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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
namespace PKHeX.Core
{
/// <summary>
/// Contains extension logic for modifying <see cref="PKM"/> data.
/// </summary>
public static class CommonEdits
{
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/// <summary>
/// Setting which enables/disables automatic manipulation of <see cref="PKM.Markings"/> when importing from a <see cref="ShowdownSet"/>.
/// </summary>
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public static bool ShowdownSetIVMarkings { get ; set ; } = true ;
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/// <summary>
/// Default <see cref="MarkingMethod"/> when applying markings.
/// </summary>
public static Func < PKM , Func < int , int , int > > MarkingMethod { get ; set ; } = FlagHighLow ;
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/// <summary>
/// Sets the <see cref="PKM.Nickname"/> to the provided value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="nick"><see cref="PKM.Nickname"/> to set. If no nickname is provided, the <see cref="PKM.Nickname"/> is set to the default value for its current language and format.</param>
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public static void SetNickname ( this PKM pk , string nick )
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{
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if ( string . IsNullOrWhiteSpace ( nick ) )
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{
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pk . ClearNickname ( ) ;
return ;
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}
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pk . IsNicknamed = true ;
pk . Nickname = nick ;
}
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/// <summary>
/// Clears the <see cref="PKM.Nickname"/> to the default value.
/// </summary>
/// <param name="pk"></param>
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public static string ClearNickname ( this PKM pk )
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{
pk . IsNicknamed = false ;
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string nick = SpeciesName . GetSpeciesNameGeneration ( pk . Species , pk . Language , pk . Format ) ;
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pk . Nickname = nick ;
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if ( pk is _K12 pk12 )
pk12 . SetNotNicknamed ( ) ;
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return nick ;
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}
/// <summary>
/// Sets the <see cref="PKM.AltForm"/> value, with special consideration for <see cref="PKM.Format"/> values which derive the <see cref="PKM.AltForm"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="form">Desired <see cref="PKM.AltForm"/> value to set.</param>
public static void SetAltForm ( this PKM pk , int form )
{
switch ( pk . Format )
{
case 2 :
while ( pk . AltForm ! = form )
pk . SetRandomIVs ( ) ;
break ;
case 3 :
pk . SetPIDUnown3 ( form ) ;
break ;
default :
pk . AltForm = form ;
break ;
}
}
/// <summary>
/// Sets the <see cref="PKM.Ability"/> value by sanity checking the provided <see cref="PKM.Ability"/> against the possible pool of abilities.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="abil">Desired <see cref="PKM.Ability"/> to set.</param>
public static void SetAbility ( this PKM pk , int abil )
{
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if ( abil < 0 )
return ;
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var abilities = pk . PersonalInfo . Abilities ;
int abilIndex = Array . IndexOf ( abilities , abil ) ;
abilIndex = Math . Max ( 0 , abilIndex ) ;
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pk . SetAbilityIndex ( abilIndex ) ;
}
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/// <summary>
/// Sets the <see cref="PKM.Ability"/> value based on the provided ability index (0-2)
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="abilIndex">Desired <see cref="PKM.AbilityNumber"/> (shifted by 1) to set.</param>
public static void SetAbilityIndex ( this PKM pk , int abilIndex )
{
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if ( pk is PK5 pk5 & & abilIndex = = 2 )
pk5 . HiddenAbility = true ;
else if ( pk . Format < = 5 )
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pk . PID = PKX . GetRandomPID ( pk . Species , pk . Gender , pk . Version , pk . Nature , pk . AltForm , ( uint ) ( abilIndex * 0x10001 ) ) ;
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pk . RefreshAbility ( abilIndex ) ;
}
/// <summary>
/// Sets a Random <see cref="PKM.EncryptionConstant"/> value. The <see cref="PKM.EncryptionConstant"/> is not updated if the value should match the <see cref="PKM.PID"/> instead.
