/* * This file is part of Checkpoint * Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef OVERLAY_HPP #define OVERLAY_HPP #include "Screen.hpp" #include class Overlay { public: Overlay(Screen& screen) : screen(screen), me(screen.currentOverlay) {} virtual ~Overlay() = default; virtual void update(InputState*) = 0; #if defined(_3DS) virtual void drawTop() const = 0; virtual void drawBottom() const = 0; #elif defined(__SWITCH__) virtual void draw() const = 0; #endif protected: Screen& screen; std::shared_ptr& me; }; #endif