.ToUInt16(data, 0x46) == 0) // PK5
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2016-06-20 04:22:43 +00:00
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return 5;
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return 4;
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2020-01-04 22:48:39 +00:00
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case PokeCrypto.SIZE_6STORED:
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2016-06-20 04:22:43 +00:00
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return 6;
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2020-01-04 22:48:39 +00:00
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case PokeCrypto.SIZE_6PARTY: // collision with PGT, same size.
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2016-06-20 04:22:43 +00:00
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if (BitConverter.ToUInt16(data, 0x4) != 0) // Bad Sanity?
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return -1;
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2020-10-18 16:16:52 +00:00
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if (BitConverter.ToUInt32(data, 0x06) == PokeCrypto.GetCHK(data, PokeCrypto.SIZE_6STORED))
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2016-07-04 01:27:12 +00:00
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return 6;
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2016-06-20 04:22:43 +00:00
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if (BitConverter.ToUInt16(data, 0x58) != 0) // Encrypted?
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{
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for (int i = data.Length - 0x10; i < data.Length; i++) // 0x10 of 00's at the end != PK6
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2018-07-29 20:27:48 +00:00
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{
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2016-06-20 04:22:43 +00:00
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if (data[i] != 0)
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2016-07-04 01:27:12 +00:00
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return 6;
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2018-07-29 20:27:48 +00:00
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}
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2016-07-04 01:27:12 +00:00
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return -1;
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2016-06-20 04:22:43 +00:00
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}
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2016-07-04 01:27:12 +00:00
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return 6;
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2020-12-25 18:58:33 +00:00
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case PokeCrypto.SIZE_8PARTY or PokeCrypto.SIZE_8STORED:
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2019-09-23 23:56:47 +00:00
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return 8;
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2019-04-10 03:58:19 +00:00
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default:
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return -1;
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2016-06-20 04:22:43 +00:00
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}
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}
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2016-08-08 21:44:05 +00:00
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/// <summary>
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/// Creates an instance of <see cref="PKM"/> from the given data.
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/// </summary>
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/// <param name="data">Raw data of the Pokemon file.</param>
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2017-01-28 07:33:36 +00:00
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/// <param name="prefer">Optional identifier for the preferred generation. Usually the generation of the destination save file.</param>
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2016-08-08 21:44:05 +00:00
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/// <returns>An instance of <see cref="PKM"/> created from the given <paramref name="data"/>, or null if <paramref name="data"/> is invalid.</returns>
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public static PKM? GetPKMfromBytes(byte[] data, int prefer = 7)
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2016-06-20 04:22:43 +00:00
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{
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2018-06-05 03:25:54 +00:00
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int format = GetPKMDataFormat(data);
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2020-12-25 18:58:33 +00:00
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return format switch
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2016-06-20 04:22:43 +00:00
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{
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2020-12-25 18:58:33 +00:00
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1 => new PokeList1(data)[0],
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2 => data.Length != PokeCrypto.SIZE_2STADIUM ? new PokeList2(data)[0] : new SK2(data),
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3 => data.Length switch
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{
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PokeCrypto.SIZE_3CSTORED => new CK3(data),
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PokeCrypto.SIZE_3XSTORED => new XK3(data),
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_ => new PK3(data)
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},
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4 => BitConverter.ToUInt16(data, 0x04) == 0 ? new PK4(data) : new BK4(data),
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5 => new PK5(data),
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6 => CheckPKMFormat7(new PK6(data), prefer),
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8 => new PK8(data),
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_ => null
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};
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2016-06-20 04:22:43 +00:00
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}
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2018-05-12 15:13:39 +00:00
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2017-01-27 03:18:20 +00:00
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/// <summary>
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/// Checks if the input PK6 file is really a PK7, if so, updates the object.
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/// </summary>
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/// <param name="pk">PKM to check</param>
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2017-01-28 07:33:36 +00:00
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/// <param name="prefer">Prefer a certain generation over another</param>
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2017-01-27 03:18:20 +00:00
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/// <returns>Updated PKM if actually PK7</returns>
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2019-10-26 19:42:33 +00:00
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private static G6PKM CheckPKMFormat7(PK6 pk, int prefer)
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2018-11-14 03:10:31 +00:00
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{
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2020-08-07 01:24:20 +00:00
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if (GameVersion.Gen7b.Contains(pk.Version))
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2018-11-14 03:10:31 +00:00
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return new PB7(pk.Data);
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2019-09-23 23:56:47 +00:00
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if (IsPK6FormatReallyPK7(pk, prefer))
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return new PK7(pk.Data);
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return pk;
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2018-11-14 03:10:31 +00:00
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}
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2018-07-29 20:27:48 +00:00
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2017-01-27 03:18:20 +00:00
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/// <summary>
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/// Checks if the input PK6 file is really a PK7.