/// </summary>
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/// <remarks>Accounts for Wurmple evolutions.</remarks>
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/// <param name="pk">Pokémon to modify.</param>
public static void SetRandomEC ( this PKM pk )
{
int gen = pk . GenNumber ;
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if ( 2 < gen & & gen < 6 )
{
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pk . EncryptionConstant = pk . PID ;
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return ;
}
int wIndex = WurmpleUtil . GetWurmpleEvoGroup ( pk . Species ) ;
if ( wIndex ! = - 1 )
{
pk . EncryptionConstant = WurmpleUtil . GetWurmpleEC ( wIndex ) ;
return ;
}
pk . EncryptionConstant = Util . Rand32 ( ) ;
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}
/// <summary>
/// Sets the <see cref="PKM.IsShiny"/> derived value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="shiny">Desired <see cref="PKM.IsShiny"/> state to set.</param>
/// <returns></returns>
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public static bool SetIsShiny ( this PKM pk , bool shiny ) = > shiny ? SetShiny ( pk ) : pk . SetUnshiny ( ) ;
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/// <summary>
/// Makes a <see cref="PKM"/> shiny.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
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/// <returns>Returns true if the <see cref="PKM"/> data was modified.</returns>
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public static bool SetShiny ( PKM pk )
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{
if ( pk . IsShiny )
return false ;
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pk . SetShiny ( ) ;
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return true ;
}
/// <summary>
/// Makes a <see cref="PKM"/> not-shiny.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
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/// <returns>Returns true if the <see cref="PKM"/> data was modified.</returns>
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public static bool SetUnshiny ( this PKM pk )
{
if ( ! pk . IsShiny )
return false ;
pk . SetPIDGender ( pk . Gender ) ;
return true ;
}
/// <summary>
/// Sets the <see cref="PKM.Nature"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Nature"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="nature">Desired <see cref="PKM.Nature"/> value to set.</param>
public static void SetNature ( this PKM pk , int nature )
{
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var value = Math . Min ( ( int ) Nature . Quirky , Math . Max ( ( int ) Nature . Hardy , nature ) ) ;
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if ( pk . Format < = 4 )
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pk . SetPIDNature ( value ) ;
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else
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pk . Nature = value ;
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}
/// <summary>
/// Sets the <see cref="PKM.Nature"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Nature"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="nature">Desired <see cref="PKM.Nature"/> value to set.</param>
public static void SetNature ( this PKM pk , Nature nature ) = > pk . SetNature ( ( int ) nature ) ;
/// <summary>
/// Sets the individual PP Up count values depending if a Move is present in the moveslot or not.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
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public static void SetMaximumPPUps ( this PKM pk , int [ ] Moves )
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{
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pk . Move1_PPUps = GetPPUpCount ( Moves [ 0 ] ) ;
pk . Move2_PPUps = GetPPUpCount ( Moves [ 1 ] ) ;
pk . Move3_PPUps = GetPPUpCount ( Moves [ 2 ] ) ;
pk . Move4_PPUps = GetPPUpCount ( Moves [ 3 ] ) ;
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pk . SetMaximumPPCurrent ( Moves ) ;
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static int GetPPUpCount ( int moveID ) = > moveID > 0 ? 3 : 0 ;
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}
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/// <summary>
/// Sets the individual PP Up count values depending if a Move is present in the moveslot or not.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetMaximumPPUps ( this PKM pk ) = > pk . SetMaximumPPUps ( pk . Moves ) ;
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/// <summary>
/// Updates the <see cref="PKM.Moves"/> and updates the current PP counts.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Moves"><see cref="PKM.Moves"/> to set. Will be resized if 4 entries are not present.</param>
/// <param name="maxPP">Option to maximize PP Ups</param>
