Checkpoint/common/Overlay.hpp
2021-04-18 16:31:14 +02:00

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1.7 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef OVERLAY_HPP
#define OVERLAY_HPP
#include "Screen.hpp"
#include <memory>
class Overlay {
public:
Overlay(Screen& screen) : screen(screen), me(screen.currentOverlay) {}
virtual ~Overlay() = default;
virtual void update(InputState*) = 0;
#if defined(_3DS)
virtual void drawTop() const = 0;
virtual void drawBottom() const = 0;
#elif defined(__SWITCH__)
virtual void draw() const = 0;
#endif
protected:
Screen& screen;
std::shared_ptr<Overlay>& me;
};
#endif