PKHeX/PKHeX.Core/PKM/G8PKM.cs

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using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary> Generation 8 <see cref="PKM"/> format. </summary>
public abstract class G8PKM : PKM, ISanityChecksum, IMoveReset,
IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetCommon7, IRibbonSetCommon8, IRibbonSetMark8, IRibbonSetAffixed, ITechRecord8, ISociability,
IContestStats, IContestStatsMutable, IHyperTrain, IScaledSize, IGigantamax, IFavorite, IDynamaxLevel, IRibbonIndex, IHandlerLanguage, IFormArgument, IHomeTrack, IBattleVersion, ITrainerMemories
{
protected G8PKM() : base(PokeCrypto.SIZE_8PARTY) { }
protected G8PKM(byte[] data) : base(DecryptParty(data)) { }
public abstract void ResetMoves();
private static byte[] DecryptParty(byte[] data)
{
PokeCrypto.DecryptIfEncrypted8(ref data);
Array.Resize(ref data, PokeCrypto.SIZE_8PARTY);
return data;
}
private ushort CalculateChecksum()
{
ushort chk = 0;
for (int i = 8; i < PokeCrypto.SIZE_8STORED; i += 2)
chk += ReadUInt16LittleEndian(Data.AsSpan(i));
return chk;
}
// Simple Generated Attributes
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
public ReadOnlySpan<bool> TechRecordPermitFlags => PersonalInfo.TMHM.AsSpan(PersonalInfo8SWSH.CountTM);
public ReadOnlySpan<int> TechRecordPermitIndexes => LearnSource8SWSH.TR_SWSH.AsSpan();
public override int CurrentFriendship
{
get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship;
set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; }
}
public override int SIZE_PARTY => PokeCrypto.SIZE_8PARTY;
public override int SIZE_STORED => PokeCrypto.SIZE_8STORED;
public sealed override bool ChecksumValid => CalculateChecksum() == Checksum;
public sealed override void RefreshChecksum() => Checksum = CalculateChecksum();
public sealed override bool Valid { get => Sanity == 0 && ChecksumValid; set { if (!value) return; Sanity = 0; RefreshChecksum(); } }
// Trash Bytes
public override Span<byte> Nickname_Trash => Data.AsSpan(0x58, 26);
public override Span<byte> HT_Trash => Data.AsSpan(0xA8, 26);
public override Span<byte> OT_Trash => Data.AsSpan(0xF8, 26);
// Maximums
public override int MaxIV => 31;
public override int MaxEV => 252;
public override int OTLength => 12;
public override int NickLength => 12;
public override int PSV => (int)(((PID >> 16) ^ (PID & 0xFFFF)) >> 4);
public override int TSV => (TID ^ SID) >> 4;
public override bool IsUntraded => Data[0xA8] == 0 && Data[0xA8 + 1] == 0 && Format == Generation; // immediately terminated HT_Name data (\0)
// Complex Generated Attributes
public override int Characteristic
{
get
{
int pm6 = (int)(EncryptionConstant % 6);
int maxIV = MaximumIV;
int pm6stat = 0;
for (int i = 0; i < 6; i++)
{
pm6stat = (pm6 + i) % 6;
if (GetIV(pm6stat) == maxIV)
break;
}
return (pm6stat * 5) + (maxIV % 5);
}
}
// Methods
protected override byte[] Encrypt()
{
RefreshChecksum();
return PokeCrypto.EncryptArray8(Data);
}
public void FixRelearn()
{
while (true)
{
if (RelearnMove4 != 0 && RelearnMove3 == 0)
{
RelearnMove3 = RelearnMove4;
RelearnMove4 = 0;
}
if (RelearnMove3 != 0 && RelearnMove2 == 0)
{
RelearnMove2 = RelearnMove3;
RelearnMove3 = 0;
continue;
}
if (RelearnMove2 != 0 && RelearnMove1 == 0)
{
RelearnMove1 = RelearnMove2;
RelearnMove2 = 0;
continue;
}
break;
}
}
public override uint EncryptionConstant { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); }
public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); }
public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); }
// Structure
#region Block A
public override int Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), (ushort)value); }
public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); }
public override int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), (ushort)value); }
public override int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), (ushort)value); }
public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); }
public override int Ability { get => ReadUInt16LittleEndian(Data.AsSpan(0x14)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14), (ushort)value); }
public override int AbilityNumber { get => Data[0x16] & 7; set => Data[0x16] = (byte)((Data[0x16] & ~7) | (value & 7)); }
public bool Favorite { get => (Data[0x16] & 8) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~8) | ((value ? 1 : 0) << 3)); } // unused, was in LGPE but not in SWSH
public bool CanGigantamax { get => (Data[0x16] & 16) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~16) | (value ? 16 : 0)); }
// 0x17 alignment unused
public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); }
// 0x1A alignment unused
// 0x1B alignment unused
public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x1C), value); }
public override int Nature { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int StatNature { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x22] & 1) == 1; set => Data[0x22] = (byte)((Data[0x22] & ~0x01) | (value ? 1 : 0)); }
public bool Flag2 { get => (Data[0x22] & 2) == 2; set => Data[0x22] = (byte)((Data[0x22] & ~0x02) | (value ? 2 : 0)); }
