2015-12-23 05:14:50 +00:00
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using System;
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2020-01-19 00:46:38 +00:00
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using System.Collections.Generic;
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2015-12-23 05:14:50 +00:00
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using System.Text;
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2017-01-08 07:54:09 +00:00
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namespace PKHeX.Core
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2015-12-23 05:14:50 +00:00
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{
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2017-10-23 22:45:58 +00:00
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/// <summary>
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/// Generation 5 Mystery Gift Template File
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/// </summary>
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2019-11-16 01:34:18 +00:00
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public sealed class PGF : DataMysteryGift, IRibbonSetEvent3, IRibbonSetEvent4, ILangNick, IContestStats, INature
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2015-12-23 05:14:50 +00:00
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{
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2017-03-19 23:19:59 +00:00
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public const int Size = 0xCC;
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2016-09-04 17:38:53 +00:00
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public override int Format => 5;
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2015-12-23 05:14:50 +00:00
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public PGF() : this(new byte[Size]) { }
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public PGF(byte[] data) : base(data) { }
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2017-04-11 21:07:16 +00:00
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2017-11-18 19:34:23 +00:00
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public override int TID { get => BitConverter.ToUInt16(Data, 0x00); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x00); }
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public override int SID { get => BitConverter.ToUInt16(Data, 0x02); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x02); }
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2017-05-13 03:32:36 +00:00
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public int OriginGame { get => Data[0x04]; set => Data[0x04] = (byte)value; }
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2015-12-25 22:07:17 +00:00
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// Unused 0x05 0x06, 0x07
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2017-05-13 03:32:36 +00:00
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public uint PID { get => BitConverter.ToUInt32(Data, 0x08); set => BitConverter.GetBytes(value).CopyTo(Data, 0x08); }
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2015-12-23 05:14:50 +00:00
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2017-05-13 03:32:36 +00:00
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private byte RIB0 { get => Data[0x0C]; set => Data[0x0C] = value; }
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private byte RIB1 { get => Data[0x0D]; set => Data[0x0D] = value; }
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2018-08-10 04:53:39 +00:00
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public bool RibbonCountry { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonNational { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonEarth { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonWorld { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonClassic { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonPremier { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonEvent { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonBirthday { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonSpecial { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonSouvenir { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonWishing { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonChampionBattle { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonChampionRegional { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonChampionNational { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonChampionWorld { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RIB1_7 { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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2015-12-23 05:14:50 +00:00
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2017-05-13 03:32:36 +00:00
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public override int Ball { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
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public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x10); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x10); }
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public int Move1 { get => BitConverter.ToUInt16(Data, 0x12); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x12); }
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public int Move2 { get => BitConverter.ToUInt16(Data, 0x14); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x14); }
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public int Move3 { get => BitConverter.ToUInt16(Data, 0x16); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x16); }
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public int Move4 { get => BitConverter.ToUInt16(Data, 0x18); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x18); }
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public override int Species { get => BitConverter.ToUInt16(Data, 0x1A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1A); }
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2017-11-18 19:34:23 +00:00
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public override int Form { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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2017-05-13 03:32:36 +00:00
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public int Language { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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2018-08-10 04:53:39 +00:00
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2015-12-23 05:14:50 +00:00
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public string Nickname
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{
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2019-03-21 05:13:09 +00:00
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get => Util.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x1E, 0x16));