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/// </summary>
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2017-01-28 07:33:36 +00:00
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/// <param name="pk">PK6 to check</param>
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2017-09-08 06:18:04 +00:00
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/// <param name="preferredFormat">Prefer a certain generation over another</param>
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2017-01-27 03:18:20 +00:00
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/// <returns>Boolean is a PK7</returns>
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2017-09-08 06:18:04 +00:00
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private static bool IsPK6FormatReallyPK7(PK6 pk, int preferredFormat)
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2017-01-27 03:18:20 +00:00
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{
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if (pk.Version > Legal.MaxGameID_6)
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return true;
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// Check Ranges
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if (pk.Species > Legal.MaxSpeciesID_6)
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return true;
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if (pk.Moves.Any(move => move > Legal.MaxMoveID_6_AO))
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return true;
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if (pk.RelearnMoves.Any(move => move > Legal.MaxMoveID_6_AO))
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return true;
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if (pk.Ability > Legal.MaxAbilityID_6_AO)
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return true;
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if (pk.HeldItem > Legal.MaxItemID_6_AO)
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return true;
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2017-01-28 07:33:36 +00:00
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int et = pk.EncounterType;
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if (et != 0)
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{
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if (pk.CurrentLevel < 100) // can't be hyper trained
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return false;
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2019-02-22 04:41:04 +00:00
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if (!pk.Gen4) // can't have encounter type
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2017-01-28 07:33:36 +00:00
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return true;
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2019-03-29 04:44:06 +00:00
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if (et > 24) // invalid gen4 EncounterType
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2017-01-28 07:33:36 +00:00
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return true;
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}
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2017-01-28 05:36:39 +00:00
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2017-01-28 18:10:15 +00:00
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int mb = BitConverter.ToUInt16(pk.Data, 0x16);
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if (mb > 0xAAA)
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return false;
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for (int i = 0; i < 6; i++)
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2018-07-29 20:27:48 +00:00
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{
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2017-01-28 18:10:15 +00:00
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if ((mb >> (i << 1) & 3) == 3) // markings are 10 or 01 (or 00), never 11
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return false;
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2018-07-29 20:27:48 +00:00
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}
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2017-01-28 18:10:15 +00:00
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2018-08-28 03:44:26 +00:00
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if (pk.Data[0x2A] > 20) // ResortEventStatus is always < 20
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return false;
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2017-09-08 06:18:04 +00:00
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return preferredFormat > 6;
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2017-01-27 03:18:20 +00:00
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}
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2017-01-08 07:54:09 +00:00
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2017-06-18 01:37:19 +00:00
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/// <summary>
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/// Checks if the input <see cref="PKM"/> file is capable of being converted to the desired format.
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/// </summary>
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/// <param name="pk"></param>
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/// <param name="format"></param>
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/// <returns></returns>
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public static bool IsConvertibleToFormat(PKM pk, int format)
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{
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if (pk.Format >= 3 && pk.Format > format)
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return false; // pk3->upward can't go backwards
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2020-12-29 08:37:59 +00:00
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if (pk.Format <= 2 && format is > 2 and < 7)
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2017-06-18 01:37:19 +00:00
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return false; // pk1/2->upward has to be 7 or greater
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return true;
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}
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2017-09-08 06:18:04 +00:00
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/// <summary>
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2018-12-20 06:10:32 +00:00
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/// Converts a PKM from one Generation format to another. If it matches the destination format, the conversion will automatically return.
