Commit graph

176 commits

Author SHA1 Message Date
Kyle Neideck
fb0740c4c1
Enable new compiler warnings suggested by Xcode. 2017-10-23 21:40:30 +11:00
Kyle Neideck
db63ae0cf1
Add BGMTermination files forgotten in previous commit. 2017-10-23 21:35:49 +11:00
Kyle Neideck
59e70fb9d1
Set the OS default audio device back if BGMApp exits abnormally.
This is mostly so BGMApp won't leave BGMDevice as the default if BGMApp
crashes, which would stop audio from playing until the user changed the
default device themselves. Also handles SIGINT, SIGTERM and SIGQUIT.

For crashes where the BGMApp process may be in an unknown state, e.g.
segfaults, BGMXPCHelper handles changing the default device.

Should fix the Travis Xcode 9 build, which is currently failing because
the AppleScript we use to quit BGMApp in .travis.yml gets "user
cancelled" for some reason.

Also makes some minor improvements to the reports generated by
CrashReporter. The way CrashReporter works with Background Music should
otherwise be unchanged.
2017-10-23 20:19:42 +11:00
Kyle Neideck
47ff99303a
Fix compiler warnings in Xcode 9.
Mostly -Wpartial-availability. Fixes #129.
2017-10-12 22:20:28 +11:00
Kyle Neideck
173914e343
Add Xcode 9.0 and 9.1 to .travis.yml. 2017-10-11 09:01:05 +11:00
Kyle Neideck
cce8111251
Add an App Volumes submenu for apps that aren't shown in the dock.
Specifically, apps with NSApplicationActivationPolicyAccessory. That
includes status bar apps like Background Music, but also includes some
that aren't intended to be shown to users as applications like
SystemUIServer.

I'm not sure how much we can do about that. It would probably help if we
hid apps that BGMDriver isn't able to match to a CoreAudio client.

Resolves #122.
2017-09-25 13:05:00 +10:00
Kyle Neideck
df67e4fa2b
Accessibility improvements for the volumes menu items. 2017-09-18 15:21:32 +10:00
Kyle Neideck
e4b98e4099
Add a UI test for the output volume slider. 2017-09-17 16:43:51 +10:00
Kyle Neideck
9fd5c89b27
Move the code for the output volume slider into a new class. 2017-09-16 22:09:03 +10:00
Kyle Neideck
3c001066c4
Set the output volume slider to 0 when the output device is muted. 2017-09-14 00:06:24 +10:00
Kyle Neideck
289f6b3d27
Fix a crash in BGMBackgroundMusicDevice::ResponsibleBundleIDsOf.
If the bundle ID passed to the function (a CACFString) was wrapping a
null CFStringRef, one of the comparison operator functions of CACFString
would pass null to CFStringCompare.
2017-09-12 20:09:04 +10:00
Kyle Neideck
07a419fb34
Add an output volume slider above the app volume sliders.
Similar to the one in macOS's Volume menu extra.

I'm mainly adding it so we can increase the output volume when the user
sets an app volume above 50%. Currently, setting an app volume above 50%
(the default) risks clipping, so it doesn't make sense to do so unless
your main output volume is at its max.

The volume slider added in this commit will make it clear to the user
that their main output volume is also increasing.

The other app volumes won't change, so in the ideal case the user
wouldn't need to be aware that their output device's volume is being
changed. But they might play audio to the device directly and would
expect it to play at the same volume as before they changed the app
volume.
2017-09-12 19:48:42 +10:00
Kyle Neideck
283db29fb4
App Volumes: Fix the hardcoded HAL client process bundle IDs.
Fix the workaround for apps whose bundle IDs don't match their CoreAudio
clients. BGMBackgroundMusicDevice::ResponsibleBundleIDsOf was always
returning an empty list.

Also fix over-releasing the app's bundle ID CFString in
BGMAVM_VolumeSlider::appVolumeChanged and
BGMAVM_PanSlider::appPanPositionChanged.

Both bugs were introduced two commits ago in
e05acde351.
2017-08-06 22:47:57 +10:00
Kyle Neideck
02558cd275
BGMApp: Move some more code into BGMBackgroundMusicDevice.
Mostly code for getting and setting BGMDevice's custom properties. Also
adds some stricter checking for property data received from BGMDevice.
2017-08-06 22:16:17 +10:00
Kyle Neideck
e05acde351
BGMApp: Move functions for talking to BGMDevice into their own class.
There's still some code left that should be moved into the new class,
BGMBackgroundMusicDevice, but I think this is most of it.