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2017-05-13 03:32:36 +00:00
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set => Encoding.Unicode.GetBytes(value.PadRight(0xB, (char)0xFFFF)).CopyTo(Data, 0x1E);
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2015-12-23 05:14:50 +00:00
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}
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2018-08-10 04:53:39 +00:00
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2018-10-28 04:59:31 +00:00
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public int Nature { get => (sbyte)Data[0x34]; set => Data[0x34] = (byte)value; }
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2017-11-18 19:34:23 +00:00
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public override int Gender { get => Data[0x35]; set => Data[0x35] = (byte)value; }
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2018-07-03 03:34:41 +00:00
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public override int AbilityType { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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2017-05-13 03:32:36 +00:00
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public int PIDType { get => Data[0x37]; set => Data[0x37] = (byte)value; }
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2018-01-02 20:00:41 +00:00
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public override int EggLocation { get => BitConverter.ToUInt16(Data, 0x38); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x38); }
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2017-05-13 03:32:36 +00:00
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public ushort MetLocation { get => BitConverter.ToUInt16(Data, 0x3A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3A); }
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public int MetLevel { get => Data[0x3C]; set => Data[0x3C] = (byte)value; }
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public int CNT_Cool { get => Data[0x3D]; set => Data[0x3D] = (byte)value; }
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public int CNT_Beauty { get => Data[0x3E]; set => Data[0x3E] = (byte)value; }
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public int CNT_Cute { get => Data[0x3F]; set => Data[0x3F] = (byte)value; }
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public int CNT_Smart { get => Data[0x40]; set => Data[0x40] = (byte)value; }
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public int CNT_Tough { get => Data[0x41]; set => Data[0x41] = (byte)value; }
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public int CNT_Sheen { get => Data[0x42]; set => Data[0x42] = (byte)value; }
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public int IV_HP { get => Data[0x43]; set => Data[0x43] = (byte)value; }
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public int IV_ATK { get => Data[0x44]; set => Data[0x44] = (byte)value; }
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public int IV_DEF { get => Data[0x45]; set => Data[0x45] = (byte)value; }
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public int IV_SPE { get => Data[0x46]; set => Data[0x46] = (byte)value; }
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public int IV_SPA { get => Data[0x47]; set => Data[0x47] = (byte)value; }
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public int IV_SPD { get => Data[0x48]; set => Data[0x48] = (byte)value; }
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2015-12-23 05:14:50 +00:00
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// Unused 0x49
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2017-11-18 19:34:23 +00:00
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public override string OT_Name {
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2019-03-21 05:13:09 +00:00
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get => Util.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x4A, 0x10));
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2017-05-13 03:32:36 +00:00
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set => Encoding.Unicode.GetBytes(value.PadRight(0x08, (char)0xFFFF)).CopyTo(Data, 0x4A); }
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2018-08-10 04:53:39 +00:00
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2017-05-13 03:32:36 +00:00
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public int OTGender { get => Data[0x5A]; set => Data[0x5A] = (byte)value; }
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public override int Level { get => Data[0x5B]; set => Data[0x5C] = (byte)value; }
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public override bool IsEgg { get => Data[0x5C] == 1; set => Data[0x5C] = (byte)(value ? 1 : 0); }
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2015-12-23 05:14:50 +00:00
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// Unused 0x5D 0x5E 0x5F
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2016-06-20 04:22:43 +00:00
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public override string CardTitle
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{
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2019-03-21 05:13:09 +00:00
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get => Util.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x60, 0x4A));
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2017-05-13 03:32:36 +00:00
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set => Encoding.Unicode.GetBytes((value + '\uFFFF').PadRight(0x4A / 2, '\0')).CopyTo(Data, 0x60);
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2016-06-20 04:22:43 +00:00
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}
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2015-12-23 05:14:50 +00:00
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// Card Attributes
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2017-06-18 01:37:19 +00:00
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public override int ItemID { get => BitConverter.ToUInt16(Data, 0x00); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x00); }
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2017-04-11 21:07:16 +00:00
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2017-05-13 03:32:36 +00:00
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private ushort Year { get => BitConverter.ToUInt16(Data, 0xAE); set => BitConverter.GetBytes(value).CopyTo(Data, 0xAE); }
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private byte Month { get => Data[0xAD]; set => Data[0xAD] = value; }
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private byte Day { get => Data[0xAC]; set => Data[0xAC] = value; }
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2016-08-10 14:02:31 +00:00
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/// <summary>
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/// Gets or sets the date of the card.