public override int Gender { get => (Data[0x22] >> 2) & 0x3; set => Data[0x22] = (byte)((Data[0x22] & 0xF3) | (value << 2)); }
// 0x23 alignment unused
public override int Form { get => ReadUInt16LittleEndian(Data.AsSpan(0x24)); set => WriteUInt16LittleEndian(Data.AsSpan(0x24), (ushort)value); }
public override int EV_HP { get => Data[0x26]; set => Data[0x26] = (byte)value; }
public override int EV_ATK { get => Data[0x27]; set => Data[0x27] = (byte)value; }
public override int EV_DEF { get => Data[0x28]; set => Data[0x28] = (byte)value; }
public override int EV_SPE { get => Data[0x29]; set => Data[0x29] = (byte)value; }
public override int EV_SPA { get => Data[0x2A]; set => Data[0x2A] = (byte)value; }
public override int EV_SPD { get => Data[0x2B]; set => Data[0x2B] = (byte)value; }
public byte CNT_Cool { get => Data[0x2C]; set => Data[0x2C] = value; }
public byte CNT_Beauty { get => Data[0x2D]; set => Data[0x2D] = value; }
public byte CNT_Cute { get => Data[0x2E]; set => Data[0x2E] = value; }
public byte CNT_Smart { get => Data[0x2F]; set => Data[0x2F] = value; }
public byte CNT_Tough { get => Data[0x30]; set => Data[0x30] = value; }
public byte CNT_Sheen { get => Data[0x31]; set => Data[0x31] = value; }
private byte PKRS { get => Data[0x32]; set => Data[0x32] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
// 0x33 unused padding
// ribbon u32
public bool RibbonChampionKalos { get => FlagUtil.GetFlag(Data, 0x34, 0); set => FlagUtil.SetFlag(Data, 0x34, 0, value); }
public bool RibbonChampionG3 { get => FlagUtil.GetFlag(Data, 0x34, 1); set => FlagUtil.SetFlag(Data, 0x34, 1, value); }
public bool RibbonChampionSinnoh { get => FlagUtil.GetFlag(Data, 0x34, 2); set => FlagUtil.SetFlag(Data, 0x34, 2, value); }
public bool RibbonBestFriends { get => FlagUtil.GetFlag(Data, 0x34, 3); set => FlagUtil.SetFlag(Data, 0x34, 3, value); }
public bool RibbonTraining { get => FlagUtil.GetFlag(Data, 0x34, 4); set => FlagUtil.SetFlag(Data, 0x34, 4, value); }
public bool RibbonBattlerSkillful { get => FlagUtil.GetFlag(Data, 0x34, 5); set => FlagUtil.SetFlag(Data, 0x34, 5, value); }
public bool RibbonBattlerExpert { get => FlagUtil.GetFlag(Data, 0x34, 6); set => FlagUtil.SetFlag(Data, 0x34, 6, value); }
public bool RibbonEffort { get => FlagUtil.GetFlag(Data, 0x34, 7); set => FlagUtil.SetFlag(Data, 0x34, 7, value); }
public bool RibbonAlert { get => FlagUtil.GetFlag(Data, 0x35, 0); set => FlagUtil.SetFlag(Data, 0x35, 0, value); }
public bool RibbonShock { get => FlagUtil.GetFlag(Data, 0x35, 1); set => FlagUtil.SetFlag(Data, 0x35, 1, value); }
public bool RibbonDowncast { get => FlagUtil.GetFlag(Data, 0x35, 2); set => FlagUtil.SetFlag(Data, 0x35, 2, value); }
public bool RibbonCareless { get => FlagUtil.GetFlag(Data, 0x35, 3); set => FlagUtil.SetFlag(Data, 0x35, 3, value); }
public bool RibbonRelax { get => FlagUtil.GetFlag(Data, 0x35, 4); set => FlagUtil.SetFlag(Data, 0x35, 4, value); }
public bool RibbonSnooze { get => FlagUtil.GetFlag(Data, 0x35, 5); set => FlagUtil.SetFlag(Data, 0x35, 5, value); }
public bool RibbonSmile { get => FlagUtil.GetFlag(Data, 0x35, 6); set => FlagUtil.SetFlag(Data, 0x35, 6, value); }
public bool RibbonGorgeous { get => FlagUtil.GetFlag(Data, 0x35, 7); set => FlagUtil.SetFlag(Data, 0x35, 7, value); }
public bool RibbonRoyal { get => FlagUtil.GetFlag(Data, 0x36, 0); set => FlagUtil.SetFlag(Data, 0x36, 0, value); }
public bool RibbonGorgeousRoyal { get => FlagUtil.GetFlag(Data, 0x36, 1); set => FlagUtil.SetFlag(Data, 0x36, 1, value); }
public bool RibbonArtist { get => FlagUtil.GetFlag(Data, 0x36, 2); set => FlagUtil.SetFlag(Data, 0x36, 2, value); }
public bool RibbonFootprint { get => FlagUtil.GetFlag(Data, 0x36, 3); set => FlagUtil.SetFlag(Data, 0x36, 3, value); }
public bool RibbonRecord { get => FlagUtil.GetFlag(Data, 0x36, 4); set => FlagUtil.SetFlag(Data, 0x36, 4, value); }
public bool RibbonLegend { get => FlagUtil.GetFlag(Data, 0x36, 5); set => FlagUtil.SetFlag(Data, 0x36, 5, value); }
public bool RibbonCountry { get => FlagUtil.GetFlag(Data, 0x36, 6); set => FlagUtil.SetFlag(Data, 0x36, 6, value); }
public bool RibbonNational { get => FlagUtil.GetFlag(Data, 0x36, 7); set => FlagUtil.SetFlag(Data, 0x36, 7, value); }
public bool RibbonEarth { get => FlagUtil.GetFlag(Data, 0x37, 0); set => FlagUtil.SetFlag(Data, 0x37, 0, value); }
public bool RibbonWorld { get => FlagUtil.GetFlag(Data, 0x37, 1); set => FlagUtil.SetFlag(Data, 0x37, 1, value); }
public bool RibbonClassic { get => FlagUtil.GetFlag(Data, 0x37, 2); set => FlagUtil.SetFlag(Data, 0x37, 2, value); }
public bool RibbonPremier { get => FlagUtil.GetFlag(Data, 0x37, 3); set => FlagUtil.SetFlag(Data, 0x37, 3, value); }
public bool RibbonEvent { get => FlagUtil.GetFlag(Data, 0x37, 4); set => FlagUtil.SetFlag(Data, 0x37, 4, value); }
public bool RibbonBirthday { get => FlagUtil.GetFlag(Data, 0x37, 5); set => FlagUtil.SetFlag(Data, 0x37, 5, value); }
public bool RibbonSpecial { get => FlagUtil.GetFlag(Data, 0x37, 6); set => FlagUtil.SetFlag(Data, 0x37, 6, value); }
public bool RibbonSouvenir { get => FlagUtil.GetFlag(Data, 0x37, 7); set => FlagUtil.SetFlag(Data, 0x37, 7, value); }
// ribbon u32
