This works similarly to the workaround in the previous commit, but
avoids the short wait while XPC times out. It still allows some initial
frames to be dropped when IO starts.
See #328, #388 and PR #390.
Archiving is the standard way to build a release for distribution using
Xcode. package.sh now uses this option when it creates a release
package.
This change is mainly to keep the Run settings in the Xcode schemes from
affecting the release builds, which means we can commit the schemes with
more sensible settings.
Also, disable AddressSanitizer in the BGMDevice scheme, which was
stopping coreaudiod from launching because its sandbox won't allow the
process to load the AddressSanitizer dylib.
Clicking the status bar icon with the option key held now reveals a
setting that enables debug logging in BGMApp. It's enabled by default in
debug builds.
It doesn't enable debug logging in BGMDriver or BGMXPCHelper yet.
This will hopefully make it easier for people to include logs when they
report bugs that don't occur with most hardware or are otherwise hard to
reproduce.
Enabling debug logging should be unlikely to cause audio glitches, but I
haven't tried to make it completely safe.
Also,
- add some basic unit tests for BGMPlayThrough and expand the mocks for
the CoreAudio HAL API,
- fix the UI tests so you can run them without code signing them, and
- update copyright years.
It was using the copy in the BGMApp project, but for historical reasons
they both have a separate copy of the PublicUtility classes. We haven't
gotten around to combining them yet, so this commit is to keep them
consistent until we do.
Also, some minor clean up in BGMDriver related to #218.
If the new client has the same bundle ID as an existing one, we now copy
its settings (volume, etc.) to the new client. This is to fix app
volumes not being applied consistently to apps that play audio through
multiple subprocesses (specifically Google Chrome). See #61.
This is required for Notarization, which will be mandatory in macOS
Catalina.
Also, suppress some STL deprecation warnings in PublicUtility code. (The
warnings were recently added to Clang.)
Packages built with package.sh should now be byte-identical except for
timestamps in Assets.car (in BGMApp resources) and modification dates in
the package's Bom file, if built with the same version of Xcode.
Hopefully this will be enough to allow builds to be reproduced, with a
bit of effort.
BGMDeviceControlsList: Set some members to null before they've been
lazily initialised.
BGM_TaskQueue: Fix the destructor possibly throwing.
BGM_Device and BGM_NullDevice: Fix integer division when calculating the
host clock frequency.
BGM_Utils: Fix the C++ utility function used to explicitly cast
__nullable values to __nonnull. (Was previously unused.)
System sounds are UI-related sounds like mail notifications or terminal
bells.
Xcode 9.2 doesn't support saving .xib files in Xcode 7 format any more,
so building Background Music now requires Xcode 8 or above.
Also, fix some of the tooltips that would only work if BGMApp was the
foreground app, which it shouldn't be.
This is mostly so BGMApp won't leave BGMDevice as the default if BGMApp
crashes, which would stop audio from playing until the user changed the
default device themselves. Also handles SIGINT, SIGTERM and SIGQUIT.
For crashes where the BGMApp process may be in an unknown state, e.g.
segfaults, BGMXPCHelper handles changing the default device.
Should fix the Travis Xcode 9 build, which is currently failing because
the AppleScript we use to quit BGMApp in .travis.yml gets "user
cancelled" for some reason.
Also makes some minor improvements to the reports generated by
CrashReporter. The way CrashReporter works with Background Music should
otherwise be unchanged.
On macOS, apps are supposed to play UI-related sounds using the "system
default" device. This commit creates a new instance of BGM_Driver, which
BGMApp sets as the system default device. BGMApp ignores audio played to
that device when deciding whether to pause/unpause the user's music
player.
Since UI sounds are short, this helps avoid pausing the music player and
unpausing it shortly after.
It turns out that the HAL will sometimes call BGM_Driver::StartIO before
sending kAudioDevicePropertyDeviceIsRunning to BGMPlayThrough. In that
case, BGMApp would start playthrough and tell BGMDriver to return from
StartIO immediately, which meant we would drop the initial frames while
the output device started up.
So now BGMApp waits for the output device in that case as well.
Fixes#7.
BGM_Device::Device_SetPropertyData was releasing the CFArray it gets
from the host (i.e. coreaudiod) when BGMApp sets
kAudioDeviceCustomPropertyEnabledOutputControls, which would deallocate
it, but coreaudiod also releases that CFArray.
Found with AddressSanitizer.
BGMApp now disables BGMDevice's volume and/or mute controls if the
output device selected in BGMApp doesn't have matching controls. This
prevents the controls from being presented to the user when they don't
do anything.
In BGMPlayThrough, wait much longer for our IOProcs to stop themselves
before assuming something's gone wrong. In testing, rapidly changing
between output devices with and without controls while playing audio
would occasionally cause one of the IOProcs to take too long to stop
itself.
Also adds some basic scriptability, mainly so UI tests can use
AppleScript to check BGMApp's state that would be complicated to check
otherwise. (In this case, to check which output device is selected.)
Fixes#101.
The UI tests run with clean user defaults, but BGMDevice and Scripting Bridge
still need to be mocked/stubbed out. That also means that the UI tests can only
run if BGMDriver is installed and that changes to BGMDriver's state made during
the tests will persist.
Also add centre tick marks and "L"/"R" (left/right) labels to them.
The idea is to eventually include extra controls like an equalizer, recording
apps, hiding/ignoring apps, routing apps, etc.
Also, remove the left margin from the App Volumes menu items. Even macOS isn't
consistent about including that margin, as far as I can tell.
BGM_Device::StartIO blocks on
BGMAudioDeviceManager::waitForOutputDeviceToStart, which could be blocked by
HAL requests that the HAL wouldn't return until BGM_Device::StartIO returned.
Also:
- Replace BGMPlayThrough's move constructor with a SetDevices function for
simplicity.
- Pause/abort debug builds if an error is logged.