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/// </summary>
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public DateTime? Date
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{
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get
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{
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// Check to see if date is valid
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2016-08-13 00:16:03 +00:00
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if (!Util.IsDateValid(Year, Month, Day))
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2016-08-10 14:02:31 +00:00
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return null;
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2016-08-13 00:16:03 +00:00
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return new DateTime(Year, Month, Day);
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2016-08-10 14:02:31 +00:00
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}
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set
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{
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if (value.HasValue)
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{
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// Only update the properties if a value is provided.
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2016-08-13 00:16:03 +00:00
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Year = (ushort)value.Value.Year;
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2016-08-10 14:02:31 +00:00
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Month = (byte)value.Value.Month;
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Day = (byte)value.Value.Day;
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}
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else
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{
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// Clear the Met Date.
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// If code tries to access MetDate again, null will be returned.
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Year = 0;
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Month = 0;
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Day = 0;
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}
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}
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}
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2016-06-20 04:22:43 +00:00
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public override int CardID
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2015-12-23 05:14:50 +00:00
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{
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2017-05-13 03:32:36 +00:00
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get => BitConverter.ToUInt16(Data, 0xB0);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xB0);
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2015-12-23 05:14:50 +00:00
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}
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2018-08-10 04:53:39 +00:00
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2017-05-13 03:32:36 +00:00
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public int CardLocation { get => Data[0xB2]; set => Data[0xB2] = (byte)value; }
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public int CardType { get => Data[0xB3]; set => Data[0xB3] = (byte)value; }
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2018-08-10 04:53:39 +00:00
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public override bool GiftUsed { get => Data[0xB4] >> 1 > 0; set => Data[0xB4] = (byte)((Data[0xB4] & ~2) | (value ? 2 : 0)); }
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2017-05-13 03:32:36 +00:00
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public bool MultiObtain { get => Data[0xB4] == 1; set => Data[0xB4] = (byte)(value ? 1 : 0); }
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2017-04-11 21:07:16 +00:00
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2015-12-23 05:14:50 +00:00
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// Meta Accessible Properties
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2018-06-30 22:01:16 +00:00
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public override int[] IVs
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{
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get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
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set
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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if (value.Length != 6) return;
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2018-06-30 22:01:16 +00:00
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IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
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IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
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}
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}
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2018-08-10 04:53:39 +00:00
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2016-01-17 21:27:24 +00:00
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public bool IsNicknamed => Nickname.Length > 0;
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2017-06-04 01:40:44 +00:00
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public override bool IsShiny => PIDType == 2;
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2018-01-02 20:00:41 +00:00
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public override int Location { get => MetLocation; set => MetLocation = (ushort)value; }
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2020-01-19 00:46:38 +00:00
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public override IReadOnlyList<int> Moves => new[] { Move1, Move2, Move3, Move4 };
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2017-05-13 03:32:36 +00:00
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public override bool IsPokémon { get => CardType == 1; set { if (value) CardType = 1; } }
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public override bool IsItem { get => CardType == 2; set { if (value) CardType = 2; } }
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public bool IsPower { get => CardType == 3; set { if (value) CardType = 3; } }
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2015-12-23 05:14:50 +00:00
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2020-06-17 02:46:22 +00:00
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public override PKM ConvertToPKM(ITrainerInfo sav, EncounterCriteria criteria)
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2015-12-23 05:14:50 +00:00
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{
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if (!IsPokémon)
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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throw new ArgumentException(nameof(IsPokémon));
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2015-12-23 05:14:50 +00:00
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2020-01-26 05:49:52 +00:00
