PKHeX/PKHeX.WinForms/Util/PathUtilWindows.cs

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4.3 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using PKHeX.Core;
namespace PKHeX.WinForms
{
public static class PathUtilWindows
{
/// <summary>
/// Gets the 3DS's root folder, usually from an inserted SD card.
/// </summary>
/// <param name="skipFirstDrive">Optional parameter to skip the first drive.
/// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data).</param>
/// <returns>Folder path pointing to the Nintendo 3DS folder.</returns>
public static string Get3DSLocation(bool skipFirstDrive = true)
{
try
{
IEnumerable<string> DriveList = Environment.GetLogicalDrives();
// Skip first drive (some users still have floppy drives and would chew up time!)
if (skipFirstDrive)
DriveList = DriveList.Skip(1);
foreach (var drive in DriveList)
{
string potentialPath = Path.Combine(drive, "Nintendo 3DS");
if (Directory.Exists(potentialPath))
return potentialPath;
}
}
catch { }
return null;
}
/// <summary>
/// Gets a list of 3DS save backup paths for the storage device.
/// </summary>
/// <param name="root">Root location of device</param>
/// <returns>List of possible 3DS save backup paths.</returns>
public static IEnumerable<string> Get3DSBackupPaths(string root)
{
yield return Path.Combine(root, "saveDataBackup");
yield return Path.Combine(root, "filer", "UserSaveData");
yield return Path.Combine(root, "JKSV", "Saves");
yield return Path.Combine(root, "TWLSaveTool");
yield return Path.Combine(root, "fbi", "save");
yield return Path.Combine(root, "gm9", "out");
yield return Path.Combine(root, "3ds", "Checkpoint", "saves");
}
/// <summary>
/// Finds a compatible save file that was most recently saved (by file write time).
/// </summary>
/// <param name="path">If this function returns true, full path of a save file or null if no path could be found. If this function returns false, this parameter will be set to the error message.</param>
/// <param name="extra">Paths to check in addition to the default paths</param>
/// <returns>A boolean indicating whether or not a file was detected</returns>
public static bool DetectSaveFile(out string path, params string[] extra)
{
var foldersToCheck = extra.Where(f => f?.Length > 0);
string path3DS = Path.GetPathRoot(Get3DSLocation());
if (path3DS != null) // check for Homebrew/CFW backups
foldersToCheck = foldersToCheck.Concat(Get3DSBackupPaths(path3DS));
path = null;
List<string> possiblePaths = new List<string>();
foreach (var folder in foldersToCheck)
{
if (!SaveUtil.GetSavesFromFolder(folder, true, out IEnumerable<string> files))
{
if (files != null) // can be null if folder doesn't exist
{
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path = string.Join(Environment.NewLine, files); // `files` contains the error message
return false;
}
}
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if (files != null)
possiblePaths.AddRange(files);
}
// return newest save file path that is valid
foreach (var file in possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime))
{
try
{
var data = File.ReadAllBytes(file);
var sav = SaveUtil.GetVariantSAV(data);
if (sav?.ChecksumsValid != true)
continue;
path = file;
return true;
}
catch (Exception e)
{
path = e.Message + Environment.NewLine + file;
return false;
}
}
return true;
}
}
}