public static void SetMoves ( this PKM pk , int [ ] Moves , bool maxPP = false )
{
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if ( Moves . Any ( z = > z > pk . MaxMoveID ) )
Moves = Moves . Where ( z = > z < = pk . MaxMoveID ) . ToArray ( ) ;
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if ( Moves . Length ! = 4 )
Array . Resize ( ref Moves , 4 ) ;
pk . Moves = Moves ;
if ( maxPP )
pk . SetMaximumPPUps ( Moves ) ;
else
pk . SetMaximumPPCurrent ( Moves ) ;
pk . FixMoves ( ) ;
}
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/// <summary>
/// Updates the individual PP count values for each moveslot based on the maximum possible value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
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public static void SetMaximumPPCurrent ( this PKM pk , int [ ] Moves )
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{
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pk . Move1_PP = Moves . Length = = 0 ? 0 : pk . GetMovePP ( Moves [ 0 ] , pk . Move1_PPUps ) ;
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pk . Move2_PP = Moves . Length < = 1 ? 0 : pk . GetMovePP ( Moves [ 1 ] , pk . Move2_PPUps ) ;
pk . Move3_PP = Moves . Length < = 2 ? 0 : pk . GetMovePP ( Moves [ 2 ] , pk . Move3_PPUps ) ;
pk . Move4_PP = Moves . Length < = 3 ? 0 : pk . GetMovePP ( Moves [ 3 ] , pk . Move4_PPUps ) ;
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}
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/// <summary>
/// Updates the individual PP count values for each moveslot based on the maximum possible value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetMaximumPPCurrent ( this PKM pk ) = > pk . SetMaximumPPCurrent ( pk . Moves ) ;
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/// <summary>
/// Sets the <see cref="PKM.Gender"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Gender"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="gender">Desired <see cref="PKM.Gender"/> value to set.</param>
public static void SetGender ( this PKM pk , string gender )
{
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int g = string . IsNullOrEmpty ( gender )
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? pk . GetSaneGender ( )
: PKX . GetGenderFromString ( gender ) ;
pk . SetGender ( g ) ;
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}
/// <summary>
/// Sets the <see cref="PKM.Gender"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Gender"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="gender">Desired <see cref="PKM.Gender"/> value to set.</param>
public static void SetGender ( this PKM pk , int gender )
{
gender = Math . Min ( 2 , Math . Max ( 0 , gender ) ) ;
if ( pk . Format < = 2 )
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{
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pk . SetATKIVGender ( gender ) ;
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}
else if ( pk . Format < = 5 )
{
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pk . SetPIDGender ( gender ) ;
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pk . Gender = gender ;
}
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else
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{
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pk . Gender = gender ;
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}
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}
/// <summary>
/// Fetches <see cref="PKM.RelearnMoves"/> based on the provided <see cref="LegalityAnalysis"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="legal"><see cref="LegalityAnalysis"/> which contains parsed information pertaining to legality.</param>
/// <returns><see cref="PKM.RelearnMoves"/> best suited for the current <see cref="PKM"/> data.</returns>
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public static IReadOnlyList < int > GetSuggestedRelearnMoves ( this PKM pk , LegalityAnalysis legal )
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{
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var m = legal . GetSuggestedRelearn ( ) ;
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if ( m . Any ( z = > z ! = 0 ) )
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return m ;
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var enc = legal . EncounterMatch ;
if ( enc is MysteryGift | | enc is EncounterEgg )
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return m ;
var encounter = legal . GetSuggestedMetInfo ( ) ;
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if ( encounter ? . Relearn ? . Length > 0 )
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m = encounter . Relearn ;
return m ;
}
/// <summary>
/// Sanity checks the provided <see cref="PKM.Gender"/> value, and returns a sane value.
