mirror of
https://github.com/kyleneideck/BackgroundMusic
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ccac7d7001
Resolves #116.
190 lines
10 KiB
Markdown
190 lines
10 KiB
Markdown
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![](Images/README/FermataIcon.png)
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# Background Music
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##### macOS audio utility
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![](Images/README/Screenshot.png)
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- Automatically pauses your music player when other audio starts playing and unpauses it afterwards
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- Per-application volume, boost quiet apps
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- Record system audio <br><br>
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- No restart required to install
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- Runs entirely in userspace
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## Download
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### Version 0.1.1
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<a href="https://github.com/kyleneideck/BackgroundMusic/releases/download/v0.1.1/BackgroundMusic-0.1.1.pkg"><img
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src="Images/README/pkg-icon.png" width="32" height="32" align="absmiddle" />
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BackgroundMusic-0.1.1.pkg</a> (473 KB)
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Still very much in alpha. Not code signed, so you'll have to **right-click it and choose "Open"**.
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**Requires OS X 10.10+**. Should work on 10.9, but I haven't tried it.
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> <sub>MD5: e02988e6b32eafa88b99c4da33e7fe56</sub><br/>
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> <sub>SHA256: 7ce875bb00fdeb2b5b363aa92367b3fa096d18cb02a02c461d5df66307ab1088</sub><br/>
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> <sub>PGP:
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> [sig](https://github.com/kyleneideck/BackgroundMusic/releases/download/v0.1.1/BackgroundMusic-0.1.1.pkg.asc),
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> [key (0595DF814E41A6F69334C5E2CAA8D9B8E39EC18C)](https://bearisdriving.com/kyle-neideck.gpg)</sub>
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## Auto-pause music
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Background Music can pause your music player app when other audio starts playing and unpause it afterwards. The idea is
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that when I'm listening to music and pause it to watch a video or something I always forget to unpause it afterwards. So
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this keeps me from wearing headphones for hours listening to nothing.
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So far iTunes, [Spotify](https://www.spotify.com), [VLC](https://www.videolan.org/vlc/),
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[VOX](https://coppertino.com/vox/mac), [Decibel](https://sbooth.org/Decibel/) and [Hermes](http://hermesapp.org/) are
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supported. Adding support for a new music player should only take a few minutes<sup id="a1">[1](#f1)</sup> -- see
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[BGMMusicPlayer.h](BGMApp/BGMApp/Music%20Players/BGMMusicPlayer.h). If you don't know how to program, or just don't feel
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like it, create an issue and I'll try to add it for you.
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## App volumes
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Background Music has a volume slider for each app running on the system. I mostly use this to boost quiet apps above
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their normal maximum volume.
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## Recording system audio
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With Background Music running, open QuickTime Player and go `File > New Audio Recording...` (or movie/screen). Then
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click the arrow next to the record button that looks like `⌄` and select `Background Music` as the input device.
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You should be able to record system audio and a microphone together by creating an [aggregate
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device](https://support.apple.com/en-us/HT202000) that combines your input device (usually Built-in Input) with
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the Background Music device. You can create the aggregate device using the Audio MIDI Setup utility from
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`/Applications/Utilities`.
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## Install from source
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Building should take less than a minute, but you'll need [Xcode](https://developer.apple.com/xcode/download/) version
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7 or higher.
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If you're comfortable with it, you can just paste the following at a Terminal prompt.
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<!--
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Uses /bin/bash instead of just bash on the off chance that someone has a non standard Bash in their $PATH, but
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it doesn't do that for Tar or cURL because I'm fairly sure any versions of them should work here. That said,
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build_and_install.sh doesn't call most things by absolute paths yet anyway.
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Uses "gzcat - | tar x" instead of "tar xz" because gzcat will also check the file's integrity (gzip files
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include a checksum), which makes sure we can't run a half-downloaded copy of build_and_install.sh.
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-->
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```shell
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(set -eo pipefail; URL='https://github.com/kyleneideck/BackgroundMusic/archive/master.tar.gz'; \
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cd $(mktemp -d); echo Downloading $URL to $(pwd); curl -qfL# $URL | gzcat - | tar x && \
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/bin/bash BackgroundMusic-master/build_and_install.sh -w && rm -rf BackgroundMusic-master)
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```
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Otherwise, to build and install from source:
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- Clone or [download](https://github.com/kyleneideck/BackgroundMusic/archive/master.zip) the project.
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- If the project is in a zip, unzip it.
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- Open `Terminal.app` and [change directory](https://github.com/0nn0/terminal-mac-cheatsheet#core-commands) to the
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directory containing the project.
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- Run the following the command: `/bin/bash build_and_install.sh`.
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The script restarts the system audio process (coreaudiod) at the end of the installation, so you might want to pause any
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apps playing audio.
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Additional detailed installation instructions can be found on [the
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Wiki](https://github.com/kyleneideck/BackgroundMusic/wiki/Installation).
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## Uninstall
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- Run the `uninstall.sh` script (using `Terminal.app`) to remove Background Music from your system. You should be able
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to find it in `/Applications/Background Music.app/Contents/Resources/uninstall.sh`, but if not you can [download the
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project](https://github.com/kyleneideck/BackgroundMusic/archive/master.zip) again.
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- Go to the Sound section in System Preferences and change your default output device at least once. (If you only have
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one device now, either use `Audio MIDI Setup.app` to create a temporary aggregate device, restart any audio apps that
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have stopped working or just restart your system.)
