PKHeX/PKHeX.Core/MysteryGifts/WB7.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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using System;
using static System.Buffers.Binary. BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
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/// Generation 7 Mystery Gift Template File (LGP/E)
/// </summary>
public sealed class WB7 : DataMysteryGift, ILangNick, IAwakened, INature, ILangNicknamedTemplate, IRestrictVersion
{
public const int Size = 0x108;
public const int SizeFull = 0x310;
private const int CardStart = SizeFull - Size;
public override bool FatefulEncounter => true;
public override int Generation => 7;
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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public override EntityContext Context => EntityContext.Gen7b;
public WB7() : this(new byte[SizeFull]) { }
public WB7(byte[] data) : base(data) { }
public override GameVersion Version { get => GameVersion.GG; set { } }
public byte RestrictVersion { get => Data[0]; set => Data[0] = value; }
public bool CanBeReceivedByVersion(int v)
{
if (v is not ((int)GameVersion.GP or (int)GameVersion.GE))
return false;
if (RestrictVersion == 0)
return true; // no data
var bitIndex = v - (int)GameVersion.GP;
var bit = 1 << bitIndex;
return (RestrictVersion & bit) != 0;
}
// General Card Properties
public override int CardID
{
get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0));
set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0), (ushort)value);
}
public override string CardTitle
{
// Max len 36 char, followed by null terminator
get => StringConverter8.GetString(Data.AsSpan(CardStart + 2, 0x4A));
set => StringConverter8.SetString(Data.AsSpan(CardStart + 2, 0x4A), value, 36, StringConverterOption.ClearZero);
}
private uint RawDate
{
get => ReadUInt32LittleEndian(Data.AsSpan(CardStart + 0x4C));
set => WriteUInt32LittleEndian(Data.AsSpan(CardStart + 0x4C), value);
}
private uint Year
{
get => (RawDate / 10000) + 2000;
set => RawDate = SetDate(value, Month, Day);
}
private uint Month
{
get => RawDate % 10000 / 100;
set => RawDate = SetDate(Year, value, Day);
}
private uint Day
{
get => RawDate % 100;
set => RawDate = SetDate(Year, Month, value);
}
private static uint SetDate(uint year, uint month, uint day) => (Math.Max(0, year - 2000) * 10000) + (month * 100) + day;
/// <summary>
/// Gets or sets the date of the card.
/// </summary>
public DateOnly? Date
{
get
{
// Check to see if date is valid
if (!DateUtil.IsDateValid(Year, Month, Day))
return null;
return new DateOnly((int)Year, (int)Month, (int)Day);
}
set
{
if (value.HasValue)
{
// Only update the properties if a value is provided.
Year = (ushort)value.Value.Year;
Month = (byte)value.Value.Month;
Day = (byte)value.Value.Day;
}
else
{
// Clear the Met Date.
// If code tries to access MetDate again, null will be returned.
Year = 0;
Month = 0;
Day = 0;
}
}
}
public int CardLocation { get => Data[CardStart + 0x50]; set => Data[CardStart + 0x50] = (byte)value; }
public int CardType { get => Data[CardStart + 0x51]; set => Data[CardStart + 0x51] = (byte)value; }
public byte CardFlags { get => Data[CardStart + 0x52]; set => Data[CardStart + 0x52] = value; }
public bool GiftRepeatable { get => (CardFlags & 1) == 0; set => CardFlags = (byte)((CardFlags & ~1) | (value ? 0 : 1)); }
public override bool GiftUsed { get => (CardFlags & 2) == 2; set => CardFlags = (byte)((CardFlags & ~2) | (value ? 2 : 0)); }
public bool GiftOncePerDay { get => (CardFlags & 4) == 4; set => CardFlags = (byte)((CardFlags & ~4) | (value ? 4 : 0)); }
public bool MultiObtain { get => Data[CardStart + 0x53] == 1; set => Data[CardStart + 0x53] = value ? (byte)1 : (byte)0; }
// Item Properties
public override bool IsItem { get => CardType == 1; set { if (value) CardType = 1; } }
public override int ItemID { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x68)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x68), (ushort)value); }
