mirror of
https://github.com/BernardoGiordano/Checkpoint
synced 2024-11-24 17:53:03 +00:00
67 lines
No EOL
2.4 KiB
C++
67 lines
No EOL
2.4 KiB
C++
/*
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* This file is part of Checkpoint
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* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef SCREEN_HPP
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#define SCREEN_HPP
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#if defined(_3DS)
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#include <3ds.h>
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#elif defined(__SWITCH__)
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#include <switch.h>
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#endif
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#include <memory>
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class Overlay;
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class Screen {
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friend class Overlay;
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public:
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Screen(void) {}
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virtual ~Screen(void) {}
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// Call currentOverlay->update if it exists, and update if it doesn't
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virtual void doUpdate(touchPosition* touch) final;
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virtual void update(touchPosition* touch) = 0;
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// Call draw, then currentOverlay->draw if it exists
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#if defined(_3DS)
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virtual void doDrawTop(void) const final;
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virtual void doDrawBottom(void) const final;
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virtual void drawTop(void) const = 0;
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virtual void drawBottom(void) const = 0;
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#elif defined(__SWITCH__)
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virtual void doDraw() const final;
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virtual void draw() const = 0;
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#endif
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void removeOverlay() { currentOverlay = nullptr; }
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void setOverlay(std::shared_ptr<Overlay>& overlay) { currentOverlay = overlay; }
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protected:
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// No point in restricting this to only being editable during update, especially since it's drawn afterwards. Allows setting it before the first
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// draw loop is done
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mutable std::shared_ptr<Overlay> currentOverlay = nullptr;
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};
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#endif |