using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// Generation 8 format. public abstract class G8PKM : PKM, ISanityChecksum, IMoveReset, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetCommon7, IRibbonSetCommon8, IRibbonSetMark8, IRibbonSetAffixed, ITechRecord8, ISociability, IContestStats, IContestStatsMutable, IHyperTrain, IScaledSize, IGigantamax, IFavorite, IDynamaxLevel, IRibbonIndex, IHandlerLanguage, IFormArgument, IHomeTrack, IBattleVersion, ITrainerMemories { protected G8PKM() : base(PokeCrypto.SIZE_8PARTY) { } protected G8PKM(byte[] data) : base(DecryptParty(data)) { } public abstract void ResetMoves(); private static byte[] DecryptParty(byte[] data) { PokeCrypto.DecryptIfEncrypted8(ref data); Array.Resize(ref data, PokeCrypto.SIZE_8PARTY); return data; } private ushort CalculateChecksum() { ushort chk = 0; for (int i = 8; i < PokeCrypto.SIZE_8STORED; i += 2) chk += ReadUInt16LittleEndian(Data.AsSpan(i)); return chk; } // Simple Generated Attributes public ReadOnlySpan TechRecordPermitFlags => PersonalInfo.TMHM.AsSpan(PersonalInfo8SWSH.CountTM); public ReadOnlySpan TechRecordPermitIndexes => LearnSource8SWSH.TR_SWSH.AsSpan(); public override int CurrentFriendship { get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship; set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; } } public override int SIZE_PARTY => PokeCrypto.SIZE_8PARTY; public override int SIZE_STORED => PokeCrypto.SIZE_8STORED; public sealed override bool ChecksumValid => CalculateChecksum() == Checksum; public sealed override void RefreshChecksum() => Checksum = CalculateChecksum(); public sealed override bool Valid { get => Sanity == 0 && ChecksumValid; set { if (!value) return; Sanity = 0; RefreshChecksum(); } } // Trash Bytes public override Span Nickname_Trash => Data.AsSpan(0x58, 26); public override Span HT_Trash => Data.AsSpan(0xA8, 26); public override Span OT_Trash => Data.AsSpan(0xF8, 26); // Maximums public override int MaxIV => 31; public override int MaxEV => 252; public override int OTLength => 12; public override int NickLength => 12; public override int PSV => (int)(((PID >> 16) ^ (PID & 0xFFFF)) >> 4); public override int TSV => (TID ^ SID) >> 4; public override bool IsUntraded => Data[0xA8] == 0 && Data[0xA8 + 1] == 0 && Format == Generation; // immediately terminated HT_Name data (\0) // Complex Generated Attributes public override int Characteristic { get { int pm6 = (int)(EncryptionConstant % 6); int maxIV = MaximumIV; int pm6stat = 0; for (int i = 0; i < 6; i++) { pm6stat = (pm6 + i) % 6; if (GetIV(pm6stat) == maxIV) break; } return (pm6stat * 5) + (maxIV % 5); } } // Methods protected override byte[] Encrypt() { RefreshChecksum(); return PokeCrypto.EncryptArray8(Data); } public void FixRelearn() { while (true) { if (RelearnMove4 != 0 && RelearnMove3 == 0) { RelearnMove3 = RelearnMove4; RelearnMove4 = 0; } if (RelearnMove3 != 0 && RelearnMove2 == 0) { RelearnMove2 = RelearnMove3; RelearnMove3 = 0; continue; } if (RelearnMove2 != 0 && RelearnMove1 == 0) { RelearnMove1 = RelearnMove2; RelearnMove2 = 0; continue; } break; } } public override uint EncryptionConstant { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); } public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); } public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); } // Structure #region Block A public override int Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), (ushort)value); } public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), (ushort)value); } public override int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), (ushort)value); } public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); } public override int Ability { get => ReadUInt16LittleEndian(Data.AsSpan(0x14)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14), (ushort)value); } public override int AbilityNumber { get => Data[0x16] & 7; set => Data[0x16] = (byte)((Data[0x16] & ~7) | (value & 7)); } public bool Favorite { get => (Data[0x16] & 8) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~8) | ((value ? 1 : 0) << 3)); } // unused, was in LGPE but not in SWSH public bool CanGigantamax { get => (Data[0x16] & 16) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~16) | (value ? 16 : 0)); } // 0x17 alignment unused public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); } // 0x1A alignment unused // 0x1B alignment unused public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x1C), value); } public override int Nature { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int StatNature { get => Data[0x21]; set => Data[0x21] = (byte)value; } public override bool FatefulEncounter { get => (Data[0x22] & 1) == 1; set => Data[0x22] = (byte)((Data[0x22] & ~0x01) | (value ? 1 : 0)); } public bool Flag2 { get => (Data[0x22] & 2) == 2; set => Data[0x22] = (byte)((Data[0x22] & ~0x02) | (value ? 