public int GetItem(int index) => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x68 + (0x4 * index)));
public void SetItem(int index, ushort item) => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x68 + (4 * index)), item);
public int GetQuantity(int index) => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x6A + (0x4 * index)));
public void SetQuantity(int index, ushort quantity) => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x6A + (4 * index)), quantity);
public override int Quantity
{
get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x6A));
set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x6A), (ushort)value);
}
// Pokémon Properties
public override bool IsEntity { get => CardType == 0; set { if (value) CardType = 0; } }
public override bool IsShiny => PIDType == ShinyType6.Always;
public override Shiny Shiny => PIDType switch
{
ShinyType6.FixedValue => Shiny.FixedValue,
ShinyType6.Random => Shiny.Random,
ShinyType6.Always => Shiny.Always,
ShinyType6.Never => Shiny.Never,
_ => throw new ArgumentOutOfRangeException(),
};
public override uint ID32
{
get => ReadUInt32LittleEndian(Data.AsSpan(CardStart + 0x68));
set => WriteUInt32LittleEndian(Data.AsSpan(CardStart + 0x68), value);
}
public override ushort TID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x68));
set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x68), value);
}
public override ushort SID16 {
get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x6A));
set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x6A), value);
}
public int OriginGame
{
get => ReadInt32LittleEndian(Data.AsSpan(CardStart + 0x6C));
set => WriteInt32LittleEndian(Data.AsSpan(CardStart + 0x6C), value);
}
public uint EncryptionConstant {
get => ReadUInt32LittleEndian(Data.AsSpan(CardStart + 0x70));
set => WriteUInt32LittleEndian(Data.AsSpan(CardStart + 0x70), value);
}
public override int Ball
{
get => Data[CardStart + 0x76];
set => Data[CardStart + 0x76] = (byte)value; }
public override int HeldItem // no references
{
get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x78));
set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x78), (ushort)value);
}
public ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x7A)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x7A), value); }
public ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x7C)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x7C), value); }
public ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x7E)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x7E), value); }
public ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x80)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x80), value); }
public override ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0x82)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0x82), value); }
public override byte Form { get => Data[CardStart + 0x84]; set => Data[CardStart + 0x84] = value; }
// public int Language { get => Data[CardStart + 0x85]; set => Data[CardStart + 0x85] = (byte)value; }
// public string Nickname
// {
// get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, CardStart + 0x86, 0x1A));
// set => Encoding.Unicode.GetBytes(value.PadRight(12 + 1, '\0')).CopyTo(Data, CardStart + 0x86);
// }
public int Nature { get => (sbyte)Data[CardStart + 0xA0]; set => Data[CardStart + 0xA0] = (byte)value; }
public override int Gender { get => Data[CardStart + 0xA1]; set => Data[CardStart + 0xA1] = (byte)value; }
public override int AbilityType { get => 3; set => Data[CardStart + 0xA2] = (byte)value; } // no references, always ability 0/1
public ShinyType6 PIDType { get => (ShinyType6)Data[CardStart + 0xA3]; set => Data[CardStart + 0xA3] = (byte)value; }
public override int EggLocation { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0xA4)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0xA4), (ushort)value); }