/// </summary>
/// <param name="pkm"></param>
/// <returns>Most-legal <see cref="PKM.Gender"/> value</returns>
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public static int GetSaneGender ( this PKM pkm )
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{
int gt = pkm . PersonalInfo . Gender ;
switch ( gt )
{
case 255 : return 2 ; // Genderless
case 254 : return 1 ; // Female-Only
case 0 : return 0 ; // Male-Only
}
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if ( ! pkm . IsGenderValid ( ) )
return PKX . GetGenderFromPIDAndRatio ( pkm . PID , gt ) ;
return pkm . Gender ;
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}
/// <summary>
/// Copies <see cref="ShowdownSet"/> details to the <see cref="PKM"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Set"><see cref="ShowdownSet"/> details to copy from.</param>
public static void ApplySetDetails ( this PKM pk , ShowdownSet Set )
{
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pk . Species = Math . Min ( pk . MaxSpeciesID , Set . Species ) ;
pk . SetMoves ( Set . Moves , true ) ;
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pk . ApplyHeldItem ( Set . HeldItem , Set . Format ) ;
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pk . CurrentLevel = Set . Level ;
pk . CurrentFriendship = Set . Friendship ;
pk . IVs = Set . IVs ;
pk . EVs = Set . EVs ;
pk . SetSuggestedHyperTrainingData ( Set . IVs ) ;
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if ( ShowdownSetIVMarkings )
pk . SetMarkings ( ) ;
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pk . SetNickname ( Set . Nickname ) ;
pk . SetAltForm ( Set . FormIndex ) ;
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pk . SetGender ( Set . Gender ) ;
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pk . SetMaximumPPUps ( Set . Moves ) ;
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pk . SetAbility ( Set . Ability ) ;
pk . SetNature ( Set . Nature ) ;
pk . SetIsShiny ( Set . Shiny ) ;
pk . SetRandomEC ( ) ;
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if ( pk is IAwakened a )
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{
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a . SetSuggestedAwakenedValues ( pk ) ;
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if ( pk is PB7 b )
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{
for ( int i = 0 ; i < 6 ; i + + )
pk . SetEV ( i , 0 ) ;
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b . ResetCalculatedValues ( ) ;
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}
}
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var legal = new LegalityAnalysis ( pk ) ;
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if ( legal . Parsed & & legal . Info . Relearn . Any ( z = > ! z . Valid ) )
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pk . SetRelearnMoves ( pk . GetSuggestedRelearnMoves ( legal ) ) ;
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pk . RefreshChecksum ( ) ;
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}
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/// <summary>
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/// Sets the <see cref="PKM.HeldItem"/> value depending on the current format and the provided item index & format.
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/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="item">Held Item to apply</param>
/// <param name="format">Format required for importing</param>
public static void ApplyHeldItem ( this PKM pk , int item , int format )
{
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item = ItemConverter . GetFormatHeldItemID ( item , format , pk . Format ) ;
pk . HeldItem = ( ( uint ) item > pk . MaxItemID ) ? 0 : item ;
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}
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/// <summary>
/// Sets all Memory related data to the default value (zero).
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void ClearMemories ( this PKM pk )
{
pk . OT_Memory = pk . OT_Affection = pk . OT_Feeling = pk . OT_Intensity = pk . OT_TextVar =
pk . HT_Memory = pk . HT_Affection = pk . HT_Feeling = pk . HT_Intensity = pk . HT_TextVar = 0 ;
}
/// <summary>
/// Sets the <see cref="PKM.Markings"/> to indicate flawless (or near-flawless) <see cref="PKM.IVs"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="IVs"><see cref="PKM.IVs"/> to use (if already known). Will fetch the current <see cref="PKM.IVs"/> if not provided.</param>
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public static void SetMarkings ( this PKM pk , int [ ] IVs )
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{
if ( pk . Format < = 3 )
return ; // no markings (gen3 only has 4; can't mark stats intelligently
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var markings = IVs . Select ( MarkingMethod ( pk ) ) . ToArray ( ) ;