2 : 0)); } public override int Gender { get => (Data[0x22] >> 2) & 0x3; set => Data[0x22] = (byte)((Data[0x22] & 0xF3) | (value << 2)); } // 0x23 alignment unused public override int Form { get => ReadUInt16LittleEndian(Data.AsSpan(0x24)); set => WriteUInt16LittleEndian(Data.AsSpan(0x24), (ushort)value); } public override int EV_HP { get => Data[0x26]; set => Data[0x26] = (byte)value; } public override int EV_ATK { get => Data[0x27]; set => Data[0x27] = (byte)value; } public override int EV_DEF { get => Data[0x28]; set => Data[0x28] = (byte)value; } public override int EV_SPE { get => Data[0x29]; set => Data[0x29] = (byte)value; } public override int EV_SPA { get => Data[0x2A]; set => Data[0x2A] = (byte)value; } public override int EV_SPD { get => Data[0x2B]; set => Data[0x2B] = (byte)value; } public byte CNT_Cool { get => Data[0x2C]; set => Data[0x2C] = value; } public byte CNT_Beauty { get => Data[0x2D]; set => Data[0x2D] = value; } public byte CNT_Cute { get => Data[0x2E]; set => Data[0x2E] = value; } public byte CNT_Smart { get => Data[0x2F]; set => Data[0x2F] = value; } public byte CNT_Tough { get => Data[0x30]; set => Data[0x30] = value; } public byte CNT_Sheen { get => Data[0x31]; set => Data[0x31] = value; } private byte PKRS { get => Data[0x32]; set => Data[0x32] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); } // 0x33 unused padding // ribbon u32 public bool RibbonChampionKalos { get => FlagUtil.GetFlag(Data, 0x34, 0); set => FlagUtil.SetFlag(Data, 0x34, 0, value); } public bool RibbonChampionG3 { get => FlagUtil.GetFlag(Data, 0x34, 1); set => FlagUtil.SetFlag(Data, 0x34, 1, value); } public bool RibbonChampionSinnoh { get => FlagUtil.GetFlag(Data, 0x34, 2); set => FlagUtil.SetFlag(Data, 0x34, 2, value); } public bool RibbonBestFriends { get => FlagUtil.GetFlag(Data, 0x34, 3); set => FlagUtil.SetFlag(Data, 0x34, 3, value); } public bool RibbonTraining { get => FlagUtil.GetFlag(Data, 0x34, 4); set => FlagUtil.SetFlag(Data, 0x34, 4, value); } public bool RibbonBattlerSkillful { get => FlagUtil.GetFlag(Data, 0x34, 5); set => FlagUtil.SetFlag(Data, 0x34, 5, value); } public bool RibbonBattlerExpert { get => FlagUtil.GetFlag(Data, 0x34, 6); set => FlagUtil.SetFlag(Data, 0x34, 6, value); } public bool RibbonEffort { get => FlagUtil.GetFlag(Data, 0x34, 7); set => FlagUtil.SetFlag(Data, 0x34, 7, value); } public bool RibbonAlert { get => FlagUtil.GetFlag(Data, 0x35, 0); set => FlagUtil.SetFlag(Data, 0x35, 0, value); } public bool RibbonShock { get => FlagUtil.GetFlag(Data, 0x35, 1); set => FlagUtil.SetFlag(Data, 0x35, 1, value); } public bool RibbonDowncast { get => FlagUtil.GetFlag(Data, 0x35, 2); set => FlagUtil.SetFlag(Data, 0x35, 2, value); } public bool RibbonCareless { get => FlagUtil.GetFlag(Data, 0x35, 3); set => FlagUtil.SetFlag(Data, 0x35, 3, value); } public bool RibbonRelax { get => FlagUtil.GetFlag(Data, 0x35, 4); set => FlagUtil.SetFlag(Data, 0x35, 4, value); } public bool RibbonSnooze { get => FlagUtil.GetFlag(Data, 0x35, 5); set => FlagUtil.SetFlag(Data, 0x35, 5, value); } public bool RibbonSmile { get => FlagUtil.GetFlag(Data, 0x35, 6); set => FlagUtil.SetFlag(Data, 0x35, 6, value); } public bool RibbonGorgeous { get => FlagUtil.GetFlag(Data, 0x35, 7); set => FlagUtil.SetFlag(Data, 0x35, 7, value); } public bool RibbonRoyal { get => FlagUtil.GetFlag(Data, 0x36, 0); set => FlagUtil.SetFlag(Data, 0x36, 0, value); } public bool RibbonGorgeousRoyal { get => FlagUtil.GetFlag(Data, 0x36, 1); set => FlagUtil.SetFlag(Data, 0x36, 1, value); } public bool RibbonArtist { get => FlagUtil.GetFlag(Data, 0x36, 2); set => FlagUtil.SetFlag(Data, 0x36, 2, value); } public bool RibbonFootprint { get => FlagUtil.GetFlag(Data, 0x36, 3); set => FlagUtil.SetFlag(Data, 0x36, 3, value); } public bool RibbonRecord { get => FlagUtil.GetFlag(Data, 0x36, 4); set => FlagUtil.SetFlag(Data, 0x36, 4, value); } public bool RibbonLegend { get => FlagUtil.GetFlag(Data, 0x36, 5); set => FlagUtil.SetFlag(Data, 0x36, 5, value); } public bool RibbonCountry { get => FlagUtil.GetFlag(Data, 0x36, 6); set => FlagUtil.SetFlag(Data, 0x36, 6, value); } public bool RibbonNational { get => FlagUtil.GetFlag(Data, 0x36, 7); set => FlagUtil.SetFlag(Data, 0x36, 7, value); } public bool RibbonEarth { get => FlagUtil.GetFlag(Data, 0x37, 0); set => FlagUtil.SetFlag(Data, 0x37, 0, value); } public bool RibbonWorld { get => FlagUtil.GetFlag(Data, 0x37, 1); set => FlagUtil.SetFlag(Data, 0x37, 1, value); } public bool RibbonClassic { get => FlagUtil.GetFlag(Data, 0x37, 2); set => FlagUtil.SetFlag(Data, 0x37, 2, value); } public bool RibbonPremier { get => FlagUtil.GetFlag(Data, 0x37, 3); set => FlagUtil.SetFlag(Data, 0x37, 3, value); } public bool RibbonEvent { get => FlagUtil.GetFlag(Data, 0x37, 4); set => FlagUtil.SetFlag(Data, 0x37, 4, value); } public