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### Manual Uninstall
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Try following the instructions in [`MANUAL-UNINSTALL.md`](MANUAL-UNINSTALL.md) if `uninstall.sh` fails. (You might
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consider submitting a bug report, too.)
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## Troubleshooting
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If Background Music crashes and your audio stops working, open the Sound panel in System Preferences and change your
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system's default output device to something other than the Background Music device. If it already is, it might help to
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change the default device and then change it back again.
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Failing that, you might have to uninstall. Consider filing a bug report if you do.
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## Known issues
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- VLC automatically pauses iTunes/Spotify when it starts playing something, but that stops Background Music from
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unpausing your music afterwards. To workaround it, open VLC's preferences, click `Show All`, go `Interface` > `Main
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interfaces` > `macosx` and change `Control external music players` to either `Do nothing` or `Pause and resume
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iTunes/Spotify`.
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Similarly, Skype pauses iTunes during calls. If you want to disable that, uncheck `Pause iTunes during calls` on the
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General tab of Skype's preferences.
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- Plugging in or unplugging headphones when Background Music isn't running can silence system audio. To fix it, go to
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the Sound section in System Preferences, click the Output tab and change your default output device to something other
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than the Background Music device. Alternatively, you may Option+Click on the Sound icon in the menu bar to select a
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different output device.
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This happens when macOS remembers that the Background Music device was your default audio device the last time you
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last used (or didn't use) headphones.
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- [A Chrome bug](https://bugs.chromium.org/p/chromium/issues/detail?id=557620) can stop Chrome from switching to the
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Background Music device after you open Background Music. Chrome's audio will still play, but Background Music won't be
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aware of it.
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- Some apps play notification sounds that are only just long enough to trigger an auto-pause. The only workaround right
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now is to increase the `kPauseDelayNSec` constant in [BGMAutoPauseMusic.mm](/BGMApp/BGMApp/BGMAutoPauseMusic.mm).
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That will make your music overlap the other audio for longer, though, so you don't want to increase it too much. See
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[#5](https://github.com/kyleneideck/BackgroundMusic/issues/5) for details.
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- Plenty more. Some are in listed in [TODO.md](/TODO.md).
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## Related projects
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- [Core Audio User-Space Driver
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Examples](https://developer.apple.com/library/mac/samplecode/AudioDriverExamples/Introduction/Intro.html)
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The sample code from Apple that BGMDriver is based on.
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- [Soundflower](https://github.com/mattingalls/Soundflower) - "MacOS system extension that allows applications to pass
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audio to other applications."
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- [WavTap](https://github.com/pje/WavTap) - "globally capture whatever your mac is playing—-as simply as a screenshot"
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- [llaudio](https://github.com/mountainstorm/llaudio) - "An old piece of work to reverse engineer the Mac OSX
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user/kernel audio interface. Shows how to read audio straight out of the kernel as you would on Darwin (where most the
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OSX goodness is missing)"
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- [mute.fm](http://www.mute.fm), [GitHub](https://github.com/jaredsohn/mutefm) (Windows) - Auto-pause music
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- [Jack OS X](http://www.jackosx.com) - "A Jack audio connection kit implementation for Mac OS X"
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- [PulseAudio OS X](https://github.com/zonque/PulseAudioOSX) - "PulseAudio for Mac OS X"
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- [Sound Pusher](https://github.com/q-p/SoundPusher) - "Virtual audio device, real-time encoder and SPDIF forwarder for
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Mac OS X"
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- [Zirkonium](https://code.google.com/archive/p/zirkonium) - "An infrastructure and application for multi-channel sound
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spatialization on MacOS X."
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### Non-free
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- [Audio Hijack](https://rogueamoeba.com/audiohijack/) - "Capture Audio From Anywhere on Your Mac"
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- [Sound Siphon](https://staticz.com/soundsiphon/), [Sound Control](https://staticz.com/soundcontrol/) - System/app audio recording, per-app volumes, system audio equaliser
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- [SoundBunny](https://www.prosofteng.com/soundbunny-mac-volume-control/) - "Control application volume independently."
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- [Boom 2](http://www.globaldelight.com/boom/index.php) - "The Best Volume Booster & Equalizer For Mac"
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- [eqMac](http://www.bitgapp.com/eqmac/) - "System-wide Audio Equalizer for Mac OSX"
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## License
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Copyright © 2016, 2017 [Background Music contributors](https://github.com/kyleneideck/BackgroundMusic/graphs/contributors).
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Licensed under [GPLv2](https://www.gnu.org/licenses/gpl-2.0.html), or any later version.
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Background Music includes code from:
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- [Core Audio User-Space Driver
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Examples](https://developer.apple.com/library/mac/samplecode/AudioDriverExamples/Introduction/Intro.html), [original
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license](LICENSE-Apple-Sample-Code), Copyright (C) 2013 Apple Inc. All Rights Reserved.
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- [Core Audio Utility
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Classes](https://developer.apple.com/library/content/samplecode/CoreAudioUtilityClasses/Introduction/Intro.html),
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[original license](LICENSE-Apple-Sample-Code), Copyright (C) 2014 Apple Inc. All Rights Reserved.
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----
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<b id="f1">[1]</b> However, if the music player doesn't support AppleScript, or doesn't support the events Background
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Music needs (`isPlaying`, `isPaused`, `play` and `pause`), it can take significantly more effort to add. (And in some
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cases would require changes to the music player itself.) [↩](#a1)
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