public bool RibbonWishing { get => FlagUtil.GetFlag(Data, 0x38, 0); set => FlagUtil.SetFlag(Data, 0x38, 0, value); }
public bool RibbonChampionBattle { get => FlagUtil.GetFlag(Data, 0x38, 1); set => FlagUtil.SetFlag(Data, 0x38, 1, value); }
public bool RibbonChampionRegional { get => FlagUtil.GetFlag(Data, 0x38, 2); set => FlagUtil.SetFlag(Data, 0x38, 2, value); }
public bool RibbonChampionNational { get => FlagUtil.GetFlag(Data, 0x38, 3); set => FlagUtil.SetFlag(Data, 0x38, 3, value); }
public bool RibbonChampionWorld { get => FlagUtil.GetFlag(Data, 0x38, 4); set => FlagUtil.SetFlag(Data, 0x38, 4, value); }
public bool HasContestMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 5); set => FlagUtil.SetFlag(Data, 0x38, 5, value); }
public bool HasBattleMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 6); set => FlagUtil.SetFlag(Data, 0x38, 6, value); }
public bool RibbonChampionG6Hoenn { get => FlagUtil.GetFlag(Data, 0x38, 7); set => FlagUtil.SetFlag(Data, 0x38, 7, value); }
public bool RibbonContestStar { get => FlagUtil.GetFlag(Data, 0x39, 0); set => FlagUtil.SetFlag(Data, 0x39, 0, value); }
public bool RibbonMasterCoolness { get => FlagUtil.GetFlag(Data, 0x39, 1); set => FlagUtil.SetFlag(Data, 0x39, 1, value); }
public bool RibbonMasterBeauty { get => FlagUtil.GetFlag(Data, 0x39, 2); set => FlagUtil.SetFlag(Data, 0x39, 2, value); }
public bool RibbonMasterCuteness { get => FlagUtil.GetFlag(Data, 0x39, 3); set => FlagUtil.SetFlag(Data, 0x39, 3, value); }
public bool RibbonMasterCleverness { get => FlagUtil.GetFlag(Data, 0x39, 4); set => FlagUtil.SetFlag(Data, 0x39, 4, value); }
public bool RibbonMasterToughness { get => FlagUtil.GetFlag(Data, 0x39, 5); set => FlagUtil.SetFlag(Data, 0x39, 5, value); }
public bool RibbonChampionAlola { get => FlagUtil.GetFlag(Data, 0x39, 6); set => FlagUtil.SetFlag(Data, 0x39, 6, value); }
public bool RibbonBattleRoyale { get => FlagUtil.GetFlag(Data, 0x39, 7); set => FlagUtil.SetFlag(Data, 0x39, 7, value); }
public bool RibbonBattleTreeGreat { get => FlagUtil.GetFlag(Data, 0x3A, 0); set => FlagUtil.SetFlag(Data, 0x3A, 0, value); }
public bool RibbonBattleTreeMaster { get => FlagUtil.GetFlag(Data, 0x3A, 1); set => FlagUtil.SetFlag(Data, 0x3A, 1, value); }
public bool RibbonChampionGalar { get => FlagUtil.GetFlag(Data, 0x3A, 2); set => FlagUtil.SetFlag(Data, 0x3A, 2, value); }
public bool RibbonTowerMaster { get => FlagUtil.GetFlag(Data, 0x3A, 3); set => FlagUtil.SetFlag(Data, 0x3A, 3, value); }
public bool RibbonMasterRank { get => FlagUtil.GetFlag(Data, 0x3A, 4); set => FlagUtil.SetFlag(Data, 0x3A, 4, value); }
public bool RibbonMarkLunchtime { get => FlagUtil.GetFlag(Data, 0x3A, 5); set => FlagUtil.SetFlag(Data, 0x3A, 5, value); }
public bool RibbonMarkSleepyTime { get => FlagUtil.GetFlag(Data, 0x3A, 6); set => FlagUtil.SetFlag(Data, 0x3A, 6, value); }
public bool RibbonMarkDusk { get => FlagUtil.GetFlag(Data, 0x3A, 7); set => FlagUtil.SetFlag(Data, 0x3A, 7, value); }
public bool RibbonMarkDawn { get => FlagUtil.GetFlag(Data, 0x3B, 0); set => FlagUtil.SetFlag(Data, 0x3B, 0, value); }
public bool RibbonMarkCloudy { get => FlagUtil.GetFlag(Data, 0x3B, 1); set => FlagUtil.SetFlag(Data, 0x3B, 1, value); }
public bool RibbonMarkRainy { get => FlagUtil.GetFlag(Data, 0x3B, 2); set => FlagUtil.SetFlag(Data, 0x3B, 2, value); }
public bool RibbonMarkStormy { get => FlagUtil.GetFlag(Data, 0x3B, 3); set => FlagUtil.SetFlag(Data, 0x3B, 3, value); }
public bool RibbonMarkSnowy { get => FlagUtil.GetFlag(Data, 0x3B, 4); set => FlagUtil.SetFlag(Data, 0x3B, 4, value); }
public bool RibbonMarkBlizzard { get => FlagUtil.GetFlag(Data, 0x3B, 5); set => FlagUtil.SetFlag(Data, 0x3B, 5, value); }
public bool RibbonMarkDry { get => FlagUtil.GetFlag(Data, 0x3B, 6); set => FlagUtil.SetFlag(Data, 0x3B, 6, value); }
public bool RibbonMarkSandstorm { get => FlagUtil.GetFlag(Data, 0x3B, 7); set => FlagUtil.SetFlag(Data, 0x3B, 7, value); }
public int RibbonCountMemoryContest { get => Data[0x3C]; set => HasContestMemoryRibbon = (Data[0x3C] = (byte)value) != 0; }
public int RibbonCountMemoryBattle { get => Data[0x3D]; set => HasBattleMemoryRibbon = (Data[0x3D] = (byte)value) != 0; }
// 0x3E padding
// 0x3F padding
// 0x40 Ribbon 1
public bool RibbonMarkMisty { get => FlagUtil.GetFlag(Data, 0x40, 0); set => FlagUtil.SetFlag(Data, 0x40, 0, value); }
public bool RibbonMarkDestiny { get => FlagUtil.GetFlag(Data, 0x40, 1); set => FlagUtil.SetFlag(Data, 0x40, 1, value); }
public bool RibbonMarkFishing { get => FlagUtil.GetFlag(Data, 0x40, 2); set => FlagUtil.SetFlag(Data, 0x40, 2, value); }
public bool RibbonMarkCurry { get => FlagUtil.GetFlag(Data, 0x40, 3); set => FlagUtil.SetFlag(Data, 0x40, 3, value); }
public bool RibbonMarkUncommon { get => FlagUtil.GetFlag(Data, 0x40, 4); set => FlagUtil.SetFlag(Data, 0x40, 4, value); }
public bool RibbonMarkRare { get => FlagUtil.GetFlag(Data, 0x40, 5); set => FlagUtil.SetFlag(Data, 0x40, 5, value); }
public bool RibbonMarkRowdy { get => FlagUtil.GetFlag(Data, 0x40, 6); set => FlagUtil.SetFlag(Data, 0x40, 6, value); }
public bool RibbonMarkAbsentMinded { get => FlagUtil.GetFlag(Data, 0x40, 7); set => FlagUtil.SetFlag(Data, 0x40, 7, value); }