bool RibbonBirthday { get => FlagUtil.GetFlag(Data, 0x37, 5); set => FlagUtil.SetFlag(Data, 0x37, 5, value); } public bool RibbonSpecial { get => FlagUtil.GetFlag(Data, 0x37, 6); set => FlagUtil.SetFlag(Data, 0x37, 6, value); } public bool RibbonSouvenir { get => FlagUtil.GetFlag(Data, 0x37, 7); set => FlagUtil.SetFlag(Data, 0x37, 7, value); } // ribbon u32 public bool RibbonWishing { get => FlagUtil.GetFlag(Data, 0x38, 0); set => FlagUtil.SetFlag(Data, 0x38, 0, value); } public bool RibbonChampionBattle { get => FlagUtil.GetFlag(Data, 0x38, 1); set => FlagUtil.SetFlag(Data, 0x38, 1, value); } public bool RibbonChampionRegional { get => FlagUtil.GetFlag(Data, 0x38, 2); set => FlagUtil.SetFlag(Data, 0x38, 2, value); } public bool RibbonChampionNational { get => FlagUtil.GetFlag(Data, 0x38, 3); set => FlagUtil.SetFlag(Data, 0x38, 3, value); } public bool RibbonChampionWorld { get => FlagUtil.GetFlag(Data, 0x38, 4); set => FlagUtil.SetFlag(Data, 0x38, 4, value); } public bool HasContestMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 5); set => FlagUtil.SetFlag(Data, 0x38, 5, value); } public bool HasBattleMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 6); set => FlagUtil.SetFlag(Data, 0x38, 6, value); } public bool RibbonChampionG6Hoenn { get => FlagUtil.GetFlag(Data, 0x38, 7); set => FlagUtil.SetFlag(Data, 0x38, 7, value); } public bool RibbonContestStar { get => FlagUtil.GetFlag(Data, 0x39, 0); set => FlagUtil.SetFlag(Data, 0x39, 0, value); } public bool RibbonMasterCoolness { get => FlagUtil.GetFlag(Data, 0x39, 1); set => FlagUtil.SetFlag(Data, 0x39, 1, value); } public bool RibbonMasterBeauty { get => FlagUtil.GetFlag(Data, 0x39, 2); set => FlagUtil.SetFlag(Data, 0x39, 2, value); } public bool RibbonMasterCuteness { get => FlagUtil.GetFlag(Data, 0x39, 3); set => FlagUtil.SetFlag(Data, 0x39, 3, value); } public bool RibbonMasterCleverness { get => FlagUtil.GetFlag(Data, 0x39, 4); set => FlagUtil.SetFlag(Data, 0x39, 4, value); } public bool RibbonMasterToughness { get => FlagUtil.GetFlag(Data, 0x39, 5); set => FlagUtil.SetFlag(Data, 0x39, 5, value); } public bool RibbonChampionAlola { get => FlagUtil.GetFlag(Data, 0x39, 6); set => FlagUtil.SetFlag(Data, 0x39, 6, value); } public bool RibbonBattleRoyale { get => FlagUtil.GetFlag(Data, 0x39, 7); set => FlagUtil.SetFlag(Data, 0x39, 7, value); } public bool RibbonBattleTreeGreat { get => FlagUtil.GetFlag(Data, 0x3A, 0); set => FlagUtil.SetFlag(Data, 0x3A, 0, value); } public bool RibbonBattleTreeMaster { get => FlagUtil.GetFlag(Data, 0x3A, 1); set => FlagUtil.SetFlag(Data, 0x3A, 1, value); } public bool RibbonChampionGalar { get => FlagUtil.GetFlag(Data, 0x3A, 2); set => FlagUtil.SetFlag(Data, 0x3A, 2, value); } public bool RibbonTowerMaster { get => FlagUtil.GetFlag(Data, 0x3A, 3); set => FlagUtil.SetFlag(Data, 0x3A, 3, value); } public bool RibbonMasterRank { get => FlagUtil.GetFlag(Data, 0x3A, 4); set => FlagUtil.SetFlag(Data, 0x3A, 4, value); } public bool RibbonMarkLunchtime { get => FlagUtil.GetFlag(Data, 0x3A, 5); set => FlagUtil.SetFlag(Data, 0x3A, 5, value); } public bool RibbonMarkSleepyTime { get => FlagUtil.GetFlag(Data, 0x3A, 6); set => FlagUtil.SetFlag(Data, 0x3A, 6, value); } public bool RibbonMarkDusk { get => FlagUtil.GetFlag(Data, 0x3A, 7); set => FlagUtil.SetFlag(Data, 0x3A, 7, value); } public bool RibbonMarkDawn { get => FlagUtil.GetFlag(Data, 0x3B, 0); set => FlagUtil.SetFlag(Data, 0x3B, 0, value); } public bool RibbonMarkCloudy { get => FlagUtil.GetFlag(Data, 0x3B, 1); set => FlagUtil.SetFlag(Data, 0x3B, 1, value); } public bool RibbonMarkRainy { get => FlagUtil.GetFlag(Data, 0x3B, 2); set => FlagUtil.SetFlag(Data, 0x3B, 2, value); } public bool RibbonMarkStormy { get => FlagUtil.GetFlag(Data, 0x3B, 3); set => FlagUtil.SetFlag(Data, 0x3B, 3, value); } public bool RibbonMarkSnowy { get => FlagUtil.GetFlag(Data, 0x3B, 4); set => FlagUtil.SetFlag(Data, 0x3B, 4, value); } public bool RibbonMarkBlizzard { get => FlagUtil.GetFlag(Data, 0x3B, 5); set => FlagUtil.SetFlag(Data, 0x3B, 5, value); } public bool RibbonMarkDry { get => FlagUtil.GetFlag(Data, 0x3B, 6); set => FlagUtil.SetFlag(Data, 0x3B, 6, value); } public bool RibbonMarkSandstorm { get => FlagUtil.GetFlag(Data, 0x3B, 7); set => FlagUtil.SetFlag(Data, 0x3B, 7, value); } public int RibbonCountMemoryContest { get => Data[0x3C]; set => HasContestMemoryRibbon = (Data[0x3C] = (byte)value) != 0; } public int RibbonCountMemoryBattle { get => Data[0x3D]; set => HasBattleMemoryRibbon = (Data[0x3D] = (byte)value) != 0; } // 0x3E padding // 0x3F padding // 0x40 Ribbon 1 public bool RibbonMarkMisty { get => FlagUtil.GetFlag(Data, 0x40, 0); set => FlagUtil.SetFlag(Data, 0x40, 0, value); } public bool RibbonMarkDestiny { get => FlagUtil.GetFlag(Data, 0x40, 1); set => FlagUtil.SetFlag(Data, 0x40, 1, value); } public bool