This also helps reduce/contain the code that has to be aware of the
second instance of BGMDevice, which handles UI-related audio.
2017-08-05 21:15:10 +10:00
Kyle Neideck
09aacabefa
Support Finder's Quicklook in App Volumes
Resolves #124.
2017-08-01 21:51:29 +10:00
Kyle Neideck
b715212cab
Ignore UI sounds when auto-pausing.
On macOS, apps are supposed to play UI-related sounds using the "system
default" device. This commit creates a new instance of BGM_Driver, which
BGMApp sets as the system default device. BGMApp ignores audio played to
that device when deciding whether to pause/unpause the user's music
player.

Since UI sounds are short, this helps avoid pausing the music player and
unpausing it shortly after.
2017-07-30 18:16:25 +10:00
Kyle Neideck
a6e9179f2d
Travis: Skip packaging with Xcode 7.
It seems to be failing because of the "-enableAddressSanitizer NO"
option in build_and_install.sh, but I haven't looked into it.
2017-06-25 14:04:01 +10:00
Kyle Neideck
ccac7d7001
Rename BGMDevice from "Background Music Device" to "Background Music".
Resolves #116.
2017-06-25 12:39:34 +10:00
Kyle Neideck
243c798ccd
Disable AddressSanitizer in release builds. 2017-06-24 22:28:11 +10:00
Kyle Neideck
a4a9530513
Change build dir back in build_and_install.sh to fix package.sh. 2017-06-24 21:40:17 +10:00
Kyle Neideck
9aec1aed34
Enable AddressSanitizer by default in debug builds and tests.
Except when running BGMDriver because you have to change coreaudiod's
sandbox profile for that. And you have to disable SIP (rootless) to do
that.
2017-06-24 20:20:16 +10:00
Kyle Neideck
7f784b5d94
Add client bundle ID for Parallels to App Volumes.
Fixes #86.
2017-06-23 00:49:27 +10:00
Kyle Neideck
c907f13554
Partial fix for apps' bundle IDs not matching their HAL clients.
Some apps have different bundle IDs to their CoreAudio clients, so
the bundle ID BGMApp sends with the app's volume doesn't match any
client in BGMDriver.

This change hardcodes the bundle IDs used by some popular apps and the
bundle IDs their clients use. We should be able to fix this for all
(almost all?) apps at some point.
2017-06-22 19:36:17 +10:00
Kyle Neideck
5a657a01a6
Fix dropped frames when starting IO.
It turns out that the HAL will sometimes call BGM_Driver::StartIO before
sending kAudioDevicePropertyDeviceIsRunning to BGMPlayThrough. In that
case, BGMApp would start playthrough and tell BGMDriver to return from
StartIO immediately, which meant we would drop the initial frames while
the output device started up.

So now BGMApp waits for the output device in that case as well.

Fixes #7.
2017-06-22 19:36:17 +10:00
Kyle Neideck
aa8d9ae518
Increment minor version number. 2017-06-22 19:36:17 +10:00
Kyle Neideck
36b4b7e0c4 README.md: Move build info out of the Download section. 2017-06-18 22:16:09 +10:00
Kyle Neideck
462bdee9cd Fix formatting in README.md. 2017-06-18 22:03:39 +10:00
Kyle Neideck
bf9faaef55
Link to the 0.1.1 pkg installer in README.md. 2017-06-18 21:07:42 +10:00
Kyle Neideck
6d2fd39296
Split uninstall.sh into an interactive and non-interactive version.
The non-interactive version can be called by a Homebrew Cask formula.

