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using System ;
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using System.Collections.Generic ;
using System.IO ;
using System.Linq ;
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using PKHeX.Core ;
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namespace PKHeX.WinForms
{
public static class PathUtilWindows
{
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/// <summary>
/// Gets the 3DS's root folder, usually from an inserted SD card.
/// </summary>
/// <param name="skipFirstDrive">Optional parameter to skip the first drive.
/// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data).</param>
/// <returns>Folder path pointing to the Nintendo 3DS folder.</returns>
public static string Get3DSLocation ( bool skipFirstDrive = true )
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{
try
{
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IEnumerable < string > DriveList = Environment . GetLogicalDrives ( ) ;
// Skip first drive (some users still have floppy drives and would chew up time!)
if ( skipFirstDrive )
DriveList = DriveList . Skip ( 1 ) ;
foreach ( var drive in DriveList )
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{
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string potentialPath = Path . Combine ( drive , "Nintendo 3DS" ) ;
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if ( Directory . Exists ( potentialPath ) )
return potentialPath ;
}
}
catch { }
return null ;
}
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/// <summary>
/// Gets a list of 3DS save backup paths for the storage device.
/// </summary>
/// <param name="root">Root location of device</param>
/// <returns>List of possible 3DS save backup paths.</returns>
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public static IEnumerable < string > Get3DSBackupPaths ( string root )
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{
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yield return Path . Combine ( root , "saveDataBackup" ) ;
yield return Path . Combine ( root , "filer" , "UserSaveData" ) ;
yield return Path . Combine ( root , "JKSV" , "Saves" ) ;
yield return Path . Combine ( root , "TWLSaveTool" ) ;
yield return Path . Combine ( root , "fbi" , "save" ) ;
yield return Path . Combine ( root , "gm9" , "out" ) ;
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yield return Path . Combine ( root , "3ds" , "Checkpoint" , "saves" ) ;
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}
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/// <summary>
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/// Finds a compatible save file that was most recently saved (by file write time).
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/// </summary>
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/// <param name="path">If this function returns true, full path of a save file or null if no path could be found. If this function returns false, this parameter will be set to the error message.</param>
/// <param name="extra">Paths to check in addition to the default paths</param>
/// <returns>A boolean indicating whether or not a file was detected</returns>
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public static bool DetectSaveFile ( out string path , params string [ ] extra )
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{
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var foldersToCheck = extra . Where ( f = > f ? . Length > 0 ) ;
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string path3DS = Path . GetPathRoot ( Get3DSLocation ( ) ) ;
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if ( path3DS ! = null ) // check for Homebrew/CFW backups
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foldersToCheck = foldersToCheck . Concat ( Get3DSBackupPaths ( path3DS ) ) ;
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path = null ;
List < string > possiblePaths = new List < string > ( ) ;
foreach ( var folder in foldersToCheck )
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{
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if ( ! SaveUtil . GetSavesFromFolder ( folder , true , out IEnumerable < string > files ) )
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{
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if ( files ! = null ) // can be null if folder doesn't exist
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{
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path = string . Join ( Environment . NewLine , files ) ; // `files` contains the error message
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return false ;
}
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}
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if ( files ! = null )
possiblePaths . AddRange ( files ) ;
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}
// return newest save file path that is valid
foreach ( var file in possiblePaths . OrderByDescending ( f = > new FileInfo ( f ) . LastWriteTime ) )
{
try
{
var data = File . ReadAllBytes ( file ) ;
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var sav = SaveUtil . GetVariantSAV ( data ) ;
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if ( sav ? . ChecksumsValid ! = true )
continue ;
path = file ;
return true ;
}
catch ( Exception e )
{
path = e . Message + Environment . NewLine + file ;
return false ;
}
}
return true ;
}
}
}