RibbonMarkFishing { get => FlagUtil.GetFlag(Data, 0x40, 2); set => FlagUtil.SetFlag(Data, 0x40, 2, value); } public bool RibbonMarkCurry { get => FlagUtil.GetFlag(Data, 0x40, 3); set => FlagUtil.SetFlag(Data, 0x40, 3, value); } public bool RibbonMarkUncommon { get => FlagUtil.GetFlag(Data, 0x40, 4); set => FlagUtil.SetFlag(Data, 0x40, 4, value); } public bool RibbonMarkRare { get => FlagUtil.GetFlag(Data, 0x40, 5); set => FlagUtil.SetFlag(Data, 0x40, 5, value); } public bool RibbonMarkRowdy { get => FlagUtil.GetFlag(Data, 0x40, 6); set => FlagUtil.SetFlag(Data, 0x40, 6, value); } public bool RibbonMarkAbsentMinded { get => FlagUtil.GetFlag(Data, 0x40, 7); set => FlagUtil.SetFlag(Data, 0x40, 7, value); } public bool RibbonMarkJittery { get => FlagUtil.GetFlag(Data, 0x41, 0); set => FlagUtil.SetFlag(Data, 0x41, 0, value); } public bool RibbonMarkExcited { get => FlagUtil.GetFlag(Data, 0x41, 1); set => FlagUtil.SetFlag(Data, 0x41, 1, value); } public bool RibbonMarkCharismatic { get => FlagUtil.GetFlag(Data, 0x41, 2); set => FlagUtil.SetFlag(Data, 0x41, 2, value); } public bool RibbonMarkCalmness { get => FlagUtil.GetFlag(Data, 0x41, 3); set => FlagUtil.SetFlag(Data, 0x41, 3, value); } public bool RibbonMarkIntense { get => FlagUtil.GetFlag(Data, 0x41, 4); set => FlagUtil.SetFlag(Data, 0x41, 4, value); } public bool RibbonMarkZonedOut { get => FlagUtil.GetFlag(Data, 0x41, 5); set => FlagUtil.SetFlag(Data, 0x41, 5, value); } public bool RibbonMarkJoyful { get => FlagUtil.GetFlag(Data, 0x41, 6); set => FlagUtil.SetFlag(Data, 0x41, 6, value); } public bool RibbonMarkAngry { get => FlagUtil.GetFlag(Data, 0x41, 7); set => FlagUtil.SetFlag(Data, 0x41, 7, value); } public bool RibbonMarkSmiley { get => FlagUtil.GetFlag(Data, 0x42, 0); set => FlagUtil.SetFlag(Data, 0x42, 0, value); } public bool RibbonMarkTeary { get => FlagUtil.GetFlag(Data, 0x42, 1); set => FlagUtil.SetFlag(Data, 0x42, 1, value); } public bool RibbonMarkUpbeat { get => FlagUtil.GetFlag(Data, 0x42, 2); set => FlagUtil.SetFlag(Data, 0x42, 2, value); } public bool RibbonMarkPeeved { get => FlagUtil.GetFlag(Data, 0x42, 3); set => FlagUtil.SetFlag(Data, 0x42, 3, value); } public bool RibbonMarkIntellectual { get => FlagUtil.GetFlag(Data, 0x42, 4); set => FlagUtil.SetFlag(Data, 0x42, 4, value); } public bool RibbonMarkFerocious { get => FlagUtil.GetFlag(Data, 0x42, 5); set => FlagUtil.SetFlag(Data, 0x42, 5, value); } public bool RibbonMarkCrafty { get => FlagUtil.GetFlag(Data, 0x42, 6); set => FlagUtil.SetFlag(Data, 0x42, 6, value); } public bool RibbonMarkScowling { get => FlagUtil.GetFlag(Data, 0x42, 7); set => FlagUtil.SetFlag(Data, 0x42, 7, value); } public bool RibbonMarkKindly { get => FlagUtil.GetFlag(Data, 0x43, 0); set => FlagUtil.SetFlag(Data, 0x43, 0, value); } public bool RibbonMarkFlustered { get => FlagUtil.GetFlag(Data, 0x43, 1); set => FlagUtil.SetFlag(Data, 0x43, 1, value); } public bool RibbonMarkPumpedUp { get => FlagUtil.GetFlag(Data, 0x43, 2); set => FlagUtil.SetFlag(Data, 0x43, 2, value); } public bool RibbonMarkZeroEnergy { get => FlagUtil.GetFlag(Data, 0x43, 3); set => FlagUtil.SetFlag(Data, 0x43, 3, value); } public bool RibbonMarkPrideful { get => FlagUtil.GetFlag(Data, 0x43, 4); set => FlagUtil.SetFlag(Data, 0x43, 4, value); } public bool RibbonMarkUnsure { get => FlagUtil.GetFlag(Data, 0x43, 5); set => FlagUtil.SetFlag(Data, 0x43, 5, value); } public bool RibbonMarkHumble { get => FlagUtil.GetFlag(Data, 0x43, 6); set => FlagUtil.SetFlag(Data, 0x43, 6, value); } public bool RibbonMarkThorny { get => FlagUtil.GetFlag(Data, 0x43, 7); set => FlagUtil.SetFlag(Data, 0x43, 7, value); } // 0x44 Ribbon 2 public bool RibbonMarkVigor { get => FlagUtil.GetFlag(Data, 0x44, 0); set => FlagUtil.SetFlag(Data, 0x44, 0, value); } public bool RibbonMarkSlump { get => FlagUtil.GetFlag(Data, 0x44, 1); set => FlagUtil.SetFlag(Data, 0x44, 1, value); } public bool RibbonPioneer { get => FlagUtil.GetFlag(Data, 0x44, 2); set => FlagUtil.SetFlag(Data, 0x44, 2, value); } public bool RibbonTwinklingStar { get => FlagUtil.GetFlag(Data, 0x44, 3); set => FlagUtil.SetFlag(Data, 0x44, 3, value); } public bool RIB44_4 { get => FlagUtil.GetFlag(Data, 0x44, 4); set => FlagUtil.SetFlag(Data, 0x44, 4, value); } public bool RIB44_5 { get => FlagUtil.GetFlag(Data, 0x44, 5); set => FlagUtil.SetFlag(Data, 0x44, 5, value); } public bool RIB44_6 { get => FlagUtil.GetFlag(Data, 0x44, 6); set => FlagUtil.SetFlag(Data, 0x44, 6, value); } public bool RIB44_7 { get => FlagUtil.GetFlag(Data, 0x44, 7); set => FlagUtil.SetFlag(Data, 0x44, 7, value); } public bool RIB45_0 { get => FlagUtil.GetFlag(Data, 0x45, 0); set => FlagUtil.SetFlag(Data, 0x45, 0, value); } public bool RIB45_1 { get => FlagUtil.GetFlag(Data, 0x45, 1); set => FlagUtil.SetFlag(Data, 0x45, 1, value); } public bool RIB45_2 { get => FlagUtil.GetFlag(Data, 0x45, 