public bool RibbonMarkJittery { get => FlagUtil.GetFlag(Data, 0x41, 0); set => FlagUtil.SetFlag(Data, 0x41, 0, value); }
public bool RibbonMarkExcited { get => FlagUtil.GetFlag(Data, 0x41, 1); set => FlagUtil.SetFlag(Data, 0x41, 1, value); }
public bool RibbonMarkCharismatic { get => FlagUtil.GetFlag(Data, 0x41, 2); set => FlagUtil.SetFlag(Data, 0x41, 2, value); }
public bool RibbonMarkCalmness { get => FlagUtil.GetFlag(Data, 0x41, 3); set => FlagUtil.SetFlag(Data, 0x41, 3, value); }
public bool RibbonMarkIntense { get => FlagUtil.GetFlag(Data, 0x41, 4); set => FlagUtil.SetFlag(Data, 0x41, 4, value); }
public bool RibbonMarkZonedOut { get => FlagUtil.GetFlag(Data, 0x41, 5); set => FlagUtil.SetFlag(Data, 0x41, 5, value); }
public bool RibbonMarkJoyful { get => FlagUtil.GetFlag(Data, 0x41, 6); set => FlagUtil.SetFlag(Data, 0x41, 6, value); }
public bool RibbonMarkAngry { get => FlagUtil.GetFlag(Data, 0x41, 7); set => FlagUtil.SetFlag(Data, 0x41, 7, value); }
public bool RibbonMarkSmiley { get => FlagUtil.GetFlag(Data, 0x42, 0); set => FlagUtil.SetFlag(Data, 0x42, 0, value); }
public bool RibbonMarkTeary { get => FlagUtil.GetFlag(Data, 0x42, 1); set => FlagUtil.SetFlag(Data, 0x42, 1, value); }
public bool RibbonMarkUpbeat { get => FlagUtil.GetFlag(Data, 0x42, 2); set => FlagUtil.SetFlag(Data, 0x42, 2, value); }
public bool RibbonMarkPeeved { get => FlagUtil.GetFlag(Data, 0x42, 3); set => FlagUtil.SetFlag(Data, 0x42, 3, value); }
public bool RibbonMarkIntellectual { get => FlagUtil.GetFlag(Data, 0x42, 4); set => FlagUtil.SetFlag(Data, 0x42, 4, value); }
public bool RibbonMarkFerocious { get => FlagUtil.GetFlag(Data, 0x42, 5); set => FlagUtil.SetFlag(Data, 0x42, 5, value); }
public bool RibbonMarkCrafty { get => FlagUtil.GetFlag(Data, 0x42, 6); set => FlagUtil.SetFlag(Data, 0x42, 6, value); }
public bool RibbonMarkScowling { get => FlagUtil.GetFlag(Data, 0x42, 7); set => FlagUtil.SetFlag(Data, 0x42, 7, value); }
public bool RibbonMarkKindly { get => FlagUtil.GetFlag(Data, 0x43, 0); set => FlagUtil.SetFlag(Data, 0x43, 0, value); }
public bool RibbonMarkFlustered { get => FlagUtil.GetFlag(Data, 0x43, 1); set => FlagUtil.SetFlag(Data, 0x43, 1, value); }
public bool RibbonMarkPumpedUp { get => FlagUtil.GetFlag(Data, 0x43, 2); set => FlagUtil.SetFlag(Data, 0x43, 2, value); }
public bool RibbonMarkZeroEnergy { get => FlagUtil.GetFlag(Data, 0x43, 3); set => FlagUtil.SetFlag(Data, 0x43, 3, value); }
public bool RibbonMarkPrideful { get => FlagUtil.GetFlag(Data, 0x43, 4); set => FlagUtil.SetFlag(Data, 0x43, 4, value); }
public bool RibbonMarkUnsure { get => FlagUtil.GetFlag(Data, 0x43, 5); set => FlagUtil.SetFlag(Data, 0x43, 5, value); }
public bool RibbonMarkHumble { get => FlagUtil.GetFlag(Data, 0x43, 6); set => FlagUtil.SetFlag(Data, 0x43, 6, value); }
public bool RibbonMarkThorny { get => FlagUtil.GetFlag(Data, 0x43, 7); set => FlagUtil.SetFlag(Data, 0x43, 7, value); }
// 0x44 Ribbon 2
public bool RibbonMarkVigor { get => FlagUtil.GetFlag(Data, 0x44, 0); set => FlagUtil.SetFlag(Data, 0x44, 0, value); }
public bool RibbonMarkSlump { get => FlagUtil.GetFlag(Data, 0x44, 1); set => FlagUtil.SetFlag(Data, 0x44, 1, value); }
public bool RibbonPioneer { get => FlagUtil.GetFlag(Data, 0x44, 2); set => FlagUtil.SetFlag(Data, 0x44, 2, value); }
public bool RibbonTwinklingStar { get => FlagUtil.GetFlag(Data, 0x44, 3); set => FlagUtil.SetFlag(Data, 0x44, 3, value); }
public bool RIB44_4 { get => FlagUtil.GetFlag(Data, 0x44, 4); set => FlagUtil.SetFlag(Data, 0x44, 4, value); }
public bool RIB44_5 { get => FlagUtil.GetFlag(Data, 0x44, 5); set => FlagUtil.SetFlag(Data, 0x44, 5, value); }
public bool RIB44_6 { get => FlagUtil.GetFlag(Data, 0x44, 6); set => FlagUtil.SetFlag(Data, 0x44, 6, value); }
public bool RIB44_7 { get => FlagUtil.GetFlag(Data, 0x44, 7); set => FlagUtil.SetFlag(Data, 0x44, 7, value); }
public bool RIB45_0 { get => FlagUtil.GetFlag(Data, 0x45, 0); set => FlagUtil.SetFlag(Data, 0x45, 0, value); }
public bool RIB45_1 { get => FlagUtil.GetFlag(Data, 0x45, 1); set => FlagUtil.SetFlag(Data, 0x45, 1, value); }
public bool RIB45_2 { get => FlagUtil.GetFlag(Data, 0x45, 2); set => FlagUtil.SetFlag(Data, 0x45, 2, value); }
public bool RIB45_3 { get => FlagUtil.GetFlag(Data, 0x45, 3); set => FlagUtil.SetFlag(Data, 0x45, 3, value); }
public bool RIB45_4 { get => FlagUtil.GetFlag(Data, 0x45, 4); set => FlagUtil.SetFlag(Data, 0x45, 4, value); }
public bool RIB45_5 { get => FlagUtil.GetFlag(Data, 0x45, 5); set => FlagUtil.SetFlag(Data, 0x45, 5, value); }
public bool RIB45_6 { get => FlagUtil.GetFlag(Data, 0x45, 6); set => FlagUtil.SetFlag(Data, 0x45, 6, value); }
public bool RIB45_7 { get => FlagUtil.GetFlag(Data, 0x45, 7); set => FlagUtil.SetFlag(Data, 0x45, 7, value); }
public bool RIB46_0 { get => FlagUtil.GetFlag(Data, 0x41, 0); set => FlagUtil.SetFlag(Data, 0x41, 0, value); }
public bool RIB46_1 { get => FlagUtil.GetFlag(Data, 0x46, 1); set => FlagUtil.SetFlag(Data, 0x46, 1, value); }
public bool RIB46_2 { get => FlagUtil.GetFlag(Data, 0x46, 2); set => FlagUtil.SetFlag(Data, 0x46, 2, value); }
public bool RIB46_3 { get => FlagUtil.GetFlag(Data, 0x46, 3); set => FlagUtil.SetFlag(Data, 0x46, 3, value); }
