PKHeX/PKHeX.Core/Util/RandUtil.cs

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using System;
using System.Threading;
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namespace PKHeX.Core
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{
public static partial class Util
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{
// Multithread safe rand, ha
public static Random Rand => _local.Value;
private static int randomSeed = Environment.TickCount;
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private static readonly ThreadLocal<Random> _local = new(() =>
{
// threads should never really step on each other when starting, but we'll play it safe.
var seed = Interlocked.Increment(ref randomSeed);
var mix = (0x41C64E6D * seed) + 0x00006073; // why not
return new Random(mix);
});
public static uint Rand32() => Rand32(Rand);
public static uint Rand32(Random rnd) => (uint)rnd.Next(1 << 30) << 2 | (uint)rnd.Next(1 << 2);
/// <summary>
/// Shuffles the order of items within a collection of items.
/// </summary>
/// <typeparam name="T">Item type</typeparam>
/// <param name="items">Item collection</param>
public static void Shuffle<T>(Span<T> items) => Shuffle(items, 0, items.Length, Rand);
/// <summary>
/// Shuffles the order of items within a collection of items.
/// </summary>
/// <typeparam name="T">Item type</typeparam>
/// <param name="items">Item collection</param>
/// <param name="start">Starting position</param>
/// <param name="end">Ending position</param>
/// <param name="rnd">RNG object to use</param>
public static void Shuffle<T>(Span<T> items, int start, int end, Random rnd)
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{
for (int i = start; i < end; i++)
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{
int index = i + rnd.Next(end - i);
(items[index], items[i]) = (items[i], items[index]);
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}
}
}
}