public int MetLocation { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0xA6)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0xA6), (ushort)value); }
public int MetLevel { get => Data[CardStart + 0xA8]; set => Data[CardStart + 0xA8] = (byte)value; }
public int IV_HP { get => Data[CardStart + 0xAF]; set => Data[CardStart + 0xAF] = (byte)value; }
public int IV_ATK { get => Data[CardStart + 0xB0]; set => Data[CardStart + 0xB0] = (byte)value; }
public int IV_DEF { get => Data[CardStart + 0xB1]; set => Data[CardStart + 0xB1] = (byte)value; }
public int IV_SPE { get => Data[CardStart + 0xB2]; set => Data[CardStart + 0xB2] = (byte)value; }
public int IV_SPA { get => Data[CardStart + 0xB3]; set => Data[CardStart + 0xB3] = (byte)value; }
public int IV_SPD { get => Data[CardStart + 0xB4]; set => Data[CardStart + 0xB4] = (byte)value; }
public int OTGender { get => Data[CardStart + 0xB5]; set => Data[CardStart + 0xB5] = (byte)value; }
// public override string OT_Name
// {
// get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, CardStart + 0xB6, 0x1A));
// set => Encoding.Unicode.GetBytes(value.PadRight(value.Length + 1, '\0')).CopyTo(Data, CardStart + 0xB6);
// }
public override byte Level { get => Data[CardStart + 0xD0]; set => Data[CardStart + 0xD0] = value; }
public override bool IsEgg { get => Data[CardStart + 0xD1] == 1; set => Data[CardStart + 0xD1] = value ? (byte)1 : (byte)0; }
public ushort AdditionalItem { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0xD2)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0xD2), value); }
public uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0xD4)); set => WriteUInt32LittleEndian(Data.AsSpan(0xD4), value); }
public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0xD8)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0xD8), value); }
public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0xDA)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0xDA), value); }
public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0xDC)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0xDC), value); }
public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(CardStart + 0xDE)); set => WriteUInt16LittleEndian(Data.AsSpan(CardStart + 0xDE), value); }
public byte AV_HP { get => Data[CardStart + 0xE5]; set => Data[CardStart + 0xE5] = value; }
public byte AV_ATK { get => Data[CardStart + 0xE6]; set => Data[CardStart + 0xE6] = value; }
public byte AV_DEF { get => Data[CardStart + 0xE7]; set => Data[CardStart + 0xE7] = value; }
public byte AV_SPE { get => Data[CardStart + 0xE8]; set => Data[CardStart + 0xE8] = value; }
public byte AV_SPA { get => Data[CardStart + 0xE9]; set => Data[CardStart + 0xE9] = value; }
public byte AV_SPD { get => Data[CardStart + 0xEA]; set => Data[CardStart + 0xEA] = value; }
// Meta Accessible Properties
public override int[] IVs
{
get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
set
{
if (value.Length != 6) return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
}
}
public override void GetIVs(Span<int> value)
{
if (value.Length != 6)
return;
value[0] = IV_HP;
value[1] = IV_ATK;
value[2] = IV_DEF;
value[3] = IV_SPE;
value[4] = IV_SPA;
value[5] = IV_SPD;
}
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public bool GetIsNicknamed(int language) => Data[GetNicknameOffset(language)] != 0;
private static int GetLanguageIndex(int language)
{
var lang = (LanguageID) language;
if (lang is < LanguageID.Japanese or LanguageID.UNUSED_6 or > LanguageID.ChineseT)
return (int) LanguageID.English; // fallback
return lang < LanguageID.UNUSED_6 ? language - 1 : language - 2;
}
public override int Location { get => MetLocation; set => MetLocation = (ushort)value; }
public override Moveset Moves
{
get => new(Move1, Move2, Move3, Move4);
set
{
Move1 = value.Move1;
Move2 = value.Move2;
Move3 = value.Move3;
Move4 = value.Move4;
}
}
public override Moveset Relearn
{
get => new(RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4);
set
{
RelearnMove1 = value.Move1;
RelearnMove2 = value.Move2;