pk . Markings = PKX . ReorderSpeedLast ( markings ) ;
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}
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/// <summary>
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/// Sets the <see cref="PKM.Markings"/> to indicate flawless (or near-flawless) <see cref="PKM.IVs"/>.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
public static void SetMarkings ( this PKM pk )
{
if ( pk . Format < = 3 )
return ; // no markings (gen3 only has 4; can't mark stats intelligently
pk . SetMarkings ( pk . IVs ) ;
}
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private static Func < int , int , int > FlagHighLow ( PKM pk )
{
if ( pk . Format < 7 )
return GetSimpleMarking ;
return GetComplexMarking ;
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static int GetSimpleMarking ( int val , int _ ) = > val = = 31 ? 1 : 0 ;
static int GetComplexMarking ( int val , int _ )
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{
if ( val = = 31 | | val = = 1 )
return 1 ;
if ( val = = 30 | | val = = 0 )
return 2 ;
return 0 ;
}
}
/// <summary>
/// Sets one of the <see cref="PKM.EVs"/> based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to set to</param>
/// <param name="value">Value to set</param>
public static void SetEV ( this PKM pk , int index , int value )
{
switch ( index )
{
case 0 : pk . EV_HP = value ; break ;
case 1 : pk . EV_ATK = value ; break ;
case 2 : pk . EV_DEF = value ; break ;
case 3 : pk . EV_SPE = value ; break ;
case 4 : pk . EV_SPA = value ; break ;
case 5 : pk . EV_SPD = value ; break ;
default :
throw new ArgumentOutOfRangeException ( nameof ( index ) ) ;
}
}
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/// <summary>
/// Sets one of the <see cref="PKM.IVs"/> based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to set to</param>
/// <param name="value">Value to set</param>
public static void SetIV ( this PKM pk , int index , int value )
{
switch ( index )
{
case 0 : pk . IV_HP = value ; break ;
case 1 : pk . IV_ATK = value ; break ;
case 2 : pk . IV_DEF = value ; break ;
case 3 : pk . IV_SPE = value ; break ;
case 4 : pk . IV_SPA = value ; break ;
case 5 : pk . IV_SPD = value ; break ;
default :
throw new ArgumentOutOfRangeException ( nameof ( index ) ) ;
}
}
/// <summary>
/// Updates the <see cref="PKM.IV_ATK"/> for a Generation 1/2 format <see cref="PKM"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="gender">Desired <see cref="PKM.Gender"/>.</param>
public static void SetATKIVGender ( this PKM pk , int gender )
{
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while ( pk . Gender ! = gender )
pk . IV_ATK = Util . Rand . Next ( pk . MaxIV + 1 ) ;
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}
/// <summary>
/// Fetches the highest value the provided <see cref="PKM.EVs"/> index can be while considering others.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to fetch for</param>
/// <returns>Highest value the value can be.</returns>
public static int GetMaximumEV ( this PKM pk , int index )
{
if ( pk . Format < 3 )
return ushort . MaxValue ;
var EVs = pk . EVs ;
EVs [ index ] = 0 ;
var sum = EVs . Sum ( ) ;
int remaining = 510 - sum ;
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return Math . Min ( Math . Max ( remaining , 0 ) , 252 ) ;
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}
/// <summary>
/// Fetches the highest value the provided <see cref="PKM.IVs"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to fetch for</param>
/// <param name="Allow30">Causes the returned value to be dropped down -1 if the value is already at a maxmimum.</param>
/// <returns>Highest value the value can be.</returns>
public static int GetMaximumIV ( this PKM pk , int index , bool Allow30 = false )
{
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if ( pk . GetIV ( index ) = = pk . MaxIV & & Allow30 )
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return pk . MaxIV - 1 ;
return pk . MaxIV ;
}
/// <summary>
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="hptype">Desired Hidden Power typing.</param>
public static void SetHiddenPower ( this PKM pk , int hptype )
{
var IVs = pk . IVs ;
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HiddenPower . SetIVsForType ( hptype , pk . IVs , pk . Format ) ;
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pk . IVs = IVs ;
}
/// <summary>
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="hptype">Desired Hidden Power typing.</param>
public static void SetHiddenPower ( this PKM pk , MoveType hptype ) = > pk . SetHiddenPower ( ( int ) hptype ) ;
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/// <summary>
/// Force hatches a PKM by applying the current species name and a valid Met Location from the origin game.
