/* * This file is part of Checkpoint * Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef SCREEN_HPP #define SCREEN_HPP #if defined(_3DS) #include <3ds.h> #elif defined(__SWITCH__) #include #endif #include class Overlay; class Screen { friend class Overlay; public: Screen(void) {} virtual ~Screen(void) {} // Call currentOverlay->update if it exists, and update if it doesn't virtual void doUpdate(touchPosition* touch) final; virtual void update(touchPosition* touch) = 0; // Call draw, then currentOverlay->draw if it exists #if defined(_3DS) virtual void doDrawTop(void) const final; virtual void doDrawBottom(void) const final; virtual void drawTop(void) const = 0; virtual void drawBottom(void) const = 0; #elif defined(__SWITCH__) virtual void doDraw() const final; virtual void draw() const = 0; #endif void removeOverlay() { currentOverlay = nullptr; } void setOverlay(std::shared_ptr& overlay) { currentOverlay = overlay; } protected: // No point in restricting this to only being editable during update, especially since it's drawn afterwards. Allows setting it before the first // draw loop is done mutable std::shared_ptr currentOverlay = nullptr; }; #endif