RelearnMove3 = value.Move3;
RelearnMove4 = value.Move4;
}
}
public override string OT_Name
{
get => GetOT(Language);
set
{
for (int i = 1; i < (int)LanguageID.ChineseT; i++)
SetOT(i, value);
}
}
public string Nickname => GetIsNicknamed(Language) ? GetNickname(Language) : string.Empty;
public bool IsNicknamed => false;
public int Language => 2;
public int GetLanguage(int redeemLanguage)
{
var languageOffset = GetLanguageIndex(redeemLanguage);
var value = Data[0x1D8 + languageOffset];
if (value != 0) // Fixed receiving language
return value;
// Use redeeming language (clamped to legal values for our sake)
if (redeemLanguage is < (int)LanguageID.Japanese or (int)LanguageID.UNUSED_6 or > (int)LanguageID.ChineseT)
return (int)LanguageID.English; // fallback
return redeemLanguage;
}
public bool GetHasOT(int language) => ReadUInt16LittleEndian(Data.AsSpan(GetOTOffset(language))) != 0;
private Span<byte> GetNicknameSpan(int language) => Data.AsSpan(GetNicknameOffset(language), 0x1A);
public string GetNickname(int language) => StringConverter8.GetString(GetNicknameSpan(language));
public void SetNickname(int language, ReadOnlySpan<char> value) => StringConverter8.SetString(GetNicknameSpan(language), value, 12, StringConverterOption.ClearZero);
private Span<byte> GetOTSpan(int language) => Data.AsSpan(GetOTOffset(language), 0x1A);
public string GetOT(int language) => StringConverter8.GetString(GetOTSpan(language));
public void SetOT(int language, ReadOnlySpan<char> value) => StringConverter8.SetString(GetOTSpan(language), value, 12, StringConverterOption.ClearZero);
private static int GetNicknameOffset(int language)
{
int index = GetLanguageIndex(language);
return 0x04 + (index * 0x1A);
}
private static int GetOTOffset(int language)
{
int index = GetLanguageIndex(language);
return 0xEE + (index * 0x1A);
}
public override PB7 ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria)
{
if (!IsEntity)
throw new ArgumentException(nameof(IsEntity));
var rnd = Util.Rand;
int currentLevel = Level > 0 ? Level : (1 + rnd.Next(100));
int metLevel = MetLevel > 0 ? MetLevel : currentLevel;
var pi = PersonalTable.GG.GetFormEntry(Species, Form);
var redeemLanguage = tr.Language;
var language = GetLanguage(redeemLanguage);
bool hasOT = GetHasOT(redeemLanguage);
var pk = new PB7
{
Species = Species,
HeldItem = HeldItem,
TID16 = TID16,
SID16 = SID16,
Met_Level = metLevel,
Form = Form,
EncryptionConstant = EncryptionConstant != 0 ? EncryptionConstant : Util.Rand32(),
Version = OriginGame != 0 ? OriginGame : tr.Game,
Language = language,
Ball = Ball,
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
RelearnMove1 = RelearnMove1,
RelearnMove2 = RelearnMove2,
RelearnMove3 = RelearnMove3,
RelearnMove4 = RelearnMove4,
Met_Location = MetLocation,
Egg_Location = EggLocation,
AV_HP = AV_HP,
AV_ATK = AV_ATK,
AV_DEF = AV_DEF,
AV_SPE = AV_SPE,
AV_SPA = AV_SPA,
AV_SPD = AV_SPD,
OT_Name = hasOT ? GetOT(redeemLanguage) : tr.OT,
OT_Gender = OTGender != 3 ? OTGender % 2 : tr.Gender,
EXP = Experience.GetEXP(currentLevel, pi.EXPGrowth),
OT_Friendship = pi.BaseFriendship,
FatefulEncounter = true,
};
if (hasOT)
{
pk.HT_Name = tr.OT;
pk.HT_Gender = tr.Gender;
pk.CurrentHandler = 1;
}
pk.SetMaximumPPCurrent();
if ((tr.Generation > Generation && OriginGame == 0) || !CanBeReceivedByVersion(pk.Version))
{
// give random valid game
do { pk.Version = (int)GameVersion.GP + rnd.Next(2); }
while (!CanBeReceivedByVersion(pk.Version));
}
if (OTGender == 3)
{
pk.TID16 = tr.TID16;
pk.SID16 = tr.SID16;
}
pk.MetDate = Date ?? EncounterDate.GetDateSwitch();
pk.IsNicknamed = GetIsNicknamed(redeemLanguage);
pk.Nickname = pk.IsNicknamed ? GetNickname(redeemLanguage) : SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, Generation);
SetPINGA(pk, criteria);
if (IsEgg)
SetEggMetData(pk);
pk.CurrentFriendship = pk.IsEgg ? pi.HatchCycles : pi.BaseFriendship;
pk.HeightScalar = (byte)rnd.Next(0x100);
pk.WeightScalar = (byte)rnd.Next(0x100);
pk.ResetCalculatedValues(); // cp & dimensions