Also, change some AppleScript to reference applications by their IDs
rather than their names, which should make them slightly more robust.
2017-06-17 21:56:42 +10:00
Kyle Neideck
3732eceed8
Increase the version number. (But just the patch level.) 2017-06-17 18:01:09 +10:00
Kyle Neideck
a7750f7d1e
Travis: Only publish releases for tags. 2017-06-14 13:54:45 +10:00
Scott Humphries
76c660292e
Temporarily remove travis branch restriction 2017-06-14 13:28:29 +10:00
Kyle Neideck
d322c3ac9b
Never show warning dialog box in command-line pkg installs.
Also,
 - add Background Music Device.driver to the array of bundles in
   pkgbuild.plist, and
 - don't warn about the permissions of the install dir for BGMXPCHelper
   in build_and_install.sh if it's only building.
2017-06-13 23:18:10 +10:00
Kyle Neideck
45519a4d52
Fix BGMDriver's version number. 2017-06-12 17:22:34 +10:00
Kyle Neideck
ed2f356570
Try to fix Travis not finding the files to release.
Also, make sure commands in uninstall.sh use the binaries that ship with
OS X and add the release files to .gitignore.
2017-06-12 14:38:26 +10:00
Scott Humphries
4d80e1f38f
Fix deploy script 2017-06-12 14:04:50 +10:00
Kyle Neideck
ca56d8d0b2
travis setup releases 2017-06-12 13:52:59 +10:00
Kyle Neideck
5e4556b49d
Add packaging script and (possibly) support for OS X 10.9. 2017-06-11 19:19:31 +10:00
Kyle Neideck
8d1adf25bb
BGM_Device: Fix over-releasing custom property data.
BGM_Device::Device_SetPropertyData was releasing the CFArray it gets
from the host (i.e. coreaudiod) when BGMApp sets
kAudioDeviceCustomPropertyEnabledOutputControls, which would deallocate
it, but coreaudiod also releases that CFArray.

Found with AddressSanitizer.
2017-06-04 23:31:56 +10:00
Kyle Neideck
c33941a22b
Disable -Wpartial-availability in BGMDriver tests. 2017-06-04 01:31:31 +10:00
Kyle Neideck
ec7128495f
Skip setting NSMenuItem.accessibilityTitle on OS X < 10.12.
This should also fix compilation with the 10.11 SDK.

Also enabled -Wpartial-availability and raised the deployment target to
OS X 10.9.
2017-06-03 23:17:34 +10:00
Kyle Neideck
6fc46c7943
uninstall.sh: Increase the filesize limit for deletion.
As a safety check, uninstall.sh refuses to delete a file if it's over a
certain size. With debug symbols, Background Music.app was just over the
previous 5MB limit.
2017-06-01 23:54:36 +10:00
Kyle Neideck
b986b687ea
Fix exception in Mock_CAHALAudioObject during BGMApp unit tests.
Also, avoid initialising BGMDeviceControlsList in
BGMMockAudioDeviceManager::init.
2017-06-01 20:10:35 +10:00
Kyle Neideck
c617d98f9d
BGMDevice: Only enable volume/mute if the output device also has them.
BGMApp now disables BGMDevice's volume and/or mute controls if the
output device selected in BGMApp doesn't have matching controls. This
prevents the controls from being presented to the user when they don't
do anything.

In BGMPlayThrough, wait much longer for our IOProcs to stop themselves
before assuming something's gone wrong. In testing, rapidly changing
between output devices with and without controls while playing audio
would occasionally cause one of the IOProcs to take too long to stop
itself.

Also adds some basic scriptability, mainly so UI tests can use
AppleScript to check BGMApp's state that would be complicated to check
otherwise. (In this case, to check which output device is selected.)

Fixes #101.
2017-05-30 23:22:48 +10:00
Kyle Neideck
4839ea8a4b
Remove Xcode 6 from the Travis build matrix. 2017-05-30 23:22:48 +10:00
Kyle Neideck
612e249e1b
Fix BGMApp crash when BGMDriver isn't installed. 2017-05-07 16:02:50 +10:00
Kyle Neideck
d4df6107bd Add "Sound Control" to Related Projects in README.md 2017-05-07 15:17:48 +10:00
Kyle Neideck
f5628e78a9 Fix some bugs in GitHub's rendering of README.md.
Not sure why these parts stopped rendering correctly on GitHub. Might be on their end.
2017-04-09 18:25:27 +10:00
Kyle Neideck
728a3a7331
build_and_install.sh: Offer fix when xcodebuild can't find Xcode.app.
If the Xcode command line tools were set to use a "command line tools
instance", which can be installed without having Xcode installed,
build_and_install.sh would fail. It prints an error message with a
command that can fix it if you do have Xcode installed, but the message
was kind of confusing and the command would fail if you didn't run it as
root.

build_and_install.sh now offers to run the command for you and then
continues the installation. I've also tried to make the message a bit
clearer and cleaned up some of the code.

Also fixes another bug that occurred with this configuration problem,
where the error from xcodebuild would be printed at an unintended (and
confusing) point in the script.

Fixes #108.
2017-04-09 17:35:27 +10:00