public bool RIB46_4 { get => FlagUtil.GetFlag(Data, 0x46, 4); set => FlagUtil.SetFlag(Data, 0x46, 4, value); }
public bool RIB46_5 { get => FlagUtil.GetFlag(Data, 0x46, 5); set => FlagUtil.SetFlag(Data, 0x46, 5, value); }
public bool RIB46_6 { get => FlagUtil.GetFlag(Data, 0x46, 6); set => FlagUtil.SetFlag(Data, 0x46, 6, value); }
public bool RIB46_7 { get => FlagUtil.GetFlag(Data, 0x46, 7); set => FlagUtil.SetFlag(Data, 0x46, 7, value); }
public bool RIB47_0 { get => FlagUtil.GetFlag(Data, 0x47, 0); set => FlagUtil.SetFlag(Data, 0x47, 0, value); }
public bool RIB47_1 { get => FlagUtil.GetFlag(Data, 0x47, 1); set => FlagUtil.SetFlag(Data, 0x47, 1, value); }
public bool RIB47_2 { get => FlagUtil.GetFlag(Data, 0x47, 2); set => FlagUtil.SetFlag(Data, 0x47, 2, value); }
public bool RIB47_3 { get => FlagUtil.GetFlag(Data, 0x47, 3); set => FlagUtil.SetFlag(Data, 0x47, 3, value); }
public bool RIB47_4 { get => FlagUtil.GetFlag(Data, 0x47, 4); set => FlagUtil.SetFlag(Data, 0x47, 4, value); }
public bool RIB47_5 { get => FlagUtil.GetFlag(Data, 0x47, 5); set => FlagUtil.SetFlag(Data, 0x47, 5, value); }
public bool RIB47_6 { get => FlagUtil.GetFlag(Data, 0x47, 6); set => FlagUtil.SetFlag(Data, 0x47, 6, value); }
public bool RIB47_7 { get => FlagUtil.GetFlag(Data, 0x47, 7); set => FlagUtil.SetFlag(Data, 0x47, 7, value); }
public bool HasMark()
{
var d = Data.AsSpan();
if ((ReadUInt16LittleEndian(d[0x3A..]) & 0xFFE0) != 0)
return true;
if (ReadUInt32LittleEndian(d[0x40..]) != 0)
return true;
return (d[0x44] & 3) != 0;
}
public uint Sociability { get => ReadUInt32LittleEndian(Data.AsSpan(0x48)); set => WriteUInt32LittleEndian(Data.AsSpan(0x48), value); }
// 0x4C-0x4F unused
public byte HeightScalar { get => Data[0x50]; set => Data[0x50] = value; }
public byte WeightScalar { get => Data[0x51]; set => Data[0x51] = value; }
// 0x52-0x57 unused
#endregion
#region Block B
public override string Nickname
{
get => StringConverter8.GetString(Nickname_Trash);
set => StringConverter8.SetString(Nickname_Trash, value.AsSpan(), 12, StringConverterOption.None);
}
// 2 bytes for \0, automatically handled above
public override int Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x72)); set => WriteUInt16LittleEndian(Data.AsSpan(0x72), (ushort)value); }
public override int Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x74)); set => WriteUInt16LittleEndian(Data.AsSpan(0x74), (ushort)value); }
public override int Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x76)); set => WriteUInt16LittleEndian(Data.AsSpan(0x76), (ushort)value); }
public override int Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x78)); set => WriteUInt16LittleEndian(Data.AsSpan(0x78), (ushort)value); }
public override int Move1_PP { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
public override int Move2_PP { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
public override int Move3_PP { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
public override int Move4_PP { get => Data[0x7D]; set => Data[0x7D] = (byte)value; }
public override int Move1_PPUps { get => Data[0x7E]; set => Data[0x7E] = (byte)value; }
public override int Move2_PPUps { get => Data[0x7F]; set => Data[0x7F] = (byte)value; }
public override int Move3_PPUps { get => Data[0x80]; set => Data[0x80] = (byte)value; }
public override int Move4_PPUps { get => Data[0x81]; set => Data[0x81] = (byte)value; }
public override int RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x82)); set => WriteUInt16LittleEndian(Data.AsSpan(0x82), (ushort)value); }
public override int RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x84)); set => WriteUInt16LittleEndian(Data.AsSpan(0x84), (ushort)value); }
public override int RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x86)); set => WriteUInt16LittleEndian(Data.AsSpan(0x86), (ushort)value); }
public override int RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x88)); set => WriteUInt16LittleEndian(Data.AsSpan(0x88), (ushort)value); }
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x8A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8A), (ushort)value); }
private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x8C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x8C), value); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
public byte DynamaxLevel { get => Data[0x90]; set => Data[0x90] = value; }
// 0x91-0x93 unused
public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x94)); set => WriteInt32LittleEndian(Data.AsSpan(0x94), value); }
public int Palma { get => ReadInt32LittleEndian(Data.AsSpan(0x98)); set => WriteInt32LittleEndian(Data.AsSpan(0x98), value); }
// 0x9C-0xA7 unused
#endregion
#region Block C
public override string HT_Name
{
get => StringConverter8.GetString(HT_Trash);
set => StringConverter8.SetString(HT_Trash, value.AsSpan(), 12, StringConverterOption.None);
}
public override int HT_Gender { get => Data[0xC2]; set => Data[0xC2] = (byte)value; }
public byte HT_Language { get => Data[0xC3]; set => Data[0xC3] = value; }
public override int CurrentHandler { get => Data[0xC4]; set => Data[0xC4] = (byte)value; }
// 0xC5 unused (alignment)
