Checkpoint/3ds/include/smdh.hpp
BernardoGiordano 13c0cfe9be Refactor code
2019-05-06 22:51:09 +02:00

69 lines
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2 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef SMDH_HPP
#define SMDH_HPP
#include <3ds.h>
#include <stdio.h>
#include <string>
typedef struct {
u32 magic;
u16 version;
u16 reserved;
} smdhHeader_s;
typedef struct {
u16 shortDescription[0x40];
u16 longDescription[0x80];
u16 publisher[0x40];
} smdhTitle_s;
typedef struct {
u8 gameRatings[0x10];
u32 regionLock;
u8 matchMakerId[0xC];
u32 flags;
u16 eulaVersion;
u16 reserved;
u32 defaultFrame;
u32 cecId;
} smdhSettings_s;
typedef struct {
smdhHeader_s header;
smdhTitle_s applicationTitles[16];
smdhSettings_s settings;
u8 reserved[0x8];
u8 smallIconData[0x480];
u16 bigIconData[0x900];
} smdh_s;
smdh_s* loadSMDH(u32 low, u32 high, u8 media);
smdh_s* loadSMDH(const std::string& path);
#endif