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2017-09-08 06:18:04 +00:00
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/// </summary>
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/// <param name="pk">PKM to convert</param>
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2020-06-17 02:46:22 +00:00
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/// <param name="destType">Format/Type to convert to</param>
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2018-05-12 19:28:48 +00:00
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/// <param name="comment">Comments regarding the transfer's success/failure</param>
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2017-09-08 06:18:04 +00:00
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/// <returns>Converted PKM</returns>
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2020-06-17 02:46:22 +00:00
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public static PKM? ConvertToType(PKM pk, Type destType, out string comment)
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2016-06-20 04:22:43 +00:00
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{
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2016-09-26 23:14:11 +00:00
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Type fromType = pk.GetType();
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2020-06-17 02:46:22 +00:00
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if (fromType == destType)
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2016-06-20 04:22:43 +00:00
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{
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comment = "No need to convert, current format matches requested format.";
|
|
|
|
|
return pk;
|
|
|
|
|
}
|
2017-09-08 06:18:04 +00:00
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
var pkm = ConvertPKM(pk, destType, fromType, out comment);
|
2018-06-05 04:32:15 +00:00
|
|
|
|
if (!AllowIncompatibleConversion || pkm != null)
|
2018-01-29 06:47:03 +00:00
|
|
|
|
return pkm;
|
|
|
|
|
|
|
|
|
|
// Try Incompatible Conversion
|
2020-06-17 02:46:22 +00:00
|
|
|
|
pkm = GetBlank(destType);
|
2018-02-03 23:32:45 +00:00
|
|
|
|
pk.TransferPropertiesWithReflection(pkm);
|
2018-07-21 04:32:33 +00:00
|
|
|
|
if (!IsPKMCompatibleWithModifications(pkm))
|
2018-01-29 06:47:03 +00:00
|
|
|
|
return null;
|
|
|
|
|
comment = "Converted via reflection.";
|
|
|
|
|
return pkm;
|
|
|
|
|
}
|
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
private static PKM? ConvertPKM(PKM pk, Type destType, Type srcType, out string comment)
|
2018-01-29 06:47:03 +00:00
|
|
|
|
{
|
2019-03-29 04:44:06 +00:00
|
|
|
|
if (IsNotTransferable(pk, out comment))
|
2017-11-07 02:34:35 +00:00
|
|
|
|
return null;
|
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
string destName = destType.Name;
|
|
|
|
|
string srcName = srcType.Name;
|
|
|
|
|
Debug.WriteLine($"Trying to convert {srcName} to {destName}.");
|
2017-09-08 06:18:04 +00:00
|
|
|
|
|
2020-09-26 18:30:30 +00:00
|
|
|
|
// All types that inherit PKM have the generation specifier as the last char in their class name.
|
|
|
|
|
int destGeneration = destName[destName.Length - 1] - '0';
|
2020-06-17 02:46:22 +00:00
|
|
|
|
var pkm = ConvertPKM(pk, destType, destGeneration, ref comment);
|
2019-04-17 05:38:50 +00:00
|
|
|
|
var msg = pkm == null ? MsgPKMConvertFailFormat : MsgPKMConvertSuccess;
|
2020-06-17 02:46:22 +00:00
|
|
|
|
var formatted = string.Format(msg, srcName, destName);
|
2020-09-06 18:24:54 +00:00
|
|
|
|