public int HT_TrainerID { get => ReadUInt16LittleEndian(Data.AsSpan(0xC6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xC6), (ushort)value); } // unused?
public override int HT_Friendship { get => Data[0xC8]; set => Data[0xC8] = (byte)value; }
public byte HT_Intensity { get => Data[0xC9]; set => Data[0xC9] = value; }
public byte HT_Memory { get => Data[0xCA]; set => Data[0xCA] = value; }
public byte HT_Feeling { get => Data[0xCB]; set => Data[0xCB] = value; }
public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xCC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xCC), value); }
public bool GetPokeJobFlag(int index)
{
if ((uint)index > 112) // 14 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
return FlagUtil.GetFlag(Data, 0xCE + ofs, index & 7);
}
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public void SetPokeJobFlag(int index, bool value)
{
if ((uint)index > 112) // 14 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
FlagUtil.SetFlag(Data, 0xCE + ofs, index & 7, value);
}
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public bool GetPokeJobFlagAny() => Array.FindIndex(Data, 0xCE, 14, z => z != 0) >= 0;
public void ClearPokeJobFlags() => Data.AsSpan(0xCE, 14).Clear();
public override byte Fullness { get => Data[0xDC]; set => Data[0xDC] = value; }
public override byte Enjoyment { get => Data[0xDD]; set => Data[0xDD] = value; }
public override int Version { get => Data[0xDE]; set => Data[0xDE] = (byte)value; }
public byte BattleVersion { get => Data[0xDF]; set => Data[0xDF] = value; }
// public override int Region { get => Data[0xE0]; set => Data[0xE0] = (byte)value; }
// public override int ConsoleRegion { get => Data[0xE1]; set => Data[0xE1] = (byte)value; }
public override int Language { get => Data[0xE2]; set => Data[0xE2] = (byte)value; }
// 0xE3 alignment
public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0xE4)); set => WriteUInt32LittleEndian(Data.AsSpan(0xE4), value); }
public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; }
public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); }
public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); }
public sbyte AffixedRibbon { get => (sbyte)Data[0xE8]; set => Data[0xE8] = (byte)value; } // selected ribbon
// remainder unused
#endregion
#region Block D
public override string OT_Name
{
get => StringConverter8.GetString(OT_Trash);
set => StringConverter8.SetString(OT_Trash, value.AsSpan(), 12, StringConverterOption.None);
}
public override int OT_Friendship { get => Data[0x112]; set => Data[0x112] = (byte)value; }
public byte OT_Intensity { get => Data[0x113]; set => Data[0x113] = value; }
public byte OT_Memory { get => Data[0x114]; set => Data[0x114] = value; }
// 0x115 unused align
public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0x116)); set => WriteUInt16LittleEndian(Data.AsSpan(0x116), value); }
public byte OT_Feeling { get => Data[0x118]; set => Data[0x118] = value; }
public override int Egg_Year { get => Data[0x119]; set => Data[0x119] = (byte)value; }
public override int Egg_Month { get => Data[0x11A]; set => Data[0x11A] = (byte)value; }
public override int Egg_Day { get => Data[0x11B]; set => Data[0x11B] = (byte)value; }
public override int Met_Year { get => Data[0x11C]; set => Data[0x11C] = (byte)value; }
public override int Met_Month { get => Data[0x11D]; set => Data[0x11D] = (byte)value; }
public override int Met_Day { get => Data[0x11E]; set => Data[0x11E] = (byte)value; }
// 0x11F unused align
public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x120)); set => WriteUInt16LittleEndian(Data.AsSpan(0x120), (ushort)value); }
public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x122)); set => WriteUInt16LittleEndian(Data.AsSpan(0x122), (ushort)value); }
public override int Ball { get => Data[0x124]; set => Data[0x124] = (byte)value; }
public override int Met_Level { get => Data[0x125] & ~0x80; set => Data[0x125] = (byte)((Data[0x125] & 0x80) | value); }
public override int OT_Gender { get => Data[0x125] >> 7; set => Data[0x125] = (byte)((Data[0x125] & ~0x80) | (value << 7)); }
public byte HyperTrainFlags { get => Data[0x126]; set => Data[0x126] = value; }
public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); }
public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); }
public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); }
public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); }
public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); }
public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); }
public bool GetMoveRecordFlag(int index)
{
if ((uint)index > 112) // 14 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
return FlagUtil.GetFlag(Data, 0x127 + ofs, index & 7);
}
public void SetMoveRecordFlag(int index, bool value = true)
{
if ((uint)index > 112) // 14 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
FlagUtil.SetFlag(Data, 0x127 + ofs, index & 7, value);
}
public bool GetMoveRecordFlagAny() => Array.FindIndex(Data, 0x127, 14, z => z != 0) >= 0;
public void ClearMoveRecordFlags() => Data.AsSpan(0x127, 14).Clear();
// Why did you mis-align this field, GameFreak?