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var rnd = Util.Rand;
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2019-02-09 19:37:20 +00:00
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var dt = DateTime.Now;
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2015-12-25 22:07:17 +00:00
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if (Day == 0)
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{
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Day = (byte)dt.Day;
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Month = (byte)dt.Month;
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Year = (byte)dt.Year;
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}
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2019-02-09 19:37:20 +00:00
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2020-01-26 05:49:52 +00:00
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int currentLevel = Level > 0 ? Level : rnd.Next(1, 101);
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2017-06-18 01:37:19 +00:00
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var pi = PersonalTable.B2W2.GetFormeEntry(Species, Form);
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2015-12-23 05:14:50 +00:00
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PK5 pk = new PK5
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{
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Species = Species,
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HeldItem = HeldItem,
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Met_Level = currentLevel,
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2020-01-26 05:49:52 +00:00
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Nature = Nature != -1 ? Nature : rnd.Next(25),
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2015-12-23 05:14:50 +00:00
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AltForm = Form,
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2020-06-17 02:46:22 +00:00
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Version = OriginGame == 0 ? sav.Game : OriginGame,
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Language = Language == 0 ? sav.Language : Language,
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2016-10-23 19:48:49 +00:00
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Ball = Ball,
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2015-12-23 05:14:50 +00:00
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Move1 = Move1,
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Move2 = Move2,
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Move3 = Move3,
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Move4 = Move4,
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Met_Location = MetLocation,
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2016-08-10 14:02:31 +00:00
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MetDate = Date,
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2015-12-23 05:14:50 +00:00
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Egg_Location = EggLocation,
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CNT_Cool = CNT_Cool,
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CNT_Beauty = CNT_Beauty,
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CNT_Cute = CNT_Cute,
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CNT_Smart = CNT_Smart,
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CNT_Tough = CNT_Tough,
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CNT_Sheen = CNT_Sheen,
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2019-11-16 01:34:18 +00:00
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EXP = Experience.GetEXP(currentLevel, pi.EXPGrowth),
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2015-12-23 05:14:50 +00:00
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// Ribbons
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2016-07-16 22:52:33 +00:00
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RibbonCountry = RibbonCountry,
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RibbonNational = RibbonNational,
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RibbonEarth = RibbonEarth,
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RibbonWorld = RibbonWorld,
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RibbonClassic = RibbonClassic,
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RibbonPremier = RibbonPremier,
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RibbonEvent = RibbonEvent,
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RibbonBirthday = RibbonBirthday,
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2015-12-25 22:07:17 +00:00
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2016-07-16 22:52:33 +00:00
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RibbonSpecial = RibbonSpecial,
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RibbonSouvenir = RibbonSouvenir,
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RibbonWishing = RibbonWishing,
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RibbonChampionBattle = RibbonChampionBattle,
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RibbonChampionRegional = RibbonChampionRegional,
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RibbonChampionNational = RibbonChampionNational,
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RibbonChampionWorld = RibbonChampionWorld,
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2015-12-23 05:14:50 +00:00
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FatefulEncounter = true,
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};
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2020-06-17 02:46:22 +00:00
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if (sav.Generation > 5 && OriginGame == 0) // Gen6+, give random gen5 game
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2020-01-26 05:49:52 +00:00
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pk.Version = (int)GameVersion.W + rnd.Next(4);
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2018-03-29 00:46:37 +00:00
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2018-07-01 04:28:20 +00:00
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if (Move1 == 0) // No moves defined
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pk.Moves = MoveLevelUp.GetEncounterMoves(Species, Form, Level, (GameVersion)pk.Version);
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2018-04-07 18:40:01 +00:00
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pk.SetMaximumPPCurrent();
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2019-02-09 19:37:20 +00:00
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2017-07-15 05:50:12 +00:00
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if (IsEgg) // User's
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2015-12-23 05:14:50 +00:00
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{
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2020-06-17 02:46:22 +00:00
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pk.TID = sav.TID;
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pk.SID = sav.SID;
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pk.OT_Name = sav.OT;
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pk.OT_Gender = sav.Gender;