comment = comment.Length != 0 ? formatted : string.Concat(formatted, Environment.NewLine, comment);
|
2018-01-29 06:47:03 +00:00
|
|
|
|
return pkm;
|
|
|
|
|
}
|
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
private static PKM? ConvertPKM(PKM pk, Type destType, int destGeneration, ref string comment)
|
2018-01-29 06:47:03 +00:00
|
|
|
|
{
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
PKM? pkm = pk.Clone();
|
2017-09-08 06:18:04 +00:00
|
|
|
|
if (pkm.IsEgg)
|
2018-04-22 19:43:18 +00:00
|
|
|
|
pkm.ForceHatchPKM();
|
2018-06-05 04:28:14 +00:00
|
|
|
|
while (true)
|
2017-09-08 06:18:04 +00:00
|
|
|
|
{
|
2020-06-17 02:46:22 +00:00
|
|
|
|
pkm = IntermediaryConvert(pkm, destType, destGeneration, ref comment);
|
2018-06-05 04:28:14 +00:00
|
|
|
|
if (pkm == null) // fail convert
|
|
|
|
|
return null;
|
2020-06-17 02:46:22 +00:00
|
|
|
|
if (pkm.GetType() == destType) // finish convert
|
2018-06-05 04:28:14 +00:00
|
|
|
|
return pkm;
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-07-29 20:27:48 +00:00
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
private static PKM? IntermediaryConvert(PKM pk, Type destType, int destGeneration, ref string comment)
|
2018-06-05 04:28:14 +00:00
|
|
|
|
{
|
|
|
|
|
switch (pk)
|
|
|
|
|
{
|
|
|
|
|
// Non-sequential
|
2020-06-17 02:46:22 +00:00
|
|
|
|
case PK1 pk1 when destGeneration > 2: return pk1.ConvertToPK7();
|
|
|
|
|
case PK2 pk2 when destGeneration > 2: return pk2.ConvertToPK7();
|
2020-10-03 01:08:40 +00:00
|
|
|
|
case PK2 pk2 when destType == typeof(SK2): return pk2.ConvertToSK2();
|
2020-06-17 02:46:22 +00:00
|
|
|
|
case PK3 pk3 when destType == typeof(CK3): return pk3.ConvertToCK3();
|
|
|
|
|
case PK3 pk3 when destType == typeof(XK3): return pk3.ConvertToXK3();
|
|
|
|
|
case PK4 pk4 when destType == typeof(BK4): return pk4.ConvertToBK4();
|
2016-10-02 17:18:31 +00:00
|
|
|
|
|
2018-06-05 04:28:14 +00:00
|
|
|
|
// Invalid
|
|
|
|
|
case PK2 pk2 when pk.Species > Legal.MaxSpeciesID_1:
|
|
|
|
|
var lang = pk2.Japanese ? (int)LanguageID.Japanese : (int)LanguageID.English;
|
2019-09-19 02:58:23 +00:00
|
|
|
|
var name = SpeciesName.GetSpeciesName(pk2.Species, lang);
|
2020-06-17 02:46:22 +00:00
|
|
|
|
comment = string.Format(MsgPKMConvertFailFormat, name, destType.Name);
|
2018-06-05 04:28:14 +00:00
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
// Sequential
|
|
|
|
|
case PK1 pk1: return pk1.ConvertToPK2();
|
|
|
|
|
case PK2 pk2: return pk2.ConvertToPK1();
|
|
|
|
|
case PK3 pk3: return pk3.ConvertToPK4();
|
|
|
|
|
case PK4 pk4: return pk4.ConvertToPK5();
|
|
|
|
|
case PK5 pk5: return pk5.ConvertToPK6();
|
|
|
|
|
case PK6 pk6: return pk6.ConvertToPK7();
|
2019-09-23 23:56:47 +00:00
|
|
|
|
case PK7 pk7: return pk7.ConvertToPK8();
|
|
|
|
|
case PB7 pb7: return pb7.ConvertToPK8();
|
2018-06-05 04:28:14 +00:00
|
|
|
|
|
2021-01-17 08:05:07 +00:00
|
|
|
|
// Side-Formats back to Mainline
|
|
|
|
|
case SK2 sk2: return sk2.ConvertToPK2();
|
|
|
|
|
case CK3 ck3: return ck3.ConvertToPK3();
|
|
|
|
|
case XK3 xk3: return xk3.ConvertToPK3();
|
|
|
|
|
case BK4 bk4: return bk4.ConvertToPK4();
|
|
|
|
|
|
2018-06-05 04:28:14 +00:00
|
|
|
|
// None
|
|
|
|
|
default:
|
2018-07-24 22:36:46 +00:00
|
|
|
|
comment = MsgPKMConvertFailNoMethod;
|
2018-06-05 04:28:14 +00:00
|
|
|
|
return null;
|
2016-06-20 04:22:43 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-09-08 06:18:04 +00:00
|
|
|
|
|
2017-11-07 02:34:35 +00:00
|
|
|
|
/// <summary>
|
2020-12-11 04:42:30 +00:00
|
|
|
|
/// Checks to see if a PKM is transferable relative to in-game restrictions and <see cref="PKM.Form"/>.