pk.RefreshChecksum();
return pk;
}
private void SetEggMetData(PB7 pk)
{
pk.IsEgg = true;
pk.EggMetDate = Date;
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
pk.Nickname = SpeciesName.GetEggName(pk.Language, Generation);
pk.IsNicknamed = true;
}
private void SetPINGA(PB7 pk, EncounterCriteria criteria)
{
var pi = pk.PersonalInfo;
pk.Nature = (int)criteria.GetNature((Nature)Nature);
pk.Gender = criteria.GetGender(Gender, pi);
var av = GetAbilityIndex(criteria);
pk.RefreshAbility(av);
SetPID(pk);
SetIVs(pk);
}
private int GetAbilityIndex(EncounterCriteria criteria) => AbilityType switch
{
00 or 01 or 02 => AbilityType, // Fixed 0/1/2
03 or 04 => criteria.GetAbilityFromNumber(Ability), // 0/1 or 0/1/H
_ => throw new ArgumentOutOfRangeException(nameof(AbilityType)),
};
public override AbilityPermission Ability => AbilityType switch
{
0 => AbilityPermission.OnlyFirst,
1 => AbilityPermission.OnlySecond,
2 => AbilityPermission.OnlyHidden,
3 => AbilityPermission.Any12,
_ => AbilityPermission.Any12H,
};
private void SetPID(PB7 pk)
{
switch (PIDType)
{
case ShinyType6.FixedValue: // Specified
pk.PID = PID;
break;
case ShinyType6.Random: // Random
pk.PID = Util.Rand32();
break;
case ShinyType6.Always: // Random Shiny
var low = Util.Rand32() & 0xFFFF;
pk.PID = ((low ^ pk.TID16 ^ pk.SID16) << 16) | low;
break;
case ShinyType6.Never: // Random Nonshiny
pk.PID = Util.Rand32();
if (pk.IsShiny) pk.PID ^= 0x10000000;
break;
}
}
private void SetIVs(PB7 pk)
{
Span<int> finalIVs = stackalloc int[6];
GetIVs(finalIVs);
var ivflag = finalIVs.Find(static iv => (byte)(iv - 0xFC) < 3);
var rng = Util.Rand;
if (ivflag == default) // Random IVs
{
for (int i = 0; i < finalIVs.Length; i++)
{
if (finalIVs[i] > 31)
finalIVs[i] = rng.Next(32);
}
}
else // 1/2/3 perfect IVs
{
int IVCount = ivflag - 0xFB;
do { finalIVs[rng.Next(6)] = 31; }
while (finalIVs.Count(31) < IVCount);
for (int i = 0; i < finalIVs.Length; i++)
{
if (finalIVs[i] != 31)
finalIVs[i] = rng.Next(32);
}
}
pk.SetIVs(finalIVs);
}
public bool CanHaveLanguage(int language)
{
if (language is < (int) LanguageID.Japanese or > (int) LanguageID.ChineseT)
return false;
if (CanBeAnyLanguage())
return true;
return Array.IndexOf(Data, (byte)language, 0x1D8, 9) >= 0;
}
public bool CanBeAnyLanguage()
{
for (int i = 0; i < 9; i++)
{
if (Data[0x1D8 + i] != 0)
return false;
}
return true;
}
public bool CanHandleOT(int language) => string.IsNullOrEmpty(GetOT(language));
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (!IsEgg)
{
if (OTGender != 3)
{
if (SID16 != pk.SID16) return false;
if (TID16 != pk.TID16) return false;
if (OTGender != pk.OT_Gender) return false;
}
var OT = GetOT(pk.Language);
if (!string.IsNullOrEmpty(OT) && OT != pk.OT_Name) return false;
if (OriginGame != 0 && OriginGame != pk.Version) return false;
if (EncryptionConstant != 0 && EncryptionConstant != pk.EncryptionConstant) return false;
if (!IsMatchEggLocation(pk)) return false;
if (!CanBeAnyLanguage() && !CanHaveLanguage(pk.Language))
return false;
}
if (Form != evo.Form && !FormInfo.IsFormChangeable(Species, Form, pk.Form, Context, pk.Context))
return false;
if (IsEgg)
{
if (EggLocation != pk.Egg_Location) // traded
{
if (pk.Egg_Location != Locations.LinkTrade6)
return false;
}
else if (PIDType == 0 && pk.IsShiny)
{
return false; // can't be traded away for unshiny
}
if (pk is { IsEgg: true, IsNative: false })
return false;
}
else
{
if (!Shiny.IsValid(pk)) return false;
if (!IsMatchEggLocation(pk)) return false;
if (MetLocation != pk.Met_Location) return false;
}
if (MetLevel != pk.Met_Level) return false;
if (Ball != pk.Ball) return false;
if (OTGender < 3 && OTGender != pk.OT_Gender) return false;
if (Nature != -1 && pk.Nature != Nature) return false;
if (Gender != 3 && Gender != pk.Gender) return false;
if (pk is IAwakened s && s.IsAwakeningBelow(this))
return false;
return true;
}
protected override bool IsMatchDeferred(PKM pk) => false;
protected override bool IsMatchPartial(PKM pk) => false;
}