public ulong Tracker
{
get => ReadUInt64LittleEndian(Data.AsSpan(0x135));
set => WriteUInt64LittleEndian(Data.AsSpan(0x135), value);
}
#endregion
#region Battle Stats
public override int Stat_Level { get => Data[0x148]; set => Data[0x148] = (byte)value; }
// 0x149 unused alignment
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x14A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14A), (ushort)value); }
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x14C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14C), (ushort)value); }
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x14E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14E), (ushort)value); }
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x150)); set => WriteUInt16LittleEndian(Data.AsSpan(0x150), (ushort)value); }
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x152)); set => WriteUInt16LittleEndian(Data.AsSpan(0x152), (ushort)value); }
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x154)); set => WriteUInt16LittleEndian(Data.AsSpan(0x154), (ushort)value); }
#endregion
public override int MarkingCount => 6;
public override int GetMarking(int index)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
return (MarkValue >> (index * 2)) & 3;
}
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public override void SetMarking(int index, int value)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
var shift = index * 2;
MarkValue = (MarkValue & ~(0b11 << shift)) | ((value & 3) << shift);
}
public bool GetRibbon(int index) => FlagUtil.GetFlag(Data, GetRibbonByte(index), index & 7);
public void SetRibbon(int index, bool value = true) => FlagUtil.SetFlag(Data, GetRibbonByte(index), index & 7, value);
public int GetRibbonByte(int index)
{
if ((uint)index >= 128)
throw new ArgumentOutOfRangeException(nameof(index));
if (index < 64)
return 0x34 + (index >> 3);
index -= 64;
return 0x40 + (index >> 3);
}
protected T ConvertTo<T>() where T : G8PKM, new()
{
var pk = new T();
Data.AsSpan().CopyTo(pk.Data);
pk.Move1_PPUps = pk.Move2_PPUps = pk.Move3_PPUps = pk.Move4_PPUps = 0;
pk.RelearnMove1 = pk.RelearnMove2 = pk.RelearnMove3 = pk.RelearnMove4 = 0;
pk.ClearMoveRecordFlags();
pk.ClearPokeJobFlags();
pk.CanGigantamax = false;
pk.DynamaxLevel = 0;
pk.Sociability = 0;
pk.Fullness = 0;
pk.Data[0x52] = 0;
pk.ResetMoves();
pk.ResetPartyStats();
pk.RefreshChecksum();
return pk;
}
public virtual PA8 ConvertToPA8()
{
var pk = new PA8
{
EncryptionConstant = EncryptionConstant,
PID = PID,
Species = Species,
Form = Form,
FormArgument = FormArgument,
Gender = Gender,
Nature = Nature,
StatNature = StatNature,
TID = TID,
SID = SID,
EXP = EXP,
Ability = Ability,
AbilityNumber = AbilityNumber,
Language = Language,
Version = Version,
IV_HP = IV_HP,
IV_ATK = IV_ATK,
IV_DEF = IV_DEF,
IV_SPE = IV_SPE,
IV_SPA = IV_SPA,
IV_SPD = IV_SPD,
IsEgg = IsEgg,
EV_HP = EV_HP,
EV_ATK = EV_ATK,
EV_DEF = EV_DEF,
EV_SPE = EV_SPE,
EV_SPA = EV_SPA,
EV_SPD = EV_SPD,
OT_Gender = OT_Gender,
OT_Friendship = OT_Friendship,
OT_Intensity = OT_Intensity,
OT_Memory = OT_Memory,
OT_TextVar = OT_TextVar,
OT_Feeling = OT_Feeling,
Egg_Year = Egg_Year,
Egg_Month = Egg_Month,
Egg_Day = Egg_Day,
Met_Year = Met_Year,
Met_Month = Met_Month,
Met_Day = Met_Day,
Ball = Ball,
Egg_Location = Egg_Location,
Met_Location = Met_Location,
Met_Level = Met_Level,
Tracker = Tracker,
IsNicknamed = IsNicknamed,
CurrentHandler = CurrentHandler,
HT_Gender = HT_Gender,
HT_Language = HT_Language,
HT_Friendship = HT_Friendship,
HT_Intensity = HT_Intensity,
HT_Memory = HT_Memory,
HT_Feeling = HT_Feeling,
HT_TextVar = HT_TextVar,
FatefulEncounter = FatefulEncounter,
CNT_Cool = CNT_Cool,
CNT_Beauty = CNT_Beauty,
CNT_Cute = CNT_Cute,
CNT_Smart = CNT_Smart,
CNT_Tough = CNT_Tough,
CNT_Sheen = CNT_Sheen,
RibbonChampionKalos = RibbonChampionKalos,
RibbonChampionG3 = RibbonChampionG3,
RibbonChampionSinnoh = RibbonChampionSinnoh,
RibbonBestFriends = RibbonBestFriends,
RibbonTraining = RibbonTraining,
RibbonBattlerSkillful = RibbonBattlerSkillful,
RibbonBattlerExpert = RibbonBattlerExpert,