/// </summary>
/// <param name="pkm">PKM to apply hatch details to</param>
/// <param name="reHatch">Re-hatch already hatched <see cref="PKM"/> inputs</param>
public static void ForceHatchPKM ( this PKM pkm , bool reHatch = false )
{
if ( ! pkm . IsEgg & & ! reHatch )
return ;
pkm . IsEgg = false ;
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pkm . ClearNickname ( ) ;
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pkm . CurrentFriendship = pkm . PersonalInfo . BaseFriendship ;
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if ( pkm . IsTradedEgg )
pkm . Egg_Location = pkm . Met_Location ;
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var loc = EncounterSuggestion . GetSuggestedEggMetLocation ( pkm ) ;
if ( loc > = 0 )
pkm . Met_Location = loc ;
pkm . MetDate = DateTime . Today ;
if ( pkm . Gen6 )
pkm . SetHatchMemory6 ( ) ;
}
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/// <summary>
/// Force hatches a PKM by applying the current species name and a valid Met Location from the origin game.
/// </summary>
/// <param name="pkm">PKM to apply hatch details to</param>
/// <param name="origin">Game the egg originated from</param>
/// <param name="dest">Game the egg is currently present on</param>
public static void SetEggMetData ( this PKM pkm , GameVersion origin , GameVersion dest )
{
bool traded = origin = = dest ;
var today = pkm . MetDate = DateTime . Today ;
pkm . Egg_Location = EncounterSuggestion . GetSuggestedEncounterEggLocationEgg ( pkm , traded ) ;
pkm . EggMetDate = today ;
}
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/// <summary>
/// Maximizes the <see cref="PKM.CurrentFriendship"/>. If the <see cref="PKM.IsEgg"/>, the hatch counter is set to 1.
/// </summary>
/// <param name="pkm">PKM to apply hatch details to</param>
public static void MaximizeFriendship ( this PKM pkm )
{
if ( pkm . IsEgg )
pkm . OT_Friendship = 1 ;
else
pkm . CurrentFriendship = byte . MaxValue ;
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if ( pkm is PB7 pb )
pb . ResetCP ( ) ;
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}
/// <summary>
/// Maximizes the <see cref="PKM.CurrentLevel"/>. If the <see cref="PKM.IsEgg"/>, the <see cref="PKM"/> is ignored.
/// </summary>
/// <param name="pkm">PKM to apply hatch details to</param>
public static void MaximizeLevel ( this PKM pkm )
{
if ( pkm . IsEgg )
return ;
pkm . CurrentLevel = 100 ;
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if ( pkm is PB7 pb )
pb . ResetCP ( ) ;
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}
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
/// <summary>
/// Gets a moveset for the provided <see cref="PKM"/> data.
/// </summary>
/// <param name="pkm">PKM to generate for</param>
/// <param name="random">Full movepool & shuffling</param>
/// <returns>4 moves</returns>
public static int [ ] GetMoveSet ( this PKM pkm , bool random = false )
{
var la = new LegalityAnalysis ( pkm ) ;
return pkm . GetMoveSet ( la , random ) ;
}
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/// <summary>
/// Gets a moveset for the provided <see cref="PKM"/> data.
/// </summary>
/// <param name="pkm">PKM to generate for</param>
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/// <param name="random">Full movepool & shuffling</param>
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/// <param name="la">Precomputed optional</param>
/// <returns>4 moves</returns>
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
public static int [ ] GetMoveSet ( this PKM pkm , LegalityAnalysis la , bool random = false )
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{
int [ ] m = la . GetSuggestedMoves ( tm : random , tutor : random , reminder : random ) ;
if ( m = = null )
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return pkm . Moves ;
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if ( ! m . All ( z = > la . AllSuggestedMovesAndRelearn . Contains ( z ) ) )
m = m . Intersect ( la . AllSuggestedMovesAndRelearn ) . ToArray ( ) ;
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if ( random )
Util . Shuffle ( m ) ;
const int count = 4 ;
if ( m . Length > count )
return m . Skip ( m . Length - count ) . ToArray ( ) ;
Array . Resize ( ref m , count ) ;
return m ;
}
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/// <summary>
/// Toggles the marking at a given index.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Marking index to toggle</param>
/// <param name="markings">Current marking values (optional)</param>
/// <returns>Current marking values</returns>
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public static int [ ] ToggleMarking ( this PKM pk , int index , int [ ] markings )
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{
switch ( pk . Format )
{
case 3 :
case 4 :
case 5 :
case 6 : // on/off
markings [ index ] ^ = 1 ; // toggle
pk . Markings = markings ;
break ;
case 7 : // 0 (none) | 1 (blue) | 2 (pink)
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markings [ index ] = ( markings [ index ] + 1 ) % 3 ; // cycle 0->1->2->0...
