PKHeX/PKHeX.Core/Legality/Structures/ValidEncounterMoves.cs

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Generation 1 and 2 legal Improvements (#1099) * Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
2017-04-27 04:27:59 +00:00
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
public class ValidEncounterMoves
{
public int EncounterSpecies { get; }
public DexLevel[][] EvolutionChains { get; }
public List<int>[] LevelUpMoves { get; } = Empty;
public List<int>[] TMHMMoves { get; } = Empty;
public List<int>[] TutorMoves { get; } = Empty;
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
public int[] Relearn = new int[0];
public int MinimumLevelGen1 { get; }
public int MinimumLevelGen2 { get; }
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
private const int EmptyCount = 7;
private static readonly List<int>[] Empty = new int[EmptyCount].Select(z => new List<int>()).ToArray();
public ValidEncounterMoves(PKM pkm, LegalInfo info)
{
MinimumLevelGen1 = pkm.GenNumber <= 2 ? info.EncounterMatch.LevelMin + 1 : 0;
MinimumLevelGen2 = Legal.AllowGen2MoveReminder(pkm) ? 1 : info.EncounterMatch.LevelMin + 1;
EncounterSpecies = info.EncounterMatch.Species;
EvolutionChains = info.EvoChainsAllGens;
LevelUpMoves = Legal.GetValidMovesAllGens(pkm, EvolutionChains, minLvLG1: MinimumLevelGen1, minLvLG2: MinimumLevelGen2, Tutor: false, Machine: false, RemoveTransferHM: false);
TMHMMoves = Legal.GetValidMovesAllGens(pkm, EvolutionChains, LVL: false, Tutor: false, MoveReminder: false, RemoveTransferHM: false);
TutorMoves = Legal.GetValidMovesAllGens(pkm, EvolutionChains, LVL: false, Machine: false, MoveReminder: false, RemoveTransferHM: false);
}
public ValidEncounterMoves(List<int>[] levelup)
{
LevelUpMoves = levelup;
}
Generation 1 and 2 legal Improvements (#1099) * Refactor parseMovesForEncounter to gather valid moves for species encounter, some Pokemon can have valid encounters with different source species from the encounter, the valid moves change if the encounter species change because some preevolutions moves are illegal if pokemon caught already evolved. Example, generation 1 Pikachu that can have a RBY Pikachu encounter and GSC Pichu encounter, the valid moves for the first encounters should not have any Pichu exclusive evolution moves Also assign the encounter match from gb when parsing moves like the variable Encounter Match, to store the encounter that is valid for the pokemon moves instead the first encounter. Store the species encounter, this will be needed to check if the evolution is valid for species that evolve leveling with a given learned move * Add Tradeback Status to the pokemon, this variable for generations 1 and 2 use data like the catch rate to determine if trade between generations 1 and 2 was possible. If analysis is for VC games tradeback have value NotTradeback for every gen 1 pokemon, but for cart saves some pokemon can be determine that have not been tradeback, if catch rate match species catch rate but do not match a valid generation 2 held item that means the pokemon habe been never traded to generation 2 games, that allow to discart encounters and moves from generation 2. Also if is not tradeback catch rate is used to filter encounters, catch rate determine in what species was captured the pokemon discarting some preevolutions moves Also add option for generation 1 cart save analysis to check legal status not allowing generation 2 games, like VC games but with Stadium allowed, like the generation 1 non tradeback rules from Smogon Also change evolution chains to included generation 2 preevolutions for gen 1 pokemon if tradeback was possible, it is needed to avoid parsemoves to check illegal pokemon like Hitmonchan with Tyrogue level up moves * Check legal values of generation 1 type and catch rate Replace pokemon catch rate after changind pokemon species always if pokemon was not tradeback from generation 2, the catch rate will keep unchanged only if it can be a held item and do not match species catch rate (default item) Also if catch rate is changed use base species catch rate to avoid legal errors if the catch rate of the evolution species if is not possible with the current moves * Filter ingame trades and static encounters with catch rate for generation 1 non tradeback * Fix min moves for generation 1 metapod encounter * Clean up * Fix encounter level for generation 1, valid moves are those with one level after the encounter level, pokemon can not learn a new move until level up Clean up type validation Fix generation 3 fatefull encounter eggs, the pokemon lost the fatefull mark when it hatch * Clean-up * Use new variable EncounterSpecies when it is needed to detect the species of the encounter, the old code wont work if the encounter is a wild slots array * Fix generation 1 evolution chains and catch rate as default held item * Fix Generation 1 Yellow Pikachu and Kadabra catch rates
2017-04-27 04:27:59 +00:00
}
}