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2015-12-25 22:07:17 +00:00
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}
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2017-07-15 05:50:12 +00:00
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else // Hardcoded
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2015-12-25 22:07:17 +00:00
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{
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2017-07-15 05:50:12 +00:00
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pk.TID = TID;
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pk.SID = SID;
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2017-11-18 19:34:23 +00:00
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pk.OT_Name = OT_Name;
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2020-06-17 02:46:22 +00:00
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pk.OT_Gender = (OTGender == 3 ? sav.Gender : OTGender) & 1; // some events have variable gender based on receiving SaveFile
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2015-12-23 05:14:50 +00:00
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}
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2019-02-09 19:37:20 +00:00
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2015-12-23 05:14:50 +00:00
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pk.IsNicknamed = IsNicknamed;
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2019-09-19 02:58:23 +00:00
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pk.Nickname = IsNicknamed ? Nickname : SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, Format);
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2015-12-23 05:14:50 +00:00
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2019-02-09 19:37:20 +00:00
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SetPINGA(pk, criteria);
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2015-12-23 05:14:50 +00:00
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2019-02-09 19:37:20 +00:00
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if (IsEgg)
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SetEggMetDetails(pk);
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pk.CurrentFriendship = pk.IsEgg ? pi.HatchCycles : pi.BaseFriendship;
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2015-12-23 05:14:50 +00:00
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2019-02-09 19:37:20 +00:00
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pk.RefreshChecksum();
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return pk;
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}
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private void SetEggMetDetails(PK5 pk)
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{
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pk.IsEgg = true;
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pk.EggMetDate = Date;
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2019-09-19 02:58:23 +00:00
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pk.Nickname = SpeciesName.GetSpeciesNameGeneration(0, pk.Language, Format);
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2019-02-09 19:37:20 +00:00
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pk.IsNicknamed = true;
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}
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private void SetPINGA(PKM pk, EncounterCriteria criteria)
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{
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var pi = PersonalTable.B2W2.GetFormeEntry(Species, Form);
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pk.Nature = (int)criteria.GetNature((Nature)Nature);
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2020-06-27 17:01:28 +00:00
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pk.Gender = pi.Genderless ? 2 : Gender != 2 ? Gender : criteria.GetGender(-1, pi);
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2019-02-09 19:37:20 +00:00
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var av = GetAbilityIndex(criteria, pi);
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SetPID(pk, av);
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pk.RefreshAbility(av);
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SetIVs(pk);
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}
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private int GetAbilityIndex(EncounterCriteria criteria, PersonalInfo pi)
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{
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2015-12-23 05:14:50 +00:00
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switch (AbilityType)
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{
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case 00: // 0 - 0
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case 01: // 1 - 1
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case 02: // 2 - H
|
2019-02-09 19:37:20 +00:00
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return AbilityType;
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2015-12-23 05:14:50 +00:00
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case 03: // 0/1
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case 04: // 0/1/H
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2020-06-23 03:01:42 +00:00
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return criteria.GetAbilityFromType(AbilityType, pi); // 3 or 2
|
2019-02-09 19:37:20 +00:00
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default:
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throw new ArgumentException(nameof(AbilityType));
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2015-12-23 05:14:50 +00:00
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}
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2019-02-09 19:37:20 +00:00
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}
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2015-12-23 05:14:50 +00:00
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2019-02-09 19:37:20 +00:00
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private void SetPID(PKM pk, int av)
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{
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2017-04-11 21:07:16 +00:00
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if (PID != 0)
|
2018-08-10 04:53:39 +00:00
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{
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2015-12-26 02:17:47 +00:00
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pk.PID = PID;
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2019-02-09 19:37:20 +00:00
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return;
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2018-08-10 04:53:39 +00:00
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}
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2017-04-11 21:07:16 +00:00
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2019-02-09 19:37:20 +00:00
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pk.PID = Util.Rand32();
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// Force Gender
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2020-01-26 05:49:52 +00:00
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var rnd = Util.Rand;