RibbonEffort = RibbonEffort,
RibbonAlert = RibbonAlert,
RibbonShock = RibbonShock,
RibbonDowncast = RibbonDowncast,
RibbonCareless = RibbonCareless,
RibbonRelax = RibbonRelax,
RibbonSnooze = RibbonSnooze,
RibbonSmile = RibbonSmile,
RibbonGorgeous = RibbonGorgeous,
RibbonRoyal = RibbonRoyal,
RibbonGorgeousRoyal = RibbonGorgeousRoyal,
RibbonArtist = RibbonArtist,
RibbonFootprint = RibbonFootprint,
RibbonRecord = RibbonRecord,
RibbonLegend = RibbonLegend,
RibbonCountry = RibbonCountry,
RibbonNational = RibbonNational,
RibbonEarth = RibbonEarth,
RibbonWorld = RibbonWorld,
RibbonClassic = RibbonClassic,
RibbonPremier = RibbonPremier,
RibbonEvent = RibbonEvent,
RibbonBirthday = RibbonBirthday,
RibbonSpecial = RibbonSpecial,
RibbonSouvenir = RibbonSouvenir,
RibbonWishing = RibbonWishing,
RibbonChampionBattle = RibbonChampionBattle,
RibbonChampionRegional = RibbonChampionRegional,
RibbonChampionNational = RibbonChampionNational,
RibbonChampionWorld = RibbonChampionWorld,
HasContestMemoryRibbon = HasContestMemoryRibbon,
HasBattleMemoryRibbon = HasBattleMemoryRibbon,
RibbonChampionG6Hoenn = RibbonChampionG6Hoenn,
RibbonContestStar = RibbonContestStar,
RibbonMasterCoolness = RibbonMasterCoolness,
RibbonMasterBeauty = RibbonMasterBeauty,
RibbonMasterCuteness = RibbonMasterCuteness,
RibbonMasterCleverness = RibbonMasterCleverness,
RibbonMasterToughness = RibbonMasterToughness,
RibbonChampionAlola = RibbonChampionAlola,
RibbonBattleRoyale = RibbonBattleRoyale,
RibbonBattleTreeGreat = RibbonBattleTreeGreat,
RibbonBattleTreeMaster = RibbonBattleTreeMaster,
RibbonChampionGalar = RibbonChampionGalar,
RibbonTowerMaster = RibbonTowerMaster,
RibbonMasterRank = RibbonMasterRank,
RibbonMarkLunchtime = RibbonMarkLunchtime,
RibbonMarkSleepyTime = RibbonMarkSleepyTime,
RibbonMarkDusk = RibbonMarkDusk,
RibbonMarkDawn = RibbonMarkDawn,
RibbonMarkCloudy = RibbonMarkCloudy,
RibbonMarkRainy = RibbonMarkRainy,
RibbonMarkStormy = RibbonMarkStormy,
RibbonMarkSnowy = RibbonMarkSnowy,
RibbonMarkBlizzard = RibbonMarkBlizzard,
RibbonMarkDry = RibbonMarkDry,
RibbonMarkSandstorm = RibbonMarkSandstorm,
RibbonCountMemoryContest = RibbonCountMemoryContest,
RibbonCountMemoryBattle = RibbonCountMemoryBattle,
RibbonMarkMisty = RibbonMarkMisty,
RibbonMarkDestiny = RibbonMarkDestiny,
RibbonMarkFishing = RibbonMarkFishing,
RibbonMarkCurry = RibbonMarkCurry,
RibbonMarkUncommon = RibbonMarkUncommon,
RibbonMarkRare = RibbonMarkRare,
RibbonMarkRowdy = RibbonMarkRowdy,
RibbonMarkAbsentMinded = RibbonMarkAbsentMinded,
RibbonMarkJittery = RibbonMarkJittery,
RibbonMarkExcited = RibbonMarkExcited,
RibbonMarkCharismatic = RibbonMarkCharismatic,
RibbonMarkCalmness = RibbonMarkCalmness,
RibbonMarkIntense = RibbonMarkIntense,
RibbonMarkZonedOut = RibbonMarkZonedOut,
RibbonMarkJoyful = RibbonMarkJoyful,
RibbonMarkAngry = RibbonMarkAngry,
RibbonMarkSmiley = RibbonMarkSmiley,
RibbonMarkTeary = RibbonMarkTeary,
RibbonMarkUpbeat = RibbonMarkUpbeat,
RibbonMarkPeeved = RibbonMarkPeeved,
RibbonMarkIntellectual = RibbonMarkIntellectual,
RibbonMarkFerocious = RibbonMarkFerocious,
RibbonMarkCrafty = RibbonMarkCrafty,
RibbonMarkScowling = RibbonMarkScowling,
RibbonMarkKindly = RibbonMarkKindly,
RibbonMarkFlustered = RibbonMarkFlustered,
RibbonMarkPumpedUp = RibbonMarkPumpedUp,
RibbonMarkZeroEnergy = RibbonMarkZeroEnergy,
RibbonMarkPrideful = RibbonMarkPrideful,
RibbonMarkUnsure = RibbonMarkUnsure,
RibbonMarkHumble = RibbonMarkHumble,
RibbonMarkThorny = RibbonMarkThorny,
RibbonMarkVigor = RibbonMarkVigor,
RibbonMarkSlump = RibbonMarkSlump,
RibbonPioneer = RibbonPioneer,
RibbonTwinklingStar = RibbonTwinklingStar,
AffixedRibbon = AffixedRibbon,
HyperTrainFlags = HyperTrainFlags,
BattleVersion = BattleVersion,
PKRS_Days = PKRS_Days,
PKRS_Strain = PKRS_Strain,
HeightScalar = HeightScalar,
WeightScalar = WeightScalar,
Favorite = Favorite,
MarkValue = MarkValue,
};
Nickname_Trash.CopyTo(pk.Nickname_Trash);
OT_Trash.CopyTo(pk.OT_Trash);
HT_Trash.CopyTo(pk.HT_Trash);
pk.SanitizeImport();
pk.ResetMoves();
pk.ResetPartyStats();
pk.RefreshChecksum();
return pk;
}
}