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pk . Markings = markings ;
break ;
}
return markings ;
}
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/// <summary>
/// Toggles the marking at a given index.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Marking index to toggle</param>
/// <returns>Current marking values</returns>
public static int [ ] ToggleMarking ( this PKM pk , int index ) = > pk . ToggleMarking ( index , pk . Markings ) ;
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/// <summary>
/// Sets the Memory details to a Hatched Egg's memories.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetHatchMemory6 ( this PKM pk )
{
pk . OT_Memory = 2 ;
pk . OT_Affection = 0 ;
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pk . OT_Feeling = Memories . GetRandomFeeling ( pk . OT_Memory ) ;
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pk . OT_Intensity = 1 ;
pk . OT_TextVar = pk . XY ? 43 : 27 ; // riverside road : battling spot
}
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/// <summary>
/// Sets a random memory specific to <see cref="GameVersion.Gen6"/> locality.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
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public static void SetRandomMemory6 ( this PKM pk )
{
// for lack of better randomization :)
pk . OT_Memory = 63 ;
pk . OT_Intensity = 6 ;
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pk . OT_Feeling = Memories . GetRandomFeeling ( pk . OT_Memory ) ;
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}
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/// <summary>
/// Sets the <see cref="PKM.Nickname"/> to its default value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="la">Precomputed optional</param>
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public static void SetDefaultNickname ( this PKM pk , LegalityAnalysis la )
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{
if ( la . Parsed & & la . EncounterOriginal is EncounterTrade t & & t . HasNickname )
pk . SetNickname ( t . GetNickname ( pk . Language ) ) ;
else
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pk . ClearNickname ( ) ;
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}
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2019-09-10 07:21:51 +00:00
/// <summary>
/// Sets the <see cref="PKM.Nickname"/> to its default value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetDefaultNickname ( this PKM pk ) = > pk . SetDefaultNickname ( new LegalityAnalysis ( pk ) ) ;
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private static readonly string [ ] PotentialUnicode = { "★☆☆☆" , "★★☆☆" , "★★★☆" , "★★★★" } ;
private static readonly string [ ] PotentialNoUnicode = { "+" , "++" , "+++" , "++++" } ;
/// <summary>
/// Gets the Potential evaluation of the input <see cref="pk"/>.
/// </summary>
/// <param name="pk">Pokémon to analyze.</param>
/// <param name="unicode">Returned value is unicode or not</param>
/// <returns>Potential string</returns>
public static string GetPotentialString ( this PKM pk , bool unicode = true )
{
var arr = unicode ? PotentialUnicode : PotentialNoUnicode ;
return arr [ pk . PotentialRating ] ;
}
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// Extensions
/// <summary>
/// Gets the Location Name for the <see cref="PKM"/>
/// </summary>
/// <param name="pk">PKM to fetch data for</param>
/// <param name="eggmet">Location requested is the egg obtained location, not met location.</param>
/// <returns>Location string</returns>
public static string GetLocationString ( this PKM pk , bool eggmet )
{
if ( pk . Format < 2 )
return string . Empty ;
int locval = eggmet ? pk . Egg_Location : pk . Met_Location ;
return GameInfo . GetLocationName ( eggmet , locval , pk . Format , pk . GenNumber , ( GameVersion ) pk . Version ) ;
}
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}
}