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do { pk.PID = (pk.PID & 0xFFFFFF00) | (uint)rnd.Next(0x100); }
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2019-02-09 19:37:20 +00:00
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while (!pk.IsGenderValid());
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2018-05-12 15:13:39 +00:00
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2019-02-09 19:37:20 +00:00
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if (PIDType == 2) // Always
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{
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uint gb = pk.PID & 0xFF;
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pk.PID = PIDGenerator.GetMG5ShinyPID(gb, (uint)av, pk.TID, pk.SID);
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2015-12-23 05:14:50 +00:00
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}
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2019-02-09 19:37:20 +00:00
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else if (PIDType != 1) // Force Not Shiny
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2015-12-23 05:14:50 +00:00
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{
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2019-02-09 19:37:20 +00:00
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if (pk.IsShiny)
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pk.PID ^= 0x10000000;
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2015-12-23 05:14:50 +00:00
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}
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2019-02-09 19:37:20 +00:00
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if (av == 1)
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pk.PID |= 0x10000;
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else
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pk.PID &= 0xFFFEFFFF;
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}
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private void SetIVs(PKM pk)
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{
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int[] finalIVs = new int[6];
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2020-01-26 05:49:52 +00:00
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var rnd = Util.Rand;
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2019-02-09 19:37:20 +00:00
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for (int i = 0; i < IVs.Length; i++)
|
2020-01-26 05:49:52 +00:00
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finalIVs[i] = IVs[i] == 0xFF ? rnd.Next(32) : IVs[i];
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2019-02-09 19:37:20 +00:00
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pk.IVs = finalIVs;
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2015-12-23 05:14:50 +00:00
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}
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2018-12-27 09:00:08 +00:00
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2019-12-29 03:00:01 +00:00
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protected override bool IsMatchExact(PKM pkm)
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2018-12-27 09:00:08 +00:00
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{
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if (!IsEgg)
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{
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if (SID != pkm.SID) return false;
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if (TID != pkm.TID) return false;
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if (OT_Name != pkm.OT_Name) return false;
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if (OTGender < 3 && OTGender != pkm.OT_Gender) return false;
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if (PID != 0 && pkm.PID != PID) return false;
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if (PIDType == 0 && pkm.IsShiny) return false;
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if (PIDType == 2 && !pkm.IsShiny) return false;
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if (OriginGame != 0 && OriginGame != pkm.Version) return false;
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if (Language != 0 && Language != pkm.Language) return false;
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if (EggLocation != pkm.Egg_Location) return false;
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if (MetLocation != pkm.Met_Location) return false;
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}
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else
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{
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if (EggLocation != pkm.Egg_Location) // traded
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{
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2019-05-11 03:46:49 +00:00
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if (pkm.Egg_Location != Locations.LinkTrade5)
|
2018-12-27 09:00:08 +00:00
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return false;
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}
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else if (PIDType == 0 && pkm.IsShiny)
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{
|
2020-06-17 02:46:22 +00:00
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return false; // can't be traded away for un-shiny
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2018-12-27 09:00:08 +00:00
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}
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if (pkm.IsEgg && !pkm.IsNative)
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return false;
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}
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|
2020-04-24 03:53:57 +00:00
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if (Form != pkm.AltForm && !Legal.IsFormChangeable(pkm, Species, Form))
|
2019-12-29 03:00:01 +00:00
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return false;
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2018-12-27 09:00:08 +00:00
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if (Level != pkm.Met_Level) return false;
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if (Ball != pkm.Ball) return false;
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2019-11-16 01:34:18 +00:00
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if (Nature != -1 && pkm.Nature != Nature)
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return false;
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2018-12-27 09:00:08 +00:00
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if (Gender != 2 && Gender != pkm.Gender) return false;
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if (pkm is IContestStats s && s.IsContestBelow(this))
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return false;
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|
return true;
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}
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|
protected override bool IsMatchDeferred(PKM pkm) => false;
|
2015-12-23 05:14:50 +00:00
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|
}
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}
|