|
2017-11-07 02:34:35 +00:00
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="pk">PKM to convert</param>
|
2019-03-29 04:44:06 +00:00
|
|
|
|
/// <param name="comment">Comment indicating why the <see cref="PKM"/> is not transferable.</param>
|
|
|
|
|
/// <returns>Indication if Not Transferable</returns>
|
|
|
|
|
private static bool IsNotTransferable(PKM pk, out string comment)
|
2017-11-07 02:34:35 +00:00
|
|
|
|
{
|
2021-01-17 08:05:07 +00:00
|
|
|
|
switch (pk)
|
2017-11-07 02:34:35 +00:00
|
|
|
|
{
|
2021-01-17 08:05:07 +00:00
|
|
|
|
case PK4 { Species: (int)Species.Pichu } pk4 when pk4.Form != 0:
|
|
|
|
|
case PK6 { Species: (int)Species.Pikachu } pk6 when pk6.Form != 0:
|
|
|
|
|
case PB7 { Species: (int)Species.Pikachu } pika when pika.Form != 0:
|
|
|
|
|
case PB7 { Species: (int)Species.Eevee } eevee when eevee.Form != 0:
|
|
|
|
|
comment = MsgPKMConvertFailForm;
|
|
|
|
|
return true;
|
2017-11-07 02:34:35 +00:00
|
|
|
|
default:
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
comment = string.Empty;
|
2017-11-07 02:34:35 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-07-21 04:32:33 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Checks if the <see cref="PKM"/> is compatible with the input <see cref="PKM"/>, and makes any necessary modifications to force compatibility.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <remarks>Should only be used when forcing a backwards conversion to sanitize the PKM fields to the target format.
|
|
|
|
|
/// If the PKM is compatible, some properties may be forced to sanitized values.</remarks>
|
|
|
|
|
/// <param name="pk">PKM input that is to be sanity checked.</param>
|
|
|
|
|
/// <returns>Indication whether or not the PKM is compatible.</returns>
|
|
|
|
|
public static bool IsPKMCompatibleWithModifications(PKM pk) => IsPKMCompatibleWithModifications(pk, pk);
|
|
|
|
|
|
|
|
|
|
public static bool IsPKMCompatibleWithModifications(PKM pk, IGameValueLimit limit)
|
|
|
|
|
{
|
|
|
|
|
if (pk.Species > limit.MaxSpeciesID)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (pk.HeldItem > limit.MaxItemID)
|
|
|
|
|
pk.HeldItem = 0;
|
|
|
|
|
|
|
|
|
|
if (pk.Nickname.Length > limit.NickLength)
|
|
|
|
|
pk.Nickname = pk.Nickname.Substring(0, pk.NickLength);
|
|
|
|
|
|
|
|
|
|
if (pk.OT_Name.Length > limit.OTLength)
|
|
|
|
|
pk.OT_Name = pk.OT_Name.Substring(0, pk.OTLength);
|
|
|
|
|
|
|
|
|
|
if (pk.Moves.Any(move => move > limit.MaxMoveID))
|
|
|
|
|
pk.ClearInvalidMoves();
|
|
|
|
|
|
2020-09-26 18:30:30 +00:00
|
|
|
|
int maxEV = pk.MaxEV;
|
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
|
{
|
|
|
|
|
if (pk.GetEV(i) > maxEV)
|
|
|
|
|
pk.SetEV(i, maxEV);
|
|
|
|
|
}
|
2018-07-21 04:32:33 +00:00
|
|
|
|
|
2020-09-26 18:30:30 +00:00
|
|
|
|
int maxIV = pk.MaxIV;
|
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
|
{
|
|
|
|
|
if (pk.GetIV(i) > maxIV)
|
|
|
|
|
pk.SetIV(i, maxIV);
|
|
|
|
|
}
|
2018-07-21 04:32:33 +00:00
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2017-10-28 21:26:27 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Checks if the input <see cref="PKM"/> is compatible with the target <see cref="PKM"/>.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="pk">Input to check -> update/sanitize</param>
|
|
|
|
|
/// <param name="target">Target type PKM with misc properties accessible for checking.</param>
|
|
|
|
|
/// <param name="c">Comment output</param>
|
|
|
|
|
/// <param name="pkm">Output compatible PKM</param>
|
|
|
|
|
/// <returns>Indication if the input is (now) compatible with the target.</returns>
|
|
|
|
|