2); set => FlagUtil.SetFlag(Data, 0x45, 2, value); } public bool RIB45_3 { get => FlagUtil.GetFlag(Data, 0x45, 3); set => FlagUtil.SetFlag(Data, 0x45, 3, value); } public bool RIB45_4 { get => FlagUtil.GetFlag(Data, 0x45, 4); set => FlagUtil.SetFlag(Data, 0x45, 4, value); } public bool RIB45_5 { get => FlagUtil.GetFlag(Data, 0x45, 5); set => FlagUtil.SetFlag(Data, 0x45, 5, value); } public bool RIB45_6 { get => FlagUtil.GetFlag(Data, 0x45, 6); set => FlagUtil.SetFlag(Data, 0x45, 6, value); } public bool RIB45_7 { get => FlagUtil.GetFlag(Data, 0x45, 7); set => FlagUtil.SetFlag(Data, 0x45, 7, value); } public bool RIB46_0 { get => FlagUtil.GetFlag(Data, 0x41, 0); set => FlagUtil.SetFlag(Data, 0x41, 0, value); } public bool RIB46_1 { get => FlagUtil.GetFlag(Data, 0x46, 1); set => FlagUtil.SetFlag(Data, 0x46, 1, value); } public bool RIB46_2 { get => FlagUtil.GetFlag(Data, 0x46, 2); set => FlagUtil.SetFlag(Data, 0x46, 2, value); } public bool RIB46_3 { get => FlagUtil.GetFlag(Data, 0x46, 3); set => FlagUtil.SetFlag(Data, 0x46, 3, value); } public bool RIB46_4 { get => FlagUtil.GetFlag(Data, 0x46, 4); set => FlagUtil.SetFlag(Data, 0x46, 4, value); } public bool RIB46_5 { get => FlagUtil.GetFlag(Data, 0x46, 5); set => FlagUtil.SetFlag(Data, 0x46, 5, value); } public bool RIB46_6 { get => FlagUtil.GetFlag(Data, 0x46, 6); set => FlagUtil.SetFlag(Data, 0x46, 6, value); } public bool RIB46_7 { get => FlagUtil.GetFlag(Data, 0x46, 7); set => FlagUtil.SetFlag(Data, 0x46, 7, value); } public bool RIB47_0 { get => FlagUtil.GetFlag(Data, 0x47, 0); set => FlagUtil.SetFlag(Data, 0x47, 0, value); } public bool RIB47_1 { get => FlagUtil.GetFlag(Data, 0x47, 1); set => FlagUtil.SetFlag(Data, 0x47, 1, value); } public bool RIB47_2 { get => FlagUtil.GetFlag(Data, 0x47, 2); set => FlagUtil.SetFlag(Data, 0x47, 2, value); } public bool RIB47_3 { get => FlagUtil.GetFlag(Data, 0x47, 3); set => FlagUtil.SetFlag(Data, 0x47, 3, value); } public bool RIB47_4 { get => FlagUtil.GetFlag(Data, 0x47, 4); set => FlagUtil.SetFlag(Data, 0x47, 4, value); } public bool RIB47_5 { get => FlagUtil.GetFlag(Data, 0x47, 5); set => FlagUtil.SetFlag(Data, 0x47, 5, value); } public bool RIB47_6 { get => FlagUtil.GetFlag(Data, 0x47, 6); set => FlagUtil.SetFlag(Data, 0x47, 6, value); } public bool RIB47_7 { get => FlagUtil.GetFlag(Data, 0x47, 7); set => FlagUtil.SetFlag(Data, 0x47, 7, value); } public bool HasMark() { var d = Data.AsSpan(); if ((ReadUInt16LittleEndian(d[0x3A..]) & 0xFFE0) != 0) return true; if (ReadUInt32LittleEndian(d[0x40..]) != 0) return true; return (d[0x44] & 3) != 0; } public uint Sociability { get => ReadUInt32LittleEndian(Data.AsSpan(0x48)); set => WriteUInt32LittleEndian(Data.AsSpan(0x48), value); } // 0x4C-0x4F unused public byte HeightScalar { get => Data[0x50]; set => Data[0x50] = value; } public byte WeightScalar { get => Data[0x51]; set => Data[0x51] = value; } // 0x52-0x57 unused #endregion #region Block B public override string Nickname { get => StringConverter8.GetString(Nickname_Trash); set => StringConverter8.SetString(Nickname_Trash, value.AsSpan(), 12, StringConverterOption.None); } // 2 bytes for \0, automatically handled above public override int Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x72)); set => WriteUInt16LittleEndian(Data.AsSpan(0x72), (ushort)value); } public override int Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x74)); set => WriteUInt16LittleEndian(Data.AsSpan(0x74), (ushort)value); } public override int Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x76)); set => WriteUInt16LittleEndian(Data.AsSpan(0x76), (ushort)value); } public override int Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x78)); set => WriteUInt16LittleEndian(Data.AsSpan(0x78), (ushort)value); } public override int Move1_PP { get => Data[0x7A]; set => Data[0x7A] = (byte)value; } public override int Move2_PP { get => Data[0x7B]; set => Data[0x7B] = (byte)value; } public override int Move3_PP { get => Data[0x7C]; set => Data[0x7C] = (byte)value; } public override int Move4_PP { get => Data[0x7D]; set => Data[0x7D] = (byte)value; } public override int Move1_PPUps { get => Data[0x7E]; set => Data[0x7E] = (byte)value; } public override int Move2_PPUps { get => Data[0x7F]; set => Data[0x7F] = (byte)value; } public override int Move3_PPUps { get => Data[0x80]; set => Data[0x80] = (byte)value; } public override int Move4_PPUps { get => Data[0x81]; set => Data[0x81] = (byte)value; } public override int RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x82)); set => WriteUInt16LittleEndian(Data.AsSpan(0x82), (ushort)value); } public override int RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x84)); set => WriteUInt16LittleEndian(Data.AsSpan(0x84), (ushort)value); } public override int RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x86)); set => WriteUInt16LittleEndian(Data.AsSpan(0x86), (ushort)value); } public override int RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x88)); set => WriteUInt16LittleEndian(Data.AsSpan(0x88), (ushort)value); } public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x8A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8A), (ushort)value); } private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x8C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x8C), value); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); } public byte DynamaxLevel { get => Data[0x90]; set => Data[0x90] = value; } // 0x91-0x93 unused public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x94)); set => WriteInt32LittleEndian(Data.AsSpan(0x94), value); } public int Palma { get => ReadInt32LittleEndian(Data.AsSpan(0x98)); set => WriteInt32LittleEndian(Data.AsSpan(0x98), value); } // 0x9C-0xA7 unused #endregion #region Block C public override string HT_Name { get => StringConverter8.GetString(HT_Trash); set => StringConverter8.SetString(HT_Trash, value.AsSpan(), 12, StringConverterOption.None); } public override int HT_Gender { get => Data[0xC2]; set => Data[0xC2] = (byte)value; } public byte HT_Language { get => Data[0xC3]; set => Data[0xC3] = value; } public override int CurrentHandler { get => Data[0xC4]; set => Data[0xC4] = (byte)value; } // 0xC5 unused (alignment) public int HT_TrainerID { get => ReadUInt16LittleEndian(Data.AsSpan(0xC6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xC6), (ushort)value); } // unused? public override int HT_Friendship { get => Data[0xC8]; set => Data[0xC8] = (byte)value; } public byte HT_Intensity { get => Data[0xC9]; set => Data[0xC9] = value; } public byte HT_Memory { get => Data[0xCA]; set => Data[0xCA] = value; } public byte HT_Feeling { get => Data[0xCB]; set => Data[0xCB] = value; } public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xCC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xCC), value); } public bool GetPokeJobFlag(int index) { if ((uint)index > 112) // 14 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; return FlagUtil.GetFlag(Data, 0xCE + ofs, index & 7); } public void SetPokeJobFlag(int index, bool value) { if ((uint)index > 112) // 14 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; FlagUtil.SetFlag(Data, 0xCE + ofs, index & 7, value); } public bool GetPokeJobFlagAny() => Array.FindIndex(Data, 0xCE, 14, z => z != 0) >= 0; public void ClearPokeJobFlags() => Data.AsSpan(0xCE, 14).Clear(); public override byte Fullness { get => Data[0xDC]; set => Data[0xDC] = value; } public override byte Enjoyment { get => Data[0xDD]; set => Data[0xDD] = value; } public override int Version { get => Data[0xDE]; set => Data[0xDE] = (byte)value; } public byte BattleVersion { get => Data[0xDF]; set => Data[0xDF] = value; } // public override int Region { get => Data[0xE0]; set => Data[0xE0] = (byte)value; } // public override int ConsoleRegion { get => Data[0xE1]; set => Data[0xE1] = (byte)value; } public override int Language { get => Data[0xE2]; set => Data[0xE2] = (byte)value; } // 0xE3 alignment public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0xE4)); set => WriteUInt32LittleEndian(Data.AsSpan(0xE4), value); } public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; } public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); } public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); } public sbyte AffixedRibbon { get => (sbyte)Data[0xE8]; set => Data[0xE8] = (byte)value; } // selected ribbon // remainder unused #endregion #region Block D public override string OT_Name { get => StringConverter8.GetString(OT_Trash); set => StringConverter8.SetString(OT_Trash, value.AsSpan(), 12, StringConverterOption.None); } public override int OT_Friendship { get => Data[0x112]; set => Data[0x112] = (byte)value; } public byte OT_Intensity { get => Data[0x113]; set => Data[0x113] = value; } public byte OT_Memory { get => Data[0x114]; set => Data[0x114] = value; } // 0x115 unused align public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0x116)); set => WriteUInt16LittleEndian(Data.AsSpan(0x116), value); } public byte OT_Feeling { get => Data[0x118]; set => Data[0x118] = value; } public override int Egg_Year { get => Data[0x119]; set => Data[0x119] = (byte)value; } public override int Egg_Month { get => Data[0x11A]; set => Data[0x11A] = (byte)value; } public override int Egg_Day { get => Data[0x11B]; set => Data[0x11B] = (byte)value; } public override int Met_Year { get => Data[0x11C]; set => Data[0x11C] = (byte)value; } public override int Met_Month { get => Data[0x11D]; set => Data[0x11D] = (byte)value; } public override int Met_Day { get => Data[0x11E]; set => Data[0x11E] = (byte)value; } // 0x11F unused align public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x120)); set => WriteUInt16LittleEndian(Data.AsSpan(0x120), (ushort)value); } public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x122)); set => WriteUInt16LittleEndian(Data.AsSpan(0x122), (ushort)value); } public override int Ball { get => Data[0x124]; set => Data[0x124] = (byte)value; } public override int Met_Level { get => Data[0x125] & ~0x80; set => Data[0x125] = (byte)((Data[0x125] & 0x80) | value); } public override int OT_Gender { get => Data[0x125] >> 7; set => Data[0x125] = (byte)((Data[0x125] & ~0x80) | (value << 7)); } public byte HyperTrainFlags { get => Data[0x126]; set => Data[0x126] = value; } public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); } public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); } public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); } public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); } public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); } public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); } public bool GetMoveRecordFlag(int index) { if ((uint)index > 112) // 14 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; return FlagUtil.GetFlag(Data, 0x127 + ofs, index & 7); } public void SetMoveRecordFlag(int index, bool value = true) { if ((uint)index > 112) // 14 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; FlagUtil.SetFlag(Data, 0x127 + ofs, index & 7, value); } public bool GetMoveRecordFlagAny() => Array.FindIndex(Data, 0x127, 14, z => z != 0) >= 0; public void ClearMoveRecordFlags() => Data.AsSpan(0x127, 14).Clear(); // Why did you mis-align this field, GameFreak? public ulong Tracker { get => ReadUInt64LittleEndian(Data.AsSpan(0x135)); set => WriteUInt64LittleEndian(Data.AsSpan(0x135), value); } #endregion #region Battle Stats public override int Stat_Level { get => Data[0x148]; set => Data[0x148] = (byte)value; } // 0x149 unused alignment public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x14A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14A), (ushort)value); } public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x14C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14C), (ushort)value); } public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x14E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14E), (ushort)value); } public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x150)); set => WriteUInt16LittleEndian(Data.AsSpan(0x150), (ushort)value); } public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x152)); set => WriteUInt16LittleEndian(Data.AsSpan(0x152), (ushort)value); } public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x154)); set => WriteUInt16LittleEndian(Data.AsSpan(0x154), (ushort)value); } #endregion public override int MarkingCount => 6; public override int GetMarking(int index) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); return (MarkValue >> (index * 2)) & 3; } public override void SetMarking(int index, int value) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); var shift = index * 2; MarkValue = (MarkValue & ~(0b11 << shift)) | ((value & 3) << shift); } public bool GetRibbon(int index) => FlagUtil.GetFlag(Data, GetRibbonByte(index), index & 7); public void SetRibbon(int index, bool value = true) => FlagUtil.SetFlag(Data, GetRibbonByte(index), index & 7, value); public int GetRibbonByte(int index) { if ((uint)index >= 128) throw new ArgumentOutOfRangeException(nameof(index)); if (index < 64) return 0x34 + (index >> 3); index -= 64; return 0x40 + (index >> 3); } protected T ConvertTo() where T : G8PKM, new() { var pk = new T(); Data.AsSpan().CopyTo(pk.Data); pk.Move1_PPUps = pk.Move2_PPUps = pk.Move3_PPUps = pk.Move4_PPUps = 0; pk.RelearnMove1 = pk.RelearnMove2 = pk.RelearnMove3 = pk.RelearnMove4 = 0; pk.ClearMoveRecordFlags(); pk.ClearPokeJobFlags(); pk.CanGigantamax = false; pk.DynamaxLevel = 0; pk.Sociability = 0; pk.Fullness = 0; pk.Data[0x52] = 0; pk.ResetMoves(); pk.ResetPartyStats(); pk.RefreshChecksum(); return pk; } public virtual PA8 ConvertToPA8() { var pk = new PA8 { EncryptionConstant = EncryptionConstant, PID = PID, Species = Species, Form = Form, FormArgument = FormArgument, Gender = Gender, Nature = Nature, StatNature = StatNature, TID = TID, SID = SID, EXP = EXP, Ability = Ability, AbilityNumber = AbilityNumber, Language = Language, Version = Version, IV_HP = IV_HP, IV_ATK = IV_ATK, IV_DEF = IV_DEF, IV_SPE = IV_SPE, IV_SPA = IV_SPA, IV_SPD = IV_SPD, IsEgg = IsEgg, EV_HP = EV_HP, EV_ATK = EV_ATK, EV_DEF = EV_DEF, EV_SPE = EV_SPE, EV_SPA = EV_SPA, EV_SPD = EV_SPD, OT_Gender = OT_Gender, OT_Friendship = OT_Friendship, OT_Intensity = OT_Intensity, OT_Memory = OT_Memory, OT_TextVar = OT_TextVar, OT_Feeling = OT_Feeling, Egg_Year = Egg_Year, Egg_Month = Egg_Month, Egg_Day = Egg_Day, Met_Year = Met_Year, Met_Month = Met_Month, Met_Day = Met_Day, Ball = Ball, Egg_Location = Egg_Location, Met_Location = Met_Location, Met_Level = Met_Level, Tracker = Tracker, IsNicknamed = IsNicknamed, CurrentHandler = CurrentHandler, HT_Gender = HT_Gender, HT_Language = HT_Language, HT_Friendship = HT_Friendship, HT_Intensity = HT_Intensity, HT_Memory = HT_Memory, HT_Feeling = HT_Feeling, HT_TextVar = HT_TextVar, FatefulEncounter = FatefulEncounter, CNT_Cool = CNT_Cool, CNT_Beauty = CNT_Beauty, CNT_Cute = CNT_Cute, CNT_Smart = CNT_Smart, CNT_Tough = CNT_Tough, CNT_Sheen = CNT_Sheen, RibbonChampionKalos = RibbonChampionKalos, RibbonChampionG3 = RibbonChampionG3, RibbonChampionSinnoh = RibbonChampionSinnoh, RibbonBestFriends = RibbonBestFriends, RibbonTraining = RibbonTraining, RibbonBattlerSkillful = RibbonBattlerSkillful, RibbonBattlerExpert = RibbonBattlerExpert, RibbonEffort = RibbonEffort, RibbonAlert = RibbonAlert, RibbonShock = RibbonShock, RibbonDowncast = RibbonDowncast, RibbonCareless = RibbonCareless, RibbonRelax = RibbonRelax, RibbonSnooze = RibbonSnooze, RibbonSmile = RibbonSmile, RibbonGorgeous = RibbonGorgeous, RibbonRoyal = RibbonRoyal, RibbonGorgeousRoyal = RibbonGorgeousRoyal, RibbonArtist = RibbonArtist, RibbonFootprint = RibbonFootprint, RibbonRecord = RibbonRecord, RibbonLegend = RibbonLegend, RibbonCountry = RibbonCountry, RibbonNational = RibbonNational, RibbonEarth = RibbonEarth, RibbonWorld = RibbonWorld, RibbonClassic = RibbonClassic, RibbonPremier = RibbonPremier, RibbonEvent = RibbonEvent, RibbonBirthday = RibbonBirthday, RibbonSpecial = RibbonSpecial, RibbonSouvenir = RibbonSouvenir, RibbonWishing = RibbonWishing, RibbonChampionBattle = RibbonChampionBattle, RibbonChampionRegional = RibbonChampionRegional, RibbonChampionNational = RibbonChampionNational, RibbonChampionWorld = RibbonChampionWorld, HasContestMemoryRibbon = HasContestMemoryRibbon, HasBattleMemoryRibbon = HasBattleMemoryRibbon, RibbonChampionG6Hoenn = RibbonChampionG6Hoenn, RibbonContestStar = RibbonContestStar, RibbonMasterCoolness = RibbonMasterCoolness, RibbonMasterBeauty = RibbonMasterBeauty, RibbonMasterCuteness = RibbonMasterCuteness, RibbonMasterCleverness = RibbonMasterCleverness, RibbonMasterToughness = RibbonMasterToughness, RibbonChampionAlola = RibbonChampionAlola, RibbonBattleRoyale = RibbonBattleRoyale, RibbonBattleTreeGreat = RibbonBattleTreeGreat, RibbonBattleTreeMaster = RibbonBattleTreeMaster, RibbonChampionGalar = RibbonChampionGalar, RibbonTowerMaster = RibbonTowerMaster, RibbonMasterRank = RibbonMasterRank, RibbonMarkLunchtime = RibbonMarkLunchtime, RibbonMarkSleepyTime = RibbonMarkSleepyTime, RibbonMarkDusk = RibbonMarkDusk, RibbonMarkDawn = RibbonMarkDawn, RibbonMarkCloudy = RibbonMarkCloudy, RibbonMarkRainy = RibbonMarkRainy, RibbonMarkStormy = RibbonMarkStormy, RibbonMarkSnowy = RibbonMarkSnowy, RibbonMarkBlizzard = RibbonMarkBlizzard, RibbonMarkDry = RibbonMarkDry, RibbonMarkSandstorm = RibbonMarkSandstorm, RibbonCountMemoryContest = RibbonCountMemoryContest, RibbonCountMemoryBattle = RibbonCountMemoryBattle, RibbonMarkMisty = RibbonMarkMisty, RibbonMarkDestiny = RibbonMarkDestiny, RibbonMarkFishing = RibbonMarkFishing, RibbonMarkCurry = RibbonMarkCurry, RibbonMarkUncommon = RibbonMarkUncommon, RibbonMarkRare = RibbonMarkRare, RibbonMarkRowdy = RibbonMarkRowdy, RibbonMarkAbsentMinded = RibbonMarkAbsentMinded, RibbonMarkJittery = RibbonMarkJittery, RibbonMarkExcited = RibbonMarkExcited, RibbonMarkCharismatic = RibbonMarkCharismatic, RibbonMarkCalmness = RibbonMarkCalmness, RibbonMarkIntense = RibbonMarkIntense, RibbonMarkZonedOut = RibbonMarkZonedOut, RibbonMarkJoyful = RibbonMarkJoyful, RibbonMarkAngry = RibbonMarkAngry, RibbonMarkSmiley = RibbonMarkSmiley, RibbonMarkTeary = RibbonMarkTeary, RibbonMarkUpbeat = RibbonMarkUpbeat, RibbonMarkPeeved = RibbonMarkPeeved, RibbonMarkIntellectual = RibbonMarkIntellectual, RibbonMarkFerocious = RibbonMarkFerocious, RibbonMarkCrafty = RibbonMarkCrafty, RibbonMarkScowling = RibbonMarkScowling, RibbonMarkKindly = RibbonMarkKindly, RibbonMarkFlustered = RibbonMarkFlustered, RibbonMarkPumpedUp = RibbonMarkPumpedUp, RibbonMarkZeroEnergy = RibbonMarkZeroEnergy, RibbonMarkPrideful = RibbonMarkPrideful, RibbonMarkUnsure = RibbonMarkUnsure, RibbonMarkHumble = RibbonMarkHumble, RibbonMarkThorny = RibbonMarkThorny, RibbonMarkVigor = RibbonMarkVigor, RibbonMarkSlump = RibbonMarkSlump, RibbonPioneer = RibbonPioneer, RibbonTwinklingStar = RibbonTwinklingStar, AffixedRibbon = AffixedRibbon, HyperTrainFlags = HyperTrainFlags, BattleVersion = BattleVersion, PKRS_Days = PKRS_Days, PKRS_Strain = PKRS_Strain, HeightScalar = HeightScalar, WeightScalar = WeightScalar, Favorite = Favorite, MarkValue = MarkValue, }; Nickname_Trash.CopyTo(pk.Nickname_Trash); OT_Trash.CopyTo(pk.OT_Trash); HT_Trash.CopyTo(pk.HT_Trash); pk.SanitizeImport(); pk.ResetMoves(); pk.ResetPartyStats(); pk.RefreshChecksum(); return pk; } }