public static bool TryMakePKMCompatible(PKM pk, PKM target, out string c, out PKM pkm)
|
|
|
|
|
{
|
|
|
|
|
if (!IsConvertibleToFormat(pk, target.Format))
|
|
|
|
|
{
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
pkm = target;
|
2018-07-24 22:36:46 +00:00
|
|
|
|
c = string.Format(MsgPKMConvertFailBackwards, pk.GetType().Name, target.Format);
|
2018-01-29 06:47:03 +00:00
|
|
|
|
if (!AllowIncompatibleConversion)
|
|
|
|
|
return false;
|
2017-10-28 21:26:27 +00:00
|
|
|
|
}
|
2020-10-04 17:25:34 +00:00
|
|
|
|
if (IsIncompatibleGB(target, target.Japanese, pk.Japanese))
|
2017-10-28 21:26:27 +00:00
|
|
|
|
{
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
pkm = target;
|
2018-07-24 22:36:46 +00:00
|
|
|
|
c = GetIncompatibleGBMessage(pk, target.Japanese);
|
|
|
|
|
return false;
|
2017-10-28 21:26:27 +00:00
|
|
|
|
}
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
var convert = ConvertToType(pk, target.GetType(), out c);
|
|
|
|
|
if (convert == null)
|
|
|
|
|
{
|
|
|
|
|
pkm = target;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pkm = convert;
|
2017-10-28 21:26:27 +00:00
|
|
|
|
Debug.WriteLine(c);
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
return true;
|
2017-10-28 21:26:27 +00:00
|
|
|
|
}
|
|
|
|
|
|
2020-06-17 02:46:22 +00:00
|
|
|
|
public static string GetIncompatibleGBMessage(PKM pk, bool destJapanese)
|
2018-07-24 22:36:46 +00:00
|
|
|
|
{
|
2020-06-17 02:46:22 +00:00
|
|
|
|
var src = destJapanese ? MsgPKMConvertInternational : MsgPKMConvertJapanese;
|
|
|
|
|
var dest = !destJapanese ? MsgPKMConvertInternational : MsgPKMConvertJapanese;
|
2018-07-24 22:36:46 +00:00
|
|
|
|
return string.Format(MsgPKMConvertIncompatible, src, pk.GetType().Name, dest);
|
|
|
|
|
}
|
|
|
|
|
|
2020-10-04 17:25:34 +00:00
|
|
|
|
public static bool IsIncompatibleGB(PKM pk, bool destJapanese, bool srcJapanese) => pk.Format <= 2 && destJapanese != srcJapanese && !(pk is SK2 sk2 && sk2.IsPossible(srcJapanese));
|
2018-07-24 22:36:46 +00:00
|
|
|
|
|
2017-04-24 03:33:17 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets a Blank <see cref="PKM"/> object of the specified type.
|
|
|
|
|
/// </summary>
|
2020-06-17 02:46:22 +00:00
|
|
|
|
/// <param name="type">Type of <see cref="PKM"/> instance desired.</param>
|
2017-04-24 03:33:17 +00:00
|
|
|
|
/// <returns>New instance of a blank <see cref="PKM"/> object.</returns>
|
2020-06-17 02:46:22 +00:00
|
|
|
|
public static PKM GetBlank(Type type)
|
2018-01-29 05:40:42 +00:00
|
|
|
|
{
|
2020-06-17 02:46:22 +00:00
|
|
|
|
var constructors = type.GetTypeInfo().DeclaredConstructors.Where(z => !z.IsStatic);
|
2019-03-17 03:04:44 +00:00
|
|
|
|
var argCount = constructors.Min(z => z.GetParameters().Length);
|
2020-06-17 02:46:22 +00:00
|
|
|
|
return (PKM)Activator.CreateInstance(type, new object[argCount]);
|
2018-01-29 05:40:42 +00:00
|
|
|
|
}
|
2018-07-29 20:27:48 +00:00
|
|
|
|
|
2021-01-08 19:29:00 +00:00
|
|
|
|
public static PKM GetBlank(int gen, GameVersion ver) => gen switch
|
2018-11-14 03:10:31 +00:00
|
|
|
|
{
|
2021-01-08 19:29:00 +00:00
|
|
|
|
1 when ver == GameVersion.BU => new PK1(true),
|
|
|
|
|
7 when GameVersion.Gen7b.Contains(ver) => new PB7(),
|
|
|
|
|
_ => GetBlank(gen)
|
|
|
|
|
};
|
2018-11-14 03:10:31 +00:00
|
|
|
|
|
2018-11-20 00:14:49 +00:00
|
|
|
|
public static PKM GetBlank(int gen, int ver) => GetBlank(gen, (GameVersion) ver);
|
|
|
|
|
|
2018-03-29 03:34:58 +00:00
|
|
|
|
public static PKM GetBlank(int gen)
|
|
|
|
|
{
|
|
|
|
|
var type = Type.GetType($"PKHeX.Core.PK{gen}");
|
|
|
|
|
return GetBlank(type);
|
|
|
|
|
}
|
2016-06-20 04:22:43 +00:00
|
|
|
|
}
|
|
|
|
|
}
|